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Everything posted by Samler
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Ahh, I thought we used avatar logic like we used to, with water being ice/water/steam and not club penguine, but can you tell me why the water and ice gremlin ain't even half the power of fire penguine?
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Currently still in submission, but I am raising eyebrow at a LT saying the rewrite is infringing on the not as old frost witch lore because it does some ice stuff.
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The tide takes 5 emotes to make a very telegraphed attack which only pushes, no harming. Also only the strength of an orc means, orcs can brace against the spell and be unmoved. Ice projectile base form is a baseball, which practicly does nothing to a guy in heavy armor. You give them HEAVY BRUISING. We also got water whip, if we strike someone with this whip made of water with ice at the end, it shatters and breaks the spells if they have armor. :) Very comparible to steel weapons from a peak physical strength frost witch (ice weapons). We also got no snare spell.
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Here is the kicker. Frost witches has more powerful magic than a water evocationists while in the cold region, outside of the cold region, it's about equal with slower casting. As a joke I want to say that frost witches doing ice magic better than water evocation infringes on the older magic, which has already lost steam from the olden days.
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Usually 2-48 hours. CT er unpaid people with real lives. :) Hope you get accepted!
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Best Experience on the server? Why did you call your culture for mali'Solarii instead of mali'asulii/Solarii elves?
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The Ancient Elf was looking over the Revelment, while large social based gatherings were not his preference, he did quietly look forward to it, seeking to have a few conversations with some of the esteemed guests. He also considered to enchant goblets, but pausing upon noting some of the names. Would he need to mark some of the goblets to make sure the guests didn't drink from enchanted goblets? So much planning to do.
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I want to say, whenever the server broke back in 1.0, the joke was that Liri broke the game, am I mixing up the name with someone else?
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Are we talking about the Ancient Elven used by those of Elvenesse, or Haelun'or? Can you give a link to this 'Elvish'?
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Beyond the dark elven amelgamation of Ancient Elven and Blah- What changes has there been to the elven language and which group uses this 'elvish'?
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What is the difference of 'Ancient Elven' and 'Elvish'? I think I would also had noted Blah and Ancient Elven closer due to at least one shared word, but that might be nit-picking.
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Always, yes. I think frosties started being a thing around 3.0 while water evocation is older than that and always had ice, altho in the olden days it used to be: Water Mastered at T3, starting to do ice late T3 (last week or so), effective use of ice in T4, Mastery of ice in T5, as well as boiling water / steam T5.
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The old Maheral hummed in his tower, smiling ever so faintly. "This does remind me awfully much of the Starlandic attempt of genociding my people. The ebb and flow of time, the circles never end." He shook his head and focused his attention to a small trinket upon his table. "Well, more needs to be done, to fight the greater evils."
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Reminds me, maybe a duration on the waterwhip? Since it's a cute little whip which barely does anything, maybe 6 emotes duration 'per cast' would make sense? And if using a casting impliment (say, wand/staff) it could count as the handle for the spell?
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It's quite literally the same non combat spell in current water evocation and the other elemental evocation. And kinda funny how water evocation can infringe on frost witches, as water evocation initially existed prior to fw, could also be interesting to see if steam/boiling water could make a comeback or if water atronarch and transfiguration has better manipulation of hot water than the magic which studies water in all of it's forms, and is required to make said constructs.
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Agree with Quarts on the surface one, but I suppose nothing stops you from making a minor enchanted item which is wet untill someone tries to remove that. :) So far I have used water to 'incapsulate' and with movement, keep it in the center-ish of the water while moving it through currents. I wouldn't mind the idea of Stormcall able to press the real water out from the sky, but fear the Green Tags would hate it. :(
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I for one embrace the new rewrite altho I have a few things I want to pick apart, out of love for water evo and to address the comments above me. Properties of water: Please add when a mage disconnects from the void, the surfaces made wet would become dry once more. And likely a line about wether or not it should be able to mix with existing liquids, I was told from ST current water evocation can't, saddly I can't find screenshot of this interaction. Evoke Water / Ice Our Bread and butter, personally the spell equalivant I already cast 9/10 times in my roleplay. Is there a reason T1 can conjure the equalivant of T2 in other evocations? I think it should get tuned back to the original, so T4-> T5 can feel the pride and accomplishment as they go 25 -> 50 funny water magics. Also Square Meters- I think it would be much better with Cubic, seing as we are dealing with a volume spell. :) Ice Projectile I would love a brief line or two about the expected damage from the larger variants, so if I get to use this spell, and HumanJoe_42 starts asking for lore, I have a reference for him instead of 'like that line, but bigger/stronger/worse for you!' Summon Wave. I must maintain it for as long as the water wave lasts, it last untill it has moved 15 blocks. HOW FAST IS THE WAVE?! HOW LONG DOES IT TAKE?! The age old question no ST can answer, including those with the magic. Giving it a speed or saying how long it takes (post sending forth) to finish. And hail Stormcall, you took the useless T5 spell, which was then made even more / Equalivant useless, and now it can serve a purpose! 