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squakhawk

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  1. Hello everyone, It’s been a busy holiday season for us all, and we can only hope that this next year will be better than the last. Unfortunately, the ST have come to the decision to shelf three pieces of lore with the beginning of the new year. These pieces are Shade, Wonks, and Hou-Zi. Shade Shade has been a pretty polarizing piece of lore among the community for quite some time. Despite it’s attempted rewrites in the Lore Games, it has not met the standards expected of similar lore pieces. One of the glaring issues here is that their deity, Arun’asna, has never been accepted as canon. It does not make much sense to have a lore piece rooted in another piece which does not yet exist. Upon this, the community has been inactive for quite some time. Despite the lore having two rewrites come, both were not quite up to standard and the changes from the initial write were never met. The lore was a mistake to have been passed with manager miscommunication, but now it can finally be put to rest - hopefully the archetype can have it’s niche fulfilled by other magics, but it is discouraged from rewrite for the time being. All shade players (and CAs, though none should exist out there) may drop shade in a roleplay manner fitting to them that does not benefit them in any way other than dropping the magic. This may be through paladin purging, shaman spirit-walking, personal atonement to a deity, or so on- so long as it is within the means of common sense. Typically through dropping shade one has permanent mental detriment, though we are rendering optional given the shelving. /Sreq to have your app denied or if any questions are had. Wonks Upon release, Wonks seemed to be a lore piece that the community loved. There was an astounding 30+ apps in the first week upon its release, though it has since fallen from the peak it saw prior. Currently, there is 1 (one) active wonk player. They were met with a rocky start despite the surge in applications, with failure to integrate into any settlements or find a niche to fit into. This, along with the myriad of meme roleplay that came with the CA -- especially those who sought to roleplay Pepe the frog -- has brought us to the decision to shelf the beloved frog race. It is taking up a spot for another interesting creature that players could possibly roleplay as. Fortunately, all current Wonk characters can still be played. If you already have an application for a Wonk, then you are free to play as that character. From this point forward, we will no longer accept any additional Wonk applications. All wonks are “Legacy Race”’d , meaning that they may be played so long as one had a CA before the shelf. Any currently pending or new wonk apps will be denied. No more wonks may be made through any means. Hou-Zi Similarly to the Wonks, Hou-zi have been plagued by a curse of inactivity. In the past year, there has only been twenty one accepted applications for Hou’zi. Despite their boom in activity during Chi’s resurgence, many of their players sought to move on to different characters. Currently, they have two active players. They are sitting in a similar position as Wonks are -- taking up a spot for another potentially interesting, more engaging creature. Again like Wonks, anyone who currently has a Hou-zi will still be able to play their character, under the caveat that no new members of the race may be created. From this point onward, the ST will no longer be accepting new Hou-zi applications. All Hou-Zi are “Legacy Race”’d , meaning that they may be played so long as one had a CA before the shelf. Any currently pending or new Hou-Zi apps will be denied. No more Hou-Zi may be made through any means. Of course, should any questions, concerns, or comments be had, please state them below or make an Sreq. My DMs on discord and the forums are always open if one needs to talk, discuss, or share thoughts and opinions. Thank you for reading. A grand thank you to the communities outreached regarding the shelving - we are glad we could come to a good compromise and understanding.
  2. It's felt like a short three months when in reality it's nearly been half a year. I remember the first time vaguely working with you on some "end-times" event you had planned, and I went to rift. Well first I went to joel, who called you "...An OG who basically made the ET", so take that compliment I asked rift who you were, and I wanted to help you. Month later we had the Inferi Event outlined and ready- all ready to go with admin approval and all. We had an Event Team expanded, with some new and many old, seasoned members who poured their hearts into this eventline. Some came some went, disappointments arose and fall- undeniably incredible how we'd put at least a thousand collective hours into running events as a team in just the first month or two. Joel, Rift, and I were in many times a part of thinking of quitting. Lots of work, lots of