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Return Of The Undead & Ascended?

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Do you want the Undead to return?  

217 members have voted

  1. 1. Do you want the Undead to return?

    • I would like it if the Undead returned as well as the Ascended
    • I would want a good & evil to be implemented instead of the Undead/Ascended
    • I do not want the Undead re-implemented at all
    • I believe it should stay as it is, without an evil/Undead


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Ok lym I change my vote cause of.your rant. I can.only see undead not ascended though.

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Perhaps if the undead came to Asulon but were weaker because of the new land. That would mean that people wouldn't complain about the undead being overpowered and they could just enjoy the conflict. In aegis, I enjoyed the battles with the undead but I was always annoyed that they had god mode on, if they can't die then there's no point in even fighting. This is just my opnion though.

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I've had little to no experience with the Undead and Ascended, but I have heard all kinds of viewpoints, and many seem to agree on one thing. The scripted events sucked. Apparently lots of people enjoyed just RPing about with the Undead and Ascended when there wasn't some kind of plot rail that had to happen, since as with all RP, things get de-railed. If you completely removed the scripting and just let the Ascended and Undead--That is, supposedly some of the best RPers in the server--do their own thing. If they can be trusted with extreme IC power, they should be trusted to create fun RP without a bunch of pre-scripted events. The same applies for if the staff adds another sort of conflict. Less scripting and more free RP.

Anyway, on to my personal opinion. I think you should add a new kind of evil and good, preferably one that isn't cliche. Make it so that they aren't extremely powerful, just very influential. I can see lots of potential from some factions currently in the game that could become huge 'evil' groups. Keep in mind that most evil people don't label themselves as evil...Unless they're completely loony. Iblees was self-admittedly evil, and even his followers would agree, I think. Maybe make a group that real players can support without just being off-the-handle pure evil.

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Anyway, on to my personal opinion. I think you should add a new kind of evil and good, preferably one that isn't cliche. Make it so that they aren't extremely powerful, just very influential. I can see lots of potential from some factions currently in the game that could become huge 'evil' groups. Keep in mind that most evil people don't label themselves as evil...Unless they're completely loony. Iblees was self-admittedly evil, and even his followers would agree, I think. Maybe make a group that real players can support without just being off-the-handle pure evil.

I agree with this, alot.

Maybe this is a stupid example, but like the anti benders in Legend of Korra? :P

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Here we go again...

Well, I guess I'll fight the ascended side here seeing how lym has already said what I wanted to say for the undead.

The undead and ascended were extremely difficult groups to get into, RP wise you needed to be recognised based on the RP you do in the world, no this doesn't mean becoming a king or a knight, in fact the ascended stayed away from such people due to their mind set.

As for the undead, they didn't go after high ranking people either, they went after what made sense in rp and the recruitment rate of ascended and undead players was literally 5-7% out of all the "hopefuls" that were spotted. So really it was very difficult to become one, people may say it is elitest but I mean, what would you rather that we did take more people like Arteh who knew nothing about the RP and was just a mechanics spammer? Or actually made it rewarding to know that you past the trials and all propperly?

Next, the undead and ascended, though it may seem to be the "lolz we're better than you guild" was actually a hidden group known as an event team that recruited in RP. We would all give up our normal RP apon acceptace to provide more RP for all of the players on the server. We were constantly put under preassure by GM's and players alike to provide good role play to everyone that we could. We did what we could to make the server enjoyable for you. To the point that it became the only thing we could RP.

Then of course, due to some bad script writing and a rushed ending, we were told that we were going to have to end it all to satsify the player base who was complaining and we did, we sacrificed our RP once again for the server to try and improve it. Only to see now that we have made a grave mistake. That we are slowly dying as a server as there is nothing to drive the RP forwards.

You may say that we want a new evil, a new threat... but in all seriousness... what exactly can you come up with that will not resemble the undead?

I know from expereience that it is somewhat of a fool's errand to make a greater evil that isn't the undead, I mean heck even the bloodmages are just rehashed undead in my opinion (and this is coming from the lore writer of the entire lore of the bloodmages).

As for the ascended and how people felt we were not worth the time...

The reason why we were not around in battles much was one, we were not told anything and so couldn't react, meaning no co-oordination. Two, our lore is based around the sages knowing that the undead fed apon war, desaster, change and destruction. So why in Gods name would they decide it was a good idea to go and start a war with these beings. That was our rp, it was a semi conflict within the main one in which some ascended wanted to fight but knew that they were only aiding the undead, whilst other ascended sat out, watching the people die but ultimately slowing the war effort of the undead. People have never seemed to see this conflict that was taking place, instead they whinned OOC'ly about it and claimed we just didn't care in RP.