'from conjuring small bodies of water from seemingly nothing' That is the basis of the entire magic already. So the ability to create fog, would be dubious as Fire Evocation can create smoke and Air Evocation can create fog. Don't want to step on their toes. 'To direct water flow to create different paths of erosion' So once water is evoked, you can control it, potentially blast away dirt to form a new path of an existing stream, for all evoked materials must return from where it came, unless you have a way to continually sustain the mana anchor required to maintain it in the material world. 'Cause water to evaporate' Sorry, we lost that with the lore games. :( Ain't allowed to make scolding water and thus we are unable to boil our evoked water and use it to heat existing water to make it boil and evaporate. And besides, looking at it comparingly to the other voidal magics? This doesn't even make it the top ranking ones but I am still giddy with excitement, but again it's hard to beat Earth Evocation, Translocation and Fire Evocation. While Air remaining solid and Conjuration's only weakness it the casting times. So the voidal healing magic is called Conjuration T5 with Jing T1 (or as I call it, Conjuration T6), while fire evocation can cauterise wouinds, we can already treat to some degree burns and fevers but just evoking cold water. The poison extraction sounds a bit unlikely- If water enters someone's person it just goes 'pop' and is gone, the more I think about it, a transfigurationist might be able to extract it, if they had felt the poison beforehand and haven't had much time to spread- But is likely told no and to keep it to dead objects. Liquid manipulation, if it is to use evoked water/ice to manipulate existing liquids, such already exist? Funnily enough, the old water evocation wasn't really defensive nor offensive, sure if they didn't have armor, you could harm them, otherwise all you could do was push people around, if you saw someone make a flame thrower, you would be a fool to make a water wall, as they could hold the spell and then send it, literally out lasting your wall, or walk around it. Same goes for bows/crossbows. Hail Storm (now Stormcall) was a 5 emotes do nothing spell. Almost no one could tell you how Ice Spikes was supposed to work, as it claimed to be a defensive-offensive spell but in truth was used as ice wall with a spike on top. The spells here aren't more offensive than Earth Evocation / Fire Evocation. We got water projectile, mild damage unless you can combo with a wall behind target. Ice projectile, a higher tier, still kinda worse variation of the T2 Earth evo spell (I still love this new iteration), Water Whip which, let's be honest. Ain't going to do a lot. That is all the 'damage' spells. Water projectile is more disruption, water wave for mass disruption / displacement. Ice spikes for area denial. Water and ice walls for defence And hailstorm for versitility/support.
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[✗] [Addition] CA Race Lore: Conjuration Atronachs
Samler replied to Mescaffier's topic in Denied Lore
Expected more blood or craziness with chimeric alteration idk extra eyes and such, but as a baseline, seems decent and cool. :) -
I would prefer to see a specification that the strength would be affected by voidal weakness or similiar effects. As well as the telekinetic manipulation be nerfed down to equalivant of a T3 Transfigurationist. As I read it, sounds as it is better than a T5 transfigurationist, which is weird.
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Just stating Scions has 5 mana points (which is currently the half) and it's good.
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First looked over this and I feel some changes should happen. Assuming enchanting/ward referes to the transfiguration lore, I feel such things should be removed. As currently the lore of wards is it protects against VOIDAL magic which your character has a deep knowledge (MA) in. While I understand it seems much easier it write it interacting with tiers of magic, it also doesn't quite work when you start to delve into the magics of different kinds. Instead may I suggest to write it equalivant of a decendent holding a shield which disperses after the first magical attack? That way it would still block most of those T3 projectiles, but it would remove weird cases where 'well water whip is a melee spell because it's a whip' sort of scenarios, yet I am unsure why would it project against all magic and not against non-magic? In addition on the Weapons of Kor, there is a redline I found weird. Why does it destroy the item? All other magical items only get disabled, I am unsure why it would destroy the item? It also indicates that if I have a boomsteel weapon imbued by Kor, it just melts into nothingness, so even if you wish to keep it destroying the magical powers unlike every other magic item, maybe specify it only destroys the imbuement and not the actual weapon?
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As a fellow water evocationist, I am drawn to Joe, but I like Obama's "Let him have his own fun, Trump" -vibe. Not everyone has to RP the same way as you. We each find our own enjoyment on the server.
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Barrowlands - Haelun'or Non-Aggression Pact.
Samler replied to BlueBudgie's topic in Non-Aggression Pacts
The Maheral of Haelun'or bobbed his head in approvel inside of Haelun'or. -
The old elf, now Maheral but former Sillumir nodded in great approvel, memories of epic battles he did for his kin returning, The Night of Four Drakes, The Iron Lich and that Kraken which blocked a trade route he did not recall the name of, if it had any. Certainly it had one..
