Jump to content

Dragonslayerelf

Gold VIP
  • Posts

    815
  • Joined

  • Last visited

Everything posted by Dragonslayerelf

  1. I'm almost exactly where I expected I'd be given my stance on how magics like Shamanism should be small and kept to people with good understanding of the lore and RP and, more specifically, within the Orcish and Dark Elven communities and also that I feel like the grittyness of magic is more interesting than flower powers and summoning animals is stupid.
  2. Thats why a point buy system would probably work well, with a limited upper and lower limit, so even if you minmax you still have to spread stuff around. Additionally, as it is, it’d be better than the current base d20-without-modifiers system of roll-based CRP, and it’s a way to add a definitivity to CRP in a way that currently doesn’t exist, as rn it’s just a contest of who can subtley powergame without anyone noticing.
  3. I wasn’t saying point buy, I was saying base racial modifier. Orcs get +2 to Strength rolls, Elves get +2 to dex, **** like that, with no uniqueness to stats. Honestly, I just find it stupid that you can have fights where, in a contest of strength, when using rolls a weak elf can beat an orc, and without using rolls, an elf can argue for an hour straight about why they should beat the orc until the orc just gives up.
  4. 1) Gargrun’Gorkil is created and becomes the Kubgoth, rising to fame as he leads multiple raids consisting entirely of kubs on the halflings, later becoming the youngest Wargoth of Gorkil at the age of 14. 2) Gargrun’Gorkil becomes Shakul’Gorkil after being lost for many years. 3) Shakul’Gorkil fully matures into his horns and adorns himself with scraps of armor looted from various battles he’d participated in. 4) Shakul’Gorkil becomes Wargoth of Gorkil and adorns himself with the pelt of a great beast. 5) Shakul’Gorkil declares himself Rex of the Second Iron Uzg and, consequently, changes his clothing to better suit him, after Falum’Lur’s long disappearance. He would later fight, and beat, Falum, proving himself Krug’s chosen Rex. Additionally, his lower half is burned in a great pyre in dedication to the elemental he has pacted with, Quxlaz. 6) Shakul’Gorkil loses his leg in the Second Great Clan War and, consequently, forges himself a prosthetic leg. The leg on the skin is actually the second iteration of that leg, the first being a peg of metal covered in pig hide. 7) Shakul’Gorkil stubbornly remains in Atlas, intending to live out his years in the frozen wasteland until he died, but is later urged on by his pacted elemental spirit and makes his way to Axios, losing his arm to frostbite in the process. He forges himself another prosthetic upon his arrival. 1) Znitgit’Shrogo arrives on Atlas in the rickety shroom-wood ship that bore the first Shrogos. 2) Znitgit’Shrogo becomes a Mushob after his fanaticism to Luara is tried and proven true. 3) Znitgit’Shrogo defeats the acting Gobbgoth, Shiitake’Shrogo, and simultaneously creates the position of Grand Mushob, amassing all of the authority in the Shrogo Clan. Znitgit would then serve as Gobbgoth for many years in two separate stints, with a brief interlude during which Shiitake took power once more and the disastrous Shuzig was formed. 4) Znitgit’Shrogo finally retires as Gobbgoth, giving the Red Cap to Vrig’Shrogo and retiring to the position of Grand Mushob.
  5. Let me clarify. Both RP combat and PVP combat have their merits and drawbaxcks. RP combat requires either two experienced people going through RP combat for a few hours or, bar experience, two people shouting at each other until one consents to lose. PVP combat is quick, messy, and encourages goonery and the enticement of PvP from people who know how to click faster than most. Both methods have their drawbacks, and people tend to argue over which is better. However, from these debates, it is clear that neither is better. A lot of people hate RP combat due to the amount of time it has the potential to suck up and, similarly, a lot of people hate PvP because its something other than a roleplay resolution to roleplay scenarios. So, I want to hear what people think about solutions for this dilemma, about whether combat should be limited to PVP and RP, and about how we should go about combat. Me and Zac Clay (Marimbamonk) were recently speaking on discord for a while and PVP vs. RP combat came up in conversation, and we both agreed that RP combat was messy and had no objective metric about how it should be performed whereas PVP was short, sweet, and disadvantageous to not only new players, but also people who have no interest on clicking fast on a minecraft server. However, that same conversation is where this next idea came up. However, what is the core issue with RP and PVP combat? RP combat has no objective metric as to the winner or loser, and by that is arguably worse. PVP combat is too objective a metric, but in the wrong direction; it requires knowledge of how to strafe, click, etc, out of character, and is fundamentally a meta process. A D&D-esque system, with health, rolls, relevant racial bonuses, and maybe even a point buy/statline and class system, standardized for everyone, would, while throwing your lot in with luck, be much cleaner than per se a RP system where people determine the outcome of the fight through words and essentially mutual consent, or a PVP system, where you require some degree of skill in a metagamey sense that has no respect to whether your character knows how to swing a sword or not. I say D&D-esque because it should by no means have the same complexity as D&D, but it would produce not only a more objective metric to the resolution of combat. Additionally, preceding roles would be emotes stating intention in regards to an action, which would then have relevant bonuses applied (ie. swing with sword / parry with sword ==> roll with bonuses). Actions could be clarified, spells could be given specified damage output (given that we’re already headed in that direction), and we have something we didn’t before; an objective metric for roleplay combat resolution, something which is BADLY needed.. However, that’s the point of this debate forum. That’s MY idea for where combat on the server should head. Go nuts, my dudes. I want to hear what y’all think.
  6. #FreeEliteSnipes, mans literally did nothing but be an orc.

