ΚΨΙΞ 710 Share Posted June 24, 2013 I don't really mind races being buffed but come on Dwarves and Orcs doing the most damages with swords and bows? That is completely unfair and id say powergaming. How is that Elves get the worse buffs, everyone else is better with bows. Link to post Share on other sites More sharing options...
Praetor 1550 Share Posted June 24, 2013 I don't really mind races being buffed but come on Dwarves and Orcs doing the most damages with swords and bows? That is completely unfair and id say powergaming. How is that Elves get the worse buffs, everyone else is better with bows. Now I agree on this. Personally I think Orcs = Damage buff Dwarves = HP buff Elves = Agility buff (Maybe bow buff?) Humans = Numbers enough to balance these buffs, maybe add something if their numbers get to low. Link to post Share on other sites More sharing options...
Solaba 144 Author Share Posted June 24, 2013 Races being buffed is fine, as long as its done smart. THERE has to be a downside to any buff, or else it's considered 'overpowered.' Like I said earlier, Orcs are huge masses, they should not be moving as fast as humans in PvP, if they are getting a damage buff. What I really hate is that Orcs are getting a HUGE incentive to PvP EVEN more. Orcs started 'klomp', the very definition of a PvP fight. Link to post Share on other sites More sharing options...
Lago 2572 Share Posted June 24, 2013 In terms of general PvP, human units are worse than orcish ones. But how many humans are there compared to orcs? Orcs may be better, but there are less of them. Simple. Powergaming. Play your darkelf with an orcish race and we'll come down on you faster than a pile of bricks. All it takes is a shift right click to find out if you're doing it. How do you detect that in the middle of a battle? Hence why I suggested putting it in the kill message. How is that Elves get the worse buffs, everyone else is better with bows. Elves should be the best archers, being, well, elves. Link to post Share on other sites More sharing options...
cmack1028 549 Share Posted June 24, 2013 We all know that halflings should be getting the best damage and health buffs... But in all seriousness, if humans have the numbers, I don't see why this is an issue. We need to make PvP battles as RP as possible, despite the fact that there is no actual RP involved in mindlessly clicking your mouse. Dwarves and orcs would be better suited for combat, and humans should have the greater numbers. What's wrong with that? Link to post Share on other sites More sharing options...
Blundermore 2741 Share Posted June 24, 2013 In terms of general PvP, human units are worse than orcish ones. But how many humans are there compared to orcs? Orcs may be better, but there are less of them. How do you detect that in the middle of a battle? Hence why I suggested putting it in the kill message. Elves should be the best archers, being, well, elves. Perhaps, though that is going into the realm of the coders. Also see edit. Link to post Share on other sites More sharing options...
Solaba 144 Author Share Posted June 24, 2013 We all know that halflings should be getting the best damage and health buffs... But in all seriousness, if humans have the numbers, I don't see why this is an issue. We need to make PvP battles as RP as possible, despite the fact that there is no actual RP involved in mindlessly clicking your mouse. Dwarves and orcs would be better suited for combat, and humans should have the greater numbers. What's wrong with that?Because raiding has all but become impossible maybe? Maybe because now we always have to outnumber Orcs 2:1? It's becoming like a goddamn RPG, pick a race, get better ****. AND TO ANYONE WHO DOESN'T PVP THAT MUCH: It's pretty ******* hard to not hit your teammates when 2v1ing or more, but now, Orcs, if good enough, can take on a 2v1. Link to post Share on other sites More sharing options...
Gorum© 623 Share Posted June 24, 2013 Relax lol, the professions plugin is going to even things out depending on how you use it. Link to post Share on other sites More sharing options...
Goliath 384 Share Posted June 24, 2013 "If it ain't broke, don't fix it." Just my two cents. Link to post Share on other sites More sharing options...
Lago 2572 Share Posted June 24, 2013 For a start, in the Human/Dwarf war you aren't meant to be raiding outside the war front, you shouldn't be raiding the snowy areas. The only thing there is a dwarven fortress. Anyway, if you're raiding a fortress full of dwarven warriors, do you seriously expect to kill everyone inside? You attack forts with battles. Raids should be on poorly defended weak things where a small squad isn't going to get slaughtered. Link to post Share on other sites More sharing options...
Blundermore 2741 Share Posted June 24, 2013 Because raiding has all but become impossible maybe? Maybe because now we always have to outnumber Orcs 2:1? It's becoming like a goddamn RPG, pick a race, get better ****. The white rose raided the Dwarves Five times in a row the day before their battle... Finishing in that final /fake/ battle that took place at the Dwarven fortress at the crossroads that turned into a semi-warzone that technically under rules wasn't allowed... And was the reason why the rules of war was drawn up between nation leaders and commanders and GMs about who can do what. If you read those you'll find your first point completely inaccurate to the situation. I don't see why everyone is getting so upset... It's not like the concept of Orcs being strong is like a new thing straight out of the box that you've never had to deal with before. I think it adds a bit of variety much like I hope the magic plugin will do to the ever present generic swordsman character. Link to post Share on other sites More sharing options...
Aelu / Rel (Combustionary) 1540 Share Posted June 24, 2013 Because raiding has all but become impossible maybe? Maybe because now we always have to outnumber Orcs 2:1? It's becoming like a goddamn RPG, pick a race, get better ****. That's where tactics come in. A human will lose a 1v1 against another race, so how about you manipulate the battle? Pull the enemy to a choke point to you can attack with your group, while they can only fight one at a time? Mindlessly rushing superior units is generally a bad idea. Link to post Share on other sites More sharing options...
Solaba 144 Author Share Posted June 24, 2013 Relax lol, the professions plugin is going to even things out depending on how you use it. What was the point of implementing the damage buffs before hand? It's one of the worst times to do so, because PvP battles are happening everyday.That's where tactics come in. A human will lose a 1v1 against another race, so how about you manipulate the battle? Pull the enemy to a choke point to you can attack with your group, while they can only fight one at a time? Mindlessly rushing superior units is generally a bad idea. Yea, but they run as fast as us, remember? Link to post Share on other sites More sharing options...
Evilbanana5757 154 Share Posted June 24, 2013 ...reading through this thread I think everyone should take a deep breath and relax. Seriously... Personally I think this: Orcs = Damage buff Dwarves = HP buff Elves = Agility buff (Maybe bow buff?) Humans = Numbers enough to balance these buffs, maybe add something if their numbers get to low. Is a pretty solid way to buff the races. Humans have safety in numbers, after all. Perhaps the elves can get a bit of speed, and the orcs get a bit of slowness? I suppose it would be really annoying trying to travel as an orc, but, uh, it was just a thought I suppose. Link to post Share on other sites More sharing options...
Lago 2572 Share Posted June 24, 2013 Orcs may be slower, but they're also taller so their strides are larger. Balances out and makes them about the same speed. Link to post Share on other sites More sharing options...
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