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ThatDutchFellow

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  1. THE GREAT MAW THE FAITH OF THE GREAT MAW The Great Maw is the entity that Clan Ogr used to worship, back in their prime. They believed that it was responsible for the bountiful feasts and endless piles of food granted to the Olog-Hai on a daily basis. Some would assume The Great Maw to be the Embodiment of Glutros, however, whether this is the truth or a simple assumption is unknowable, for the Ologs of Clan Ogr only called it by this name. Whilst the ages of the good Ogr Ologs have since passed, the Faith of the Maw still stands lively to this day. Where most of the Ologs of Clan Ogr have died out in bloody struggles, verocious raids, and the brutal hunts some descendants used to bestow upon the Orcs, some had managed to survive this onslaught. They would later join the ranks of Clan Ungri, under Drekür’Ungri. One of these ologs was the titanic and brutish Meat’Head’Ungri. After his transfer from the fallen Ogr Clan into the ranks of Clan Ungri, he started to teach Drekür and his Ungris the faith of the maw. Having been greatly excited by the prospect of a being that might supply the clan with such bounty, the Popogoth decided to accept the Faith into the Clan, and be guided into how to worship this entity. THE WAY OF WORSHIP After being educated by the remainder of Clan Ogr, Drekür’Ungri ordered the construction of a giant sinkhole into the surface of the earth. Pieces of sharp rock, metal, and wood filled this pit, to make it appear as the giant jagged teeth of The Great Maw. After such an order was given, the Goblins of Clan Ungri quickly got to work- and soon, the sacrificial pit was ready. Each cactus week, a single Descendant sacrifice was ordered to be hurled into the deep pit of jagged teeth. Following this, on special selected days, feasts were thrown, revolving around The Great Maw. These would be alongside activities like fighting competitions and drinking games. These would always be accompanied by general worship to the Maw, in the form of sacrifice, general praise like shrine construction, and the ‘feeding’ of the maw in the form of large amounts of food.
  2. Motsham Al-Uk'Lur after having burried Barbog in company of Iris and Uncle nodded approvingly of this declaration going to prepare his hexes and voidal 'cleansing' tools to cleanse the shire of all remaining taint "Tik tu klenze dah wee-folk ob dah korruptziun" Hob the Beast Slayer still was rather ratteled after his attack having been fruitless in trying to safe Barbog is life, the small Halfling having failed to even put so much as a scratch on the Atronarchs armor "Dat fokah wos scareh... Why beh bigguns olways 'arrasin us"
  3. Name: Hob the Beast Slayer Reason for needin' an allotment: Plantin abnormal amounts o' weed Do you swear to tend to your garden properly?: Aye! As much as oi care fer me shovel!
  4. THE SHAMAN MOOT Issued 6th of Malin’s welcome, Year 59 of the Second Age [!] A multitude of black-furred, beady-eyed messenger rats make their way to the shamans of the Iron’Uzg, carrying with them a missive. The same message has similarly been nailed to noticeboards around the realm. It promptly reads; “Sons and daughters of Krug, I ,Motsham Al-Uk’Lur hereby call for the Shamans of the Iron’Uzg to gather for a Moot. This will be regarding the differences of opinion currently going through our proud city, on the subject of the Firelands Initiative and all that comes with. This moot shall be closed off for only Shamans and the citizenry of the Iron’Uzg. Outsiders are not welcome to attend the moot, and the citizenry (while their opinions are valued) are not to openly speak, and may only do so if called upon by a Shaman or the Rex. They are, however, welcome to stand in the stands, and observe the discussions that will commence. A vote regarding certain matters will be made at the end of this Moot. Any absent Shamans will get the chance to send me their vote via bird, messenger rat, or otherwise, so I may include this. If the vote is not sent on the day of the Moot, it shall be discarded. I hope to see you all at the coming Moot." [OOC] The Moot shall be held Sunday, January the 16th- around 5 pm EST in the Iron’Uzg Throne room Signed, Al-Uk’Lur, Elder of Clan Lur, Motsham of The Iron’Uzg
  5. Motsham Al-Uk'Lur stares upon the missive delivered to him with a critical eye his former teacher he who guided the Goblin to where he is today stands with the same opinion as the good Mothsam does "Dah bruddah Murdok'Lak... Bak tu klomp for dah Ilzgûl, kuriouz"
  6. THE PRICE OF BALANCE The Jungle weeps. The Flames of the restless machine of destruction chugs forth, hellbent on its quest to take down the realm of Freygoth, Spirit of Nature. This conquest is led by none other than the honorable Rex, Skaatchnak’Izig. The Rex's intentions lay purely with the urukim, with the line of Krug… but not everyone sides with this honorable goal. There are those standing with Freygoth, wishing to work against the quest the Rex has set the Urukim on. Among those stands the wise honorary Fiil’Yar. However, as sides are picked, and moves are played by both, there is a in between… a Gray area- a force of Balance. Hidden away within his own home, sits the Elder Motsham Al-Uk’Lur. Sitting under the heavy influence of a particularly strong batch of cactus green, he guides his soul in meditation. The entire room is quiet, apart from the Motsham's steady breath. Still, voices protrude from out the realm where the Immortals reside. “Burzash tala uk” [“Balance over all else”] The voice starts slow. Once the Motsham grasps the connection, it quickly increases in volume. “Matum agh slaium, the burzash zaug- gund-” [“Death or Life, The Balance must stand”] The voice now shouts. It roars out through the Motsham's mind. “Nau nar kafsog, sigûrz burzash gund-” [“The End matters not, As long as the Balance stands”] The voice instructs the Motsham, demanding he do "what needs to be done" to assure the restoration of the balance… As much Death as there is Life, as Much Fire as there is Growth. Al-Uk now knows what needs be done, whether Freygoth falls or not, whether the Flames be extinguished or not… As long as in the end, all is equal, and all stands in Balance.
