Origin With time and research, the nature of magic began to broaden and increase in diversity, extending its hand in friendship to the dedicated scholars of the arcane. A great feat in this growth of knowledge was the birth of an art that allowed the mage to put objects in the void as a form of storage, or transport their very essence through the void and spit them out in another place on the material realm. Such a milestone became an addition to Alteration, know as Voidal Translocation.
Magic Explanation
Translocation is the combination of old translocation and shifting lore combined together to create one uniformed magic. The voidal art has brought the spells into one and any possessing either art now unlocked the other. The magic being very similar to each-other it was deemed to combine them.
Translocation takes up one magic slot
Translocation requires a valid MA to use in game.
Translocation may be taught with a valid TA.
Abilities/Spells Minor Teleportation [Combative]
The bread and butter of voidal shifting this spell allows mages to magically teleport from point A to point B. The mage simply focuses on the location they wish to go and places a visible magical ‘anchor’ before dragging themselves to that point.
Brisk Step [Combative]
Known as “Blinking” to some, this is a quick use of voidal shifting over a small area. This tactic is employed by mages who want to get escape areas as fast as possible.
Greater Teleportation [Non Combative]
A feat that is done by those who have mastered the art of teleportation. It allows a mage to set “permanent” anchors at places their soulstones have been bound too. With this, it allows them to open up a magical rift, a door of sorts, that only they may enter and be teleported to the place of this anchor.
Group Teleportation [Combative]
With theory one can send themselves through the void but what about their friends? Through testing and study comes a new ability with voidal shifting to focus your magic and shift a willing person from point A to B. This would, of course, follows the same properties as normal shifting not exceeding normal standards in any way. The only difference notable is that a shroud of the casters aura would begin to cover the target, alerting anyone if they were unsuspecting.
Material Teleportation [Combative]
In recent times with the resources of the Enchantry study on new forms of teleportation were created, a spell called Material Teleportation is one. Following the steps of minor teleportation but instead of focusing on dragging oneself through the void you would do such with an object in a similar fashion, the only problem being that these items need to be stationary. This is a more intermediate spell learned later in ones studies.
Void Pocket [Combative]
Deconstruction and reconstruction are the basis of all things in the realms, similar to the void to store an item one must deconstruct it from the material world and collect it’s essence for storage in the void. The void pocket is a unique hub created by the sorcerer that’ll be a pocket in the void for storing trinkets, objects of importance and or tools for destruction. To remove an object once the essence has been stored the sorcerer needs to understand what they stored to reconstruct the item, without it, the item is lost.
Half Translocation [Combative]
Through experimentation and innovation with Translocation, mages have created a method to establish two constant mana anchors in two different places. Half Translocation gives the mage the ability to open two rifts within a distance of each other, allowing objects to pass through one of the rifts and exit through the other and vice versa.
REDLINES:
Cannot translocate organic matter in the void for storage/half rifts (unless contained). Organic matter may be teleported through the void (Shifting).
Magic cannot be translocated.
Cannot translocate more than 4 people. Including the caster.
Cannot translocate combative potions.
Translocation does not carry velocity. Half-Translocation is an exception to this.
Translocation cannot be instant cast.
Translocation requires line of sight.
An item must be fully understood in order to be translocated. Half-Translocation is an exception to this.
People may not be trapped in the void with Translocation.
A proper tell is required for any spell. Simply emoting 'Shuddering' is not acceptable.
Toxcat - Shifting Author
Jenny_Bobbs and Isaac - Translocation Authors