I always stated Celestialism to be an “endgame” addition to Arcanism. However I believed that endgames should be about obtaining tools that allow the player to further facilitate roleplay rather than obtaining raw power. By the time someone reaches an endgame they should be fully engaged in how their magic works and how it specifically shapes their character. An endgame shouldn’t be about completing something and instead it should be an option to further roleplay in that specific magic.
Basically endgames should offer tools that allow interested parties to solidify a thematic role without pumping power into them. I think I achieved this in Celestialism and had self-teaching been kept it may have faired better than it has (I dislike teaching rp/busy life =/= inability to stoke the rp). Endgames (including my own lore) can’t rely too heavily on one person. They need to be built to be accessible.
That being said endgames have added a lot of dynamic elements to the server. I have a bias towards Archons since what I experienced from that lore was positive. A few years later I can see how lore like that, and maybe even my own, need another look to make sure the theme they offer is built around aesthetics instead of control.
Does any of that make sense? I’m feeling tepid on this issue.