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Server Update: Money, Mobs And 3.0

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Danny

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I am with Baronvo. We need to have a serious discussion on economics before 3.0 is launched, and I don't care if it causes us to be in 2.5 for an extra month. The economy of Asulon was wrecked by May. I guarantee that the economy of 3.0 will be wrecked within two months of server launch if we don't look at the economy and what crashes it.

Yes, causing the server to have a finite amount of money that is distributed among nation leaders would make it difficult for shop keepers to pay employees much, which is why it is good! With limited minas the value of a minas is substantially higher than before. That way a person could be paid five minas and have it be considered a lot, but we must also consider that employers back then would often supply housing to their employees and food and meager pay in return for service. It makes things more realistic though, and people will be less obsessed with hunting mobs to become insanely rich.

Using a skill plug-in advantageously, permits and spawns, finite total money, and a international pricing pact would help tremendously with maintaining the economy.

As for mob drops for money: No. It will inevitably crash the economy. In Aegis I hunted mobs until I had 20k and I was in the top 100 on the server in wealth. In Asulon I was able to reach 25k after a few hours spread across several days of hunting mobs. Now multiply that by at least 50 people and we already have a problem.

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Mob drops need to be removed? Hostile mobs need to be removed!

Row row.

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No, you complain too much about them, adapt to it.

Ouch. That was pretty personal.

Adapt... to my complaining too much? What?

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I am with Baronvo. We need to have a serious discussion on economics before 3.0 is launched, and I don't care if it causes us to be in 2.5 for an extra month. The economy of Asulon was wrecked by May. I guarantee that the economy of 3.0 will be wrecked within two months of server launch if we don't look at the economy and what crashes it.

Yes, causing the server to have a finite amount of money that is distributed among nation leaders would make it difficult for shop keepers to pay employees much, which is why it is good! With limited minas the value of a minas is substantially higher than before. That way a person could be paid five minas and have it be considered a lot, but we must also consider that employers back then would often supply housing to their employees and food and meager pay in return for service. It makes things more realistic though, and people will be less obsessed with hunting mobs to become insanely rich.

Using a skill plug-in advantageously, permits and spawns, finite total money, and a international pricing pact would help tremendously with maintaining the economy.

As for mob drops for money: No. It will inevitably crash the economy. In Aegis I hunted mobs until I had 20k and I was in the top 100 on the server in wealth. In Asulon I was able to reach 25k after a few hours spread across several days of hunting mobs. Now multiply that by at least 50 people and we already have a problem.

Fluctuations in an economy are something you will never, ever get rid of. It's a normal, and inevitable, part of having one.

Really, it all comes down to one question: Do you want it to be a little unrealistic and let everybody have access to a moderate/large amount of money, or do you want to be too realistic and have almost nobody have any money? That's what happened on this island. There is almost no money anywhere and, as I said before, most people won't even accept it as payment. The value of minas won't go up if there's very few around. People will simply barter, and the value of currency will disappear completely.

Everybody has got to realize: THIS IS NOT REAL LIFE. It is a game. You can't make everything overly realistic and still have this server be fun. I say give everybody money. At least there will be an economy then. Employers will have money to pay their employees. Adventurers will have money to buy supplies and food. If inflation becomes too ridiculous, just get rid of money drops until things get back to a reasonable level. It's just like handling a real economy. In the US, when inflation becomes too high, the Federal Reserve restricts money supply. Just study their methods for an hour or two and you'll know how to handle things.

EDIT:

Let me give you an example. Say it's pay day for the guards of Oren. The captain gathers them all together and informs them that they will not be getting paid for their work as he does not have the money. Do you think the guards will say to themselves, "Wow, this is some interesting and fun RP," or do you think they'll say, "****, I wish I had some money"? RP should always be second to fun, in my opinion. Even on an RP server.

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Fluctuations in an economy are something you will never, ever get rid of. It's a normal, and inevitable, part of having one.

Really, it all comes down to one question: Do you want it to be a little unrealistic and let everybody have access to a moderate/large amount of money, or do you want to be too realistic and have almost nobody have any money? That's what happened on this island. There is almost no money anywhere and, as I said before, most people won't even accept it as payment. The value of minas won't go up if there's very few around. People will simply barter, and the value of currency will disappear completely.

Everybody has got to realize: THIS IS NOT REAL LIFE. It is a game. You can't make everything overly realistic and still have this server be fun. I say give everybody money. At least there will be an economy then. Employers will have money to pay their employees. Adventurers will have money to buy supplies and food. If inflation becomes too ridiculous, just get rid of money drops until things get back to a reasonable level. It's just like handling a real economy. In the US, when inflation becomes too high, the Federal Reserve restricts money supply. Just study their methods for an hour or two and you'll know how to handle things.

Firstly it is unrealistic in every possible way there is. Secondly is it unfair as only hunter/warriors benefit from it. So such currency system makes no sense.

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Firstly it is unrealistic in every possible way there is. Secondly is it unfair as only hunter/warriors benefit from it. So such currency system makes no sense.

It's not completely unfair. Who do you think would make more money in a world like ours: Adventurers and hunters who are actively searching for treasure and wealth, or a farmer?

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Perhaps for the first day or so, we have mobs drop 1-2 minas every once in a while and then after that, the drops are disabled? This way, some people will have just enough money to set up a rudimentary shop, but after that first 1-3 days, more money isn't just being poured into the economy. Enough money is added every time a new player starts (that is, if they start with any money).

If we cannot do the above, then I'd rather just have no mob drops. It raises the value of minas, and might create a few more much-needed peasants in Oren.

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The economy is obviously a topic that not everybody is ever going to see eye to eye on. I have a lengthy proposal that I'll post here, as soon as I have access to a real computer, which I think would put the topic to rest, at least long enough to get 3.0 up and going.

EDIT:

The basic idea is this: Vote. I will elaborate later.

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