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Racial Benefits

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Solaba

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Orcs may be slower, but they're also taller so their strides are larger. Balances out and makes them about the same speed.

HAHAHAHHAHAHHAHA. No. Maybe you should see a hugely muscled human. He can't run nearly as fast as a lean/muscular person.

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I assumed you referred to the Nation Crossing battle.

 

 

Such as everyone joining one race because it is the most powerful empire on the map?

 

People are joining the human race because of its strong, consistent player base and excellent leadership. Mogroka has held a long reign on the humans and has forged a functional system which cultivates leadership and allows for smaller, yet still powerful factions in its ranks, allowing for a sense of stability and steady progression, while other races have switched leaders frequently over the years. While this is fine from an IC sense, having strong leaders OOCly is key to the success of a faction and if the leadership skills in nations is lacking, that does not mean we should start handing out buffs to weaker races, but rather try to find ways to cultivate leadership among racial playerbases.

 

I find it a bit distasteful that this buff was "snuck in" without any official playerbase notice or commentary; while the intentions were certainly good (let's try to balance out LotC by giving out PvP buffs to insure that humanity doesn't overtake every single culture), it should have been planned in a more thoughtful manner in my opinion.

 

Orcs should certainly be more well-versed then the average soldier in combat. However, this PvP buff is a bit over the top; traditionally it takes about 7-8 hits of an iron sword to kill an armored soldier, but given the +2 damage of Orcs, it takes only 4-5 swings. This lets a few orcs stave off entire patrols and guard forces with relative ease. In my time of playing an Orc, I never assumed that Orcs were capable of such feats of sheer strength, and I do not know if I would trust the playerbase with this ability. The only other time I can think of where one specific race was given considerate buffs in PvP are antagonist factions, and that's the only time I find it acceptable; otherwise you gimp the other races by nulling any training or RP progression they've put in their character and provide OP abilities accessible to everyone. The powers of the undead were trusted with only a select few, and if this buff sticks around it should stay the same with Orcs in that only a select few could play them, as a PvP buff allows them to easily abuse RP and run around and kill things with reckless abandon.

 

An orc who's fighting his first battle somehow destroys a veteran soldier of 30+ years, goblins can tank local milita, and a pregnant Orcish women is still stronger than swarms of well-trained humans; generalizing one singular PvP buff for an entire race is bound to create situations which don't make sense. Furthermore, strength in combat does not correlate to skill in combat. Hulking body-builders can easily be outpaced in medieval-style fighting by a smaller skilled swordsmen; you don't need brute force to slice someone's vital organs, only precision. Orcs are not universally gifted with swordsmanship, they are universally gifted with strength, and thus also another fallacy emerges when you give Orcs a universal PvP buff which does not account for why every single Orc, infant, goblin, sick, incapable, and elderly has become a master swordsmen overnight. Orcs are innately strong, but they are not innately skilled at combat; that comes with time and practice just as with every other race.

 

When it comes to racial buffs/nerfs, it takes an extraordinary amount of balancing and tweaking to insure that these buffs won't actively undermine one race and promote another. I am much more a fan of well-designed racial buffs in the economic sphere. I feel that nation strength should be determined by its organization and leadership over plugin enhancements, and thus additions like these do not aid in the progression of LotC. Changes in PvP coding should revolve around custom weapons and custom armor, perhaps even racial weapons and armor, but nonetheless nothing innate and universal. Perhaps a buff/nerf system, where each race has 1 PvP buff and 1 PvP nerf, but that would take intense balancing to avoid giving races unneeded edges over another.

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Five Humans versus Five orcs, each equally armed, the orcs should never lose. At all. They are bigger. Better. And stronger. If you raid, make sure you have the numbers advantage.

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Everyone. Stfu. The men at the Research Labs are doing testing on this. There will be a post soon.

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Tall things can run fast. Not because they can move their legs quicker, which they definitely can't, but they take massive strides. Look back to LotR, when Treebeard is carrying Merry and Pippin. He's big and can't move his legs quickly, but his strides are so massive that he's covering a lot of ground very quickly. 

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If this is about Pvp than I have an idea to not let these buffs continue outside of PvP fights...

