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rukio

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Everything posted by rukio

  1. Why is ***** censored on the forums lol?

    *****
    /kwir/
    adjective
     
    1. 1.
      strange; odd.
      "she had a ***** feeling that they were being watched"
    1. bumblefina

      bumblefina

      I vaguely remember someone bringing this up as an issue a long time ago. There’s a lot of pointlessly censored words on the forums but I’m not certain they have much control of what words are censored. That being said, ***** **** *****

  2. Activity checks are a bit dumb.

    Think about it.

    We have a community who is aging and has adult duties, but we’re expecting to maintain a certain percentage of activity all day every day in our charters? Cringing. Sorry if I’d rather be playing with my roaches than on a server that has staff who **** talk players all day and leave modreqs up for 3 days at a time. 

     

    If u complain on my status update, maybe you need more sunlight.

    Edited by rukio
    1. squakhawk

      squakhawk

      i think **** needs to kick into gear or change urgently if we’re to stop decline.

    2. Myleres

      Myleres

      Mods have IRL duties so they cant be on to handle tickets & such.
      but they expect the players to be online to not lose their settlements. XD

  3. Imagine requiring moderators to be present and not just doing a field battle against each other, 2 birds 1 stone. No idiots typing about chicken in the chat n u get to fight ez

    1. Show previous comments  3 more
    2. J

      J

      When people have tens to hundreds of hours of work to lose, they’re gonna try and abuse every avenue they (il)legally can.

       

      Expecting a fair field battle organized by two parties in a warclaim would be an absolute sight to behold. But guess I’m cynical.

    3. frill

      frill

      jaedan u couldve logged on youre a mod

    4. J

      J

      First of all, my name’s literally right there on the page man.

       

      Second of all, I was already travelling 3 hours to see my nan at the time. I was there in spirit, but ultimately I’ll always put IRL before LotC. Already given my fair share of insurmountable and unconditional hours to staff, nan’s more important.

    • CONTENT COUNT

      666

    Spicy

  4. Bruh. Ahahaha. Laughing at that app. 

  5. : O

    Edited by rukio
  6.  

     AT plz read the bio on these and tell me what u notice  . .. 

    1. HedgeHug

      HedgeHug

      Looks like someone is alting.

  7. I felt you wear me thin
    Remind me of a heart that once caved in
    And a pulse that felt so distant
    I begged you for silence 
    Digging deeper at the thorns under my skin
    I don't feel anything
    I won't fall for it
    I feel my bones as they're tightening
    I thought you'd set me free
    But left my vision toe to toe with broken soul remission
    Oh have I been deceived
    A giant lying silent inside me
    It's hard to hide what was inside of you
    I don't feel anything
    I'm just a shell
    Holding in these shattered nerves
    A skeleton that's lost its skin
    And I want back in
     

