I know I've stated this opinion to you in private but I want to reiterate it here. I see no benefit to making herbs a rare resource. Forcing the players to fight over a mechanic does nothing to add to roleplay, and I for one loathe the idea of being forced to participate in Vortex to buy them from the people who camp them. And I know for a fact that there are non-alchemists camping nodes in order to sell them. I am here to roleplay, not to spend hours running around the map in the hope that I might get an herb, nor am I keen on spending hours farming resources to sell in order to buy said herbs from campers. The point should be to encourage more roleplay, not to limit it by making herbs a scarce resource. Making them a scarcity is a solution to a made up problem.