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Standardising Spectral Creatures


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Spectral Creatures

 

Forgive the somewhat lengthy post, however, one believes that for the purposes of making a cohesive set of so called 'spectral creatures' which are balanced, fun and make sense in context of one another there ought be simple explanations to behave why spectral creatures behave in particular ways. This is an attempt at such.

 

ghost_by_efrafa.jpg

((By Efrafa))

 
As of current there are 3 forms of spectral creatures which may be found on LotC. It is therefore from these one believes rules ought to be picked so that future paranormal creatures might behave in a standardised way which players can learn of IC. The current 3 lore posts are:

While each different spectral creature has a different reason why it is held to our world, the fundamental unit of a spectral creature is the spirit. This can either be one spirit, in the case of the ghost and graven or many spirits in the case of the apparition. In general an individual spirit does not have an incredibly strong link to the 'overworld' after death without its body. This means that in general any spectral creature made of more spirits has a greater connection with which to influence the world.
 
There is however a trade off to having more sprits. In general a spectral creature with more spirits becomes less like the individuals and more 'animalistic' in nature one might say. This is why most apparitions only wake to guard their pillars, their own personal goals washed away by the power of the bonds between spirits. That being said, in some cases apparitions may have a dominant sprit, it is these apparitions which are the most dangerous as they retain the purpose of the individual who was once this dominant and wicked spirit. These apparitions will often scheme and attempt to deceive individuals to break their pillar, so they might use their form as an apparition to harm and haunt the denizens of Anthos.
 
A second noteworthy characteristic of all paranormal creatures is the trade off between being immune altogether to physical blows (with exceptions) or being able to be struck by physical blows. In general the more influence a spectral creature has on the world the more it's form is manifested in the world and therefore the more it may be affected by all manner of physical interactions. This is why a Graven may be physically harmed and is constantly visible while ghosts operate through more subtle means and are more transparent. Apparitions find themselves capable of great influence and intangibility due to the fact they are made of many souls and therefore have more power which they may use to take the advantages of both forms of ghost (one will note apparitions are ET creatures only).
 
Alas, now we have defined the nature of paranormal creatures their common weaknesses and afflictions ought be defined:

  • All spectral creatures are harmed by gold and golden weaponry and assuming they are harmed enough they may be forced to de-manifest. Forced de-manifestation involves a spectral creature being harmed to a degree it no longer has enough energy to maintain its spectral form and will force the creature to go into a state of 'rest'. Curiously spectral creatures lose 30 minutes of memory after being forced to de-manifest.

In the case of ghosts and Graven simply being stabbed once with a golden sword is enough to force them to de-manifest. As an apparition is a collection of souls they tend to be far less prone to de-manifestation, the draw back of this being that once de-manifested the very souls of the apparition will float apart meaning the apparition itself will r if every forced to de-manifest. This is not to say it is easy for an individual to make an apparition de-manifest with a golden sword alone, indeed... Powerful apparitions are not to be trifled with alone by even powerful mages.
 
It is also a noteworthy characteristic of de-manifestation that the paranormal creatures find themselves shrinking into a tiny form and binding themselves usually to a small rock nearby. JUst like with an apparition if this is sealed over with gold the paranormal entity may be trapped and find itself unable to escape the golden-prison.

  • All spectral creatures have an aversion to light. This means during the day spectral creatures will find themselves in a state of forced de-manifestation due to the brilliant light of the sun, unless they are inside and out of direct sunlight. This also means that ghosts, Graven and Apparitions can be forced back by radiant lights.
  • Almosto spectral creature may cross a barrier of gold dust: Due to their aversion to gold and its ability to harm spectral creatures, as almost all of them can not functionally fly, a spectral creature may not cross a barrier of gold dust. It is noteworthy that this precisely piece of information is not known IC to any individual yet.
  • No player playable spectral entity may fly.
  • A spectral entity may be drained of mana by an alterationist or fi'hiiran'acaele'sair and forced to de-manifest.
  • Shamans may call upon the power of the spirits to tear apparitions apart spirit by spirit, though this is a lengthy process and usually requires more than one powerful shaman for it to work. They may also call upon the spirits to drag single spirits to the realm of the dead. Lautauman, as they work most often dead spirits are by far the most effective at this process. Some would argue other shaman subtype users would simply be better off using a golden sword.
  • Clerics may call upon the power of their patron to drive back spirits, tear spirits from other spirits and banish them to the realm of the dead. It is noteworthy this is only possible for spirits who have manifested themselves in the mortal world (spectral spirits) and clerics hold no power over the hidden spirits and ancestor spirits who do not manifest themselves like these spectral spirits do.
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Floating is the equivalent of a ghost walking. Presumably they still can't cross golden dust because they require something to push on the gold, which in turn means contacting it and - poof... No crossing gold dust.