  8. Magic Lore - 'The Gift' of Malleus Written by Narthok Background/Origin Malleus, the mad scion of a justice now dead. His very essence contorted by his depthless grief he has taken up his master’s crusade against all the supernatural beings influencing the realms of men, from Aenguls to Daemons to Spirits. His grief beyond the capacity of distinguishing between those deserving of his ire and those innocent of it. Yet despite his increasing madness he has not lost his senses. Malleus remains very aware of the difference in power between him and the greater beings of the supernatural realms. Thus to achieve his vengeance, his mission of confounding the various higher beings he must turn to subterfuge. In that spirit Malleus grants his power to those who he can deceive into obeying him. Positioning himself at a variety of mortal deities to wield said fanatics to his own ends. In doing so he is able to avoid the wrath of the greater deities while still confounding the earthly machinations of both the Aengulic and the Daemonic. Magic Explanation 'The Gift' falls under the ‘ability type’ of enchanting. Its practitioners being ‘crafters’ or ‘enhancers’ of items. The items they produce channeling the strength of the user and the strength of Malleus to weaken, interrupt or entirely silence magic users. Drawing its strength from a deific creature (Patron of Zechariel) it falls under the Deific magic category. Hence to employ 'The Gift' one needs to be accepted by Malleus and learn the crafting art. To learn 'The Gift' one must first be attuned to Malleus. Due to the manipulative / deceitful nature of Malleus it is rare if not entirely unheard of to interact with Malleus in his genuine form. The Patron being very aware of the asymmetrical levels of power between himself and the arch aenguls and arch daemons. That being said his pseudo madness compels him to pursue his goals with an uncompromising doggedness. Thus he assumes the position of God in the variety of Godless cults and religions that can be found throughout the mortal realm. Granting his power to mortals through this avenue so as to avoid association with the acts while still managing to confound his enemies. Preferring to deny the servants of his enemies their powers rather than confronting them directly by granting his servants more flamboyant abilities. The attuning process remains the same regardless of the cult / religion through which Malleus is operating. Malleus will empower a religious relic of the cult with his essence. Further legitimizing his position within the faith while enabling his unknowing adherents to expand their ranks autonomously. Attuning To attune an aspiring anti mage to the powers of Malleus one must be taken into the hallowed grounds containing the relic and touch it while an already attuned Anti Mage activates it. Causing the relic to mark the individual. Making them capable of channeling the powers of Malleus into the craft of 'The Gift'. While being attuned an individual will be told to choose a ‘hammer’. This chosen item, clutched in their hand during the attunement process shall be imbued by the origin relic. It is with this ‘hammer’ item (can be literally any item as long as it is held during the attunement process) Enchanting The central pillar of 'The Gift', as rather than a spell casting magic it is rather an art focused on the enhancement of objects and certain locations. Thus a practitioner of the ‘Gift’ is not necessarily a combatant To enhance an object first a practitioner must take their 'hammer' and touch it to the desired object. Chanting the desired property ie, including the word weakness or silence or a sufficient synonym within the chant. As the casting of the vast majority of these 'spells' would take place out of combat I've only included emote requirements for those that could be used in combat. Upon doing so the essence of malleus would flow through the caster, through the 'hammer' imbuing the object with the desired property. Receiving or channeling the essence of Malleus would result in the caster hearing mad whispers or roaring rage as the unstable psyche of the patron would spill over. Over the long term practitioners would likely develop fits of rage, extreme cruelty and hatred of the magical, they could also be inflicted with bouts of whispering from Malleus at the upper echelons of their mastery. Due to the religious masquerade of Malleus any practitioner is likely involved with one of the usurped Malleus cults. It is therefore expected that enhancement would bear religious significance and be accompanied with culturally specific prayer, anointing, sacrifice, etcetera. Abilities/Spells Imbue: Weakness Tier: 1 Effect: The object is imbued with weakness, doubling the casting effort. of any spell cast within an 8 block radius of the object wielder. Emoting: There is no emote requirement beyond the introductory emote alerting the target that their connection / magical would feel significantly weakened within the 8 block radius. The effect lasts indefinitely and cannot be drained. Counters: The main counters would be to maintain distance, casting spells beyond the range of the item user. Or to close with the practitioners who are little more than mundane armed individuals, having no real offensive component to their abilities. Interactions: On encountering a spellcaster any spell cast from within the influence radius would be twice as hard to cast. TLDR, double the emote requirement for any spell cast within the radius. Casters within the radius of influence would feel their connection to their source severely weakened perhaps hearing whispers of hatred. Users wielding the object would occasionally