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Nation Management, Open Land And Dynamic Borders

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How can it be controlled, though? Both Anthos and Asulon gave made it apparent that power influences how many people join a nation more than any event or quality RP will. Unless we suddenly get a massive influx of applicants (and even then, the division of which applicants joined which nation would probably not be far from how things are already), people won't be willing to switch mains just to take part in other events - especially since very few events are restricted racially.

 

I think the idea of this update is to move away from, as you said. "...power influences how many people join a nation more than any event or quality RP will." People will naturally be attracted to the nation with the most people at first, but once they settle in they will realize that the better RP doesn't neccesarily exist there, and will then move on to wherever it does exist. That is of course, excluding all the other hundreds of reasons people have for being a part of a given nation. Those reasons will always exist, but I feel that this change will serve to give the pursuit of a higher level of roleplay a firmer place to stand among the more attractive motivators.

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It is kinda unfair to some nations though. Some cant get enough people because a lot of people like to stay in one nation and make all their characters stay there no matter what.

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Danny, will any part Of Malinor be turning freebuild (including the part Oren took) and will any of this be in the forest zones because if this something that will get unregioned then the forest will most likely get destroyed by reckless people.

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It is kinda unfair to some nations though. Some cant get enough people because a lot of people like to stay in one nation and make all their characters stay there no matter what.

 

I don't think that's a valid generalization. While I agree some people do this, I'd say it's a minority.

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Danny, will any part Of Malinor be turning freebuild (including the part Oren took) and will any of this be in the forest zones because if this something that will get unregioned then the forest will most likely get destroyed by reckless people.

Well, forests do get chopped down...but seriously, while I don't agree with having all the forests or anything like that unregioned, I don't think the GMs should avoid unregioning an area they wanted to just because there's a forest there.

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Well, forests do get chopped down...but seriously, while I don't agree with having all the forests or anything like that unregioned, I don't think the GMs should avoid unregioning an area they wanted to just because there's a forest there.

Uhh, to Malinor their forests are sacred. Things will get very bad if they just get chopped down. A lot of people don't want to see an amazing forest one day and then next nothing but stumps.

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Unfortunately, when you stop being a viable state, people stop caring what you think. However, things might be in the works.

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I disagree with this:

"The way in which the nation then regains control of that land, is via increasing it’s population. How does it do this? It makes itself more appealing - it runs events, it makes forum threads, forum posts about events that were RP’d in-game - it makes itself look like the best nation to join. If they don’t do that, then they obviously can’t control the land they lost control of. However, if they do do that, then the land will be returned to their control - however, it will not be regioned again. Of course, we aren’t going to force people to take control of land again - if they chose to not control it, then it will remain uncontrolled, or another nation could obtain it via diplomacy or war."

The way for getting more land will not be by events and the like, it will be by raiding other towns and forcing the players to either leave the nation, change nation, or leave the server. This will happen, there is no question about it. If land is given for the amount of people they have, raids and raids and raids will be done to damage another nation so as to make the other more powerful. They don't even need any more reason than land, and even besides that, they don't really need a reason to attack them.

Events don't call players to join places, it never has, expecially when the main events, when those big ones which are broadcasted throughout the world are always on the same areas, and those areas aren't even the capital cities. 2/3's of the server, if not more, are soldiers or fighters, which means they want the winning side, which means they will join Oren or the Dwarves. There won't be any more players joining Malinor, there won't be anyone joining the Kha's, and there won't be anyone joining the orcs, because they won't have land, they will be in war all the time, and they won't even have peace and quiet to make events, because they will most likelly be destroyed by others who do it just for their fun.

About land being unregioned... the way told is even worse. It only opens after the land is lost? That will only create more wars. If the nations just agreed where to open up land, that would work quite well, but I believe the way this is made will result is nothing more than fighting and drama, as well as stress for the poor nation leaders.

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This should make it more realistic. *claps* "Well done Danny MacSloth"

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Uhh, to Malinor their forests are sacred. Things will get very bad if they just get chopped down. A lot of people don't want to see an amazing forest one day and then next nothing but stumps.

