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Sweetshare

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190 Brilliant

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About Sweetshare

  • Birthday 05/14/1997

Contact Methods

  • Discord
    Papa Sweetshare
  • Minecraft Username
    PapaSweetshare

Profile Information

  • Gender
    Male
  • Location
    Canada
  • Interests
    Wasting my time on a roleplay server,
    Not going out on dates,
    Working (Not!!)

Character Profile

  • Character Name
    Pern of the Shimmering Halls
  • Character Race
    High Elf

Recent Profile Visitors

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  1. I was gonna type out a thoughtful response, but this same conversation comes up so much there isn't a point. Have a rolling system which is tied to either items, or a player class you pick when you make your character. Servers had this in 2013, yet the largest (and wealthiest) RP server doesn't.
  2. Conflict RP does not need to have a deeper meaning, or "complex" characters. Sometimes, people are evil. Some people enjoy being evil. It isn't up to villain antagonists to provide you a story. When something "bad" happens to your character, you have to decide where the narrative "arc" goes for your character. The Ferrymen are good examples of this. If anything, they are certainly "better" than the average Villain RP that might happen. For example, Ferrymen will routinely have complex political reasonings behind certain attacks. Sometimes they see a wealthy person (or wealthy looking person) and attack them. A lot of people complain because they think the Ferrymen wanted to be Robin Hood, and can't imagine why they'd rob their character. Except, the Ferrymen actually typically do stick to this rule of thumb. In all my years on the server, the Ferrymen have robbed me multiple times. When I was playing a peasant who stunk like shit though, they let me go. So, I don't really understand the criticism that they're "not really Robin Hood". Back to my original point, if you get robbed and lose an item - it's up to you to figure out how your character responds to that. Do they get upset and seek justice? That furthers Conflict RP and no Villainy Roleplayer will ever cry in OOC about how somebody actually "beat" them. Maybe you could make your character become depressed, jaded, or bitter at the world. All Villains contribute to roleplay, in the sense they can be the "catalyst" for things. The other day my beautiful High Elf was attacked and disfigured by cultists. There is no deeper meaning to why, they did it just because. It's up to me to make the roleplay go "deeper" than that for my character (roleplaying the disfigurement, becoming more cold and detached, concerned with justice etc.) not for the people playing Villains. They serve as the catalyst to things. The Ferrymen are that catalyst in almost every scenario I've noticed them in. Do they kidnap people? Of course - and they create almost like a "Player Event" to rescue that person back. What about stealing? Well, maybe they steal your locket and sell it to somebody - and then you find out later. The Ferrymen and groups like them serve as a "catalyst" for roleplay. I hope everyone can understand and see that.
  3. IGN: PapaSweetshare Discord: PapaSweetshare Full Name: Pern'ehierer the Garnet Province: Aaun Address: Horen Road 1 Positition Running For: Garmont Rep
  4. Somewhere in the Aaunic Countryside, an Elf named Pern reads this book and would remark: "I did not know the Bortu were so progressive in pursuing homosexual relationships! I suppose that makes sense, since I don't think I've seen a female bortu in over sixty years!"
  5. Pern examines the notice with some interest, "By the grace of GOD it is good that the valah are looking to the stars, to learn their esoteric mysteries. Perhaps I will write a letter to this Hyspian fellow - I am sure he enjoys wine and drugs as much as I do!" Pern would send a letter to this Hyspian Nobleman, saying he has interest in learning about "Astrology".
  6. Reading the Aaunic Newspaper by the Fireplace, local elf Pern remarks on the news: "Always nice to see little bastards running all over the place. Maybe they can sell me one of their funny little hats. A toast to the success of the Gnomes!"
  7. And proper pay, and events, and training. Not just two guys circle jerking over feats.
  8. Thanks! Hoping to encourage some crafting RP. I have some event lines planned out as well. I figured I'd open it up to all races since I think it's fun to teach people.