hear maddened muttering or whispering. Specific Red Lines. Counts towards item cap Imbue: Clamor Tier: 4 Effect: Spell casters within 10 block radius (of the enchanted object wielder) are afflicted with splitting headaches, hearing endless crashing of symbols and general extreme white noise. Rendering them unable to concentrate while within the radius. Counters: Remain beyond the radius Interactions: Any individual capable of casting spells will experience splitting headaches and white noise upon entering the radius of influence Magical creatures who cannot cast spells, deaf casters, brainless / undead (skeletal / lich) casters, would be utterly immune to the effects of this enchantment. Wielders of an object would as with all others occasionally hear whispers of rage and madness. Prolonged wielding having a warping effect on the wielder Red lines Can’t think of any needed limitations Counts towards item cap Imbue: Silence Tier: 4 Effect: Spell casters who are in physical (flesh / body composite) contact with the object cannot access their sources nor can they cast any spells. Counters: Wear thick clothing or full body coverings to prevent contact. This would generally be used as handcuffs or chains however the above would be an effective counter to say a silencing pike. Interactions: The target would be entirely cut off from their source. Hearing hostile whispers emanating through the enchanted object. As before the wielder would hear whispers This effect lasts as long as skin / body composite (stone for golems bone for skeletons etcetera) contact is maintained or the item is broken. Red lines Open to suggestions Counts towards the item cap. Imbue: Reflection Tier: 3 Effect: Any spell coming into contact with the object is reflected in a straight line at the location from whence it was cast. Only one side of the object enchanted with reflection is reflective. Counters: Avoid aiming spells at the reflective object. Instead target the surrounding area or the environment. Start fires, topple trees etc. Interactions: pretty much covered in effects. Non directional aoe spells cannot be reflected. Unless they are reflected prior to disseminating. Ie a mage trying to use an aoe firebomb has the delivery blocked and reflected. Esoterics such as mental magic or soul puppetry would be reflected if the reflective side of the object was held towards the caster. Red lines Counts towards the item cap Imbue: Absorption Tier 3 Effects: The object absorbs incoming spells, dissipating them and their effects. Only one side of the object enchanted with absorption is capable of absorbing spells. Counters: As with Reflection the main counter is to avoid engaging with the object itself and to tactically attack the wielder of the object either by disrupting the environment or using appropriate angles to avoid the enchanted object. Interactions: insufficient knowledge of existing magics to know any conflicts tbqh Red lines Counts towards the item cap Imbue: Detect Tier: 2 Effect: The object becomes warm when pointed directly at a magical creature, object, caster. The maximum range is 20 blocks. Counters: not really a combat oriented magic so it cannot really be countered Surround oneself with mundane / non magical creatures or people and position yourself so that they are between you and the detector. Interactions: If the object is pointed at anything with any magical properties it will grow warm. Warming as one approaches the magical individual. Red lines Cannot detect through people or walls. Counts towards the item cap Ritual: Dispel Tier: 4 Effect: The spell is, enchantment, or magical effect is removed entirely. This must be performed via culturally / cult specific chant including the word dispel or a synonym before touching ones 'hammer' to the object or effect of interest. Requirements: Minimum of five preparatory or chant emotes Counters: Target enchanter whilst they perform the ritual. Interactions: The enchanter must devote all of their actions to the ritual. Thus they cannot engage in amy combat related actions and must be protected by their companions Any damage sustained during the ritual will require a full repeat. Ritual: Obelisk Tier 5 Effect: The enchanter prepares a stationary object (post gate, wall section, statue) to project an enchantment effect. The object can then permanently project the enchantment sans wielder until it is destroyed. Serving as wards or shrine defences. Destroying an obelisk would not constitute a grief as long as appropriate rp was done and signs were left. Counters: preemptively destroy it, avoid its area. Interactions: signs would be placed in the radius of the obelisk alerting players of its effects. The effects and interactions would be identical to the wielded variants. Red Lines If removed from the ground or moved in any way the enchantment is broken. Example, uprooting an enchanted post or toppling a statue. Obelisk is limited to a 4x4 ground area or reasonable variants (6x2 etc). You may not be a huge sperg and enchant your entire build with one enchantment. Counts towards item cap Group Ritual: Sever Tier: 4+ x3 Effect: three T4 or higher enchanters channel Malleus to permanently sever an individual from the source of their magic. Storing it within a phylactery type object. Requirement: ten emotes from each enchanter, reset on any damage sustained (thrown rock to sword slash) Phylacteries must be stored openly (via shop slab or item frame) on or near the shrine of the origin relic. As the persistent channeling of Malleus requires proximity to his anchor. Interactions: The magical ability of the victim is stored in a phylactery object. The magical ability is released back to its