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Dromui

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  1. Applications! Having finally returned to his office after a year away from the barracks, Diraar was met with hundreds of documents that required the Mali'ker's attention. And after days of going through the documentation, he managed to force his way to the final two documents. The applications of two mali, seeking to join his Virarim. With both a yawn and the rub of his eyes, the Lord General began the process of accepting the two recruits into his order. Greetings Applicant, I am excited to see you've decided to enlist into the Virarim of Caras Eldar. Taking the oath to join our order is not something that should be taken lightly. The men and women who serve the Dominion of Malin are expected to lay their lives down on the line for the Mali who stand beside them. You are the shield of elvenkind, a shield that must never waver or fall. This is one of the greatest honors any elf can truly hope to achieve, as serving one's nation through taking up arms to defend it is unparalleled by any job within the kingdom. Report to the barracks west of the square. Upon arriving, seek out Annilir Diraar, Halerir Aewion, or Halerir Evan Brightstone. Sincerely, Diraar of Caras Eldar, Lord General, Annilir of the Virarim, Immortal of the Princely Council
  2. Dromui

    hhc1999

    Your application is under review and has been put onto Pending! I'll just need you to change a few things about your application for it to be accepted! They are listed below: - Your definition of powergaming is lackluster, please expand on it to include other ways one can powergame while in a roleplay scenario. - Your biography while interesting, is short and should be expanded on. On top of that, it's formatting is a bit off and you have failed to include a piece of server lore showing you've read up on the server's history. Please feel free to fix that formatting and include some lore for me! - The facts for Arngrim are indeed interesting, but I'm not seeing any faults. I need at least one in order for you to be accepted. Take a moment to look over your character and add a bit more depth in that regard, and you'll be set, bud. If you need help please feel free to message me on the forums, comment on here, throw a message at me on Discord, or even @ me on my profile or the status update section. Good luck, I'm excited to see what you come up with!
  3. Dromui

    hhc1999

    Changed Status to Under Review
  4. More documentation has found it's way to Diraar's hands once again, this being more applications to join the Virarim. The mali'ker scanned the two separate applications and set each of them down. Settling down at the table within the dining area of his home, he began to pen a response to each. Greetings Leomenor, I am excited to see that you've shown interest in joining the Virarim. Seeing as you are mali'ame, you will fit right in with the men. Please feel free to report to the barracks within Caras Eldar, west of the city square. Seek out either Halerir Evan Brightstone or Halerir Aewion, they will interview you if they deem necessary and induct you into the military. If you have any questions or concerns, feel free to write to me, I will answer anything you may desire knowledge on. Serving one's country and homeland is an honorable and humbling way to live one's life. I am proud to see another join the fold. Sincerely, Diraar of Caras Eldar, Annilir of the Virarim, Immortal of the Princely Council Greetings Thalia, Your application to join the Virarim of Caras Eldar has been processed and accepted. Serving the Dominion of Malin is one of these most honorable and humbling ways a son or daughter of Malin can spend their days. I am glad to see you have taken up the call to serve and intend on working among those few elves who'd risk their lives to ensure the safety of the people. Please report to the barracks west of the square. Seek out either Halerir Evan Brightstone or Halerir Aewion. If they deem it necessary, you will be interviewed before being inducted into our force. They should also properly gear you for your work. If you have any questions or concerns, do not be afraid to send them my way. Sincerely, Diraar of Caras Eldar, Annilir of the Virarim, Immortal of the Princely Council
  5. With the recent promotion to Annilir, Diraar has sat within the confines of his office more often in the recent weeks. Processing paper work and ensuring the order did not fall in his absence had been mandatory. But with everything in order for his temporary replacement, Melgarth Torena, he packed his belongings that were necessary for his trip through Atlas. With a packed bag and gear neatly stored away, the Mali'ker made his way to the threshold which seperated his office from the rest of the barracks. And as he stepped out, the arrival of a courier halted his advancement. The courier passed the sealed parchment to the Annilir before turning and moving off. With a huff, Diraar turned and returned to the office. His eyes scanned the document before him as he moved to sit, his hands reaching for a quill, parchment, and inkwell to pen his own response. Greetings Luna, It is a pleasure to see you've shown interest in joining the Shield of the Elves; the Virarim. While you are rather young, we will be taking you on anyway. I myself joined in my youth and I believe it has done a great job in preparing me for adulthood and the various responsibilities it entails. Until the age of eighteen, you will likely be working around the barracks and as an aid to other Virarim so you get an idea how the duties of our fair order stack up in the day to day. Report to the barracks and seek out either Halerir Aewion or Halerir Evan Brightstone for your interview and welcome into the order. Upon my return I will welcome you myself. I hope to make a proper soldier of you, Luna. And I hope you will choose to remain with us for many years. Be safe and enjoy your first year of service, llir. Sincerely, Diraar, Annilir of the Virarim, Immortal of the Princely Council
  6. Daily reminder that the Dominion is an active RP hub.

