Jump to content

TheNanMan2000

Banned
  • Posts

    339
  • Joined

  • Last visited

Everything posted by TheNanMan2000

  1. Vauquelin Saar-Gwynleve de Vatte would've visited the cabin on his travels, at first assuming the place had run out of business, before noticing someone had, seemingly not for the first time, meddled with the redstone and caused a cauldron to reveal a hole in the ground, leading to an quite impressive and homely tavern "Brilliant. I'll visit more often" He'd say before leaving.
  2. Application: Name of Spirit and Aspect: Freygoth, Spirit of the Wild Blessing: Animals with the right temperament for being tamed will see Murak with more trust and recognition. Daily Worship(How you choose to worship daily): Treating his Warboar and Demigryph with compassion and care, whilst also leaving food out in the wild for beasts to feed apon.
  3. (I made this late at night so spelling errors will be corrected soon. For now, this is the submitted lore in a unpolished state, yet little or no changes will be changed in the actual lore itself) Votar'Rex Habitat: Most commonly in woodland, jungles and swamps, although it is capable of living in any terrain, except the freezing cold. Size: 4 meters tall (13 feet) and 8 meters long (26 feet), 16 including the tail (52 feet). Diet: Carnivore - The Votar'Rex requires a vast amount of meat to maintain it's hyper-active lifestyle, as well as a large portion of it's diet being made up of protein to recover from the many wounds and injuries it sustains during fights and hunts. Temperament: Irrationally aggressive and highly respectful of a dominant and superior opponent. The Votar'Rex doesn't see someone as a superior by just their ability to fight them, but only if they are simply able to decide whether it dies. Due to this, there has been numerous ways someone has gained the respect of a Votar'Rex throughout history. In terms of it's attitude to someone it does not respect, it is akin to a Honey Badger, in the sense that it will attack and challenge opponents that look far more physically superior that itself, yet the Votar'Rex is an immensely powerful beast. Brief summary of the creature Characteristic: Behaviour: The Votar'Rex is most known for it's super aggressive approach to any other living creature. It is highly reliant on being at the top of it's social hierarchy amongst the others of it's kind, yet it's place on that hierarchy isn't decided by fights between each other. Infact, there has never been an account of two Votar'Rex fighting each other in the wild. It is simply because there's no point. Due to the Votar'Rex's highly acute sense and awareness of it's social status, a female Votar'Rex can tell a male's placement by seeing and smelling them. A Votar'Rex that loses 3 or 4 fights in the wild within a month become highly lethargic and dispassionate. In essence, they become depressed and such a Votar'Rex, 9 times out of 10, lay down and starve to death. Such is the mindset and connection to their social status that the beast is burdened, yet also spurned on by. Because of their competitive nature, the beast has been refined in terms of their physical prowess and abilities throughout the many years of their existance and anybody would struggle to find a Votar'Rex with a faulty gene or hereditary weakness that isn't in self starvation. Many before have tried taming a Votar'Rex, but few can dominate one. The beast is relentless and will not stop fighting until it has completely and utterly exhausted all it's options and energy. A challenger will not only need to be physically and mentally superior to the beast to tame it, but also retain enough stamina to beat it into submission. Once a Votar'Rex has, however, given up, usually by laying on the ground unable to move as it's muscles are paralysed with rampant adrenaline, or even passing out, then the beast will keenly learn it's master's commands over the next 4 days and, as a feat in itself, learn how to obey simple commands. This connection with it's master is due to it's hyper awareness of others and their social status, being able to translate that connection into understanding orders and following them without second thought. This state of submission, though, is temporary. A Votar'Rex will feel confident again within a month and the master will need to fight it again, although this time the beast is more reserved and will be much less likely to try and kill it's master, particularly not one that has treated it well with patience, caring and taking it on hunts. Infact, some Votar'Rex never challenge their masters, but it's a rare case and the act of rebelling is itself healthy for the master as it reminds him chaos and ruin is always at the doorstep. Some people, particularly Orcs taking up the challenge of taming the beast, will highly cherish this sentiment throughout their daily lives by paying each day with due-diligence. Finally, a Votar'Rex tamer will undoubtedly lose it's mount if it is treated as a pet or slave. Although the beast sees it's master as indeed the master, treating it like dirt will drive it to depression, which itself is highly difficult to avoid and to take the beast out of this state is almost unheard of. Because of this, a master must be the prime example of a beast tamer, showing physical strength, mental strength in the form of patience, compassion, caring, empathy and most importantly, humility. Many Votar'Rex masters even believe they are blessed by the Gods/Spirits when they possess one. Reproduction: A female Votar'Rex is much less competitive than a male and will gather with other females in a single large area and simply live their life of raising their cubs and hunting when necessary, which is much less often due to their much lesser physical prowess when compared to a Male. These females will stay together in their large groups of around 20 until death, but they have no less a connection with the social hierarchy as the males. Females are always watching each other, scorning one another when they display any kind of weakness and if a single Votar'Rex displays too much weakness, their cub is slaughtered and the female is forced out of the gathering or killed as well. Once every few years the Males will come to a random gathering, their social status and aptitude as a Votar'Rex displayed by their posture, attitude and scent, all of which is completely out of the control of a Votar'Rex, which is as connected to their social hierarchy as their mind and emotions