  7. The Lesser Spirits Definition: Lesser spirits are those spirits who, as the name suggests, are lesser in strength than their contemporary Immortals. These Spirits commonly reside beneath a Greater Immortal representing several parts of their realm; for example, Laklul and Freygoth. Laklul is one of the lesser spirits under Freygoth, as the spirit of swamps, while Freygoth is the spirit whomst rules over all of nature. Not all of the included spirits will be particularly notable, as this is merely a chance for shamans to include their Lessers into the lore. The Lessers: Laklul - Spirit of swamps and swamp life Lesser under Freygoth. Appears as a large pale yellow toad-like creature. Jezdurka - Spirit of lesser dragonkin (dragons, drakes, wyverns, etc) Lesser under Freygoth. Appears as a red and white dragon. Levaz - Spirit of slaves and slavery Lesser under Leyd. Appears as a man with robes made of chains with a train of slaves following. Eques - Lesser Immortal Spirit of Dignity and Gallantry under Kezt Appears as a mysterious figure dressed in clad iron armor. Kaas - Lesser Immortal Spirit of reconnaissance, stealth, and secrecy, under Vulka Appears as a purple-scaled python. Kaa contrasts to Shezept, as the intentions of Shezept are for personal vengeance, whereas the actions that Kaas oversees are for the purposes of warfare and the taking of bad actions for the greater good. Naztkrank - Lesser Immortal Spirit of Scaddernaks, Lesser under Freygoth Appears as a ginormous Scaddernak guarding over a multitude of smaller Scaddernaks in a endless desert Zagbal - Spirit of Jungles, Lesser under Freygoth Appears as a gorilla with the head of a crocodile Ran'Lapuz'Larg - Spirit of the Construction of Bridges Lesser under Trokorl. Appears as an amorphous heap of 'spare parts', amidst a junkyard. Gothûrzstaaz - Spirit of the Arena Lesser under Leyd. Appears as a massive bipedal beast with long claws for hands. Agonbûrzum - Spirit of the Night Cycle Lesser under Luara. Appears as a large, black wolf. Matûm'Lur - Ferryman of the Dead, Lesser of Kor Appears as a man with a Goats head Guurant - Spirit of Potions, Alchemy and Herbalism, Lesser under Gentharuz Appears as a shadowy figure cloaked in black garbs Evluo - Spirit of the Wasteland and Overgrowth, Lesser under Freygoth The spirit has no known coporeal form, Rather remminants of a former self. Silili - Lesser spirit of Growth after Punishment, Lesser under Ublulhar Appears as a broken rock with a desert bush growing from it Krantara - Lesser spirit of hope for a better future, Lesser under Ublulhar Appears as a Orcish child covered in blooming flowers, looking through a telescope Kanon - Lesser Immortal of Prayer, Belief and Cannons, Lesser under Kortresuu Appears as a Cross Flaguzgrat - Lesser Spirit of Great Beasts, Lesser under Votar Appears as a massive, bipedal humanoid, decorated in trophy hides and skulls The Council of Moons Known lessers on Luara her council Brakharet - Spirit of the Full Moon, Lesser under Luara Appears as an Owl Sheparkht - Spirit of the New Moon, Lesser under Luara Appears as a Crow Rekhardi - Spirit of the Cresent Moon, Lesser under Luara Appears as a Bat Tremharp - Spirit of the Half Moon, lesser under Luara Appears as a Half Masked man Parkhesi - Spirit of the Blue Moon, Lesser under Luara Appears as a pale feathered Crow Harzkhep - Lesser of the Blood Moon, Lesser under Luara Appears as a crimson Bat Xaarptrekii - Spirit of the Harvest Moon, Lesser under Luara Appears as a Masked Farmer
  8. Motsham Al-Uk'Lur lets his quil flow over the document as he signs it along with the Dominus and Rex "Peeze wiff dah twiggiez ob dah Elvenezze..." A soft mentally unstable cackle leaves the good Motsham mouth as he shook his head "Mi nebahr grukked mi wuul peep dah dei"
  9. The Motsham of the Iron Uzg takes in a deep breathe... over the years the Goblin had lived in the unforgiving wastelands that were deserts scowered through the icey cold of the rockey mountains and dwelled through the deepest caves the realms had to offer alas out all of these he knew Urukim was ment to prosper surrounded by the destruction of those who would seek to dwell it "Ghaash nork- uk" the Motsham growled out May Fire Take all in the common tongue
  10. Hob The Gremlin Hunter being in possesion of all five of the gremlin heads just finished up placing them behind a glass pannel for further studies of that what he is eredicating a simple shake of his head is offered at the request to hand his WELL EARNED trophy's over "Ef oi 'ope teh evah eradicate deese vermin permanentleh oi canneh afford teh loose research" with that the good Hunter closed the glass that Guards the heads as to ensure no Grubby hands reach to take them