    1. GODHawkEye

      GODHawkEye

      daily reminder that pvpers need to be banned and not promoted thru status updates

    2. Arhbi

      Arhbi

      Daily reminder that the Dominion is a more RP heavy based nation than it is a pvp one

  7. Diraar sat in silence within his home, looking over the latest missive released by the Princely Council. His eyes scanning the document, albeit rather slowly. After sometime he put the missive down, his eyes drifting over to his armor; the armor of an Immortal. But a few years earlier he had been awarded the armor, one of the highest honors a Virarim could receive for their service. With the armor came specific duties, but above all else was the defense of the Princely Council. His life, dreams, goals, and beliefs meant nothing in the face of this duty. From the armor, his gaze then glanced to a book located upon his table, the book open. As he stood and moved towards it, his hand ran along the surface of the old text. Before him was the history of the Ascended, the tenets he had learned and memorized to his very core. Once he desired to follow this path, perhaps he still did. But as his hands took the tome and slowly closed it, he could not help but turn back to the armor he wore day in and day out, decorated with dents, scrapes, and various symbols of the cultures in Caras Eldar. The decision was not easy to come to, nor was it fully welcomed by the Halerir of the Virarim, but his duties to the city came before his personal goals. The mali'ker moved downstairs and out of his home, his gaze drifting over the glittering water of the harbor. With a heavy sigh and a heavy heart, Diraar raised the tome and threw it within the waters of his home. His charge. "Those who stand against Caras Eldar shall fall. Those who stand against my Prince shall die. He who turns their blade upon my home shall have their blade turned upon them."
  8. @DPM Please get this man on the application team so we do not see shitters on the server anymore.
  9. I'm all for hearing your criticisms and reasons why you don't want this accepted. And if it's simply for a lore bloat you don't like it, that's fine. Give me a little more, you know? I'm willing to hear anything out and if it makes enough sense and can't really be debated, I'll have the thread deleted.
  10. Voidal Domains Summary This magic acts as an advancement to Cognatism and is classified as a Feat. Upon becoming tier three or higher, a greater understanding of the connection between the Horror and the cognant has been gained, allowing for mastery of this ability. Through a complicated process, the Voidal horror is able to cast a spell upon the physical plane. This draws those around you within a ten block radius, along with yourself into the Horror’s “Lesser Mindplane.” Those drawn in are transported to a seperate, pre-built landscape in which they can interact without interruption. Much akin to a battlefield these landscapes act as barren wastelands that resemble areas from the physical world. Strangely, objects can be present within these Mindplanes, such as various weaponry and statues, or even pre-built structures like a home. While the advantage of a change of scenery isn’t immediately noticeable, a strategic mage will be able to utilize the landscape to turn the tide of battle to their advantage. For example a Frost Witch may utilize this to bring forth a temporary landscape full of snow and ice. A shaman or Thalassos practitioner may bring forth a landscape of water. The magic may appear without use at first, to the untrained, but those who’ve honed their mind will see the potential Voidal Domains bring to the battlefield. Origin The Void is a massive, unseen landscape both full of everything and nothing all at once. Creatures known as Voidal Horrors are born within this infinite plane and among it, these entities are capable of strengthening what is known as their Mindplane. A lowly Horror of the void once entertained the idea of delving further into the study of its own Mindplane, seeking to garner more information and uses of the creation within it. This horror began it’s long and arduous trek across the vast sea of emptiness, searching to further it’s knowledge. Through it’s travels, it met and conversed with hundreds of it’s kind, though never finding the information it sought. The eldritch being stared up at the emptiness surrounding it, the search at an end, or so it believed. When all hope appeared lost, the mage known as Cahir reached out to the Horror and allowed it to take shelter within his mind. This same Horror now resided in a foreign territory within the mind of a Descendant, though the Horror found this to be a worthy chance to gain further knowledge and perhaps obtain the answers it sought. Tests were issued out over a period of time, the Horror had to prove that it’s host was worthy of its existing knowledge and boon. After finding success with the Horror’s tests, Cahir and the entity now living within his mind began their research: together. Expanding it’s search from the Void to the realm of the Descendants, the Horror found itself in a world brimming with knowledge it had not accessed before. Years pass yielding no results, though various boons were gained through the bond between the Horror and it’s host, Cahir. Despite the search ending short, the Horror gained invaluable amounts of knowledge in becoming attuned to the mind and thoughts of a Descendant. It is through this knowledge that the Horror found it’s revelation. A means of bringing other Descendants within its mindplane with the aid of the host. Revelations occured between the Horror and it’s Host, aiming to devise an appropriate method to go about this idea. Cahir found himself speaking to his father, Skale, offering a test to see if it were possible to traverse into the Horror’s Mindplane. Skale accepted the opportunity and the spell began. The Horror linked it’s mind to Skale and Cahir alike, the latter’s aura reaching out to take hold of the former. And after a brief moment of time, the world began to shift and tear itself asunder around the two individuals. Though it was all an effect of transitioning from the material plane to that of the Horror’s Mindlane. As the two came to see their new surroundings, rather than stand within the confines of Skale’s home in Caras Eldar, they found themselves in a large field, dotted with trees and other foliage. The Horror finally achieving its goal. How it Works Once a cognant has spent enough time learning about and understanding their Horror, they become eligible to learn this spell. The reasoning for such is due to the Voidal horror requiring an in depth realization