are. What constitutes for a strong and capable Votar'Rex is their number of kills and what beast they have killed. If a Votar'Rex kills many large beasts, it will have large doses of dopamine and in return, feel highly confident and give off chemicals that display their prowess. The most competant Males mate with the most competent females and then the tier below mate with the same tier as their female counters-parts, then so on and so on. Gathering Food: A male Votar'Rex hunts for it's food from any source of meat available, yet will choose to hunt the most powerful beast it has a scent or track of. There are very few beasts a Votar'Rex cannot hunt and kill, fewer that can actually kill the Votar'Rex without itself suffering long-term fetal wounds. Usually a Votar'Rex will suffer injuries after a fight, yet it's body has developed the ability to heal itself within a miraculously short time. Practically any wound it has can be repaired 3 or 4 times quicker than it would for another beast of similar proportions, this is due to it's ability to consume and store vast amounts of protein, then using it to repair incredibly quickly. A Votar'Rex is constantly and recklessly on the hunt, mostly due to both it's mental and emotional reliance to become 'top-dog', as well as it's body quickly using up it's resources to heal wounds and sustain it's incredibly pro-active body. For a female, it is far more reserved in the size of prey it's hunts and in turn, it's body's abilities are equally reduced. They only heal 2 or sometimes less times quicker and are also physically inferior, but this is required due to it's large time spent bringing up it's cubs, usually varying to 2 or 3 at a time. Physical Attributes: Thick, Durable Hide: On the Votar'Rex's body is thick patches of tough hide, whilst the other areas is made up of a more flexible, but still tough skin. The large pads would be incredibly hard or impossible to cut through with a sword and axe, although they are slightly easier to pierce, yet still require tremendous force, such as a thrust from horse-back after a gallop with a spear-tip that's thin and designed for piercing the famous hide of a Votar'Rex. The more flexible areas close to joints and points of rotation/bending is akin to military grade gambeson. Cuts from swords are in-effective, yet an axe is more capable of piercing. Spears also have an easier time piercing, but still require a spear-point designed for thrusting armour. Muscular, Conditioned and Rubbery Musculature: Beneath it's hide are thick and conditioned muscle, tough and rubbery if felt beneath it's hide. The muscles are un-naturally resistant and cutting would also be difficult, as though cutting into boiled leather. These muscles are incredibly powerful and particularly excellent at quick, powerful sudden burst of power to allow the Votar'Rex to leap distances twice it's length with a brief sprawl, or jump it's own body length when evading attacks. It's arms, legs and neck are also highly conditioned, allowing it's razor sharp claws to pierce and rip open flesh, or haul an opponent similar in weight towards it with relative ease. Teeth, Claws and Tail Designed for Combating other Beasts: The Votar'Rex possesses long retractible claws that are very durable and sharp. They are difficult to blunt and are slightly hooked with the underside sharp and serrated. This allows them to slide threw tender meat, or hook onto tougher hides and instead pull or grip onto the opponent. It's teeth, rather than being many, thin and sharp, are relatively few, thick, incredibly durable and reasonably sharp. They are designed for clenching onto a beast's neck, piercing it's hide shallowly and once holding the opponent in place, squeezing it's clamp-like jaw to snap bone, squish flesh or simply hold the beast in place to better use it's tail. The tail, although somewhat thin, possesses a large spiked club on the end, used against beasts that prove resistant to the sharp, meat carving claws and large, bone crushing teeth. The tail is unable to move the club around with agility, although when it manages to swing it through the air, it lands with a devastating impact, fracturing bone, smashing joints, hurling lighter opponents into the air and slamming the spikes deep into thick hides. As is now obvious, the Votar'Rex has evolved with combat against other beasts in mind, having a weapon to deal with practically any opponent it faces and the application of them being deeply en-grained into it's mind and nature, applying them skilfully based on the opponent. Origin: Taking it's home on Atlas, the Votar'Rex has evolved over time and found it's unique ecological niche. It has no predators and many different potential types of prey. It is incredibly hard to tame and impossible to practically domesticate and so as such, the Votar'Rex has a secure place in the world. Weaknesses: It's relentless aggression can often get a Votar'Rex head first in a fight against a beast far out of it's league. There have been a few accounts of Votar'Rex attacking even an Uzg'ga'Rex, to which it is immediately killed after brief interested and humorous examination from the colossus. LM Approval Required: Yes, although not for tamed Votar'Rex. This being said, anyone not RPing their Votar'Rex properly in anyway would be powergaming as the keeping of such a beast is both a difficult balance of caring and strictness, but also miss caring can easily cause the death of the master or the beast. Lore Holder: TheNanMan2000 If playable, what are redlines? The Votar'Rex is not a beast every Tom, **** and Harry will be able to possess. It's one of the most bestial and aggressive creatures there is and for the vast majority of people, the pursuit of a Votar'Rex is not only suicidal, but also a burden on the rest of their life as the master of the beast. When someone has a Votar'Rex, they will be expected to take it hunting at least once a week if fighting an event beast. Nobody can just RP on their own hunting a bear and then say 'That's me for the week'. They must show that they actually care for the powerful beast in their care and so atleast 1 hunt event with the beast coming along highly, highly encouraged for a healthy beast. Before trying to tame a Votar'Rex, contact the lore holder so that I may check you're aware exactly what taming the beast entails.
  4. Thanks a lot! I enjoyed writting up the Uzg'ga'Rex
  5. Who else thinks we need more random events along the roads set for explorers?