    1. Elite Snipes

      Elite Snipes

      Thanks for the support DSE, means alot gamer. Ang Gijak Ishi!

  7. Plaintiff: Dragonslayerelf Offending Minecrafter’s Name: Corporatocracy Infractions of the Rules: Dissent, suggesting an actually reasonable solution to the toxic ban culture of the server, being a good man
  8. Melgarth Taliiyh Torena, long a roamer of the wilderness, notes the tournament and contemplates to himself, before at length deciding. “I’ve lived too long anyway. Besides, it lets me kill some green-skinned fucks on their own territory. Worst case scenario, I win and I have enough money to buy myself a little manor in the Orenian countryside and live the rest of my days comfortably growing fat.” He marks the year and date on his calendar before attempting to find someone to sponsor him some armor in the tournament.
  9. Shakul eyes the advert, his hand running through his beard. “Mi iz geddin’ uld... Agh mi wuntz tu gu owd klompin’. Hmm...” His mind would turn and unravel a scheme of its own, his mind poring over a plethora of details in his mind as he was inspired by something of a similar sort.
  10. Shakul begins laughing irrationally once more, shaking his head to himself before returning to his forge and continuing to create implements of war.
  11. ((lal saying something RPly doesn’t count as a misleading post, noob. You can say whatever the **** you want RPly, and its just RP’d as not knowing they were there. Korgahk can’t see mineman recordings IRP. That being said. Shakul does the math on that one. “Avtur dah reyonifikayzhun... own diplomazi... Dat’z nub reeyonifikayzhun? Wub zkahin braynmeltz deziyn’d DAT treeti? Regurdlezz, deez nub’klomp kowardz kan zukk dah twiggi’z uff vur ull mi kayurz, hurhur. Dey’z ztil bayzikulli whiytwazh ihn mi’z ‘ed.” He’d then think for a solid moment. “Ekzept vur Noka.”
  12. Former Rex Shakul’Gorkil breaks down laughing, collapsing into a heap in the floor as his hollarous laughs are heard all throughout Krugmar. “WUB DAH ZKAH, HURHURHURHUR, DEY’R LITURULLI KOPYIN’ DAH HORDE.” He’d continue laughing for the next hour before finally collecting himself and saying “Mi zhuld zend ah burd tu Zkaatchnak, hurhurhur, hi’ll prububli fiynd diz juzt az amyoozin’ az mi duz. Wub zkahin' braynletz, hurhurhur. Iv lat wunted tu bi dah Horde ub Zan’Khatun lat zhulduv’ juzt blah’d zo!” He’d then continue laughing, knowing how this story will end in exact terms. Thereafter, a letter would find itself in Mau’Madur, on it the copy of an old, crinkled, browned treaty, the ink beginning to wear off. However, the text would still be clearly legible.
  13. As a bisexual guy who is currently picking up liberal chicks (and liberal dudes sometimes) on campus, I approve of this message n' feel free to make jokes at my expense. Censorship is and always has been idiotic on a mineman roleplay server/forum. Edit: While I agree with the spirit of the post, there's certain parts of the execution that are shaky. The community guidelines are VERY restrictive when applied globally. If I can't say 'yk what **** jandy he's kind of an *******' (ily @_Jandy_) then it's a bit too much. That being said, pedophilia tends to be a massive problem on this server *cough ski king cough* and I applaud any effort to stamp it out. Additionally, its literally mineman lal, if you get banned just play on hypixel or something. There are other roleplay outlets (rn I'm heavily involved in my school's Tabletop Club, namely the D&D aspects) that you can pursue that can be tailored to the experience YOU want. Instead of being a weird ass pedo just express your erotic fantasies with fellow likeminded OF-AGE adults on other platforms.
  14. Shakul’Gorkil hears that the orcs were fighting with the elves and laughs loudly, the loud noises covering the vast empty savanna plain he was camped out on that night. Thereafter, he shook his head, saying “Da Ragukz klompin’ wif dah twiggiz – hurhurhur! Whu dah zkah woulduv’ gruk’d dat wuld ‘abbihn.”
  15. Can I just say that this system seems even worse, if that’s possible, than the old one? This literally just punishes being an old player as it’s inevitable that, the longer you stay on the server, the more ofte4n you’re going to be punished. Unless this new direction is ‘ban all the old players’, this system seems to have been created purely out of incompetence. I didn’t think it could get worse.