So Malinor can try and stop them RPly? And I was never for all your forests getting unregioned, I was just saying that if the GMs wanted to unregion an area that part of forest was in, I don't think the fact that there's a forest there should stop them without any other good reasons.

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So Malinor can try and stop them RPly? And I was never for all your forests getting unregioned, I was just saying that if the GMs wanted to unregion an area that part of forest was in, I don't think the fact that there's a forest there should stop them without any other good reasons.

 

Sure if I'm aloud to kick them out cause they're messing with mi forests then bring it on, I got a sledge hammer ready to bash peoples homes to the ground if they're ugly or destroying trees.

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I disagree with this:

"The way in which the nation then regains control of that land, is via increasing it’s population. How does it do this? It makes itself more appealing - it runs events, it makes forum threads, forum posts about events that were RP’d in-game - it makes itself look like the best nation to join. If they don’t do that, then they obviously can’t control the land they lost control of. However, if they do do that, then the land will be returned to their control - however, it will not be regioned again. Of course, we aren’t going to force people to take control of land again - if they chose to not control it, then it will remain uncontrolled, or another nation could obtain it via diplomacy or war."

The way for getting more land will not be by events and the like, it will be by raiding other towns and forcing the players to either leave the nation, change nation, or leave the server. This will happen, there is no question about it. If land is given for the amount of people they have, raids and raids and raids will be done to damage another nation so as to make the other more powerful. They don't even need any more reason than land, and even besides that, they don't really need a reason to attack them.

Events don't call players to join places, it never has, expecially when the main events, when those big ones which are broadcasted throughout the world are always on the same areas, and those areas aren't even the capital cities. 2/3's of the server, if not more, are soldiers or fighters, which means they want the winning side, which means they will join Oren or the Dwarves. There won't be any more players joining Malinor, there won't be anyone joining the Kha's, and there won't be anyone joining the orcs, because they won't have land, they will be in war all the time, and they won't even have peace and quiet to make events, because they will most likelly be destroyed by others who do it just for their fun.

About land being unregioned... the way told is even worse. It only opens after the land is lost? That will only create more wars. If the nations just agreed where to open up land, that would work quite well, but I believe the way this is made will result is nothing more than fighting and drama, as well as stress for the poor nation leaders.

 

 

  I definitely agree that this will start a flurry of wars, but I think that it will correctly reflect the medieval time period that the server is set in. Obviously, LOTC is not set in the history of our beatiful earth, but I think there will be parralels in any global history. One of the bigger parralells being the bed of bloodshed and war that the dominant kingdoms are built on. One glance at history will reveal that it is not the peaceful people that thrive, but the belligerent and power hungry ones. Such is the nature of humanity. If this is not the type of atmosphere that the admins want to create, then I would suggest finding a race other than humans to play their server. or else change things drastically.

  It doesn't neccesarily mean the obliteration of the lesser, culturally rich people, who knows, this could spur the creation of a new state to protect those people. Or perhaps the persistent loss of resources will force leaders to unite and create alliances and international war laws. Only time will tell how this will really turn out.

 

  Events may not attract players to join a given nation, but I think the quality and regular upkeep of good roleplay will.Take a look at the Audanian nation, and how fast it's grown.

 

  I'd also like to throw in a personal opinion/observation of mine. This is judgemental, but I feel that the better roleplayers tend to stay away from the "Soldier" archtype, or the individual who will be fighting wars. Those people are the ones who put time into the server, put thought into their roleplay, and really effect the political status of the world. I think a chain reaction caused by this elite group of players will somewhat prevent the world imploding into chaos.

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Sure if I'm aloud to kick them out cause they're messing with mi forests then bring it on, I got a sledge hammer ready to bash peoples homes to the ground if they're ugly or destroying trees.

 

I think this might also fall under the rules against land scarring. Especially when it comes to the larger custom made trees.

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This change makes me feel uneasy, It makes me feel like the server is changing to a faction based server and not an RP based server. Actually, most of the recent changes to the server have made me feel this. I hope my thoughts on this are actually wrong.

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