  9. The Brotherhood of Anvil Masters "Weh need tah reclaim oor old waes, laddehs! Fer Yemekar!" - Broki Bumblefoot (KoolKid76) ________________________________________________________________________________________________________________________________________________ What is teh purpose laddeh?: The Brotherhood of Anvil-Masters is a smithing only guild, which will provide “Anvil-Seals” which will announce what “smithing mastery” a dwarf has. Entry into the guild will be a flat minas fee (ten minas), which will be used for Masters to teach newer guild-members. Once that is done, an Apprentice in the Brotherhood will be paired with a Master who shares what type of smithing style they want to learn. For example: Weaponsmithing, narrowed down to Axesmithing. Gemsmithing, narrowed down to Ringcraft. Once a Master provides a “Writ of Approval” to the Anvil-Lord, then the Apprentice will need to present a masterfully crafted item which will grant them an “Anvil-Seal”. This showcases that they have mastered their craft. ________________________________________________________________________________________________________________________________________________ Required Fees: To join the Smithing Guild (which is really a school to train people to smith), costs a joining fee of ten minas. When the Guild gets you a commission (for example, a person comes to the Guild-Hall to request an axe. It is then passed to the Master of Axesmithing) you have to pay five minas for the commission. Any race is welcome to join, but may need to present a work they have created to prove they “have what it takes” before actually fully joining. The first twelve people to join will have their joining fee waived. This is so we can prove our activity, the fact this idea works, etc. By joining before we're fully ready and being an early person, I'll personally train you how to smith properly. I've a lot of experience with training people - and I won't ask for payment. So JOIN. Competitions: The Anvil-Lord will schedule competitions, where people can enter to have their work judged by the Guild. These can include people from outside of the Guild. Works must be things that have been “smithed” - so not woodworking, weaving, etc. It has to be crafted using metal. Entry will either be free, or have an entry fee to increase the size of the winning pot. The fee will be decided by the Anvil-Lord. The Guild will take 10% of the fees. So, if ten people join at ten minas each - then the Guild will take ten minas for hosting the event. Further, the Anvil-Lord is expected to front some of the prize money himself - as well as paying Master Judges. Prize Pools will also be settled by the Anvil-Lord, who will announce what it will be. It depends on amount of entries, etc. Payments: Masters who are actively contributing to the Guild (Training Apprentices, attending Competitions, etc) will be given “Benefits”. This will be a payment of five minas per stone week if they are deemed active by the Anvil-Lord. This is to have a “passive” payment system, where just being in the Guild and doing things relating to smithing will give you a paycheque. Two Examples: Example A: A Master of Ringcraft is unable to judge a competition, nor has he taken on an Apprentice yet. In order for him to prove his activity to the Guild, he produces a “masterworked ring” to the Anvil-Lord. The Anvil-Lord inspects it, grades the work of the ring - and then produces him his Guild Benefits for the week. Example B: A Master of Axesmithing has judged a competition, as well as helped an Apprentice learn the craft. His activity has been proven to the Guild. Not only was he paid for the Apprentice work (5 minas out of the 10 minas payment the Apprentice gave), but he was given 10 minas for judging the competition. (15 Minas). His Guild Activity was proven for the week, and he is given his Guild Benefits (bringing his weekly pay up to 20 minas). Patronage: Organizations within the Kingdom of Urguan are able to provide “patronage” to the Guild. Essentially, that means providing a donation of minas in return for special projects. For example: The Iron Baron donates one hundred minas to the Guild, and in return the Anvil-Lord produces him something special for the Casino. ________________________________________________________________________________________________________________________________________________ Ranks: Unaffiliated (0) Apprentice (1) Anvil-Master (2) Anvil-Lord (3) ________________________________________________________________________________________________________________________________________________ Brotherhood By-Laws: One of the most important things related to the Brotherhood, is the concept of pride. You see, learning how to make many different forms of smithing makes you a “Jack of All Trades, Master of None”. This is not acceptable to Anvil-Masters, who take pride in being a Master of ONE Trade. This means that if you’re granted an Anvil-Seal for Ringcraft, you cannot also call yourself a “Master” of Swordsmithing. Doing so might cause you to be “fined” by the Anvil-Lord, which if not paid may cause your membership to be revoked. An Anvil-Master can be the master of only one trade, Commission stealing is forbidden, Pay your dues, Support your brothers, Worship Yemekar above All Else, Make great works, Do not mass produce items (Everything must be unique). ________________________________________________________________________________________________________________________________________________ "Will dere be Special Events laddeh?:" Just like any organization, we will host special player run events for people if they wish. Most