of how descendant minds function, otherwise it would be unable to effectively link it’s mind with those around it. In short, a mindplane is a lone field within the large expanse known as the void — a field that a Horror can claim as its nesting ground. A Lesser Horror lacks the means required to allow descendants into their mind — unlike Greater Horrors — yet such a roadblock can be removed with the help of a descendant. A rather complex yet simple spell was devised to allow those trained in voidal arts to traverse the mindplanes of Lesser Horrors; more specifically, the mindplanes of Horrors that already lurk in the recesses of a cognants mind. In order to use this spell, a mental connection must be created. To create this link, the Voidal Horror must connect its own mind with the minds of each individual in a ten block radius. The cognant aids the horror by outstretching their arms, bringing forth their aura, and allowing the Horror to take take control of both it and a portion of the innate mana within those around them. If done properly, the Horror will begin meshing and molding the minds and auras of those around them into a singular entity. Once this process is complete, both the Horror and the cognant will have successfully created a variety of mental links. Each person linked with the Horror would suddenly see the fabric of the world before them tear and distort as both they and their belongings sink into the mindplane, before suddenly being greeted by an entirely new realm. It is then that the final step of the spell occurs, in which the Horror succumbs to a temporary state of stasis due to it’s now barren mana pool. It is because of this state of inactivity that allows the Horror’s mindplane to be explored, as its countless thoughts effectively seize to exist, allowing invaders and guests alike to enter for a period of time. Within the new landscape the cognant is entirely incapable of using their Horror’s boon. The amount of time the Horror will remain in stasis scales up with tier, and once the horror awakens, everyone within the mindplane will be forced back into the mortal world. Once this otherworldly excursion ends, the cognant will find themselves incapable of using their horror for a total of three IRL hours. The reason for such is due to the mass amount of mana — provided by the Horror — required to transport people between realms. It is this generosity that enables the cognant to use their magical arts within the mindplane, as they retain the majority of their own mana. Regardless, the Horror has a mana pool of its own, thus limiting the amount of mortals it can pull into its own realm. The limit for all tiers stays at five people maximum, as bringing in anymore would draw from the cognants pool, rendering them relatively weak when compared to the other voyagers. Bringing in one extra person would deplete their mana pool by half, and bringing in two would deplete it by three quarters. In this theoretical situation, bringing in an eighth passenger would result in a loss of consciousness, and likely death upon returning to the mortal realm. Example emote: Skale’s digits twitch as he outstretched his arm towards his attacker, a blue light beginning to manifest about his palm. [!] As Skale continued his actions the world around the duo would begin to visibly shift about, the world itself seeming to tear itself apart as distorisons appeared within the sky around them. [!] Suddenly the shifting all but seized and with a bright light the world itself changed. The two now found themselves standing within a barren wasteland of nothing but snow, the wind blowing ever prominent underneath the now dark night sky. Time Limit based on Tiers: The time limit for how long people are able to stay within the mindplane is based upon emotes per party. Say for example the time limit was two emotes, in which case person 1 would emote and then person 2, after everyone emotes that would be one set of emotes and after another set the mindplane would cease to exist and the two would return to their own realm. T1/T2 - 5 Emotes per party. T3 - 10 Emotes per party. T4 - 15 Emotes per party. T5 - 20 Emotes per party. RedLines/Clarifications: Creatures that do not necessarily bare magical auras such as Azdrazi will still be able to be sent to the mindplane due to it also taking ahold of their inherit mana/energy source. Exhaustion must be roleplayed when bringing in parties over five as it will then take a considerable amount of the Host’s mana pool. As well bringing in eight or more /will/ result in the Host falling unconscious or dying. The time limit must be displayed in the mindplane in some shape or form which will be explained in the below section and also must be roleplayed. You can’t use your Horror or communicate with the Horror during the spell process or while in the mindplane. Everyone within a ten block radius around the caster will be effected and brought within the mindplane, you aren’t allowed to single somebody out if they’re in a crowd with this. While you don’t need eyesight to use this magic only those visible around you can be transported, meaning if someone was concealed by an object or in a house you wouldn’t be able to transport them. Though those behind you and in the open not concealed by objects can be transported. On the mental connection itself: Unless someone made a ward to disrupt this exact magic itself the presence is unaffected by mental barriers/wards whatsoever. After casting the spell you are unable to use the Horror’s boon or the spell again for 3 IRL hours due to the Horror needing to recharge it’s mana pool. This would also apply to all cognants in the mindplane, meaning this spell can’t be used in someone else’s mindplane. When being transported only the belongings on the person at the time will be transported into the mindplane. One can’t transport a cart that someone is carrying behind them for example. Animals are unable to be transported into the mindplane as their minds are ineligible to be connected to the Horror. On “Lesser Mindplanes” Upon obtaining this feat, the user is free to construct the mindplane — within reason — to their liking, be it a landscape or a battlefield of their choosing, though with limitations. Once the appearance of the plane has been finalized, it’s unable to be changed, as is the nature of these fields. The scene itself is unable to be changed due to the complexities and difficulties in place when attempting entry in the first place, as again, these places were never meant to be explored by outsiders. Though structures and objects already placed within the mindplane can be manipulated physically, once the Horror