Jump to content

Katherine1

Gold VIP
  • Posts

    590
  • Joined

  • Last visited

Everything posted by Katherine1

  1. Wow, my last status update was in January... well, Hi!

  2. Let's think about this another way. Aeldin is part of the same world Asulon and Anthos are in. We know this because it was freely accessible from Anthos. When Anthos ended, all that snow and ice flooded the continent. This means one of two things. Either 1. This is just a ton of runoff that would clear after a bit, or 2. it raised the water level on that world such that Anthos ended up under water. If 1, Anthos would be easily accessed from Aeldin. If 2. Then all continents would be suffering from the same sea level rise. So either Aeldin is underwater, inaccessible with the rest of that world, or Anthos is now easily reached via Aeldin.
  3. Travel between the worlds that contain Aegis/Athera and Asulon/Anthos/Aeldin has only occurred twice in the entire server's history, and that was with aengudaemonic help both times. I'm not surprised they barred travel to the world that contains Aeldin, given that world hopping is exceedingly difficult and required divine help the two times it was done. This isn't D&D where you can travel between a dozen planes and still be home in time for dinner. LotC wants world hopping to be something so difficult it only happens during map changes, and not even all map changes.
  4. An RP plague? Ooo, I get to shove druid mojoed moldy bread down people's throats~
  5. Okay, so you've suggested that druids would be able to exert some influence over these creatures and you've said that their curse is related to druidic shapeshifting in some way. So I have some questions which will help you further flesh out this druid connection: Can druids be infected? If yes, does their own connection to nature affect the curse? If no, what would happen if we tried to attune a lycan? Would it fail, or something else? If druids can be lycans, what effect would that have on actual druid shapeshifting?
  6. Maybe, but arguing that people will just over complicate it is an argument against anything new.
  7. It's not adding new abilities, it's shifting some magic that's currently void magic over to be it's own thing. It can be put right back into Arcane if it's an issue. I used tier because it's what everyone is familiar with, but I deliberately named each level rather than call them "Tier 1, Tier 2, Tier 3"
  8. The prototypical psychic abilities are telepathy and telekinesis. We have those as void magic currently. Mind magic requires connecting to a middle man through the void. Illusion is closely related to Mind Magic, and Cognitism requires both Mind Magic and Illusion. The change is minimal, as it shifts them from branches of void magic to proper psychic abilities. This is also the most optional change. The tiers aren't meant to be overbearing. It's literally "Student, Normal User, Guy who studies this magic more than anything else." There is plenty of wiggle room, and far more than what the five tier system that gets thrown about offers.
  9. Magic Overhaul Magic is a bit messy at the moment. We have countless magics in Archetypes that sort of mean something. These changes are meant to not only clean up the organization of magic, but to group similar forms of magic as well. For instance, like other proposals, this merges the evocations due to their similar nature. This also splits some Archetypes, creating five instead of the three (Arcane, Divine, Dark) we had before. Organization There are 5 Archetypes now. Archetypes represent the source the magic in question draws from. These Archetypes are Arcane, Psychic, Supernatural, Life Force, and Runic. Arcane is magic derived from the void. Psychic is magic derived directly from the mind rather than a connection to the void. Magics in this section used to be void magic, but are being changed due to both the large diversity within Arcane magic and the focus of these magics. Supernatural magic is magic gained from supernatural beings such as Aengudaemons, Spirits, Shades and the like. Life Force is the archetype of magic that draws from and manipulates the life force or soul of the caster or the thing being cast on. Runic magic derives it’s power from runes. Subtypes are the existing magic types. Conjuration, for instance, is a type that draws from the void. Therefore Conjuration falls under the Arcane Archetype. Conjuration is the subtype, Arcane is the Archetype. The new Archetypes with the magic grouped under them is as follows: Arcane -Evocation (All Evocations merged) -Arcane Shielding -Conjuration -Transfiguration -Void Translocation -Anti-Magic (Fi'hiiran'seth, both kinds, plus expansion for the new archetypes, if the Fi authors wish to do so.) -Beardmancy -Bardmancy Psychic -Telekinesis -Mental Magic (Telepathy) -Illusions -Cognitism Supernatural -Ascended (Aeriel) -Undead (Iblees) -Monks (The Triumvirate) -Clerical (Taharie) -Druidism (The Aspects) -Shamanism (The Spirits) -Frost Witches (Cursed by an unknown spirit) -Shade Magic (Magic comes from a Shade) -Moon Magic (Metztli) Life Force -Necromancy -Soul Puppetry -Contract Magic -Okar -Blood Magic Runic -Runesmithing -Golemancy Revisions Magic can be learned from any Archetype, though crossing into different Archetypes takes more study due to the sources of magic being different. As it is, an individual is capable of retaining knowledge of 4 subtypes. Attempting to learn more is just beyond what a mortal can remember. Tiers Well, some people hate them, and some people love them. They provide a differentiation in skill, but it can be seen as encouraging power grabbing and elitism. Along with this reordering, I'm proposing a compromise tier system in place of the 5 tier system that is currently tossed about due to it’s use by the MAT. So, here is the three tier system: Student - You are just learning the subtype