of these events will be based around uncovering “ancient knowledge” that can help us improve our work. They will be rare, span the course of several weeks if not months, and will provide great rewards. These events will have multiple endings, and different ways of ending them that does not involve five hour long combat roleplay sessions. In addition, it will take place outside of “approved times”. I.E - You sign up for it, and then the Anvil-Lord will do special events for you that has NO time slot. It’s a living, breathing world - time to act like it. ________________________________________________________________________________________________________________________________________________ The Rally of the Masters: The Rally of the Masters meets to vote on the quality of goods that apprentices bring forward. The entire Rally does not have to meet when an apprentice brings forward an item. The Anvil-Lord rules over the Rally, who is able to also approve Master works. The Anvil-Lord has to be apart of the judging process. The Anvil-Lord hand selects his replacement from among the Rally of the Masters. However, by majority vote he can be removed if he’s found to be inactive or not doing his job properly. ________________________________________________________________________________________________________________________________________________ Weapon-Masters: Hammers (Bludgeoning) Axes (Bludgeoning / Slashing) Swords (Slashing / Thrusting) Ornate (Decorative Weapons) Armor-Masters: Chainmail Plate Armor Scale Armor Ornate (Decorative Armors) Gem-Masters: Ringcraft (All types of Rings) Banglecraft (Earrings, Bracelets, etc.) Gemsmithing (Crafting beautiful gems) Crowncraft (Crafting Crowns) ________________________________________________________________________________________________________________________________________________ The Trades of the Anvil: Gem-Masters "Masters of the Glittering Hoard" ________________________________________________________________________________________________________________________________________________ Crowncraft Crowncraft is the dwarven art of creating beautiful crowns, circlets, and other pieces of decorative headwear. A master of Crowncraft will have few commissions, owing to the fact that only “leaders” wear crowns. (OOC: Suggested you are good at skinning, so you can provide an actual item for people to put on their skins). Crowncraft is considered incredibly prestigious, but unfortunately pays the least out of all the trades. Not recommended for people who do not have a lot of capital Gemsmithing Gemsmithing is the dwarven art of cutting gems, which can be later used by other smiths - or simply kept as treasures. The main clients of Gemsmiths are fellow dwarves, who need gems for their own crafts - or simply because they look nice. Gemsmithing is also prestigious, but pays decently. The average gem can sell for between twenty and one hundred minas. It’s fine for anyone to enter into this trade. Banglecraft Banglecraft is the dwarven art of making fancy bracelets, earrings, or general bangles. A Master of Banglecraft will largely deal with selling to women, who are the typical people who purchase such forms of jewelry. Banglecraft is not as prestigious as the other trades, but it can be quite lucrative - especially as many humans will purchase such things to gift to their women. Expect to deal with a lot of people who love romance! Ringcraft Ringcraft is the dwarven art of making rings, or beard braids. For this reason, Ringcraft is incredibly prestigious and commands great respect. Some even argue it is more prestigious than Crowncrafting. This is the recommended trade for newer players, who wish to enter into Crafting RP. It will generate good income, provides a massive amount of creativity, and brings us back to our tolkien roots. ________________________________________________________________________________________________________________________________________________ Armor-Masters "Masters of Defense" ________________________________________________________________________________________________________________________________________________ Ornate Armor Smithing Ornate Armor Smithing is a unique trade. You see, there are many people who are looking for decorative as opposed to practical armors. Ornate Armor Smithing may be a catch-all term, but very few if any can achieve an Anvil-Seal in this. Ornate Armor Smithing is one of the hardest things to enter, and requires a great deal of labour to become good. However, those who Master this trade could have tens of thousands of Minas. This trade is for “Skinners”, i.e those who wish to sell their armor skins for minas. Due to the fact that very good armor skins can sell for over 2,000 minas - it’s very clear that this would be the most lucrative profession. However, only Mick is able to make good armor skins - so most people won’t get this seal. All Other Armor Smithing Scale Armor Smithing is a rather simple term to describe an Anvil-Master who has worked on crafting scale armor. This type of armor is used by a lot of dwarves, as