recovers from their unresponsive state, the plane will return to its original state. This in short means two things: firstly, upon entering the mindplane, everything will have reset. Trees, walls and structures alike will have returned to their original state, and objects which have been moved since the last visit will appear in the exact spot they were formed in. Secondly, anything taken will disappear as soon as it leaves the mindplane, as eventually it will return to the place in which it was originated. On the topic of objects within the mindplane, any unattended or unequipped object will dissipate into mana as the world is ripped apart and reset once more. Though mindplanes are essentially free to be whatever the user pleases, there are some limitations as well as rules that must be noted. One of the more simple rules pertains to the temperature of these individual fields. Because of the barebone and nearly incomplete nature of lesser mindplanes, each realm — as well as the things created within — hovers around room temperature. Another reason for this is so one can not use this to target races who bare weaknesses to certain climates, i.e. Frost witches or Azdrazi. Despite this, however, various lands will still preserve their ‘natural’ properties. Snow will still be an element capable of being molded by shamans and frost witch alike. Fire, water and ice utilized directly from the landscape will find itself unable to burn or freeze others, as again, it bares no temperature. Because it is only the field itself that lacks a dominating temperature, magic conjured by those within the plane still holds a prominent temperature. Landscapes themselves fundamentally replicate the descendant realm, and due to this, things such as oxygen and gravity must be present. This limitation also means you’re unable to create scenery that simply wouldn’t exist in the mortal realm, i.e. a land full of noxious gas and flying sharks, to name one. People who enter the mindplane would also find that liquid of any kind would feel and act like room temperature water. What this means is that something like lava — while baring no temperature — also wouldn’t be able to burn someone and may be ingested and swam through. Because of this bizarre change, thallosos mages, shamans and frost witches would be able to take these foreign liquids and shape them as they wish, albeit with some difficulty. This means that despite all liquids baring the properties of water, lava and other naturally hot liquids would be difficult for a frost witch, per se, to utilize. While these liquids can play a part in the mindplane, it’s not possible to create an environment in which oxygen isn’t present by flooding everything with water. What this means is though you’re able to create something like an ocean, you’re unable to create an environment where upon entry, an individual dies due to something like suffocation. To close, animals and other organic, sentient beings are incapable of living or being present in the mindplane. In addition to this, a cognant is incapable of placing magical/enchanted items within their field, and the same goes for magical flora and fauna. Redlines/Clarifications: Whatever mindplane you decide to make when you get the magic you will be stuck with, you are unable to change it. Upon exiting the mindplane everything inside will revert back to its original state, meaning you are unable to take anything from your mindplane back to the physical realm. Any unattended objects you brought to the mindplane not on your person upon exiting the mindplane will simply disappear and turn into mana when returning to the Mortal realm. Everything the mindplane is constructed from bares no temperature whatsoever, fire does not burn, ice does not freeze and so on. Magic conjured in the mindplane however will have temperature. Despite this however the land still retains some of its properties, ice and snow can be utilized easier by Frost witches and shamans and so on. All liquids added to the mindplane must have the properties of water, hot liquids like lava and acid do not burn the victim and may be molded by water bending magics. However the difficulty must still be roleplayed by those who wish to utilize them, frost witches for example will find it really difficult to utilize these normally hot liquids as compared to normal water. Oxygen and air must be present in your landscape and chemicals can not be added or messed with in any way. This includes gases of any sort, though light see-through fog is fine. This also means while you can create an ocean you must have the persons spawn at the surface of the ocean, you can’t have a mindplane full to the brim with a type of liquid. Animals and other living creatures can not be pre-built into a mindplane. Any magical objects, structures or plantation can not be added to the mindplane. Meaning everything within the mindplane must be natural, pre-made enchantments are a no go. Something must be present in the mindplane, obviously you can’t make a void or bottomless pit. Sidenote: While this magic is a means for Lesser Horrors to transport others to their mindplanes a player Horror would be unable to learn this on their own as their character wouldn’t have the experience in being attuned to descendant minds that cognatism horrors do. Though if a player horror knows cognatism they would be able to learn this magic if eligible. Lastly you can self teach this magic if you have sufficient knowledge and are eligible though please do contact the lore holders before doing so. Credits: Ventai For hard work writing the rough draft of this magic and brainstorming the majority of it. The idea was pioneered by him and two others, and he's worked hard to ensure this could be written and posted in a timely fashion. Thanks bud for being there. Zarsies Wrote the initial mineplane lore, is a beautiful lad, and an amazing addition to this community. Thanks for being there and being with us, bud. SpiffyTaylor Finalized the writing and brought it to it's finished product. A hard working individual and a great person to have worked with us. Thanks for being you, Taylor. Skale Helped in the editing of the rough draft and brainstorming. SkyeDragon1 Helped in the early concepts and brainstorming. Came up with the initial idea. Thanks for being a bro, little brother.
  11. How Devvy continues to thrive on various teams I'll never know. . . Either way, good work all. How does one go about contributing to the wiki without joining the team? EDIT: Feel like saying this is necessary, first part is a meme. Devvy is cool.
  12. Please stop banditing within 100 blocks of our gate, I'd appreciate it a lot.

