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TeaLulu

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Everything posted by TeaLulu

  1. P sure all creature submissions can go here
  2. I should also make it clear, this individual is long dead. He made these, and other creations I'll be submitting lore for, centuries ago. So the fact of dwarven golemancy currently being "under lockdown" has no implication; This happened a long, long time ago, and the individual is, assuredly, deceased. So the current ban on "creative uses" of golem technology has no implications on this lore. It would, however, make for more interesting RP if this lore was accepted and one of the Muses was discovered, as it would be up to the Dwarves to decide if they wanted to attempt to repair a "creative use" of golem technology, or if they would rather destroy it, or whatever. As for the second part I am also...confused. There has already been multi-cored intelligent golems in LoTC lore, etc. Rather than making just a blank foundation multi-core golem with the possibility for infinite learning (Perhaps due to centuries-old dramatics similar to Ark's that happened when Dworkin was alive or before then), Dworkin instead create multiple multi-core golems with very specific interests and purposes. Perhaps due to knowing the dangers inherent in creating just a blanket intelligent multi-core golem, he instead made multiple ones and specifically embedded in their "commands" (which essentally can make up a golem's "programming"), the desire to only learn of their given purpose and subject, and teach that subject to others. So I do not understand what the reference is to "Foreign magic". The Muse of Magic doesn't practice magic as that would be impossible; they are, however, an expert on concepts, theories, and are likely in possession of a few enchanted trinkets/etc.
  3. What "themes" are those? There should be no over-arching themes or "rules" for lore for races, imo. There is always room for additions and improvements. This wasn't meant to be something that already existed in Lore, or else it wouldn't've been worth writing; It's meant to play on some of the lesser-built upon themes of the Dwarves. Their ingenuity, their inventiveness, their passion for science, advancement, development, etc. I mean, Dwarves have some of the most interesting technologies to their name; Golemancy, runesmithing, a lot of in-depth lore involving inventiveness and advanced technology and etc that admittedly got shat on by certain parties back in Athera. I know some of the current lore 'theme' is for Dwarves to have been a war-centric race, but I don't think that's all there is to the race. Is it that I'm touching upon alternative uses for those technologies besides war that is 'out of theme'? Sorry, you'll need to clarify how it doesn't "fit in" with Dwarven history of their themes for me. I'm not writing Druid Dwarves or something that completely breaks the current defined cultural boundaries, so I'm not seeing an issue?
  4. Thanks Dizzy! that is super helpful even though AAAAA WHY DO WE MAKE SUCH COMPLICATED LANGUAGES. If I have time I will try to piece together names that make sense for them in the next few days. ...or i might just steal your suggestions : )
  5. Added some concept art with credits to @Anawkin for helping locate. Will continue to look for more. Will add some more specific details on each muse/accessories tomorrow when I'm not feeling so ill
  6. Good points all. I will try to further specify their differences in appearance and 'equipment' and provide some reference pictures.
  7. to clarify multi-core golems have already existed in RP before which is why i didn't include any of the technical details on that ok i will try to find concept art to add ty ty travista (´◉◞౪◟◉) pbbbbblttt
  8. Dworkin's Muses Long ago in Ancient times, there lived a man named Dworkin. A powerful mage and inventor by trade, not much is known of this man and his works. In Aegis, some mages regarded him as a powerful sorcerer, a master of the magical arts, who once lead others such as him in adventures across the lands. It was said he and his band of adventurers were renowned for their efforts against Iblees and all those who served him in Ancient times, when Iblees first rose. So little is known of the man, that there is not a person alive who can say what he looked like, or even what race he is. There are stories of him performing feats of magic of all kinds, and so steeped in myth is Dworkin and his story, that it is near impossible to tell the truth from the lie. What is known is that he was an intelligent and hardworking man, with a love for learning and the arts, and restless hands which always yearned to create something or another. His knack for creating interesting and fascinating objects was dwarfed only by Rasmot’s… though he lacked much of the madness that came with that man’s creations. Many of his works have been lost to the long march of time, and only rumors yet fly about what they were and what they did. Yet there is one body of works which has remained pervasive in rumors and tales since Ancient times… The Muses. Created by Dworkin as a way to pass his knowledge on past his death, the Muses were constructs intended to function as both teacher and student. They would teach what they knew to those who desired the knowledge, and also continue to learn whatever they could as the world advanced and the knowledge of man grew larger. They continued this work for some time after Dworkin’s death, but it was not to last… They were works of art, unequal both in form and function. But they were also powerful tools, constructs meant not only to hold knowledge, but to seek to gain more as well. Many a powerful Lord and King sought them for their own collections, and gained them...only to lock them away, forgotten in vaults after the Kingdom’s inevitable fall. Worse were the mages, scholars, and researchers who sought to duplicate Dworkin’s finest work… Work which utilized arts so long-since lost that not a one of them could comprehend what they were doing. Instead of learning from the Muses and duplicating them, even the finest masters who tried to dismantle them to learn their inner workings, only destroyed them. In this way, many of the Muses became not only lost, but broken and useless. The fate of the remaining Muses has been lost to time; Little proof exists of them ever having existed aside from rumors and