    1. Show previous comments  5 more
    2. AGiantPie

      AGiantPie

      oh I see what you mean. I wouldn't consider signs that you have to ping ET to come do the event as 'random events' though. To me a random event is something that just happens in the moment because the ET feels like doing an event.

      Edited by AGiantPie
    3. TheNanMan2000

      TheNanMan2000

      True, although it'd still be relatively random and, the main aim, making exploring feel worth the time, as well as adding another level of immersion, even if you are required to ping an ET

       

    4. AGiantPie

      AGiantPie

      yeah maybe that's a good idea though it might be annoying for et to be summoned at random times to do the event

  6. Uzg'ga'Rex Accepted and Implemented https://flyinglazerwalrus.deviantart.com/ Habitat: Although the Uzg'ga'Rex can live anywhere that has enough food to sustain it, it prefers the most remote regions to any others, often perilously thick, wet and large swamps, dense, insect infested rain forests and, although much rarer, in large, expanses of deserts. What is the most rare, but is suspected, is their existance in large tundras and snowlands, particularly the ones home to Mammoths, which is a perfect food source for this beast. Size: Being a truly monsterously sized beast, similar in height to some of the most perilous of beasts, such as the Lurker (https://wikia.lordofthecraft.net/index.php?title=Lurker), the Uzg'ga'Rex is, on average for a healthy female, 35 feet tall and 90 feet long. This includes the tail, being 17 feet long if you didn't include it. Diet: Carnivorous (But also feeds on fish) Temperament: Due to it's size, this beast is very rarely under threat of attack, it's only real threat is starvation and reproducing. Due to this, it can be best described as proud, stoic and dismissive. Many could even walk beneath this wild beast without being purposefully killed, although it is intelligent, able to recognise if someone has the intent on killing it, as well as recognising weapons and armour. Finally, and perhaps most peculiarly is it's willingness to observe new things, such as people living their daily lives, interact in a basic way with people and even have conversations with Druids. Brief summary of the creature Characteristics: Physical Attributes: As is obvious, the beast is very large, one of the largest on the planet, so it has a hard time stalking it's prey. Because of this, it has developed incredible stamina and speed. For it's size, it moves far faster than would be expected, on average able to reach 60 Km/h, faster than a typical horse's gallop by about 20 km/h. It is able to hold this speed for a long time as well, more than enough time to catch it's prey or sustain an chase until sometime's it's prey will tire first. Once it is within range of it's prey, typically all that is required is a bite into the back of it's neck. If this isn't enough, the backs of it's teeth are serrated and it furiously shakes it head, causing the neck to tear open. Whilst doing so, it grips onto their back with it's two long claws, gripping it in place or tearing threw some of the thickest hides with it's also serrated claws (But can often blunten on hard ground). Finally, this beast is also capable of swimming. Using it's long thick tail to propel itself in the water at a moderate speed, kicking with it's back legs as the front hang loosely, but ready for use. When in the water, it is obvious to some that it's ancestors had once lived in water, as it is capable of swimming mostly effortlessly, diving for extended periods of times to hunt even some of the largest beasts, but never goes out of it's depth, for it's aware when it cannot compete. Due to this, it will often stick near the coast, going out rarely unless necessary for food. It also comes in practically any colour and it's skin will naturally turn to a shade that most suites it's environment (Although this takes years, but vary amongst each beast). The male counterparts of the Uzg'ga'Rex are larger and sturdier, often 5 to 10 feet taller with their muscles much more pronounced. Unfortunately, however, the males are typically slower and/or have worse stamina, causing their numbers to be naturally lower than females and must seek larger, more dangerous prey that either won't run, or is slower to kill. This has resulted in each generation of Uzg'ga'Rex to be better physically than the last. Behaviour: This beast is intelligent and constantly moving from lands to lands, very rarely claiming territory (Unless to preserve it's laid spawn of eggs) and being practically a nomadic. This makes the beast hard to track and understand it's location. It is constantly on the move due to the fact it can wipe out it's food source if it were to stay there too long, but it never will. When it notices the numbers of it's prey getting too low, it will move on to somewhere else. As was mentioned, it is proud, but also inquisitive. If somebody approaches it with good intent and a respectful demeanour, it will allow for it's painting to be drawn, claws, scales and even teeth to be observed and recorded. As is now apparent, this beast is not bestial in intellect and if speaking to a Druid, might even come across as being a High Elf is every way, except body, of course. Reproduction: This beast is not related to Dragons or it's kind, despite it's uncanny resemblance. Instead it is reptilian, being more like an alligator in many ways, except it lays eggs, allowing a male to then fertilise the eggs and give off children. At first, the children will look a lot like raptors, at a glance confused for a Wyvern, but many of the bunch will die from starvation and combat with it's siblings. At birth, the beast is completely predatory, even more