owner upon destruction of the object. Red lines For the sake of fairness you may not bury someone's phylactery in a locked chest in a death fort. Their must be a reasonable chance of recovery by force, stealth or guile. Keep the phylacteries in your shrine locations so there is fun challenge and interaction for both parties The phylactery counts towards the item cap of one of the three enchanters The phylactery does not need to be wielded to persist its effects. Red Lines By virtue of 'The Gift' being designed specifically to counter the casting of spells in their various forms it would not make sense for a user of this magic to be able to use other ‘slots’ hence 'The Gift' shall be a five slot magic. Practitioners may have this and this alone. Already magical items may not be modified by 'The Gift' unless it is to render them inert Previously magical items that are now inert may be imbued with 'The Gift' Silencing enchantments must either make direct contact with the target or be in obelisk form 'The Gift' effects do not stop a magical creature from being magical, a lich cannot be silenced from being a lich etc. An object may only be modified with a single enchantment An Enchanter may only have as many simultaneously active enchantments as their respective tier. T1 = 1 enchantment, T5 = 5 simultaneously enchantments. The server max for enchanted items equipped on a person simultaneously is of course 3. Magic users may not under any circumstances wield a Gift Enchantment. Should they attempt to do so the object will explode, the rage of Malleus overflowing at the attempted abuse of his power. Wield being defined as the attempt to employ an enchanted object for their own purposes or benefit. Creating 'grenades' by throwing enhanced objects at mages or magical creatures would have no result unless the target tried to wield or use the enhanced object. Furthermore enhanced handcuffs or chains would not explode on contact as they are being used to restrain and harm rather than being wielded. OBJECTS MUST BE WIELDED OR THEIR EFFECTS (minus exploding) BECOME DORMANT. YOU MAY NOT JUST LEAVE A SHIELD ENCHANTED WITH WEAKNESS IN A GATEHOUSE TO ACT AS PSEUDO WARD. NOR CAN YOU SHOOT ENCHANTED ARROWS OR THROW ENCHANTED SPEARS Obelisks and origin relics are an obvious exception to this. If an enchanted object is meaningfully broken. Ie, enhanced stick broken in half, piece of armour made unwearable, chains of handcuffs broken. The enchantment is permanently nullified and must be reapplied. Hammers may only be used by their linked wielder (person who was attuned whilst holding the object) Hammers explode upon being wielding by a magic user and attunement is necessary for a new hammer. YOU MAY NOT ENCHANT LIVING THINGS. Green Lines Non attuned characters may use enhanced objects to their full effects provided they are not magical, magic users or wearing magical equipment. The 'hammer' does not count towards a practitioners item cap. The hammer has no anti magic properties beyond the crafting and the explosive nature. Tier Progression Tier 1: freshly attuned Requirement: attunement ritual / willing teacher Item Cap: 1 enchantment Available spells: weakness Tier 2: persistent acolyte Requirement: 1 month learning Item cap: 2 enchantments Available spells: weakness, detect Tier 3: Experienced Enchanter Requirement: 2 months learning Item Cap: 3 enchantments Available spells: weakness, detect, absorption, reflection Tier 4: Venerable Enchanter Requirement: 4 months learning Item cap: 4 enchantments Available spells: weakness, detect, absorption, reflection, clamor, silence, dispel Tier 5: Master Enchanter Requirement 6 months learning Item cap: 5 enchantments Available spells, weakness, detect, absorption, reflection, clamor, silence, dispel, obelisk Purpose (OOC) For quite a long time I’ve wanted to put forth a magic or rather an anti magic as I always felt that Fi was lacking in being explicitly anti magic. To me it felt more a variant of magic that countered other magics. But beyond filling that now void niche within magic and enabling people to CRP with mages without getting insta nuked (blood mage undead combo for example). For all the complaints from the CRP / anti pvp community about not being on equal footing those of us that generally mechanically default feel the exact same way about getting insta gibbed by some esoteric fringe magic we’ve never heard of and have no way of countering. Humans broadly lack an ‘in’ so to speak with magic and with deities in general. I feel this lore fills that niche and enables humans to engage in the fantastical side of the server without utterly abandoning their human identity or nature. As it stands to be a ‘human magic rper’ you need to walk away from every human society and essentially become a short eared elf. This proposal keeps in line with human rp (the anti magic / anti mystical angle) while enabling mystical engagement via an appeal to the divine which serves such a hefty influence on human rp. I’ve written the lore in a way that enables that various human religious that lack a canon god to utilize this if they are interested. I have absolutely 0 in depth knowledge of magic systems, interactions and the like so any balance issues or feedback / questions on interactions are more than welcome. I’ve tried to balance this as best as I can. Providing clear tactical counters and options to mages that are encountering wielders of Gift equipment. Everything I’ve done here comes either from my deity lore or from reading all of Flambos guides and posts. Citations
  9. Am I worth it or am I worthless?
    Sold myself to him
    Be my own victim
    And with this bondage
    Tie myself down