myth… OOC/Redlines: The Muses are multi-core golems, usually with semi-decorative armor plating to make them appear both friendlier and to protect their intricate workings. Dworkin was an ancient Dwarf. Spoiler alerts! This will not be known at the beginning of any/all events pertaining to this; Dworkin’s identity, both as the creator of the muses and as who he was. The Muses are not as intelligent or self-sufficient as ‘perfect’ multi-core golems. They are specialized to specific subjects and are incapable of/uninterested in learning anything else. If LM team agrees, certain Muses can be repaired. I would then like it to be possible for normal players to RP as them. It would be up to the person who successfully repaired them to decide who gets to play the character. Failing to RP the muse correctly CAN and WILL result in revocation of the character. If a Muse is not played actively then the Muse can be taken away from that player and given to someone else to play. Players must adhere to all golem standards with the following additional; Muses are specialized to their subject; They do not and cannot learn about anything else and are incapable of doing so. Muses will not recognize anyone as their real “Impera” but will usually follow orders of the person who repaired them, out of gratitude. Muses are more fragile than normal golems. Their multi-cores are situated usually in their chest area protected by armored plate. Muses have no interest in fighting unless that is their specific subject of interest. Most of the muses will, in fact, be incapable of fighting. Muses are capable of forming mockeries of emotional connections but do not truly understand emotion. A Muse’s purpose is to learn and teach; That is what they were created for and what their goal is, always. Some muses will not be repairable or will only be partially repairable and will be reserved to be roleplayed by ET only. Very few muses will likely ever be open for becoming player characters, but I don’t want to restrict these to just be ET characters that rarely get played. The Muses cannot be altered or re-programmed in any way. They were specifically created in such a way that if one attempted to alter them, they would be far more likely to break them entirely. The Muses are constructed entirely of earth/stone material which may vary, including hardened clay, quartz, stone, granite, etc. They have no metal or armor bits. Muses OOC: Dwarf Players/experts are kindly requested to help me give these muses actual names. I am not good with dwarf words pls help. Muse of Movement The Muse of Movement was designed to master the physical, being especially fond of dancing. This Muse specialized in studying the movements of mortals and duplicating them. It was also capable of observing fights and predicting based on probability, with some accuracy, the next moves individuals would take, though it was not always correct. This Muse was known for being one of the smallest and most svelte, built closer to a human or dwarf's height, so as to be able to more easily teach varying movements and dances. It also had a more feminine design (no, no golem boobs.). Muse of Music The Muse of Music was design to master sound. Spending all of their time in the study of music, voice, rhythm, and tune, the Muse of Music was an expert at nearly every known instrument of the time (including the function of windworks despite it’s inability to play them), and happy to teach them to any who wished to learn. This muse was equipped with an advanced core-powered set of runes dedicated to vocalizations. As such, it was capable of singing in all possible tones and timbres, and could even duplicate different voices and styles of speech after hearing them repeatedly. This golem was bulkier than many of the others due to the amount of instruments, supplies, etc it usually had on it. This Muse also had a variety of odd holes drilled throughout it, which, when it stood in the wind, would cause a melodic symphony to echo out from the body of the golem itself. Muse of Blades A master of many forms of combat, the Muse of Blades studied the art in all it’s forms, including the tools used. Not only was this Muse an expert in using blades, but a master of creating them as well. This muse valued functionality over form and disdained overly decorative blades or weapons, thinking them unsuited for the art of war. It had perhaps the most plain chassis of them all, and was of a smaller build than your typical golem, being no more than 6 feet tall. It was capable, and in fact fond, of wearing different types of leather armor on it's outer body so that, when dueling, it could teach varying moves that were appropriate against opponents wearing different types of armor. The Muse of Blades was in possession of an outer "skin" layer, which was a thin layer of soft, malleable clay. Thus, when struck successfully, it would leave a dent or damage to the Muse, demonstrating to their student the success of their blow. The Muse could then easily fix this damage later. Due to being the most physically active muse and most likely to be accidentally damaged or destroyed in teaching lessons, this muse was created in such a way as to fall apart easily; But also to be easily repairable, even by itself, so long as the central cores in it's torso were not damaged. To prevent this the muse had both several layers of protective material all around its torso, and the layer of malleable clay 'skin'. ((ignore the metal interior bits,lotc golems dont have metal bits)) Muse of History Designed to function as the Nexus of all historical and factual knowledge, the Muse of History was one of the most sought-after of them all. Likely the wisest and most well-built of all the Muses, the Muse of History vanished off the face of the lands...either as a result of being stolen or dismantled, or perhaps, having hidden itself away for it’s own safety. Well known for being fond of all things historical, even that of others outside of the Dwarves, this Muse also studied language, considering it an intrinsic part of a culture's History and necessary to know in order to translate foreign works. Thusly it was capable of speaking in a myriad of different tongues. It was fond of books but not of writing, leaving the writing to the Muse of Literature. Muse of Literature Compatriot to the Muse of History, the Muse of Literature, rather than focusing solely on history, was more equatable to an expert Librarian. Ever eager to