  16. This. The problem is that the mods are highly resistant to land being owned by players without paying exorbitant fees. I’d actually like to get an underground criminal organization going, banditing for a reason, maybe selling the stolen products in a shopfront and claiming that they are legitimately acquired, but there are so many roadblocks to doing this. Additionally, this kind of a system would open up for mobile merchants and caravans and **** and open up even more pathways for RP. Part of my idea with Mi’Jara was to be this shady merchant who eventually lorded over a criminal overworld with money and goods acquired illegitimately, maybe stealing from neighbouring shops with RP or acquriing the assets of other businesses through Rockefellian techniques, however, there are very few alleyways for criminal RP to occur beyond the current meta of halting someone with a copy-pasted emote and killing them irp before doing an inventory search and asking for **** or asking people to D40, which leaves me with an unsatisfying feeling. As such, the only banditlike character I’ve ever played has been my orc, however, even then I’m hardly a bandit, I usually just take people back and sacrifice or slave them and it’s only the rare occasion when I actually take people’s pixels (say if they were incredibly rude and assholish the entire time). I agree with the opposition to unenforced PKing, however, the problem with this is that the server is built upon the optional PK. So many systems are in place, so many characters alive, based on this unenforced PKing. If PKs were suddenly enforced there’d be a riot from half the population of the server because the unenforced PK has been the way of the server for years excepting in certain scenarios (captured NL, pk clause duels, etc). I usually PK on a quality based system (was the RP surrounding the death good/would the death advance RP) and I have PK’d a few characters because they died legitimately good deaths and I knew the PK would advance RP and everyone’s story in some way, or thought it would. PKing my old welf guard Lindrael triggered a murder investigation, PKing my goblin warlord Znitgit was supposed to add fuel and investment to the war with the dwarves for the Shrogo clan – even though the war then proceeded to not occur – and I forget but I feel like there’s one I’m missing. Regardless, there are many systems in place that inhibit criminal RP and crime in general and limit it to this cartoon highwayman parody. However, the problem is that instead of people coming up with ways to fix the problem, they just complain that banditry and crime are the problem. A fantasy world without the roadside bandit or the abusive thug is a bleak one devoid of intrigue, devoid of risk, devoid of danger. There’s been an increasing push for actions that OOCly make the world a safer place rather than people taking IRP steps to make it so. Banditry cooldowns, raid cooldowns, limits on the raid cap, etc, all artificially condone this idyllic domestic rp server that many of us didn’t come to LoTC for. If you want a world without violence, go to a High School RP server and play the pretty schoolgirl. Instead of molding LoTC to that, we should be molding LoTC to be more open and allow for more dynamicity, more intrigue, more options.
  17. I’m just going to @ 3 + 1 people that I know can vouch for my banditry rp @Jaded @TheAlphaMoist @Wyvernbane Trust me when I say that banditry in and of itself isn’t the problem. It’s the people who are being bandited and its sometimes the bandits themselves. The people who are being bandited often bemoan, complain, and shittalk the entire time in OOC and discourage the bandit from engaging in CRP considering that their general experience is to be countered with every attack/move they do with a complaint in OOC. The people who are doing the banditing are not only trying to avoid the metarally, but also trying to get something out of it and dip before they get killed by a squad of 20 dudes that roll up out of nowhere. As a result, shitty bandit RP ensues. However, what I typically do when I bandit is ensure that I at least give the people I bandit a good experience. 