 

 

Turn damage to players off!, (It's shocking I know!) maybe have it turned on in the orc /nation/ due to them being orcs, although Pvp ruins RP experiences for everyone else and can result with poor RP or even ruin RP.

 

~-~

 

In the Pvp battle issue, why not have that faction plug-in we had just re-coded?.

Where you add players to a faction and they cannot harm each other in the same faction, although you can add 'buffs' to that faction... Perhaps take some time to code although we did have a plug-in like this once.

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Five Humans versus Five orcs, each equally armed, the orcs should never lose. At all. They are bigger. Better. And stronger. If you raid, make sure you have the numbers advantage.

You can't have the numbers advantage, because you can only bring 5 people, REMEMBER?

3 Orcs who are halfway decent at PvP could take us on in PvP in full iron, because remember how I said that a CHAINMAIL Orc took me on, and I'm a superb PvPer?

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What was the point of implementing the damage buffs before hand? It's one of the worst times to do so, because PvP battles are happening everyday.

Yea, but they run as fast as us, remember?

I dont know about that, but It's been implemented for all the raids and wars that took place so far and nobody even noticed it. I personally would rather have racial weapons, or buffs on weapons.

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it just seems like a lot of people are getting upset at things that have been apparent on the server for quite a long while now ICly, that has finally been put into an MC perspective. 

 

I predict that the Magic plugin will probably get a similar outcry from people by the looks of things simply because of the fact it is new and changes play, though these things cannot be denied that they do affect our world in that way. The same way you swinging a sword affects the world or these buffs. 

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HAHAHAHHAHAHHAHA. No. Maybe you should see a hugely muscled human. He can't run nearly as fast as a lean/muscular person.

I said height. If you have longer legs, you take longer strides. If you're coming up on nine feet tall, you'll move further in a few strides than a six foot human would.

 

 

Dfmn7Mi.jpg

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it just seems like a lot of people are getting upset at things that have been apparent on the server for quite a long while now ICly, that has finally been put into an MC perspective.

Well, maybe if the Orcs an dwarves siege Oren, we can get that huge magical 'bubble' that Malinor got.

Final thoughts? Needs a LOT of work.

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You can't have the numbers advantage, because you can only bring 5 people, REMEMBER?

3 Orcs who are halfway decent at PvP could take us on in PvP in full iron, because remember how I said that a CHAINMAIL Orc took me on, and I'm a superb PvPer?

 

Then don't raid places with five orcs already there.

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I'm ok with there being a buff, but the buff should be orcs do more damage with a specific weapon. Orcs doing more damage with every weapon + fists just doesn't float my boat

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I don't think people join Oren just because Oren is powerful. And that was a seriously snotty reply and not very constructive. Thank you for contributing nothing but sass to this discussion.

I joined Oren, for instance, because all my friends are here and it's a large RP hub. The other racial cities I've visited are ghost towns. Plus, I've become good friends with most of the White Rose and I'll be sticking with my buddies. If my friends decided to ditch Oren and go make orcs, I'd go make an orc with them. Why? Because I like them and I want to keep RPing with them.

And maybe, I don't know, people want to play human characters? Human is a very easy race to grasp - no alien culture to try to piece together, no language barrier, no difficult lore to understand. I see human as a very "beginner friendly" race, which is easier to understand than the orcs, who use a very hard to read accent, or the elves, who have a very strange and alien culture sometimes.

Wow, look at you, derailing the conversation!

Seriously, what is going to stop the PvP nuts from just switching to the race with the most benefits? Tell me.

Ptah made a relevant point. You have no right to tell him otherwise.

My personal opinion on the matter is that things should be balanced out among the four races. Orcs with strength buffs, elves with speed and jump boosts, dwarves also with damage boosts, and humans with no boosts, as in the lore their strength is in numbers. This is how it works in game now, with Oren having far more players than the other races.

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Well, maybe if the Orcs an dwarves siege Oren, we can get that huge magical 'bubble' that Malinor got.

Final thoughts? Needs a LOT of work.

 

Elves had a 'magical bubble'? Sorry for myself to be confused although you must of miss-understood.

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