ferocious than a Wyvern and even picking fights with them, if they get the chance. This early life-style results in the strongest surviving, 'though few in number. If a Usg'ga'Rex survives it's early life, it will soon reach the intelligence of a typical human at the age of 50, when it is also at it's most inquisitive state. The maximum age for the beast to live, whilst be capable of hunting is 500 years old, and they reach High Elven intelligence at the age of 300 (On average). As they get older, they become less and less inquisitive, until they are largely dis-interested in some of the most unique spectacles. Gathering Food: As mentioned, the beast lives a nomadic lifestyle, hunting for food of various sizes, although making sure to never kill off it's food source, often making a rotational pattern around the world, so that when it arrives at it's previous destination, the wildlife should be restored to it's natural numbers. When the numbers of it's food source drops too low in the world, scholars have noticed consistent disappearances in their numbers, but then appear again. This was first believed to be deaths from starvation, but the beasts that return are not young, some being evidently from before the food shortages. This is explained by scholars to be their migration to deep snowy climates, hunting the Mammoths there, or entering a hibernating state, but either way, neither has been proved. Origin: The Uzg'ga'Rex is native to Atlas, so it is of a very separate ancestry to some of the other beasts that are known, but there are many references to other reptilians in it's lifestyle. Due to it's intelligence and eagerness to learn, as well as speak with Druids, many believe the Aspects had a hand in it's creation, but there is no solid evidence for this. In all, this is a natural being, a testament to the power evolution and nature has, even possibly without the hand of the Gods involved. Weaknesses: The beast does not generally have one, but some might be intelligent enough to use it's inquisitive nature against it, but few can match the intelligence of this beast. LM Approval Required: Yes Lore Owner: TheNanMan2000 Redlines: If you wish to befriend an Uzg'ga'Rex, you must contact the Lore owner (Stated above) and ask for permission. The lore owner shall ask for sufficient evidence of your interactions with the beast, as well as your goals if you manage to befriend it. Uzg'ga'Rex is a very proud and stoic beast, meaning anybody that would try to tame it would be rejected and, depending on the degree of which they try to force it, might be killed. They would react as Orc would if trying to be tamed and brought to heel by a Halfling, or a better example, a dog. To develop any kind of relationship with this beast, you must be prepared to migrate around the world with it and help it in it's hunting. But even then, you have little to offer to such a huge, powerful beast, so keep that in mind.
  7. Spirit Type: Greater Spirit Name: Murag, Spirit of Taming and Companionship of Beasts Spirit Totem: A totem made of wood with ropes and food attached to it, to represent the taming of the animal (The rope) and the caring for it (The food) Spirit Appearance: An Orc wielding a weapon (Typically a spear) with numerous beasts around him without bindings or leads, yet standing with obedience for their master. (Link to the image: http://vignette1.wikia.nocookie.net/wowwiki/images/4/49/Rexxar_by_nimao-d5nqnrf.jpg/revision/latest?cb=20140915103925) Alignment: [Known by Many] [Commonly Praised] [Alignment: Neutral] Discovery: When an Orc set his task to tame all the beasts known to the Orcs, Murag gave him inspiration in his dreams on how to do so. That Orc then managed to tame many different beasts and praised Murag for his gift of knowledge and insight.
  8. Written in very good handwriting, the letter might evidently be written by another person's hand "Shwmae, brother. I'm glad you managed to get hold of me since last we spoke. I believe we will both enjoy the competition, as well as benefit and let it be known that if my family ever is in need, I shall be there to aid you" - Caratawc 'Four-Legs' Cadeyrn, Rí of Y Tuath Cadeyrn and of the Bradách peoples.
  9. The Bradách The Bradách are akin to the real world Celts, with an emphasis on the Welsh and Irish, although imagined as a late medieval/renaissance version of themselves in a fantasy setting. Due to this, their arms and armour are akin to the rest of the world’s and their capability at building is also improved, yet it keeps to the Celtic Roundhouse and Hillfort design. They put a heavy emphasis on a man or woman’s capability to fight and the respect they place on their Gods. Their economy is basic, offering nothing in abundance and with little expertise in any particular field, but this is made up by raids and labour of slaves. The goal of the Bradách culture is to create a space for those who enjoy the Celtic culture and want to experience it in a medieval/ fantasy environment. It is suitable for the PVP and RP minded as despite RP being at our hearts, many of the Bradáchs also serve in the Bradách-glass, which is a mercenary band, comprising of the most skilled warriors, wielding claymores, javelins and sparth-axes, whilst wearing hauberk, steel helms and their Clan colours in tartan clothing. Lore The story of the Bradách peoples started with the Daelish and the Pryderi, when some of the members of each group decided to make their own group and govern themselves. This group grew over time, soon becoming it’s own stable fold of peoples. As this group advanced through history, it’s people integrated it’s ideas and beliefs, which transformed over time with each passing generation. Eventually, the Cadeyrn family became the largest amongst the fold and for the first