stress. Hard decisions to make because we're all softhearted babies. You were a strong figure- a "Manager manager" is what we jokingly called you. But you were sort of the industrial spirit of the team, if that makes any sense- you were there to remind people what we were doing, why, how to do it- people who strugged with organization and planning succeeded and exceeded because of you. You helped bring a team together to practically be a loving group of friends which we'll remain. We had our christmas party, our halloween and all the daily buggery's we've had before that even. Last you had considered leaving I got fairly emotional because of what a crutch you've been. It got me thinking of when Joel or Rift may leave, and whenever I will. It's stuck me on thought of what legacy I'll leave behind. If I'm too afraid it'll never be complete. It more struck me about the friends I've made here and the friends I've already lost. People I learned to love who I won't quite get back. I think some of my worst thoughts are those of being left alone. Particularly in the case of someone who I thoroughly enjoyed working with and being pals with. Maybe It's why I've written a forum post rather than a discord message- it'll stick. A relic if you would. Something to look back on fondly that I won't have to sift through stupid discord messages to see. Shouldn't just be Story who knows what you've done and what a splendid person you are anyway. Maybe I'm just a softhearted baby, though. Like I'd said. I'll miss you man. Hope you aren't (still) being worked to the bone. I heard you vaguely mention you might come back in eight months when things free up again.. at least give a call? Stay in touch. You aren't free of me yet bro. Anyway enough with sappy wah-wah crybaby ****. Here's some AMA. 1) What motivated you to come back? N don't say "corona", I want to know why - When corona came, why did LOTC come to mind? 2) What do you think are things LOTC could learn to do, or be from? Staff? Any specific people you could give ancient-wisdom of yours? 3) What do you envision for the future of LOTC? Of story? What about yourself? 4) What motivated you to join LOTC to begin? 5) What motivated you to become administrator and "work around the clock" (😏) to keep things up? What did you get from it? 6) Any simple phrase or words you'd leave to part with? "Always be yourself" or some nonsense. 7) when r we letting rift out of the dungeon lol
  3. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  4. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  5. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  6. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  7. THE BALLOT ((MC name: SquakHawk )) Name: Anethra Uradir Vote for Okarir'tir: ( ) Valorin Celia'thilln (X) Ellisar Aevaris (X) Olrin Hildinyr
  8. Election of the Okarir'tir 12th of The Deep Cold, 4SE To those blessed citizenry of Haelun’or who intend to cast a vote (who should be all capable of doing so), today marks the election of the Okarir'tir The Okarir’tir shall be tasked as interpreter and word of law, enforcer of those hollowed words, and protector of Karinah'siol and it's blessed citizenry. As part of these responsibilities, the Okarir’tir shall be granted expansive authority to run elSillumiran, maintain the cities defenses, keeping daily peace, and cooperation between Okariran to aide in their decisive choices, along with the appointment of a Tilruir’lin of their choosing. Please follow the instructions below to cast your ballot. THE CANDIDATES: Valorin Celia'tilln Ellisar Aevaris Olrin Hildinyr [!] At the entrance of San'evarir, a polling station can be found. THE BALLOT ((MC name: )) Name: Vote for Okarir'tir: ( ) Valorin Celia'thilln ( ) Ellisar Aevaris ( ) Olrin Hildinyr RULES OF THE BLESSED ELECTION: You may vote twice for each position. A single tick will count as ONE vote. A double tick is TWO votes. A single tick on ONE candidate and the ABSENCE of a second tick is ONLY ONE vote. You must be a registered first class citizen living in the city, upon the date of the election to vote. If you try to fish your vote from the ballot box, it will cause an immediate discount . ((You cannot edit your post after you have published it.)) Only the Maheral and their assistants, who count the votes, may delve into the contents of the ballot box. Any other doing so is in violation of the Silver Law. ((Do not metagame this post.)) If you are under fifty, you may not vote. If you are an impure, you may not vote. If you are a lesser, you may not vote. If you live outside the Silver Walls, you may not vote. ((If you have two characters, you may not vote on both.)) The Maheral adjudicates any invalid ballots. ((Only post votes as replies to this post.)) Voting will close in one elven day. ((24 hours from this post.)) MAEHR'SAE HIYLUN'EHYA
  9. My minecraft letsplays could never compare to Archipelego Minecraft's #1 Minecraft Player, I have like, subscribed, and indeed "hit that bell"
  10. do not type HAGS into my yearbook