What exactly, can I ask... was what made this server what it was? It was the undead and ascended, that conflict was what made this server great, and really... getting rid of it was one of the biggest mistakes we have made in such a long line of mistakes on this server. So much so that native is willing to see the ascended and undead come back, no, he WANTS the undead and ascended to come back.

Here is a reminder of what probably attracted quite a lot of the players to this server, and still does only for them to now be disheartened to hear that we no longer have them in RP for the most terms.

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If not the Undead and Ascended, who will drive the story forward and get everyone talking? You cannot deny that a lot of peoples favorite moments that they look back upon with such fondness will involve the Undead. While yes there may be some arguments against bringing the Undead back, but frankly I don't see any other good alternatives being made by anyone.

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Now that I think about, the undead were legitimately evil and the main evil we have on this server are bandits. Though I have never experienced this much but people tend to argue that they power-game, though I have never experienced such so I can't state my point of view and the undead had beyond-human power so their powers were understandable.

Anyways back in the day there were worshipers of some sort for the undead which had made them turn against their nations/kingdoms, I think if we're going to re-implement this then there has to be worshipers involved doing all sorts of inhuman actions in an attempt to bring them back, other nations will be angry of this and declare war against other nations which will make races have bad blood against each but during this arising blood shed the undead rise again (through some lore) and meddle with the minds of people. This would mean that people have to rp getting prepared by themselves and try to fight by themselves because the undead plan was to manipulate the weak minded to doing those bidding because if the races were all friendly and helpful then the undead won't be a threat if there are like 5 against 150 of the player-base but if they rise during the conflict then people have to roleplay more in this struggle as they try to mend the relationship back in order to fight.

Conclusion: The undead were what actually stirred up conflict because we need to have unique combat, not base it off all on nation against nation because that just plays the role of greed and power but the undead play the role of fear makers and corruption from an individual's mind and give a reason for players to join together.

Just my view of the thing though it is hard to explain...

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Aren't undead and big server evil groups made obsolete by Villains?

I mean the purpose of a villain is to provide fear and uncertainty to the server's RP and provide RP plots and stories for the betterment of all. If undead/blood mages are the same thing, what is really the point?

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Problem is, most villains don't rp a story line that takes them any further out of the door than the doorstep with most people. Most villains do not drag out RP story over long periods of time, nor do it well, nor do they have the propper tools to do so at their command.

No villain on this server can just go "ok then, I have such a big d*ck here, that I am just going to take on every nation or multiple nations at once." because if they did their story would end in a matter of days IRL with all their best laid plans ruined because they couldn't take on a nation and be the ultimate badass...

The undead could however because they did have the resources, they did have the plans, they did have the tools etc... that is why these threats work as "big threats" because they can't just be stopped usually by one nation doing the stompy stompy warclaim on their base of operations.

Normal villains do not put the fear into people like the undead did, in aegis, everyone was afraid of the man in the dark hood and staff simpley because they didn't know if it was an undead or just someone else. Villains like that are what makes the server more fun, that simply being in existence in the world spreads fear everywhere. It creates rp even when no said villains are around.

(edit, irony... 666 posts and I'm talking about undead... fate is strange sometimes.)

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The reason the Undead were successful as a server villain was because their roleplay was sanctioned and assisted by the staff.

Normal villains do not have this, and therefore cannot present such a wide threat.

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That is what I partly mean by tools and resources. Villains get mashed worse then a potato on sunday when they dare to take on the "big leagues". They just can't keep up the pace and either burn out or are destroyed.

I might also add that villains have nothing to aspire to anymore next to making more money and items. Gee... that must get old very quickly if that is all you are doing.

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I would voice my opinion and say that we should have a evil. And that we should not have a savior(s). We should be able to fend off for ourselves, and should be able to fight back the evil. Just as long as none of them have god mode, everything would be peachy.

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It wouldn't make much sense in rp to have undead and not ascended seeing how we are still here, five of us... who are still sworn to protect... Who still have the anguel blood...

Would be a little strange to not have the ascended if we are still here (we never left...)

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I would love it back, alas people did not RP it correctly. In the end, no one seemed to fear the Undead or care. If they saw me, a walking corpse with a staff in hand walking through the forest, they would greet me and then walk away smiling.

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