time of it’s existence, the group elected a Cadeyrn named Bendigeidfran Cadeyrn as their leader, claiming legacy from the Pryderi. From this election and his seat as leader, he took to creating their own set of rules and traditions, such as dropping the common form of inheritance, being Primogeniture succession, and instead deciding each leader, who was then named Rí, through an election of all the peoples. Effectively being a democracy, although each election only happens upon the Rí’s death. He also established the pantheon of their Gods, calling it the Bradách Pantheon. With this pantheon, he elected a man named Myrddin to become the Derwydd Rí, leader of the also formed Derwydd, who were also inspired by the Pryderi Druii, who were responsible for sacrifices, Religious events and keeping sacred Groves off-bound to foreigners, although not because they might cause damage, but because it is believed the Gods live in these sacred sights and can injure or kill those that wander. It is because of Bendigeidfran the Bradách peoples can claim their unique culture and is remembered in stories and tales to this day, also considered the Protector God of Clan Cadeyrn. Years later, the Cadeyrn Clan kept it’s seat in power, consistently proving it’s favour for battle, skill in combat and cunning in leadership. To this day, Caratawc Cadeyrn is the leader of the Bradách and hold many of the traits that his Clan are known for. Language Siaradbrách (The Bradách language is based on real world Welsh, whilst using Irish more commonly in naming places or things) Hello: Shwmae, helo Bye: Hwyl Thanks: Diolch Yes: Ydw No: Na Common Traits: Blonde or Light Brown hair - Most commonly amongst the Bradách, they will have blonde or light brown hair, although some might have differing colours due to the mixed heritage of many Bradách. Tall - Many of the Bradách are taller than the average man, many reaching 6’1 or taller, very few ever becoming shorter than is normal for most humans Muscular - Having strong, athletic muscles is very common, some having larger, burly muscles and very few having a less muscular physique than a trained soldier would possess. This is both due to their genes and life with an emphasis on combat. Deep and Confident Voices - Many Bradách have deep voices, but due to society often scorning the weak or timid, as well as because they are capable at fighting, the Bradách will speak words without worry of the reaction and they are rarely brought to a whisper, even if to keep something quiet. Highlanders - Practically all Bradách are Highlanders, although any race is accepted into the Clan, who sometimes stay and continue to sire children. Elves, specifically Dark Elves, are appreciated amongst the Bradách due to their extended lifespans, yet human-like strength and skill at forging weaponry. Society: As is already mentioned, the Bradách are governed by a Rí that is elected by all the Bradách and any race or gender is accepted to become one. Once a Rí has been decided, he will command all the power in the Kingdom, like any other King, even over the Derwydd Rí, but many are not eager to do so, incase they upset the Gods. The Derwydd Rí is responsible for all the religious events and responsibilities in the realm, usually the one to conduct sacrifices and the first to throw the spear in battle. The Derwydd are chosen by the Rí, who help him or her do his religious activities, but can also host various religious events and will usually attend certain events as a symbol of the Gods’ presence. Finally, there is the Brádan, who is chosen by the Rí as his secondhand man, as well as who he desires to be the next Rí, should he be absent, for whatever reason it might be. If a Rí dies but the Brádan still lives, it is most common for the Brádan to be elected. There is no-body officially called nobles in society, although there are sometimes specific families held to high regard, as well as certain peoples respected highly due to their deeds and/or favour from the Gods. The last notable group in society is the Bardds, who write songs, poems and all sorts of entertainment about people or stories. Due to the fact that people’s favours of the Gods, ability in combat and general greatness is so important in society, particularly since it is responsible for making people Rí, the Bardds are a highly respected people in society and they would all find shelter and food from the vast majority within a Bradách society. Behaviour: In terms of behaviour, most Bradách act the same as others in society, particularly Highland folk, although their emphasis on their multiple Gods is very pious, but stranger yet, they are very tolerant of other deities, believing that other Gods exist, such as the Creator, but believe other Gods protect others and that the ones in the Bradách Pantheon are the only Gods that speak for them. Due to this, the Bradách show respect for other Gods as if they were their own, as giving little respect might result in being brought ill fortune, or even being smitten down by the foreign deity. This respect for foreign Gods is all the stronger when in the territory of any Gods’, such as in Canonist cities or the forests of Druids. In these places, it is not uncommon for the Bradách to sacrifice animals or peoples to the local God, even if that God doesn’t typically receive sacrifices. The Bradách are also very comfortable around the dead and death, considering it a natural thing and that inflicting it on others is not un-natural. Due to this, many Bradách will kill someone when the typical person would spare their life. Most commonly the Bradách will cut off a dead body’s head so that their soul can escape their body and if it was their enemy, keep the head as a trophy. Festivities: Gŵylygaeaf - A winter festival during