record knowledge in the form of tomes, the Muse of Literature was constantly seeking to record the efforts and work of all the other Muses, and indeed all other experts of it's time, and catalogue them in the most efficient and effective manner. While a walking Index of all the books within it's grasp, it was no expert on them nor their contents. It merely served to record. As scribe-inherent for the Muse of History, the Muse of Literature possessed a small, folding tabletop on it's lower torso, which was capable of holding a book or tome open and faced towards the muse. It also possessed a secondary, smaller set of arms, which were use to write swiftly in this open tome, or to turn the pages for easy reading. It also had on it's back a backpack-like, locked metal box containing a set few of important tomes. (This was really just a backpack and not attached to the muse) It usually opened this 2-doored lockbox with one of its double-jointed limbs (all of this muse's arms were doublejointed using ball joints for ease of fetching reference materials) despite the doors being behind itself. A living index, it often read out to the Muse of History anything from tomes he requests; But not having been built for memory, it would not memorize what it had dictated out. Fond of organization as that was, partially, it's purpose, the Muse of Literature would often be seen organizing anything, anywhere it was disorderly. It would also take stories and dictations from the other muses to put into writing. Rather than 'teaching' any one subject, the Muse of Literature facilitated learning by maintaining and providing a massive library of collected books. It also often gave critiques on writing, especially punctuation and grammar. Muse of Art A work of art in and of itself, the Muse of Art was the most intricately well-designed, decorated with an assortment of runic inscriptions, gems, and other modifications, some of which were made by the Muse itself. Expert not only of painting, drawing, and et cetera, the Muse of Art was also fond of more dwarven arts, such as stone-carving, gem-cutting, and the creation of jewelry. Not built for fighting, as many of the Muses weren't, this Muse was incredibly decorative and sought after solely for it's looks and the wealth of it's base components. The foundation of the muse was made of a type of hardened clay, which it often painted different patterns and styles. It was then accessorized by a myriad of gelded accesories, being especially fond of hats, face masks, jewelry, elegant clothing, and gemstones. The Muse of Art was, personality wise, more of an ardent lover of beauty who could see Art in even the oddest of places, as opposed to the overly-righteous judgemental art critic. This Muse found Art in Nature, War, Descendants and their lifes, animals, the Earth itself, and all other places. But with such a large variety of beauty and art available to learn of, this Muse was ever restless, ever seeking to know more, never satisfied with it's knowledge and always knowing that new advancements were just around the riverbend. They were, perhaps, the most melancholy and dramatic of the Muses. Muse of Science Ever marching onwards, the Muse of Science never would settle for believing it’s duty of gathering knowledge and learning of the more physical matters of the world would be done. Similar to the Muse of Art, the Muse of Science was ever restless, though not quite as dramatic, and never eager to break from it's duties. Constantly experimenting with volatile chemicals, metals, and other materials, the Muse of Science ironically would work closely with the Muse of Magic. Twins in a way, the two both vanished, perhaps destroyed by their own work. Bulky and sturdy, the Muse of Science was built to withstand any chemical, physical, or magical damage inflicted upon it, due to the likelihood it would be effected with something along the lines due to both it's work, and the fact it was one of Dworkin's companions. Muse of Magic Companion to the Muse of Science, the Muse of Magic’s purpose was in gathering information about magic, magical relics, enchantments, and all otherworldly powers. Though obviously unable to practice magic itself, the Muse was still an expert conceptually in all known magics at the time, and was ever looking to learn more. Supposedly, the duo of the Muses of Magic and Science were the ones Dworkin was most fond of, and often accompanied him personally, assisting with his inventions. The Muse of Magic was known to be in possession of a large assortment of enchanted items and other magical materials. Stern and silent, the Muse of Magic was perhaps better known as an Observer; Unable to practice or sense magic itself, the Muse would constantly be in a state of observation, able to draw objective conclusions based on what it saw or experienced. Bulky and sturdy, the Muse of Magic was built to withstand almost all attacks, both magical and mundane... as well as any accidents wrought in the lab by it's brother. This golem was made of flourescent opal, and while it appeared a light purple, almost white shade in the sun, once underground it would glow a deep, dark shade of purple. ((Made of purple-shaded granite, not metal)) Muse of Medicine A Master of the mundane arts of healing, the Muse of Medicine was a boon to the Dwarven Capital, being responsible for training any and all Dwarves who were interested in the arts of healing, including stitching wounds, tourniquets, and creating poultices and salves with Alchemy. Perhaps the most underappreciated by Dwarven society, the Muse of Medicine was likely the most useful of all the muses by far. This Muse was smaller in stature and equipped with articulated fingers capable of rather deft and careful movements. It had many different medical supplies and inventions in it's arsenal of equipment, including a pair of metal gloves which were magnetic in nature, attracting any other metal to them; This allowed the Muse to hold tweezers or other small metal tools securely in it's hands. Fond of alchemy, the Muse of Medicine could often be seen practicing it in it's spare time, and would teach others how to perform the art as well. However, it would only teach them how to make helpful potions, poultices, and salves; the Muse never would create poison nor teach others how to. ((OOC: if you have additions, changes, feedback, etc you would like to make please suggest them!!))
  9. ATTENTION ORCS KRUG IS DUMB AND STUFF