    How are you gonna lie about me now?
    I see you watching me from underground
    What's the strangest way you can't be found?
    How are you gonna lie?

    Got to be without love

    Is it hidden beneath the surface?
    Sew my lips 'til it won't come out
    Sold myself further and tell it to you
    Can I suffer? I won't make a sound

    I want a weak chance
    I wanna be the one to
    I wanna play pretend
    I don't wanna see tomorrow

    How are you gonna lie about me now?

    How are you gonna lie?

    How are you gonna lie to me now?
    How are you gonna lie?

    Got to be without love
    Got to be without love
    Got to be without love
    Got to be without love
    Got to be without love
    Got to be without love
    Got to be without love
    Got to be without love

  10. I’m glad you’ve discovered a new way to speed up the death of lotc, Telanir. ?
  11. its okay harold, they hid mine too even though they threw shade at it.
  12. https://www.youtube.com/watch?v=AsfVZqZhtUQ

    That's what I thought you said
    Now let me offer this as a rebuttal

  13. I think interviews should take time and be thorough.
  14. Welcome back, alternative spelling of rukio13!

  15. If you post a good bye thread you are 100x more likely to come back. See you soon.
  16. How do you spell pedophilia correct and immediately butcher necrophilia. Why are you taking OOC into IC? High elves have always been about purity etc. Nazis are why we have anti animal cruelty laws. If you want to be a politically correct carebear I hear [redacted] is another good server to play. If you want to ask Haelunor to do something maybe consider doing it in-game instead of being offended/liberal OOCly. . . Race mixing in game should be a sin that gets you executed. Tired of these yuppie elf hybrids.
  17. rukio

    So long LOTC

    Grr grr. Xalid no, I’ll miss you. Best of luck friend ❤️
  18. looking for new group that needs someone to grind materials/farm/breed the animals.

     

    Norland n Renatus need not reach out.

    1. nordicg_d

      nordicg_d

      yes pls add me on discord

    2. bickando
    3. rukio

      rukio

      Sorry no one over 30 either @Harold

      Edited by rukio
  19.  Taken...I don't know why
    My heroes are coming alive
    'Cause right on my grave he's going to drag me down
    It's another goodbye, take a record but don't say no
    It's so easy to save the hate it's another new day
    Why do you believe the man you deceive?
    Save the hate it's another day
    Don't bring me down it's much too late
    I woke up without a halo
    It doesn't matter if you stay or you die
    Save the hate it's another day
    Don't bring me down it's much too late

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