well as northmen who appreciate the protection. This is making actual Minecraft Armor, and then giving them a lore description. For this reason, the barrier of entry is a lot lower than OAS. In my experience, full lored armor can sell for about 300 - 500 minas. However, it is very difficult to get a client - so this is not recommended to new players! Plate Armor Smithing is the same as Scale Armor. All the same applies. Your clientele may be focused more on dwarves and human knights. Chain Armor Smithing is the same as Scale Armor. All the same applies. Your clientele may be focused on humans, halflings, and elves. ________________________________________________________________________________________________________________________________________________ Weapon-Masters "Masters of War" ________________________________________________________________________________________________________________________________________________ Ornate Weaponsmithing Ornate Weaponsmithing is a catch-all term that is different from armor smithing. Essentially, this trade focuses on creating ornate objects one holds (like a scepter, a decorative sword, etc) that has no combat purposes. Indeed, an Anvil-Master of Ornate Weaponsmithing must make it clear that using their weapon will cause it to break or fracture. This is also not recommended for new players. You will not have a lot of clientele, and this would probably only earn you a handful of minas per commission. However, there is a certain level of prestige to it. Swordcraft Swordcraft is the term used to describe making swords (obviously), as well as any thrusting weapon (including spears). Slashing / Piercing is some of the most common types of weapons found in the world, and thus Swordcraft has no shortage of people looking to buy a commission. Highly recommended for new players. Many people want special weapons to use, especially since they love going to events and having STs drop rocks on them to die. Axecraft Axecraft is the term used to describe making axes (obviously), as well as throwing axes. Many northmen and dwarves use axes, but it is not as common as swords. Also recommended for new players. I used to run an Axe-Shop, and every week I’d make about 100 minas from selling my one of a kind axes. Was fun! Hammercraft Hammercraft is the term used to describe making hammers, as well as tools for fellow smiths. Hammers are the least common type of weapon used by people, and thus does not have as many clients as Axes or Swords. However, creating tools for your fellow smiths DOES carry prestige. Highly recommended for new players. Dwarves love hammers, and roleplay flavor tools are always needed! ________________________________________________________________________________________________________________________________________________ Application: ________________________________________________________________________________________________________________________________________________
  10. "Teh Hefrummites are damned fools!" Exclaimed Borkorhaz. As he read the missive. "Et beh well knoon dere hatred o da Uruk. Only toim will tell ef dah Uruk response es vicious or nae..."
  11. There are no consequences on the server, which means that it isn't a roleplay server (do not think roleplay first is fully followed). Combat Roleplay should really be the only type of combat you see outside of warclaims (where it wouldn't be feasible). Other servers have implemented player cards where you had bonuses to your rolls depending on certain factors, which could probably be done here. I also feel that it was a mistake getting rid of an untamed / wild "free-build" area. Nation Leaders have too much power and say over roleplay, and usually don't want to contribute to actual stories (rather, they only care about themselves). If we are to follow a "DnD" style, you need to have character sheets that have rolls and bonuses based on certain things (armor worn, items in hand...something). That will help you complete one of the mission objectives. Unlike most players on here, I roleplayed on other RP servers when LotC was opened and only briefly played back in 2014 / 2015 era. My friends convinced me to return, and it wasn't similar to the other RP servers we played on. If you died, you were dead. That's how it worked. It meant there were stakes and RP was serious. On this server if you die (even if it's from a bandit), you can just come back with no consequences. I don't think this server will ever be like that, because most people will freak out if some good PvPer kills them on the road (or some stacked character who is uber powerful due to OOC friendships). I just wish that the admins / staff allowed more "freeform roleplay" to take place. Unlike most people I don't think the moderators are the issue. Moderators have pretty clear and cut enforcements they have to do. My major beef is with the story team. Self learning magic should be possible and open to a lot of people. Trust me, nobody is going to misuse magic since most magics on this server are super underpowered (especially the "new player" magics - evocation