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Nation Management, Open Land And Dynamic Borders

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Unregioned land - oh god. Enter in the era of ugly dirt huts and other ugly architecture that might not fit in with the rest of the land. Bye bye natural forests and land :(

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Unregioned land - oh god. Enter in the era of ugly dirt huts and other ugly architecture that might not fit in with the rest of the land. Bye bye natural forests and land :(

 

With dilligent staff, this section of the rules should serve to prevent that.

 

Landscape and Building Rules

These rules apply when building on the server.

» You must not destroy or damage a structure made by another player without their consent (griefing).

» No world graffiti or vandalism is permitted.

» No destroying of the worlds landscape or beauty – we reserve

the right to remove ugly structures that do not fit in with the world

without warning (warnings will usually be given beforehand).

» Buildings must adhere to the structural architecture of the

area, if you are designing a new structure it must look functional and

attractive.

» Buildings that block paths, destroy the atmosphere, serve no purpose or are an eyesore will be removed after a warning.

» Strip-Mining is not acceptable.

» Destroying buildings for no reason, out of roleplay and not in war is a bannable offense.

» When cutting down trees, you must remove the leaves - if they are not removed, you may face a temporary ban.

» All buildings are required to make 'roleplay sense' - meaning,

floating structures, dirt structures or anything that wouldn't possibly

be feasible in real life is not allowed. This also means that strip

mines are not permitted - mines must have actual supports. If a building

appears as if it would collapse, then it's not permitted. Buildings can

not float on water and farms may not be underground.

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With dilligent staff, this section of the rules should serve to prevent that.

 

Landscape and Building Rules

These rules apply when building on the server.

» You must not destroy or damage a structure made by another player without their consent (griefing).

» No world graffiti or vandalism is permitted.

» No destroying of the worlds landscape or beauty – we reserve

the right to remove ugly structures that do not fit in with the world

without warning (warnings will usually be given beforehand).

» Buildings must adhere to the structural architecture of the

area, if you are designing a new structure it must look functional and

attractive.

» Buildings that block paths, destroy the atmosphere, serve no purpose or are an eyesore will be removed after a warning.

» Strip-Mining is not acceptable.

» Destroying buildings for no reason, out of roleplay and not in war is a bannable offense.

» When cutting down trees, you must remove the leaves - if they are not removed, you may face a temporary ban.

» All buildings are required to make 'roleplay sense' - meaning,

floating structures, dirt structures or anything that wouldn't possibly

be feasible in real life is not allowed. This also means that strip

mines are not permitted - mines must have actual supports. If a building

appears as if it would collapse, then it's not permitted. Buildings can

not float on water and farms may not be underground.

These are all fine and good but it doesn't prevent people from making gigantic fortresses with one person living in them chopping down all the trees around it to make it.

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I don't like this idea, and I'll admit it's because I don't want to see the forests around Malinor getting replaced with more towns. They're beautiful and rich in RP detail, and what's a fantasy server without mythic forests?

 

But I also realize that there's nothing stopping characters from doing this already, and so I will 'deal with it in RP' to the best of my character's ability. Though it would still be nice if some areas of natural beauty could be preserved, as Kitten suggested in his thread. Even so, it's RP.

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These are all fine and good but it doesn't prevent people from making gigantic fortresses with one person living in them chopping down all the trees around it to make it.

 

  In order for an individual to aquire enough land to do this, they would have to singlehandedly gain the power, and money required for it. They would need to go against any nation that owns, or wishes to own the land. It would be quite a feat. Although, I do agree with you, there are far too many towns forts and castles which are consistently vacant. People need to stop trying to make their own organization/guild/order/nation and try instead to join another.

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Not keen on the idea in its current state. Some nations will work better like this but it will be massively detrimental the certain other nation's RP because of how the lore of that particular nation functions. I don't see how you can keep nations unique when you intend to add the same policy to every nation. Certain parts of the world would have to be excluded for this to work, I feel.

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I think the Elven forests will be safe to those that are concerned. For example, when the Orc's land got unregioned, the Jungle stayed regioned because it's a land of natural beauty. I don't think the GM's want all of that to happen. Also, if we are going to be realistic, if Malinor's forests are all cut down, then there is no oxygen for the world...

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I think the Elven forests will be safe to those that are concerned. For example, when the Orc's land got unregioned, the Jungle stayed regioned because it's a land of natural beauty. I don't think the GM's want all of that to happen. Also, if we are going to be realistic, if Malinor's forests are all cut down, then there is no oxygen for the world...

 

I understand Leumaelin will be safe, as it's a city, what I'm worried about is the forests near Darkhaven and on the road to the capital, and in the mountains behind us.  Also, I don't think having "RP-control" over an area will really be enough to regulate it.  Perhaps new settlements in formerly free land could be regioned, just not the countryside?  All I'm worried about is that land formerly regioned will get all ugly and scarred, and whatever nation that regains it won't have the tools to restore/protect it.