The Deep Cold in which large amounts of sacrifices are made to the Gods, specifically Myrddin, as it is believed the Other World and our world are brought the closest, causing many to accidently wander into the Other World by mistake, typically when wandering too far into the wilderness. Also during this time, it is believed the dead are more likely to rise and attack who ever it sees, or join in with the festivities. Planhadau - A festival held during the month of First Seed in which the planting of the first crops is celebrated and to gain favour from the Goddess Belisama, a large man made from wood, thatch, rope and twigs is constructed, the limbs, body and head hollow and wide enough to contain humans and animals. This is called a Wickerman, or Gwenyn, and is set alight. It is hoped this sacrifice will bring fertility to the soil and keep the crops healthy. Rhyfelwyr - This is a festival held on The Grand Harvest to celebrate the crops harvested, but also to give luck and blessings to the Bradách warriors that head out for war and/or raids they will hold. When they return with slaves and their victims harvest, some of the crops is buried in a large pit and the sacrifices have their throats slit open over the fresh soil, thanking the Gods for giving the rewards of their raid. Clothing: The clothing of the Bradáchs is practically the same as many other nations, although their clothing is decorated in a tartan pattern, typically combining blue and green, but other clan colours are also used. Many wear linen tunics in the summer, or in warmer climates, whilst in the cold, wearing cotton tunics with a woolen cloak over the top, extending down to the waist. The cloak is split down the middle, so the wearer can fold on or both sides over their shoulders when needing to use their hands, or unpin their cloak from their shoulders to fight. Their also usually wear cotton trousers or their tunics instead or as well could extend down to the knees. On their feet, leather and waterproof boots or normal shoes are worn. The hole design of the Bradách clothes is meant to make travel easy and walking through muddy terrain or rivers easy to do as you can simply raise your tunic and keep your feet dry in the water proof boots. Architecture: The build style of the Bradách is based on the real world Britons, using Roundhouses as the main type of housing, and making Hillforts for defence. The capital city of the Bradáchs is a large Hillfort, the walls holding dirt behind making trebuchets very inefficient at breaking through the walls, whilst leaving large amounts of space on the inside for everything needed. Religion: The Bradáchs are a Pagan people, worshipping multiple Gods in the name of different things. If somebody wants the blessings or favour of a particular God, doing something impressive, such as showing no fear in and great skill in battle, or defeating an Orc in a wrestling match, then dedicating the victory to a God, or sacrificing an animal or human to a God will put you in their favour. There are also events and festivals held to honour the Gods. The list and name of the Gods are; Mormaer - Goddess of all the deities. Goddess of Sacrifice and Fortune Belatucadros - God of War, Hunting and the Weather Belisama - Goddess of the Sea, Agriculture and Peace Sirona - Goddess of Fertility, Health and Love Myrddin - God of Knowledge, Wisdom, Planning and Magic. Also the God of the Undead. (Each Clan has 1 God/dess that reflects their values); Cadeyrn’s God - Bendigeidfran - The Giant God of Kings, Resolve and Decisiveness. Military: The military of the Bradáchs is best described as warbands, in which the people will choose someone they trust and if that person has enough followers, they will head out in their warband and conduct raids. These warbands however all answer to the Rí, who himself may have a warband, and usually has the largest. The Rí can call the warbands into his own to create a Fyddin, or army. Since the Bradáchs do not have a standing army, nor professional one, each member is expected supply himself with arms and armour, but may be given what is necessary by somebody else. What is most typical amongst farmers to supply themselves with is gambeson, some owning iron helmets of varying kinds, although all must have at least a spear and roundshield. The seasoned warriors typical own a gambeson and hauberk (short or long sleeved), with a steel helmet. They arm themselves with a shield and spear, but some might choose an especially long spear, with the shield slung on their back, or perhaps using a sparth-axe, or Dane axe. The elite warriors, who are often the members of the Bradáchglass, wear long sleeved hauberks that reach the knees with steel helmets and leather or maille gloves. As weapons, their own a shield (Kite or round), and spear, but it is also very common for them to own a claymore and sparth axe, as well as sometimes even a sword of varying kinds. What is not necessary, but very common amongst all the warriors, except the Bradáchglass, is a bow. Some using longbows, such as the hunters or more dedicated soldiers. Cavalry isn’t too common, but when deployed, they are almost always skirmishing units, throwing javelins and harassing the enemy, or attacking straying opponents so that heavy infantry, such as the Bradáchglass can move in and mop them aside. Military Tactics - The Rí is expected to be a skilled military tactician as the Warriors are in return expected to risk their lives for sakes of glory, loot and path to the Other World. Army Composition - Typically, armies are comprised mostly of skilled warriors, due to the emphasis the Bradách place on combat, but some farmers and such do not have the time to train, although these make up for much less of the army. There are also the elite