Jump to content

Server Update: Money, Mobs And 3.0

 Share


Danny

Recommended Posts

Mobs dropping money, no matter how small of an amount, can wreck the economy. Eventually it builds up over the hundred of players killing hundreds of mobs. I still vote for gold backed money. Sure, this gives most of the wealth possibility to miners, but it's actually realistic. Money has almost always been backed by gold in civilizations. Take out pigmen dropping gold in 3.0, make gold pretty rare (because nations will almost definitely have ridiculous amounts of people mining) and set up a "minting" system for nuggets or something like mentioned in the "Your View" post. I still think that idea would be insanely wonderful for the server. The miners who like to mine a ton make their profit selling the gold to minters in different kingdoms, people who don't like mining much can actually sell their goods for money. Governments being required to mint the money makes miners give them the gold needed to do trading as well as pay their guards and such. Governments could create much more dynamic economies by choosing when and when not to mint that gold. Etc etc etc. The benefits of gold backed money go on and on. The only benefits of this are so that people don't have to rp, but simply go out and sit on their own killing mobs for money and only rp to buy things. Which, in my eyes, is NOT a benefit. Sending money virtually is also ridiculous. Let me see you attach a bag of 1000 minas to a pigeon, be my guest and build it a robo-suit to be able to carry that. Legit, please, no more mobs dropping money ffs. We need a somewhat stable economy, not a constantly inflating one. (At least not a constantly inflating one for reasons that make no sense rp'ly.)

Link to post
Share on other sites

The inflation will not be a problem at all if the stats plugin is put back into the server. Not everyone is going to be able to hunt mobs then because they need to specialize in something else like farming or ^ mining. You will still make money just the same. Killing mobs should only give you like 3 to 4 Minas so even without the stats update, you are going to need to kill a heck of a lot of mobs to become rich. Creating your trade will be more profitable because food is always a demand. If people had infinite money but no food then it would matter to have infinite money thus people will need to mine or farm or be a merchant and sell things back an forth.

Ulric

Link to post
Share on other sites

The inflation will not be a problem at all if the stats plugin is put back into the server. Not everyone is going to be able to hunt mobs then because they need to specialize in something else like farming or ^ mining. You will still make money just the same. Killing mobs should only give you like 3 to 4 Minas so even without the stats update, you are going to need to kill a heck of a lot of mobs to become rich. Creating your trade will be more profitable because food is always a demand. If people had infinite money but no food then it would matter to have infinite money thus people will need to mine or farm or be a merchant and sell things back an forth.

Ulric

You are quite the comedian.

Link to post
Share on other sites

The inflation will not be a problem at all if the stats plugin is put back into the server. Not everyone is going to be able to hunt mobs then because they need to specialize in something else like farming or ^ mining. You will still make money just the same. Killing mobs should only give you like 3 to 4 Minas so even without the stats update, you are going to need to kill a heck of a lot of mobs to become rich. Creating your trade will be more profitable because food is always a demand. If people had infinite money but no food then it would matter to have infinite money thus people will need to mine or farm or be a merchant and sell things back an forth.

Ulric

This is correct. Money dropped by mobs (and all economy for that matter) ONLY works when the skills plugin limits your ability to get rich by killing mobs.

It is way too unrealistic for a hunter to be loaded.

Link to post
Share on other sites

I support having a finite amount of money total and no mob drops. 5-10 million minas total on the entire server and have it divided up between nation leaders equally would work very well. There would be trickle down and the price of items would be low because the value of the minas would be high. Paying someone 5 minas for work would actually be significant because the minas actually has value. This would also encourage item haggling and not just pure money exchange. There could also be occasional minting of new money as well to simulate a rising and falling economy.

But the employers would still have a hard time coming up with the minas to pay their workers. I know you're saying that the nation leaders would give the employers enough money to pay them, but it never really works that way for long. And if we're going to be using the shop plugin, the money will evaporate within a matter of weeks.

Link to post
Share on other sites

These updates look cool, wouldent it make sense for skeletons to drop money to?

Their reasoning is probably something like, "A skeleton has no pouches or pockets to carry anything in, so they shouldn't drop anything but arrows and bones." It makes sense.

Link to post
Share on other sites

These updates look cool, wouldent it make sense for skeletons to drop money to?

All of their clothes have disintegrated / fallen off - including their 'money pouch', where-as in zombies, villagers and giants they'd still have them. :)

Link to post
Share on other sites

Okay. This update is irrelevant to me because there's nothing worth buying. Mining is not profitable, there's no red-stone to be had, and not a diamond to be found on this island. But that's just me feel free to disagree at any time.

Currently it does not add a ton with just the mobs but with the kingdoms they could exchange some items to the GMs for money and have it be role played as they selling then to a different island. This could start the economy going and allow salaries to be paid. Also, back then they would use iron much more than they would use crystal, even in a fantasy world like this.

Link to post
Share on other sites

Their reasoning is probably something like, "A skeleton has no pouches or pockets to carry anything in, so they shouldn't drop anything but arrows and bones." It makes sense.

If mobs had random items and armor in LOTC like they do in MC now then it might make sense that they occasionally carry coins. But certainly not spiders and probably not zombies. Perhaps money drops is not a bad idea, but most of the time it is 0 and occasionally you'll get some money from a monster kill.

Link to post
Share on other sites

I'm hoping there will be a panel to discuss economic changes as how it currently is will be disastrous for 3.0 in terms of RP.

Link to post
Share on other sites

But certainly not spiders and probably not zombies. Perhaps money drops is not a bad idea

Zombies are wearing clothes, and so have pockets and such to carry money in.

A lot of people seem to be against money drops, but look at our economy now. Half the players didn't even realize we had a currency until it started dropping again just recently. Most wouldn't even accept it as payment. The economy before may have had some inflation, but at least there was an economy. And so what if there's inflation? That's normal in an economy. If inflation rises, get rid of money drops for a day or two and see just how fast everything rights itself.

Link to post
Share on other sites

I would suggest lowering the money amount to a very small amount. 1 to 3 Minas max.

Link to post
Share on other sites

Honestly the mob drops could be a few minas (5-6) and not kill the economy later on. This would allow for a much more realistic economy, as king as merchant prices aren't ridiculous like 15 minas for a loaf of bread. At first, inflation may occur, but make it worthwhile to protect something from monsters. I remember when we had the mob drops in Aluson, I was a farmer with archery skills that would have to clear some mobs to make it safe to harvest. Even with the higher mob drops back then, it was still hard to just live on that. I was just fine with my salary. I would like them to be 5-6 rather than 1-3, which I believe is too low. Of course, inflation is a normal part of economy. It will happen eventually, regardless of the mob drops.

On a different note, how will the kingdoms get minas? If it is through taxes, we will need the mob drops at my proposed rate to begin the economy. If it works, then keep it. If not, just change it.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...