  11. Hob the Gremlin Slayer frowns heavily at the time given to Tayler blindness and near death isnt a thing to be taken lightly in the Gremlin Slayers opinion "Moiteh beh evahn worse den gremlins dat one" he let out however leaving the decision as is after all he isnt the sherrif
  12. Motsham Al-Uk'Lur does not remember hearing the Rex ordering any war against anyone.... alas the prospect of the killing of those tainted by the void through the divine strength of the Spirits is something the good Motsham likes all to much "Afâr'Ilzgûl, Lûp'Ilzgûl..." is all the Motsham mutters out beneath his breathe cackling madly
  13. Motsham Al-Uk'Lur sits within the Palace teaching a group of spirtiualists the way of Orcish worship and culture before being interupted by the parchment in question being delivered to him "Grizh ob azh or dah Grizh ob mani.... Afâr'Ilzgûl Lûp'Gazigazh"
  14. A CLAIM FOR MOTSHAM Issued 10th of the Suns Smile, Year 56 of the Second age [!] This missive is delivered to the citizens of the Iron Uzg by many beady-eyed black messenger rats; as well as having been pinned up on notice boards throughout the realm. “Brothers and Sisters of Krug, with the absence of our late Motsham, Fizzard’Raguk, and the steady decline of the worship of the Spirits- I, Al-Uk’Lur, former student of Murdok’Lak, stake my claim upon the responsibility of the position of Motsham. It pains me every day, to see orcs roaming the realm without a clue where their true home lies, without a clue what the Spirits mean to our great civilisation, and some not even aware of the great influence that Krug holds in our history. To this, I say "No More!" I wish to bring back the worship of the spirits- To fill the realm with the influence the Ilzgul once held! Stand with me or against me, I shall achieve this goal. For the glory of the spirits, I lay my claim upon the role of Motsham.” Signed, Al-Uk’Lur, Elder of Clan Lur
  15. The Good Father Krugsmass himself stares upon the invitations that are send out for this so called 'Sansmas' the large beefy Saint Krugsmass shakes his head as he draws three pieces of coal next to the list of Savoy "ZANZMAZZ? IT IZ KRUGZMAZZ! EBAHN DAH MONKZ ZELEBRATE KRUZMAZZ" it appears only hot coal will reach the principality of Savoy
  16. The Good Father Krugsmass hismelf stares fondly upon the invitations he had drafted letting out a buldering "HO HO HOO, DIZ IZ GOHNNA BI AH HOZH PARTI"
  17. Al-Uk'Lur stares at the lack of description or names of the supposed captured uruks resulting in the Swift dismissal of this missive
  18. Al-Uk-Lur smokes from his pipe as he stares at the missive nailed to a board the old time Orc thinking on how it looks a lot like how the war nation was in his own youth "Perhabz diz bi ah hozh tin... Kaptin Fizhbref alweeiz wuz ah brudda whu enjoyehd dah ohld tikz"
  19. Al-Uk'Lur upon receiving the missive beams a bright and wide grin uppon the document "May dah Ilzgul guyde uz. Afâr’Ilzgûl, Lûp’Ilzgûl." after stating such the Witchdoctor promptly went to prepare for the called on Moot
  20. Barend Den Ruyter still sat in his barrack fervently polishing his uniform as he thought about the short yet meaningful time he knew Balthazar II "He would neh want me armahr teh be dirteh" This Barend his manner to cope with the loss of his leader but also friend
  21. CLAN UNGRI “EMBRACE YOUR BLOODRAGE, EMBRACE YOUR SAVAGERY” ORIGIN: The Ungri Pack started with but a few Ologs, remnants of the once great Olog race scattered about the plains of Arcas. From these roots, they were to be united under a large black Olog, going by the name of Drekür. They followed the black beast, not because he was the strongest or because he was the smartest, but because he came with a plan for the remnants of their dying race; A plan to gain food. While the orcish creatures before this had tried to hunt deer and other wildlife, all these attempts had failed. Before the Ologs even got close, the animals already scattered at their thumping approach! Forced to live from lucky stroke to lucky stroke, though not the smartest creatures, each Olog came to realize this way of life was unsustainable. Drekür, however, offered a different idea to gain food: He offered to attack settlements, and offered to hunt descendants- instead of those pesky fast animals. And so, the Ologs united under Drekür came to raid upon