Bradáchglass, who make up for about a quarter of the army. Archers and slingers are usually taken up by the untrained farmers, but some skilled warriors might choose these weapons. The skilled typically choose the Longbow and get deep in the mix of battle, peeking through gaps and letting a powerful arrow loose into the enemy line, sometimes bursting open maille or dazing men struck in the helm. Cavalry makes up a very small number, also taken up by the skilled, but usually the richer ones, but the Bradáchglass sometimes put their retainers on horseback and arm them with a few javelins. Preparation for Battle - For the Bradách, there is as much emphasis put on the lead-up to battle as during it. Raiding parties will seat out to harass, kill and sabotage enemy scouts, firewood parties and whatnot. This is an area the Bradách are particularly skilled at, most especially in wooden terrain. They will also poison water supplies or gather in large numbers and feign the army’s advance by scaring birds into large sudden flights into the air, as well as blowing horns and beating drums as though to represent the horns blown before battle or drums beaten to keep order on the march. Also, the Bradách will take great expense scouting their terrain, as well as setting their Derwydd to read the skies for the coming weather. Using these, the Bradách will modify their plans to best suit them. Tactics During a Battle - When two armies have met, the skilled warriors will form a long, relatively thin line and charge, hurling their javelins when close enough and dependant on the enemy’s response, as well as other factors like terrain, who has the higher ground and such, they might continue the charge and slam into the enemy, the first row responsible for defending, the second for delivering blows with their spears. If a charge is not advantageous, they will suddenly stop and quickly form a shield wall, then sometimes making a slow advancing into spear range, or waiting for the enemy’s response, all the while remaining silent. During this stalemate, the slingers and bowmen will pear threw the gaps and periodically fire, as a means to goad their opponent into an attacking. During this time, the cavalry might begin flanking the enemy, hurling their javelins, but usually they have too many missile troops, or superior cavalry. If so, they will constantly try to provoke the cavalry into movement, outside of their missile troop’s range and then hurl their javelins when in range. This will repeat until they run out of javelins or the cavalry make an overly determined charge, in which the skirmishing cavalry will suddenly turn and attack their enemy back, the farmers with their spears running into the melee to finish the cavalry with their spears, which is almost invariably the case, due to the advantage spears offers against cavalry. Then, these men will either attack the enemy missile troops or flank the enemy infantry. The cavalry, if still alive, will do the same and use up any remaining javelins they might have. The Bradáchglass - Mercenary and Elite Band - The Bradáchglass are a unique and new addition to the group of warriors amongst the Bradách. These men are funded by the Rí, or sometimes themselves, so that they can afford their equipment, as well as the time they spend from their potential occupations to become elite and highly trained soldiers. These men are usually raiding and plundering, but the Rí may give them permission to seek or accept mercenary contracts from other Lords. Thanks to @Dewper and @OneGhoulyBoi for giving me permission to claim inheritance from both of their cultures. Here's a link to their cultures; Dewper's https://www.lordofthecraft.net/forums/topic/163587-daelish-culture/ GhoulyBoi's https://www.lordofthecraft.net/forums/topic/164652-culture-the-pryderi/
  10. Yeah, I took out any referance to the Celts in the description, although I've kept the name in the title to catch people's eye who might be interested in the Celts, although in our lore we changed the name from Celt to Bradách.
  11. Yeah, that was my fault, I forgot it was supposed to be in character. I'll change that now. By the way, where can I find the forum threads for the Daelish and Adunai?
  12. Thanks a lot! Me, being Welsh and my friend, Irish, love the Celts and so we wanted this sort of group to exist for everyone else that would enjoy such a thing. We specify the Celts, or more specifically Britons, but do borrow from the Norse and Gauls.
  13. https://www.youtube.com/watch?v=yj_wyw6Xrq4&ab_channel=AdrianvonZiegler The Kingdom of Caer Conaithe & of Y Tuath Cadeyrn "They are tall in stature, with rippling muscles under clear white skin, they look like wood demons" Physically the Bradáchs are terrifying in appearance, with deep sounding voices. They frequently exaggerate with the aim of extolling themselves. They are boasters and threateners and given to bombastic self-dramatisation, and yet they are quick of mind and with good natural ability for learning" Lore of the Bradách The Bradách peoples are a mix of Northern raiders and a unique culture. Choosing to live either on islands or hillforts, preferring proximity to the sea and living most of their life as farmers and fishermen, some worshipping the Bradách Pantheon. Despite their usually typical occupations, they put a large emphasis on Warfare, Raiding and Combat, which is how Bradáchs gain popularity and fame within their societies. Their unique culture is also carried into their government, which is ruled by a Rí, also called King. Also, there is a Derwydd Rí, also called Druid King, who is in-charge of all things to do with the Gods. These are two of the most powerful peoples in the government, but there is also the Bradán, who is the heir to the Rí, but not necessarily his son