etc.) In almost all the ST events I've been apart of (it isn't a lot), the STs were either showing clear favoritism (at one point, a person joined late who was a friend of the ST and the ST just let them act out as the main character while we were forced to watch, locked into combat for hours while somebody typed out boring emotes), or they're simply there to gatekeep lore from people. I've only had good encounters with Shorsand as an ST, but I haven't had a lot of encounters - it just seems Shorsand likes random events. STs could do a lot more. On other servers STs / DMs would actually do random encounters for people, that gave them tangible rewards and benefits. On this server the best you can hope for is a massive and colossal waste of time which is only done to help their friends - at least in my eyes. I usually feel like an NPC at ST events. So tldr; I think the server needs to have more consequences + encouraging more freeform rp + better ST events.
  12. Position Sought: Concio Full Name: Ozdes Akinci Age: 19 Address of Residence: Yelena's Court 7 ((IGN: Skhizofreak )) ((Discord: papa sweetshare ))
  13. I have interacted with you countless times. You always managed to make me smile and provided so many great and amazing roleplay opportunities for people, and never once did I ever feel you were a mean person behind the screen. Your dedication to the community team is what made that team known for being so amazing. I remember our time roleplaying together fondly. You taught me to be a better person, not just in roleplay, but outside of roleplay as well. Enjoy your life.
  14. THE TEMPLE OF THE ENTWINED STAR GOD The Slumbering One, "The Glodites" The Prayer of the Slumbering God "But the Dream, and the Slumber." [!] Strange Posters, Letters, and Pamphlets would be thrown about the poorer slums of Almaris. ============================================================================================================== Greetings Dreamer, Long have WE watched you sleep. Unaware of the reality of which blankets you, and clouds your vision. Praising false Gods such as the canonist "Creator", the "Brathmordakin", and the "Aspects". The Aenguls and Daemons you so fear are but mere illusions, aspects cast by the Slumbering God. Have you ever felt their watchful gaze, as you sleep? The eyes are always watching, Dreamer. The Slumbering God has begun to awake, and their power can be felt all throughout the realities. His chosen champion, Glod Grimgold, has manifested in this reality as his "living aspect". Everyday, our spells grow stronger. Now, it is time we reveal ourselves to the world. If you wish to join our Temple, you must prove your loyalty. The youth of Almaris are unguarded. They walk the streets without guardians. Babies are left in cribs, in unlocked rooms. Take these sacrifices, and slay them. Their blood will mark your initiation into the Temple as an Acolyte. If one is unavailable, the sacrifice of a Canonist Priest, Brathmordakin Forgeguard, Druid, or Paladin will suffice. Do not feel this is an impossible task - work in the shadows, and slaughter those who work against the Dreamer. Seek out the book known as "The Chronicles of Glod" to begin your path to enlightenment. To show you apart of our powers, the back of this note will include a single spell from our Arcanium. Once you feel the gaze of our Lord, you will know you have become a true "Glodite", and have entered our rank as an Acolyte. ============================================================================================================== MYSTERIUM SOMNIUM ARCANUS ____________________________________________________________________ __________________████____████________████____██████________________ __________________████____████________████____██████________________ ______________________████████████████████████______________________ ______________________████████████████████████______________________ __________██▓▓____██▓▓████░░░░░░░░░░░░░░░░████▓▓████____████________ __________██▓▓____████████░░░░░░░░░░░░░░__██████████____████________ __________░░░░▓▓▓▓░░░░░░░░░░░░▓▓▓▓▓▓▓▓░░░░░░░░░░░░▒▒▓▓▓▓░░__________ ________░░░░░░████░░░░░░░░░░░░▓▓▓▓▓▓██░░░░░░░░░░░░░░████░░░░░░______ __████__░░██▓▓░░░░░░░░____████░░__████████____░░__░░░░░░████░░__████ __████____██▓▓░░░░░░░░____██▓▓░░__████▓▓██____░░__░░░░░░████░░__████ ______████░░░░____░░__░░░░██▓▓████████▓▓▓▓░░░░░░__░░░░__░░░░████____ ______████░░______________██▓▓████████▓▓██______________░░░░████____ ________░░▓▓▒▒______________░░▓▓▓▓▓▓██__________________████________ __________██▓▓________________▓▓▓▓▓▓██__________________████________ ____________░░████__________________________________████____________ ______________████__________________________________████____________ __________________████████__░░░░░░░░░░░░░░██████████________________ __________________████████░░░░░░░░░░░░░░__██████████________________ __________________________████████████████__________________________ __________________________████████████████__________________________ MYSTERIES OF DREAMING ARCANE
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