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This may have been asked already, but what exactly is a nation?

 

Is it simply Malinor, The Dwarfs, Orcs, and Oren?

 

Kaedrin is a Kingdom under Oren, but it is very much its own nation in retrospect. Same as Savlus and Hanseti.

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I understand Leumaelin will be safe, as it's a city, what I'm worried about is the forests near Darkhaven and on the road to the capital, and in the mountains behind us.  Also, I don't think having "RP-control" over an area will really be enough to regulate it.  Perhaps new settlements in formerly free land could be regioned, just not the countryside?  All I'm worried about is that land formerly regioned will get all ugly and scarred, and whatever nation that regains it won't have the tools to restore/protect it.

 

If the leaders of a given nations land have control of who builds and what they build, as well as right to tear down anything they want, regulation shouldn't be an issue as long as the players are reasonably active. The rules against land scarring are very specific and detailed. They should be sufficient to protect the landscape. As for the resources bit, you have a fair point, but perhaps that will just add more roleplay, as the nations seek those resources. I do think that there should be ways of obtaining those natural resources (Dirt, Stone, Wood) without having to destroy the world.

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Can we get someone besides Danny to write these news posts because he writes very counter-intuitively and his grammar bothers me. Also, this could be consolidated without so much blabbering about how the administration is actually doing something right after a month of promises. And he contradicted himself at least 3 times about what control a nation has over land; I think the nation should only have control over land that its population dictates it should have or the land it owned but willingly gave up to be unregioned (for farming and housing). In that case the nation could "rp-control" it. Otherwise, if a nation loses land because its population decreases, then it should not be able to control that land at all. Also, you should really get a simple nations plugin to keep track of population because you've already stated in this post that you are going to be lax about enforcing this whole thing, and that, in and of itself, is disappointing besides many other things this administration has screwed up.

 

You could fix this problem if you accepted smart people. Saying that, sometimes those people get a little pissed off when you don't listen to anyone until months later.

 

Especially if you give them warnings and ban them because you're upset with what they said.

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I personally think that this whole thing is just adding unnecessary competitiveness between nations really in a world already beset by people who treat nations as their own personal stomping grounds and want to see every other place gone to improve it.

To be honest I would personally like the administration to start trying to help communities like malinor and the likes to get back on their feet like how oren has had before. I mean if it was done then why not now... because simply the Elves are literally being pummelled into the floor within and without from lots of different reasons such as the constant insistence of having the elves split into three separate subraces that then act independently from one another in a population that simply handle this fact. Or the issue that players don't really want to go join Malinor due to the fact it is trying so hard to do things and simply can't.

Don't get me wrong. The people in malinor are trying everything possible to get things working again properly but each time they gain so much as a tiny bit of ground back they seemingly fall further down the hole and it seems as though the admin doesn't want to help them to get out of it anymore even though it has done so in the past to the now mighty oren who was once in a very similar situation to what malinor is in. With three separate kingdoms and three separate playerbases.

We're trying to make events and all for malinor but as justima has said events don't make lasting players within a place. They simply attract the crowds who disperse soon afterwards. Heck even I'm breaking my rp somewhat in a desperate attempt to try and help malinor out because of the fact it is one of the original four nations on our server.

There's just not much malinor can really do in rp. Sure writing new lore and changing political systems may or may not spark some interests but that alone doesn't solve the problems really.

Isn't there something the admin can do to help out this playerbase or are you just gonna give them the cold shoulder again... even though the admin has done the same in the past with the near same situation prior?

"Dealing with it in rp" is not a viable solution anymore. The playerbase is slowly declining and there simply isn't much in rp that can be done about it because of the fact malinor doesn't get new people in really from new applicants.

What is going to be done to help out?

Edit:

And before you say no towards this notion administration may I ask this if you are going to say no. What makes Oren more important and more deserving of support from the staff than malinor? You gave this support to oren and look where it is now. Why is it malinor can't have the same support? Why is it that it is allowed to continue to flounder on it's own dried up lake whilst you continue to top up water in the now carp like oren in its lake? Why can't the administration help out in this situation as it has done so to oren. You can't say because it can't be flaming done. We know it can be done and has done so in the past. So why not?

"Because it wouldn't be fair for the other playerbases" no, you lost your right to even mention that argument when the admin stepped in to save crippled and dying oren from literally going the way of the orcs. It is right now an unfair advantage to not be giving the same support to other groups like malinor at the moment.

So I ask again. Administration. What, is to be done?

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Both Malinor and the Orcs are able to gain control over that land again as they grow their population.

 

Hmmm... hear that elves and orcs?  Time to institutionalize a breeding program.

 

Anyway, I will eagerly wait and see how this turns out.  Hopefully players will be responsible and not abuse the new freedoms.

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