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The Future Of The Gods

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Lago

  

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Note: Aenguls and daemons still exist regardless. This is concerning gods, not aengudaemons such as Iblees and Aeriel. This is about gods, not aenguls and daemons.

Note 2: Aenguls and daemons are not gods. Seems to be some confusion there.

Note 3: Due to continued confusion, allow me to clarify. The only god we have right now is the Creator. Aspects, Krug, and aengudaemons are not gods.

The original server lore, written by availer, was written in very much a scriptural style, very vague and open to intepretation. While this was fine when server lore was written by the server creators, who understood it, as people left and new people joined the ancient lore became ever more tangled, confusing and condradictory. Nobody truly understands it all any more.

For the last few months, we've been trying to sort out first the aenguls and daemons, and then the ancient lore itself, cleaning it up, fixing it, and updating it to work with the current playerbase. Most races have their own religions. We've reached a crossroads, and have decided it's time to ask the community which way they want us to go. Once we know which way we're going, we'll sort out what's going on with the aenguls and daemons.

Don't worry about lore inconsistencies and things being voided, that isn't going to happen. We know what we're doing. Choose the way you want us to go. :)

1. Mythological Approach

The ancient lore is mythology, there is no 'canon' religion, the divine powers that be do not openly act in the world. This route gives the players maximum freedom in the religions and faiths they create for their nations and characters, there is no longer pressure to make everything fit the ancient lore.

2. Pantheonic Approach

In 3.0, the gods are revealed not to number just one, but many. This pantheon of gods fits most of the existing religions. Two likely exceptions are the Kha, who worship the daemon Metzli, and the orcs, who worship the ancestral spirit of Krug. IC, the religions are based off these 'canon' gods, which certainly are real.

3. Old Approach

The word of the Wandering Wizard is hard fact, and the lore stays a mess.

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Though I would like option one, I would prefer for religions to actually have a purpose in the world.

I feel option two gives enough leeway for people to make creative religions as well as having them be real. That said, I would hope it does not devolve to the point where kings, priests, and soldiers are in direct communion with the heavens.

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1. Mythological Approach

The ancient lore is mythology, there is no 'canon' religion, the divine powers that be do not openly act in the world. This route gives the players maximum freedom in the religions and faiths they create for their nations and characters, there is no longer pressure to make everything fit the ancient lore.

I'm not too sure how that's gonna work out. We've already seen Aeriel and Iblees.

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Deities exist in LOTC, it is confirmed fact, and so, option 2 would be my guess. Some of those deities would be in contact with the mortals.

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I chose option 1, but I would like it changed a bit. I would very much like the original lore to be a myth, but to allow some divinities, if the lore is ever provided, to take part in the world such as how Iblees and Aeriel did in Aegis.

People like to use God and divinities to explain things, and I think that would be a great way to look at the original lore as well. The Iblees curse could just be evolution, and Aeriel and Iblees could be gods themselves, not just aengul and daemons, who knows? Maybe there are less powerful divinites, like the Wandering Wizard, about? I think having non-canon gods interspersed with actual, lore-founded divinites here and there, with appropriate lore and admin permission, would be the best course of action.

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Concerning the Pantheonic Approach. So there will be no creator and a number of Gods? Or the creator and lesser gods?

I thought that a reason that other gods where avoided is because a war of sort between them would most likely happen every so often and they would ended up tearing the world apart.

Anyway I would like slight more detail into that, as obviously I am confused.

Edit:Would we be able to add more deities to this pantheon or would it be set on stone?

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Approach 2 could provide a very interesting avenue of RP. But how would this pantheon of Gods be revealed? Finding some ancient temple in 3.0? I doubt that would sway the devout away from their belief in the One God, unless members of this pantheon were to show their power directly.

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Concerning the Pantheonic Approach. So there will be no creator and a number of Gods? Or the creator and lesser gods?

I thought that a reason that other gods where avoided is because a war of sort between them would most likely happen every so often and they would ended up tearing the world apart.

Anyway I would like slight more detail into that, as obviously I am confused.

Edit:Would we be able to add more deities to this pantheon or would it be set on stone?

The pantheon itself is set in stone, but the religions based off of it are not.

Approach 2 could provide a very interesting avenue of RP. But how would this pantheon of Gods be revealed? Finding some ancient temple in 3.0? I doubt that would sway the devout away from their belief in the One God, unless members of this pantheon were to show their power directly.

There's a plan, don't worry about that.

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I would say 1, as it seems more of a realist action. Gods aren't real, and never were.

But, looking into a RP situation, I'd take 2.

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Hardly. The Creator has never been seen to act in the world.

Except by the people around at the time of Krug, Horen, Malin and Urugan when Iblees was originally trapped.

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