    1. Show previous comments  3 more
    2. TeaLulu

      TeaLulu

      go get more forum warnings tommy

    3. Peter Chivay

      Peter Chivay

      im collecting them its really easy at this point 

    4. TeaLulu

      TeaLulu

      tbh ditto lmfao, i got 2 warning points for saying xionism wasnt worthy of being a server antagonist 

  10. You are currently 7 in the queue, thanks for your patience.

    1. Show previous comments  4 more
    2. TeaLulu

      TeaLulu

      You are now speaking with....
       

      (´◉◞౪◟◉) pbbbbblttt 

    3. Gemmylou

      Gemmylou

      Please bear with us while we put you on hold. 

       

      Your patience is appreciated. 

       

      Please let us leave you this friendly message...

       

      (´◉◞౪◟◉) pbbbbblttt

    4. drfate786
  11. oh well yea in that case i agree with you, whatever happened to the racial distinction the High Elves insisted on having when they first formed? but this isn't about elves! So long as Ologs are, well, properly roleplaying the fact they are Ologs, I don't see any reason for a de-buff on speed. That will have really negligent impact on PvP. It also doesn't make sense in a roleplay way, because they're big giant hulking piles of BUFF MUSCLES. They're used for manual labor in the Uzg most of the time, these guys are ripped. Why would they be slow at all?
  12. >redhair > from racial lore post: Though it is usually a shade of dark red, wood elves are often also born as brunettes. smaw u hypocrite stick to defending orcs and their lore also missing eyes happens when you play with pointy sticks tho the rest of it is accurate tbh on serious note u have to actually prove why they should get debuffed in speed. what effect will this have on PvP? how bad does them having 100% speed actually impact PvP on top of other stuff? Without actual logics and numbers you just come off as salty because you have already complained about Orcs PvPing you.
  13. don't worry ilikefooddude will keep the nasty ET dark shamans away

  14. knees weak arms spaghetti pretty sure i got influenza virus...etti.

