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|¤¤¤| The Legion Of Nihlus |¤¤¤|


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Meanwhile, in the batcave

Contents


Lore

 

- Culture

- Government

- Military

- Demographics

 

Ranks of The State

 


Lore


 

Ran in order, and control, Nihlus is in many ways the antithesis of the likes of Malinor. It is a settlement in which only the powerful (mentally, physically and situationally) survive. Though most do not care for each other in Nihlus, the success of it is at their hearts. And traitors are not treated with much respect, at all.

 

Nihlus aims to become a thriving, and self-sufficient state of people, villains mainly, who aspire to maintain their own homes and lives, and success. Power plays will occur, people will die. But all in good fun for those involved.

 


Culture


 

 

Standing behind the norm of ‘only the strong survive’, the citizenry of Nihlus are commonly known to see traits such as kindness, benevolence, and compassion as weakness, and believe it’s existence is not what we should trust, as it is all a lie. This means that they are led to care little for others, though friendships and relationships occur as much as any other society. Nihlus has pure order. Everything is announced, organised, and sustained by it’s government. The military is decided upon by the High Command, and the economy is sorted by the High Command. Every single thing is the result of a Council member issuing the order, and maintaining it through either fear or leverage.


Where most settlements accept the likes of non-Elves, Nihlus frowns upon the existence of them. However, it does not necessarily shun them from society. Comments are not passed on them commonly, though racism is definitely the norm. Elves are dominant in this society, and those who accept to become a Nihlun accept the terms that is; ‘You are weak, until proven otherwise’. Dwarves are generally disliked, and are the most shunned of the five races. They are considered ‘weak and unworthy until fear or use is shown’. Visitors to the state are treated with the same terms.


Nihlus demonstrates it’s unique power system by hosting a bi-monthly ‘Field of Slaughter’ event. In this event, those who participate are guaranteed to die, as they take on hordes of monsters created or caught from the surrounding wilderness. The one to win this, is given a high position and a rarely obtainable manor house within Nihlus. FoS winners are seen of high value, semi-equal to the High Command council. Though they get no veto power, they get the option to post their opinions in council debates.

 

Government
 

The ruling governing body of Nihlus is called High Command. Similar to the High Council of Malinor, but entirely militaristic. Those who control the military have the most power in Nihlus, and the one who has the most power here is the High General. Equal to King, Mayor and Minister, the High General has control over the High Command, to some extent. He can tell them what assignments to do, and he can directly force them to claim their allegiance to his ideas in an emergency. But that is it. In normal times, he has little true power, and acts with the worth of two council members.


The Council consists of four members, who are required to (as individuals) collect tax, resource, military prowess, and favor from the people of Nihlus. They are not elected, the positions are earned through success in the state.


Whether this succeeds, is to be seen.

 


Military


 

Military service in Nihlus is owned and run by the High Command, who are themselves either elders of military success, or experts in their profession. For instance, if a specific High Command member was to be an elite assassin, and have proven to be better than the other three members, they would run the military. The military consists of all members of the state, even if they cannot fight, they will and must by oath.

 


Demographics


 

Nihlus is a place that is surrounded in common, and awkward looking buildings in the wilds. It, however, is uniquely kept clean, and somewhat orderly. Unless, of course, a brawl occurs. Then the remains are for those who actually want it to be cleaned do so. But it’s position in the world hides it from the nations, and hides it from trouble. For the wilds are not owned, nor are they cared about, much. The Legion of Nihlus is primarily the ones to keep the wilds clean, they wish to tear down awful buildings, but they understand and regard that it is not all their lands, and the weak should be allowed to fester outside their walls.

 


Ranks of The State


 

Rank ; Requirement ; Description

 

 

Ranks of The State


The ranking system in The State is very simple, and very dynamic, as shown in the following section.


  1. Rank
  2. Requirements
  3. Description

 


 

  1. High Commander
  2. Minister / Commander / High Command

  3. The High Commander ensures the state is running at it’s most optimal efficiency.

 


 

  1. High Command
  2. Minister / Commander
  3. The High Command is the council of The State, making and voting upon each decision.

 


 

  1. Minister
  2. Commander / Specialist
  3. A minister of a specific type is the trainer, and supplier of the resource of their type.

 


 

  1. Commander
  2. Specialist of War
  3. Being the commanding candidate, chosen by the High Command, the Commander is responsible for wartime, and siege survival.

 


 

  1. Specialist
  2. Citizen / Warrior
  3. A specialist is a master of their work, be it war, economy, culture or religion.

 


 

  1. Warrior
  2. Citizen
  3. Although every member is a warrior anyway, these members focus their time in Nihlus to defend it primarily.

 

 

  1. Citizen
  2. Passing of Judgement
  3. Citizenry is easy to acquire, but difficult to survive. There will be many out to test them, and use them for their needs.

 



 

More to come, in due time.

 

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This current Guild has been deemed inactive and has hereby been moved.

If you wish to appeal this decision you must present evidence to myself proving the guild is still active.

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