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BrandNewKitten

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Everything posted by BrandNewKitten

  1. I always stated Celestialism to be an “endgame” addition to Arcanism. However I believed that endgames should be about obtaining tools that allow the player to further facilitate roleplay rather than obtaining raw power. By the time someone reaches an endgame they should be fully engaged in how their magic works and how it specifically shapes their character. An endgame shouldn’t be about completing something and instead it should be an option to further roleplay in that specific magic. Basically endgames should offer tools that allow interested parties to solidify a thematic role without pumping power into them. I think I achieved this in Celestialism and had self-teaching been kept it may have faired better than it has (I dislike teaching rp/busy life =/= inability to stoke the rp). Endgames (including my own lore) can’t rely too heavily on one person. They need to be built to be accessible. That being said endgames have added a lot of dynamic elements to the server. I have a bias towards Archons since what I experienced from that lore was positive. A few years later I can see how lore like that, and maybe even my own, need another look to make sure the theme they offer is built around aesthetics instead of control. Does any of that make sense? I’m feeling tepid on this issue.
  2. I always saw the dragur library as a neutral entity any player could go to and gather info or meander around artefacts like a museum. I like that it is in CT because that means they can display crazy things without having to worry about them getting stolen (certain items are cool to look at but work be PG in the hands of players). If it wasn’t at CT & it was raidable then pvp hungry minions (among the rest of the treasure hunting players) would obliterate the atmosphere. Who cares if it is player run? There isn’t anything wrong with CT roleplay. I would rather see monks again but not everything needs to be raidable/killable/exploitable. It’s become a sort of staple and is neat to visit. Past maps definitely did better but I never minded it’s placement or CT safety barrier.
  3. Character deaths should be respected more. I agree that insta-kills are lame and counterintuitive to the goal of roleplay but that has more to do with how we treat roleplay after-death. The general lack of any consequence makes death a non-factor for a lot of players. I see high elves, among other races/factions, trying to stick to ideas to improve that aspect. I will say acid pits have been used incorrectly by the helves in the past but mistakes are always going to be made and people are always going to be mad at each other. What should be taken into consideration is that the current playerbase of high elves is demonstrating an a desire to be open & honest in how they go about execution RP. That is more respect than you’d receive from a large portion of this server. So long as it is kept singular in design and non-portable nothing will be affected in-game.
  4. High Elves base much of their RP on tradition. This is one of those things that will continue to be used regardless of the status of this lore because RP doesn’t belong to the ST. It belongs to the playerbase who have spent years cultivating and engaging in it. That being said; In my opinion the ways of old regarding the acid pits discovery & containment should be respected. It was developed in a giant lab, the lead scientist lost his hands to it, and one crucial part that I remember is that it needed ventilation & constant circulation otherwise its integrity crumbles. For the blood part: I always figured high elven blood might have a magegold infusion since that is what the pools worked around (along with some ancient ritual). There is no doubt that high elves at one point completely altered their racial appearances. Whatever lingering traits that are passed down somehow empower this acid for this lore. I can get behind that since acid is apart of the high elven aesthetic. It wouldn’t make sense for other races to copycat. Especially because at this point anyone wanting to use it would be bandwagoning and that is exactly what everyone is trying to avoid.
  5. Can’t we rewrite lore to make it so water is jello instead? Creative points missed on this one.
  6. In the first paragraph you refer to the magic as “completely unusable.” ???
  7. A couple off the top of my head. Clothes that you shift into. Utensils and small arcanism crafted objects. Maybe a flavour “locking” spell since there is a picklock spell?
  8. I think each voidal magic should have at least 1 spell.
  9. Only women can be chads. Prove me wrong. 

    1. rukio

      rukio

      How do you define Chad?

    2. _Jandy_

      _Jandy_

      hope she sees this bro, fr fr

  10. Hear me out LoTC... next map... DINOSAURS ? ? 

    1. Show previous comments  2 more
    2. Sorcerio

      Sorcerio

      T-Rex attack? Yes please!

    3. Dakirennis

      Dakirennis

      Lizardman race, it’s needed.

    4. BrandNewKitten

      BrandNewKitten

      No. Just Dinosaurs. We can only do one thing at a time.

  11. What I miss seeing and hearing about are the micromanaged flavour event zones and setting props that breathe life into LoTC. The map needs new developments as time goes on. And don’t get me started on Lore Games. We should have been looking at 1 magic at a time. This all has been a mess.
  12. I relate to this on a deeper level.
  13. You got it. If I find some I will shoot them your way. (Art isn’t that important but it makes a good post better) ill also comment with some feedback after work!
  14. We roleplayed them that small during Anthos. Maybe Asulon. So map 2 or map 3. I don’t play my side character gobo anymore but Tako cannot be erased by lame lore staff. He lives on. He. Lives. On. Edit: And it definitely wasn’t just me. We had at least 5 or so that were that small. Not a goblin but a gobo.
  15. I will read it when I have the time but my first impressions from skimming is that the selection of art is inadequate.
  16. Your definition of a goblin is separate from what a gobo actually is. Gobos/Goboz are halfling sized little tinkering monsters!
  17. What the heck. Where are my Goboz at? What kind of lore is this? No goboz? No gobos? ! ! ! GOBOS GOBOZ GOBOS GOBOZ ! ! !
  18. As a casual Kha player I take issue with several redlines. No alcohol is a stupid rule as social drinking is a very common non-combat RP scenario. No heavy armor is super super lame. Of course they wouldn’t be as agile with it on but to outright ban it? And why such a heavy enforcement on the dialect when in character is where you should be enforcing non-washing? A lot of the kha accent has most definitely been cultural up to this point. Sure they might sound different but Orcs can sound pretty mundane if they really choose to as well (I believe). Not thrilled with how tight the lid on this lore box is. You aren’t leaving room for casual kha players like me to pick up their well defined characters anymore. edit: I read it again. Why are cultural points being added as redlines and why are mechanics being added for this race? No other race complies to mechanic standards. This lore piece feels like it is presenting a very specific vision of Kha. It would be so easy to write this lore piece without all this constricting redlines.
  19. Sorry y’all. I didn’t grasp the concept earlier. Long day.
  20. I think it only fair that things like “powersharing” be re-evaluated under the new system. We have told so many other magics that they need to pull back on the supposed power creep so having druidic batteries (or any effect that lessens exhaustion when you reach tier 5) seems contradictory.
  21. I clicked on this hoping the lore would make it so goblins became more powerful as they held/linked hands with one another. ??‍♂️
  22. Fire creates light. Hot fire creates brighter light. I don’t see a problem with it having a torch spell. “Torch” is literally a stick on fire for the purpose of lighting up an area. Arcanism has luminous properties, I am sure you could conjure some crystals to refract light with Earth Evo, Conjurations could be luminous. Something as simple as a light spell can have a multitude of different approaches. It’s so basic it shouldn’t matter if magelight or transfig use light spells.
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