    1. Elfen_

      Elfen_

      Can't be upsetti because of spaghetti

  15. who wants to host the first annual hobo convention

  16. This magic is already being abused and powergamed. No matter how much you go on about "cons" and "detriments" and "dangers" and how "uncontrollable" the beings would be, all of that doesn't matter if people aren't roleplaying the negative effects properly. Which, so far, only the actual creator of the magic has. -1.
  17. who broke it

    1. Show previous comments  1 more
    2. Space
    3. BlazingHawk24

      BlazingHawk24

      Eh dunt care no more

       

      Attention span: 2 seconds

    4. StevenQuick

      StevenQuick

      @Space Don't blame my boy Telanir 

  18. Submit your legends today!

    1. Show previous comments  1 more
    2. Ford

      Ford

      my papa was a hero

    3. TeaLulu

      TeaLulu

      submit it then *****

    4. Ford

      Ford

      i need an incentive first

  19. if u haven

    1. TeaLulu

      TeaLulu

      wow okay what ever fill in the blank

  20. Unless you express your negative opinion in a well-written, elegant manner with plenty of apologies for having it, then you

    1. Show previous comments  7 more
    2. ImCookiie

      ImCookiie

       

      Unbeknownst to many, members of the FM team are human also. In a situation of distress, where alot is occurring and we must react quickly, we will seek the most evident status/posts/content to hide, in order to maintain a non-destructive setting where we are able to perpetuate a healthy environment, aiding all players to feel they are heard. Understandably, we all have different views, expectations and validations on certain topics and you cannot always make remarks that would cause unnecessary arguments. Speaking as a member of the FM team and not as the team whole, I attempt to gain information within an outburst so to seek the content that would be the mot harmful, in a general sense. Anew, we may not always agree upon the same punishments because we are all different. As stated previously, you should speak with the FM that issued the punishment if you do not agree with its reasoning; If you cannot do so, then you're to lead your message to the Team Lead, in this case, Dohvi.

       

      We do not expect, nor only respond to constructive criticism at all. However, if you seek to aid us when addressing an issue that is relevant  to the situation you find yourself in, then by all means, it will be heard with inquisitive ears. As I stated previously, we are all humans trying to figure out what to do and where to go; leaving us at one point only, which is to attempt, at least, to understand eachother and speak as if we are all one community. All staff positions are voluntary and I speak for myself, along with many others, that we simply try to do our best.

       

      xoxo

    3. Harri

      Harri

      holy **** i was kidding

    4. TeaLulu

      TeaLulu

      Cookie, I received 2 warning points from PiercingDarkness for stating that his schism sect of Xionism is "not at all worthy of being a server antagonist" on a feedback thread about server storylines/antagonists because some memeingly suggested they would be good for that. Because apparently that is "being toxic" or something and "not constructive".

      Then we've got this roleplay thread that quickly devolved into memes: 

       But oh look. there's an FM. adding...more non-RP ooc meme crap, which the FMs have repeatedly said in feedback threads is not allowed, apparently. Yet, there's an FM doing it. 

      Unfortunately if your team is so disjointed as to believe different things about the rules and interpret them so differently, because "you are all different", then there is a deep-seated problem with not only how the rules are written, but how your members are trained, and how the team is run. This is a deep-seated problem that can't be excused away with, "all the judgements are different because we, as people, are all different <3".

      Its not even a dig on FM team members alone; Its a dig on the entire FM structure, including leadership, the authors of the Forum rules, upper management for not looking for improvements (admins, etc,) and on whatever training structure you use.

  21. anyone got the full aegis map pre-destruction?

    1. Show previous comments  1 more
    2. TeaLulu

      TeaLulu

      james arockstar doesn't have all the answers ok

    3. James

      James

      he does I swear :(

       

      But to be serious, he has Aegis, Asulon, Anthos and Athera on his server. He loads Aegis and Asulon by themselves or Anthos and Athera together. 

    4. Travista

      Travista

      Do it, do it please! Do the face! ( ◞・౪・)

  22. Thank you, I will fix that! Yes, the important thing is that I thoroughly clarified that it is a splinter group, and made it exceedingly clear that it was not intended as an origin story for any subrace of Elves. I also never once claimed "all" of a subrace participated in this, or even "most". Also of importance is the fact that this is not currently being roleplayed at all, and the lore was not written from the standpoint of the "discoverer" who just happened to be the person who started roleplaying the lore as truth before actually getting it accepted. I also have a clear method of implementation that allows players to come to their own conclusions about the discoveries they make; That is why a lot of the lore is kept secret, to avoid coloring anyone's perception of what they discover. The "truth" of the lore is not and will not forced on anyone. :) But thank you for your lack of issues, which is understandable. Just trying to make sure you understand the differences between my lore and your lore, so that if any issues arise in the future its very clear that there is a very clear difference between the two lores, not just in content but in manner and method of implementation and in intent of submission. This way there's no upset in the future. Not an attempt to be passive aggressive, just to make sure you are aware of where the differences in the two works lie.
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