descendants; elves, humans, dwarves, anything that would stand their ground and fight back. These hunts were labeled accordingly as the ‘Ungri Hunt'. Thus, the sweeping massacre would eventually lead the bloodthirsty pack to Krugmar, where they found the warm and welcoming embrace of the Sons and Daughters of Krug. Instead of how the other descendants saw the Ologs, the Uruk-hai viewed them as kin, fed them, and offered them a place to rest. The first place the brutes didnt resort to massacre was a place they soon were to call home. After the bloody ‘Ungri Hunts’, the Clan Popogoth appropriately named the band "Clan Ungri", as to remind them what they had done to reach this point... and what they will do again if the need arises. Now becoming an official clan under Rex Murdok’Lak, right when the Infernal War dawned upon Arcas, the brutes learned a base form of worship and took upon three spirits they felt represented their way of life best. Enrohk: The Spirit of War, Savagery and Bloodlust Leyd: The Spirit of Physical Domination and Dominance Gazigazh: The Spirit of Flesh, Blood and Bone These Spirits are worshiped for one purpose; The clan believes that the Curse once bestowed upon Krug’s bloodline is a blessing in disguise. They use their rage as a tool, they embrace it and utilize it, to brutally enact slaughter upon anything that dares stand in their way. Through that which most orcs view a curse, they would use to bring their kin to Victory. The Ranks within the Clan Popogoth: The Popogoth is the chosen leader of the pack, and he who decides what way the clan steers. This job is commonly laid upon the strongest Olog, however, the one best able to provide for the clan can also be Popogoth. These leaders are always Ologs, though the Goblin Redcaps of the clan are able to function as the "minds" of the clan. So, while a Popogoth’s Redcaps are subservient to him, they are able to help the Olog-hai with strategic decisions. Big Brudda: The Popogoth’s right hand man and the pack commander when the Popogoth is unavailable. This Olog is picked by the current ruling Popogoth. Before a Little Brother is allowed to challenge the Popogoth to a duel, they must beat the Big Brudda. [OOC] A Olog can only challenge the Big Brudda or the Popogoth after a certain amount of time within the clan, this is to avoid constant shifting in clan leadership. Little Bruddas: The Grunts of the clan, these Ologs are newly initiated members to the clan. They have passed all Trials presented to them by the Popogoth or Big Brudda, and are now welcomed into the Ungri Pack as fully fledged family! Redcaps: This rank is assigned to the Goblins that call the Ungri clan their Family. Though they seem in no position of power, these Goblins are in as much control as their Buddy allows it- the Redcaps are assigned a olog to be their Clan Buddy. This Olog they shall ride on in battle, and assist with their minds. For a Little Brudda, a Redcap might remain nothing but a friend who has some common sense, but to the Popogoth and Big Brudda the Redcaps are very important strategical aids. These Goblins help make the decisions that the Olog's more primitive minds cannot. Ungri Kubs: This Rank within the clan is made up of both Goblins and Ologs These children of Krug, are those yet to be initiated through the Trials presented within the clan. After these take place, the Ologs and Goblins will be assigned a buddy and welcomed into the clan as family. Though assigned by the Popogoth and Big Brudda, these matches are often created before the trials are finished. Clan Trials: The Trial of Enrohk: In this Trial, the Olog Initiate is paired with a Goblin Initiate and sent out into the wilds to hunt and slaughter a beast of "great power". These beasts are commonly able to match a Olog in raw strength, and thus, the Ologs will require the Goblins and their mind to defeat this foe. The Trial of Gazigazh: In this Trial the Olog Initiate and Goblin Initiate are tasked to use the bones of the slain beast, and with it, construct their first bone-forge weaponry. This weapon may look and function as anything the initiate desires, as long as the weapon is wholly functional in combat. The Trial of Leyd: In this Trial, the Olog and Goblin initiates are tasked to fight against one of their fellow Clan brothers or sisters. They need to either match or beat the skill of an already-initiated Olog and their Buddy to reach the end of their Trials. Only then, will they be welcomed within the Ungri clan.
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