or family. What is most unique about the Bradách is their emphasis on the community and it's say. The Rí is chosen by the people's choice, most commonly the most battle-tested and intelligent chosen, which is the same for the Derwydd Rí, although that title is chosen by the other Derwydd. Finally, the Derwydd are the Druids, who are responsible for up-holding the will of the Gods by hosting the rituals, sacrifices and all else considered holy. For someone to become a Druid, the Derwydd Rí may decide if someone may become one, which is usually based on their intelligence and commitment to the Gods. The Bradách Pantheon Since the Bradách people are Pagan, they follow multiple Gods and Goddesses; Mormaer - Goddess of all the deities. Goddess of Sacrifice and Fortune Belatucadros - God of War, Hunting and the Weather Belisama - Goddess of the Sea, Agriculture and Peace Sirona - Goddess of Fertility, Health, Love and the Sun Myrddin - God of Knowledge, Wisdom, Planning and Magic. Also the God of the Undead. The Bradách also have Gods for their own Clans. Currently, Cadeyrn is the only Clan; Tuath Cadeyrn's God - Bendigeidfran - The Giant God of Kings, Resolve and Decisiveness. Application OOC Username: Discord Username: Knowledge on the IRL Celts IC Name: Age: Skills: Experience in Combat (RP and PVP): (If you want to contact us, or just organise some sort of RP or meeting, message either me with the username: TheNanMan2000, or the Tánaishte with the username: HareBear_. We welcome all sorts of RP, including raids on our land or generally anything that may be fun and good character developement)
  14. [Application] RP Name: Edouard Godin MC Name: TheNanMan2000 Known Arcane Arts: None Position Desired: Student When is the best time to contact you for an interview: Any time after 5:30 PM (British Time). Weekends I am particularly accessable (Since I stay up at stupid hours into the night)
  15. This is not an app. This race seems like a very interesting roleplay experience, although the hole history behind them and how people roleplay them is not clear to me, especially as I'm reading the lore at 1:00 AM with nothing but a few biscuits and a retarded blend of coffee-tea brew. I have a long time of RP experience and thoroughly enjoy combat (Mainly RP combat), so should anyone like to answer my questions or briefly sum them up for me, they'd gain a good asset to their organisation.
  16. Can someone give me more information on who this organisation is?
  17. Minecraft Name: TheNanMan2000 Age: 26 OOC Information: I've RPed for a good amount of years now, with Ron being the most used char I have out of all the RP servers I play on. I have been in many different groups, perhaps the most relevant being the Azghari, who were also horselords. Luckily my knowledge of unarmed combat helps me in RP combat, as well as in armed combat with my more limited knowledge of fighting with weapons. Do you have discord and teamspeak?: Yes, both Character Name: Ron Mormaer Jonsonii Race: Highlander Profession: Miner - Vet Blacksmith - Vet Is this character your primary character?: Yes and I will not delete this char any time soon (Perhaps ever) Past PvP/Military Experience: In terms of PVP, I'm quite limited. I've been in a few battles, mostly as Vegetarianism's bodyguard in battle for his different characters. In terms of generaly military, in almost every group I joined I joined it's military, although unfortunately, many militaries have limited training, so I haven't learnt much for PVP. My understanding of warfare IRL is much richer, as well as my ability to do RP combat, so I am very well suited for being used when ever there will be RP combat or anything similar.
  18. Written on many different notice boards, mainly in Courland, a notice is hung with the words: Buying A Warhorse! I, Ron Mormaer Jonsonii, am looking for a warhorse, although no ordinary warhorse shall do, it must be fit for an Azghar, a real horse lord. Should anybody have a horse that sets the fields on fire upon full gallop, send me a bird or ask around Courland for me. I am the man with a long ponytail, blue tattoos and may be wearing Courlandian soldier uniform or green and blue tartan designed clothes.
  19. Apply OOCly here: MC Name: TheNanMan2000 Character Name: Ron Mormaer Jonsonii National Affiliation (If not Oren explain why you are applying): Oren Are you willing to reside in Chambery?: I already do Do you revere the Emperor and wish to expel the barbarians?: Yes
  20. (When you're online, give me a message and I can come down to the Abbey)
  21. I am in search for a very large tent (I do not know the names or types of them, but I am after the largest one). I am willing to pay how-ever much you want to charge, although I primarily pay people in ferrum ingots.
  22. The Azghar's Smithy of Chambery Those who choose to read the billboard in Johannesburg, Metz and all other large cities, they may see this advertisement. "Those who are loyal to Lorraine or need minerals and tools, the Azghar's Smithy of Chambery is open. All is going for cheap and will match or beat the price of all minerals anywhere. Below, you may see the prices of all of what we sell, as that is of course the most important part. Tools: Ferrum Pickaxe - 35 mina Ferrum Woodcutter's Axe - 35 mina Ferrum Spade - 20 mina Ferrum Hoe - 20 mina Ingots: 1 Ferrum Ingot - 10 mina 32 Ferrum Ingots - 320 mina 64 Ferrum Ingots - 640 mina (You may buy the ingots at any amount. Other ores or minerals are up for haggling)"
  23. Ron pins a piece of paper just beneath the flyer in the billboard of Johannesburg, it is written "I have plenty of coal to sell, including the 100 pieces. Also, if you ever need more coal, or even iron, emeralds, gold or redstone, I am the man to speak with"
×
×
  • Create New...