and how to use it. Proficient - You've finished learning the magic. You're at the skill level of an average mage. Mastery - You've dedicated yourself to the study of a subtype to the point where you know that subtype better than any other magic. This is the subtype you focus on. You can only focus on a single subtype. Types below the subtype delineation They can exist, and how many you can know depends on the subtype in question. Supernatural magic often has subtypes within their subtype. The different evocations can be considered subtypes of the evocation subtype. As of this change, there is no limit to the number of evocations you can know if you learn evocation, though lore could be written in the future to limit the number of elements you can know if it is a problem. FAQ Why are you doing this? As I said above, magic is a bit of a mess. We have a lot of magic with a lot of sources. While Arcane and Divine pretty much remained the realm of void magic and magic given by supernatural beings, dark magic was basically any “evil” magic. That tells you nothing about where the magic draws it’s power from. The very first thing I wanted to do was change Archetypes to represent where the magic draws it’s power from. It turns out a lot of Dark magic draws its power or involves manipulating a person’s life force or soul. As such, they were largely able to stay together. Some did move, though. Shade and Frost Witch magic both found homes in the Supernatural archetype, given one is a curse by a spirit, and the other is power granted by an entity possessing you. Secondly, I felt it’d clean things up if some things were merged. The evocations really were the target of this for the most part. Thirdly, I split off some Arcane into a new category (Psychic). This change really shouldn’t affect much other than perception of the magic, the source of the magic, and it is more or less a preference thing. We’ll see whether or not this gets to stay. If not it can easily be put back into Arcane. I think the precedent of psychic abilities as a source of magic would be good, though. What? Psychic? That stuff is all Arcane! As I said, that stuff was Arcane. Arcane is also fairly large with a large diversity of types of magic within it. I felt that this stuff could become it’s own thing with comparatively minimal trouble. It’s also something that can be removed before final acceptance or denial, so don’t let this be the thing that makes you want to say no. Ugh! Why are you bringing back tiers!? Well, tiers happen to be useful because not everyone is the same, fortunately, I made them a bit simpler. Mostly everyone will be Proficient under the new tiers. Mastery is really only for the subtype your character focuses their studies on. Student level is really only for when you’re learning the magic. It’s simple, it allows some variation in strength, and hopefully fits better than the 5 tier system that has hung around because of the MAT. Hey! This splits up some of the magic I have into different Archetypes! I don’t want to lose my magic! Don’t worry! Unless you know more than four subtypes (Which you shouldn’t. People aren’t perfect and have limits) it won’t really affect you. The source of magic for the psychic Archetype is changing, but that’s it. What the heck!? You’re making it okay for people to use void magic and deity magic together? Nope. Not touching that. That remains under the purview of the magic groups in question. Additionally, any magic that was locked is still locked, and any magic that can be removed can still be removed. Doesn’t this screw up Fi'hiiran'seth? That’s why I suggested it be expanded to encompass all the new Archetypes. This is restricting! Not really. Only if you find not being able to be a master of everything restricting. This is actually trying to be fairly flexible within reason. Note how you’re able to take subtypes regardless of Archetype.
  10. I definitely like Arcane magic getting a rework, but it does feel a bit restrictive and arbitrary in it's restrictiveness. For instance, you've split telekinetics and mind magic up. Given this system, no one could RP a prototypical psychic due to the relevant magics being in two different subtypes. I'd like to suggest something in place of the single subtype rule: First, throw out the five tier system, as useful as it was in MAT, it's kinda more than what's needed now. A 3 tier system (Student/Proficient/Master) is all we need. Second, Allow people to learn all four subtypes under these conditions: Only one subtype can be mastered. This is your specialty, your focus. If all four are known, one can't advance beyond the student level. It is forever one they can only dabble in. All remaining subtypes can't advance beyond proficient. Proficient is the level of your average mage, after all. Third I'd suggest requiring a teacher for all four schools, but given Arcane has been unlocked, I don't see that happening :(
  11. Considering they'd still need to be attuned by druids and would be hunted if they went evil, I don't see that as too much of an issue. But nature already stops responding to druids that act against it or use other magics, and draoi have been a (rare) thing forever, so I'm not sure what this changes?
  12. Leyun just responds to the news by growing strong roots and branches across the entrances to the grove. They might be in the surrounding area, but they wouldn't allow the fighting to spill in without at least some effort.
  13. This one sounds dangerously close to real life racism...
  14. I want to put this out there as an Archdruid of the Druidic Order. While we and other people have joked about a druid takeover of the staff, this is not at all what is happening. Over the entire course of LotC, many druid players have stepped up to join the ranks of the staff. We are proud of our members that have chosen to help the server through the years.