9 times out of 10, I don’t even pop them or ask for their pixels; I had a sacrifice on my Shrogo back in my banditing days where all I took was their gear and, after the sacrifice was through, i gave it all back to them before they SS’d. I had a fight on my Shrogo where this guy said he worshipped a sun god, not the right thing to say to a Shrogo, and we had some short and enjoyable CRP before he got thrown off a cliff IRP and rolled a 1 for the landing. Again, didn’t ask for pixels or loot. Bandited on my frostbeard where I ran into Llyria screaming that my wife was being attacked by a bear only to lure 2 people out into the wilderness and engage in combat, which resulted in them giving me an ear and a sword and me coming out of it with a missing arm – character development. I don’t know what happened on their side (is why I pinged Unwillingly and AlphaMoist) but the problem is not banditry, it’s how people on both sides approach banditry. A lot of what I see here is **** like ‘they’re just after my loot’ ‘they just want my pixels’ and honestly while there are a few roving goonsquads that do, the vast majority of bandits have an RP reason for banditing and, due to their negative past experiences, rush it because they have the impending sense of a metasquad – which is not aided by the person being bandited who complained incessantly. Additionally, there’s @Daicen who was a snaga for a day during Marimba’s event and who I think – feel free to correct me if I’m wrong – enjoyed it. We captured him during one of the orc’s roving bandit squadrons and we made him a slave. He can give his own account if he wants to However, the problem is that people constantly attack banditry, when really they should analyze their own attitudes towards it and wonder if their attitudes contribute to the problem.
  18. Shakul’Gorkil grumbles as he contemplates rallying for the war on the Dwarves’ side anyway before realizing that’d mean fighting along elves, grumbling as he shook his head and grumbled, now contemplating rallying for war on the Llyrian’s side before then re-contemplating that position and instead choosing to contemplate rallying as a 3rd party altogether. Melbil Frostbeard looks foward to the fight, his injured status not letting him be put down as he rested in the barracks of the Frostbeard clan, his injuries sustained at the hands of Llyrian dark magic.
  19. tl;dr **** no Long version: Removing banditry not only further arbitrarily stifles RP, it caters to this insular worldview and opinion that everything should be safe. The fact is that travelling the roads in a medieval fantasy setting is and should be dangerous. Additionally, for those doing the banditing, whether they are orcs or simple highwaymen, there is a certain amount of investment that they obviously see in it. The solution to a surplus of banditing is not to remove banditing as a possibility but to have guardforces do novel things like, I don’t know, patrol the roads. Additionally, for certain playerbases cough, orcs, cough, banditing supplies a certain resource that we otherwise wouldn’t be able to have. We bandit for sacrifices, slaves, and other such things, and in doing so provide them with new RP beyond their limited sphere of RP. Whether they accept it or not is up to them, however, I’ve often had people say that they enjoyed their experience after sacrificing them or bringing them on as a slave for a while (see: Daicen, who we brought along to the event that Marimba recently streamed and who told me later that he enjoyed being a slave for a little while.) However, even beyond that, bandit companies add a certain amount of risk to travelling the roads. Carrying valuable **** on you when you’re on the road should have a consequence if you’re caught unawares by a bandit company. However, that is why there should be a certain amount of player-forwarded initiatives to counter banditry. The fact that instead of assembling a guard force to patrol the roads and guarantee the safety of all or guard forces being given the duty to occasionally patrol their own damn roads people choose to complain about banditry on the forums bewilders me even to this day. However, more to the point, LoTC is a server that should open alleyways to new RP and chances for interaction between populaces to happen in conflict, and limiting conflict to such a great extent is counterintuitive to the long term health of the server.
  20. Well, make an application then! Format's on the last page. Nvm, my mate ninjaclimb’s taking that slot.
  21. you already play one Yup, accepted n' pm'd you on discord
  22. Will we ever have another crafting plugin at any time in the near or even far future? Are there any motions to reform the conflict/villainy blacklist systems and freehanded distribution thereof? Are there any motions to reform the moderation staff and ensure that there is an even, unbiased, and stuctured approach to punishment as opposed to the arbitrary method that seems to currently be the norm If the community team is less about the community and more about the new players, then why is it named the ‘community team’ as opposed to the ‘new player team’ or ‘monk staff team’? Will update as I come up with more questions while listening in.
×
×
  • Create New...