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Why are you so awesome? Nice that you made a whole topic about the current creatures!

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What about spirits summoned by Shamans?

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Some of them should be able to fly (read, more powerful non-player ones).

 

Edit made.

 

What about spirits summoned by Shamans?
 
To go to the spirit world one has to die in reverence of the spirits after dedicating their life to them. Shamans deal with another variety of spirits entirely as these spirits have yet to leave this world. It is therefore a shaman has no control over them (because the spirits only respect the orcs because the orcs have revered them for centuries - These spirits are new and couldn't care less about large-green-men).
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-snip-

In the case of ghosts and Graven simply being stabbed once with a golden sword is enough to force them to de-manifest. As an apparition is a collection of souls they tend to be far less prone to de-manifestation, the draw back of this being that once de-manifested the very souls of the apparition will float apart meaning the apparition itself will r if every forced to de-manifest. This is not to say it is easy for an individual to make an apparition de-manifest with a golden sword alone, indeed... Powerful apparitions are not to be trifled with alone by even powerful mages.

-snip-

  • All spectral creatures have an aversion to light. This means during the day spectral creatures will find themselves in a state of forced de-manifestation due to the brilliant light of the sun, unless they are inside and out of direct sunlight. This also means that ghosts, Graven and Apparitions can be forced back by radiant lights.
  • Almos no spectral creature may cross a barrier of gold dust: Due to their aversion to gold and its ability to harm spectral creatures, as almost all of them can not functionally fly, a spectral creature may not cross a barrier of gold dust. It is noteworthy that this precisely piece of information is not known IC to any individual yet.

 

Some notes: These sort of conflict with Graven lore. We don't have any sort of weakness to gold or light, as proven by the fact my Graven is able to even WEAR gold, and a lot of us first manifest as bright glowing balls of eerie blue light. I repeat: We have NO weakness whatsoever to gold. The rest however, fits in quite well with our lore. But not the weakness to gold. We can be harmed and instantly demanifested by blessed objects, given that you have an MC object to represent it, but unfortunately... Gold does NOT affect Graven in any special way, and is NO MORE HARMFUL to us than steel. 

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Unfortunately one will note that every other creature which is paranormal or supernatural is hurt by gold. Would it be too much of a jump to simply add it?

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Unfortunately one will note that every other creature which is paranormal or supernatural is hurt by gold. Would it be too much of a jump to simply add it?

 

At this point it would be. It's a special aspect of the Graven that we aren't harmed by such. We've been RPing as such for some time and to do so now would first force me to PK or void my own Graven, as well as cause a lot of us to be forced quite an amount of RP. Allow me to quote original lore. 

 

"Like apparitions, Graven can prove difficult to exorcise fully, but are much more easily damaged with common steel, not requiring gold or silver to slay."

 

From the original lore. Gold is in fact weaker against Graven, due to it's being a soft metal and less damaging than steel, and steel is far more effective at piercing our armour to strike at the spirit within. We've been RPing as such for some time now, again, and a few of us do in fact wear gold, including my own Hunter and Bishop. So no, unfortunately, I think not. PM Kargul and direct him to this thread as the creator of the original lore if you wish, but this is my opinion, that as several Graven wear gold, and a lot of us would be forced to PK or void quite a large amount of RP, he would likely take my stance, more or less. We've been RPing like this since start of lore and the accepted lore was we are an exception to the gold rule.

 

With all respects,

Sancus

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The Graven currently exist in a trial state in which any issues with their lore can be revised based on how they work ingame.

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From the original lore. Gold is in fact weaker against Graven, due to it's being a soft metal and less damaging than steel, and steel is far more effective at piercing our armour to strike at the spirit within.

To me, this sounds like not only is gold effective, but steel is too. Just because you don't require gold to harm them doesn't mean gold doesn't harm them.
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So how does ghost's floating work exactly then?

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