    1. monkeypoacher

      monkeypoacher

      nobody actually believes in the druid illuminati trust me

      you're still spooky though.

    2. KarmaDelta

      KarmaDelta

      In the yonder past of Aegis, there was a conspiracy. I am sure your members are just saying this just to throw us off.

  15. I have discovered what is truely wrong with the community. We need more singalongs: http://gyazo.com/44a33fbfbbd4b1c0ff9d61cfd3eda657

    1. Amorphbutt

      Amorphbutt

      i would imagine it would be like listening to the gibbering of the mad gods.

    2. BrandNewKitten

      BrandNewKitten

      Liri. Our lord and savior.

  16. Back in early Anthos and before then through at least most of Asulon, the calendar was 12 days = 1 ig year. Does anyone know when that calendar was implemented?

  17. When auto aging was fist released, it was 2 weeks to a year. Does anyone know when it switched over to 1 week to a year? A date would be best.

    1. OhDeerLord

      OhDeerLord

      Thaaales if im rememering correctly. Search the forums for the thales release and yeh.

    2. MamaBearJade

      MamaBearJade

      Its been several months, so early thales/late fringe

  18. From the Lore Admin: So, basically, in game, it's taught as fact, but there is no evidence for it. They'll do things consistent with the lore, but they will never confirm the existence of the Creator, because that would basically be the end of religion in game. For this reason, there is probably never going to be a form of magic fueled by the Creator.
  19. To emphasize this, Druids teach that the first druid ever was a human woman, and the myth this teaching is based off of has been around since Aegis. We just tend to align with elven ideals more closely than the other races, but all races are allowed to join. Aengudaemons are confirmed to exist and interact with the world and give out powers. A being above Aengudaemons is not confirmed to have ever existed and if it does it clearly doesn't interact with the world. If you're asking if you could create a new aengudaemon for a distinct form of magic to come from, you could try to get that passed. trying to get a second form of magic out of an existing aegnudaemon that already gives magic to it's followers, though, is not going to happen.
  20. Clerical magic gets used to fight the taint of dark magic a lot. Which just leaves the only unique thing as making a lot of food.
  21. https://www.lordofthecraft.net/topic/117104-what-do-you-think-about-the-church-of-the-canon/page-7#entry1121236
  22. There are Aenguls and Daemons that canonically exist and give power to their followers. But there is no canon for the creation of the world. We could believe there was a creator or that the Aenguls and Daemons worked together to create the world or whatever and it would all be equally valid. Point is that the creator is not any more valid than the dwarven Brathmordikin, for instance. EDIT: I doubt the staff will allow a source of magic from any being(s) that claims to be responsible for creation in order to keep that area open and not railroad religions.
  23. Well, sure. That's how creator cleric magic was allowed to exist. The fact that this does overlap with both clerical and druid magic is an issue, though. I don't see anything in this that doesn't exist in Clerical or Druid magic.
  24. Krug isn't the creator of the universe. He was one of the four brothers. The staff didn't allow creator clerics to get their power from the creator, so I don't see why they would allow a different magic to come from the creator. Here is the mention. Lago was LM for a long time, and was LM at the time he posted this. https://www.lordofthecraft.net/topic/117104-what-do-you-think-about-the-church-of-the-canon/page-7#entry1121236
  25. Actually, I recall an LM saying that the accounts of the wandering wizard aren't cannon. They are about as true as any other possible religions IG. Obviously those writings are the most commonly accepted, but without those writings as cannon, the Creator's existence is an open question. And that has no bearing on whether or not the staff would allow a magic from the Creator. (They likely wouldn't because that would railroad religions IG )
×
×
  • Create New...