  13. Where do I sign up to bandit the Dominion?

  14. Staff applications have been fixed, lliran.

  15. For those of you looking for staff applications, they were moved to the Anthos Archive. 

  16. Free my homie iMattyz, bruh. This **** is ridiculous. 

  17. Diraar stares forward. "We've fought off several of their raids, murdered their marauding bandits consistently, and have strung them up like the dogs they are. The one time they managed any success, they believe themselves the Aspects themselves. Truly outrageous. It is almost as if they were born without brains." Diraar joins Veidan in space.
  18. This ****** goes ahead to say he plagiarized someone else's work.
  19. REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  20. Diraar moves throughout the barracks in relative silence, the Mali'ker holding onto a large stack of papers. Every time his golden gaze fell to them, he could not help but scowl at the impeding doom of paperwork! Taking a seat at his desk, the Halerir set the stack down with a huff and removed his helmet, placing it at it's customary spot upon the desk. With a quick look around the room, Diraar delved silently into the work. Hours go by before the Virarim officer finally works his way through the stack, reaching the final sheet with a perked brow. "Huh, how interesting..." The dark elf reaches to the side, a piece of paper and his quill snatched up from the desk and placed before him. Dipping the quill into the immaculate inkwell before him, he began to pen a response. Greetings Citizen! It is my great honor to review your application to join the Virarim of Caras Eldar, jewel of the Dominion. Rarely does someone as young as yourself seek to serve more than just themselves, but also the greater good of the Dominion of Malin. As such, I was hesitant in how I should respond to your application. Though with much self deliberation, I've come to a conclusion that will work all around. You will be accepted into our ranks and undergo the training necessary to serve as a Virarim. But due to your age, you will be classified as an acolyte and be given to a specific Virarim to act as your mentor. When you come of age, you will be granted full status as Virarim. Until then, you will have reduced responsibilities, but also reduced risks. I am excited to see you upon arrival, llir. When you are ready, come to the barracks west of the square and you will undergo an interview by either Halerir Diraar or Halerir Melgarth. Once completed, you will be outfitted and cleared for duty. We shall see you soon, Ranwë Faerwyn. Diraar, Halerir of the Honorable Virarim
  21. Diraar take the application directly, filing it away with a grin.
  22. "Yikes." Skale would state. "Yikes." Malin'or, Dominion Guard would state. "Yikes." Azel would state.
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