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Kahzo1

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  1. hey bro come back i got a story :^)

  2. whos got them raid rules

    1. Show previous comments  2 more
    2. Galendar

      Galendar

      u cant raid or attack a settlement. If you have less than 4 people I think it's allowed, though. More than likely the GM will just ask you to leave.

    3. Kahzo1

      Kahzo1

      "1- Raids aren't allowed unless the other side allows it."

      you sure about this? and whats the cooldown on raids

    4. GodEmperorFlam

      GodEmperorFlam

      What Jistuma said is true. It's why you don't see raids anymore unless the two sides are at war.

  3. Goktar is awoken from his deep sleep by the loud warcry of Lurtz'Gorkil. He stomps outside of his tent joining in the roars. "WAGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
  4. Goktar, the Dominus of the Uruks, rallies together the Wargoths and Uruk soldiers preparing for war. He lets loose a warcry. "IB AM TIK TU ZPYLL BLUUD AGH FLAT DEEZ INVIKTUZ KUNTZ!"
  5. ryno scrublord max

  6. Five hundred years... Five hundred years he had waited. Five hundred years since the Ironborn had fallen... Since Thorgarn had let the Empire slide into decay, conquered and consumed by Simmpa’s Kingdom of Urguan. After all these centuries, he had not forgotten, lurking beneath the shadows, shrouded in secrecy for fear of being detected. Yet now was the time to act. Velkan II strolled through the dimly lit halls of Khaz’Ardol, running his hands along the stonework as he made his way into the throne room. Dismayed at the failure of his attempts to take control of Urguan through means of political intrigue, he looked instead towards the shrine of his unholy god, Khorvad. Many years ago, the first Ironborn Emperor, Velkan I had made a pact with the darkness. An arrangement that, fuelled by rage and ambition had led him to achieve measures of immense power, more than any dwarf had yet dreamed for. Khorvad’s guidance too had led Velkan II this far. Was it to lead him further yet? Kneeling before the shrine, Velkan uttered cursed words beneath his breath, those of an ancient dwarven tongue. There after a few moments, the hall begun to darken, the flames of the torchlight flickering and waning. As he stopped suddenly, he felt a foreboding shadow approach at his back. Leaning his head to the side, he could feel its harsh breath beating against the back of his neck. As he spoke, his words resounded with a distinct sense of fear. “Oh unholy ‘un, ah require yer aid in t’ese dark toimes. Loike mah grandfathah called to ye in his ‘our ov need, ah tuu must du’ suh t’e same. Assist meh in reclaimin’ mah kin’s empire n’ ah shall pledge evereh wakin’ moment ov what loife ah ‘ave left to yer cause...” Henceforth Velkan II, son of Khrallax was taken willingly to the deepest halls of Drauchreim, cast in shadow and fire as his very soul was torn from his body. Thus to be rebuilt anew, what emerged was a horror of his former self, and yet the purest form of what an Ironborn seeked to become. A dark robe flowed down behind his back as he gripped between his bone like fingers, an intricately patterned golden sceptre. The undead Overlord loomed above, cackling aloud as he gazed down upon his latest initiate... Now a servant to his will. And so the Ironborn descendent, filled with vengeance in his heart, set out from the gates of the nether, gathering what little remained of his fallen kin for war. A war to end all, for the Sons of Urguan. A war that would once more restore the Khorvadic Empire to the height of its glory. Forming a pact with the undead, the Ironborn would fight for their right to survive in a world that despised them. Amid the deepest halls of Khaz’Ardol, the forges burned bright as the hammer struck down upon the anvil, crafting the finest sets of cave dwarven armour. Legions of dwarves heeded Velkan’s call, ready and willing to destroy Urguan at last. Velkan stood atop the mountain peek, his eyes gleaming over the vast dwarven territories. Yet his mark was set on Kal’Agnar... Counter Terms [changes in blue] Date/Time: Saturday, October 18th, 2:30 PM EST Manpower: Undead + Ironborn & Allies vs. Dwarves & Everyone Else Location and Boundaries: n_dwarvenmountains region Rewards: If attacker wins: Conquest of the entire region specified above(Capital Included), new leader put in place If defender wins: Attackers are repelled, the Undead cannot warclaim the capital for a month (31 days) During the 31 day period no events or raids involving undead may cause structural damage unless given permission from the Grand King, this does not count simple fires. Any Undead footholds within or near the capital may be warclaimed by the defending party. Rules: No returning to battle or the battle premises if you die. (This will be heavily enforced.) No soul-stoning out of combat or out of traps (This will be heavily enforced) Server rules still apply, meaning no; Block Glitching, hitting through locked doors, breaking/placing blocks, hacking, and abusing pex of MT, GM, ET or any other staff rank of IG significance (vanish, flying, god-mode and spawning in unweighted armor applies to this) Those with region perms ARE allowed to put out fires if they are made. Those who wish to go into vanish for recording reasons may do so as long as a safe distance is kept from the players fighting. All equipment (Potions, Golden Apples, Enchants, Any % Sword/Bow) is allowed. Counter terms have been agreed by both parties ~Dizzy
  7. An old Ireheart longs for war, perhaps he will talk to his Dom buddy for an invitation.
  8. Put the video up again yo! I wanted to see it.

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