    1. Show previous comments  1 more
    2. rukio
    3. squakhawk

      squakhawk

      Just now, rukio said:

      HAGS

      you think youre funny

    4. rukio

      rukio

      I know I'm funny

  11. As a personal, non-staff non-nation thread, my AMA thread. https://www.lordofthecraft.net/forums/topic/197012-3rd-5th-and-21st-yr-ama/ As something some sick **** (me) made me do, the thread announcing how Self Teaching was to be done in the future. https://www.lordofthecraft.net/forums/topic/191450-self-teaching/
  12. hope you're well man, take it easy
  13. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  14. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  15. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  16. 11th of Sun's Smile, 3 SE To Elmali’thill of elcihi’thilln, We bid a grateful farewell to an Okarir'tir who once held peace in our time. Mali'thill Celiasil Uradir has wished to part with his former role to pass it's heavy mantle upon another child of silver. Thus- Maehr'sae is the path, oncemore. Progress- it is but our nature. Thus with his parting, it is time for Mali'thill and Haelun'or to progress oncemore- for Karinah'siol to seek out it's most fitting candidates, up for election.. To be the Okarir’tir of the Silver Council, this selfless 'thill will serve as interpreter and word of law, enforcer of those hollowed words, and protector of Karinah'siol and it's blessed citizenry. Nominations are to be performed as per protocol. They will be delivered to the blessed Maheral or Maelunir to be entered as an electable candidate. For a nomination to be valid, the candidate will present a short speech, demonstrating how they fulfil the prerequisites to serve, along with declarations of appropriate experience. ((word has it a 3D portrait from Novaskin is what all the cool elected officials use.)) MAEHR’SAE HIYLUN’EHYA
  17. Mana Obelisks Origin Discovered in decades past by Kalameet Izalith, Obelisks quickly spread, becoming a widely used invention by Mage-Artificer and Creations alike. Anthos heralded many magical advancements, but the Obelisk was easily the most remarkable. A Pillar capable of acting as a semi-permanent anchor to allow the recharging of magical creations and anomalies. Stapled, over the centuries, and upstanding through time as a creation with remarkable use. Revitalizing enchantments, Atronachs, and other creations such as Arcanium. In the more recent years of Arcas, more uses have been found. Obelisks are often sized of anywhere from three to fifteen metres tall, of varied compositions; mostly something easily cost, such as stone. Imbued and bombarded with vast amounts of mana, the sturdy structure may house a more permanent flow of mana; albeit minor. Far more effective than any naturally occurring anomaly and far ahead of passive regeneration. Upon Arcas, past the Voidal Tears which had been as much an explanation as it had been a mystery, offered more consolation. With the appearance of resident Heaths, magi began to find solace unto Obelisks - finding that with different methods of creation, one may manipulate the land around it to behave remarkably similar to a Voidal Heath. Much more personal and portable, these Obelisks began to become far more widespread in their use and observation, as they had replaced a once difficult task of requiring a Monolith to initiate teaching. Creation Contriving a mana obelisk is a procedure master alterationists would consider trivial common knowledge, as one would expect of creating something so simple in the first place. A mana obelisk is, in essence, a very large mana gem, acting as a reservoir of active mana imparted to it by its makers, and thus creating it is a similarly straightforward process. Artificery must first be prepared for the undertaking, requiring a tall core of adequate height and diameter encased by a more common material, be it stone, quartz, or perhaps finer metals if affordable. Exact specifications of the obelisk, concerning the matter of actual height and size, can be variable, though it must be borne in mind that a minimum height of 3 meters is necessary for stability. The modus operandi for the artificery of a mana obelisk consists of two principal procedures - manufacturing the ‘quintessence’ or core of the obelisk, and encasing said core with the more common material. The manufacturing of the core generally requires two or more magi to collaborate in transmutation as part of a circling ritual, wherein numerous mana gems will be fused over about a narrative week to form a cyclical core with a pointed end, destined to become the quintessence of the obelisk. Afterward, through further contrivance through transmutation or impeccable masonry, the outer casing of the obelisk is to be made with appropriate design, its purpose being to provide protection and aesthetic liberties to those making the structure. In this process, a pyramidion capstone wrought of arcaurum, or ‘magegold’ is necessary to act as the ‘spire’ of the obelisk due to its conductive properties, though any similarly conductive materials can act as alternatives. This capstone essentially serves as an outlet for the obelisk’s passive influence, a necessary measure to ensure that potency is not lost with the casing’s insulation, especially for powering passive enchantments in its range. Once the quintessence and the casing are united, the obelisk’s physical composition complete, a formidable sum of mana must be stored within its heart for it to truly serve its purpose. Naturally, a singular mage attempting to power an entire obelisk will only face death as they inevitably exhaust their mana reserves completely, thus requiring yet again the collaboration of multiple magi, be it alterationists or otherwise, to ensorcell the formidable structure. A minimum of two magi are required for the process of fuelling an obelisk (of a minimum 3 meters), by way of a simple ritual which involves all participating magi to channel active mana towards the structure, until fatigue begins to set in. Every additional mage participating in the creation of an obelisk increases its minimum height threshold by 2 metres, lest the channeled mana is burnt away, wasted as aura into the obelisk’s vicinity. The telltale sign of an obelisk adequately fuelled would be a brilliant illumination of light from the capstone, the colour of which a mixture of the auras imbibed within; this is the result of sufficient mana entering the system, allowing for successful conduction all about the obelisk’s structure. Other signs would include aura beginning to linger about the crevices of the casing and nearby enchantments of voidal origin emboldening in its presence. An obelisk’s effective range is largely dependent on the quantity of stored mana, beginning at a 5m radius for 2 magi involved in the creation, with this radius increasing by 5m for every additional mage invested. With artificery and ensorcellment concluded, the obelisk may finally serve its functions, elaborated in the section below. Redlines - The creation of an obelisk requires TWO TIER 5 voidal magi (Or ONE TIER 5 Artificer) at the very least for baseline minimum stats of 3 meters in height with a 5m effective radius. Every additional tier 5 mage partaking in creation raises the minimum height by 2m and increases the effective radius by 5m. - An Artificer, when creating an obelisk alone, can only do so to a maximum of 1 per OOC day. - An Artificer does not count as an additional TIER 5 voidal mage when in a group ritual for obelisk creation. - A mana obelisk is a structure comprised of a thin layer of stone or metal covering a arcanium, focus crystal, or magegold core of a similar shape, and than topped with a capstone at its pinnacle made of any of the latter 3 materials. This obelisk can be any shape, so long as it is twice as tall as it is wide, at a minimum, being able to be relatively taller. The structure must be a minimum of 3 meters tall, yet can be made up to 15 meters tall should the creating requirements be met, any taller requiring a MART submission. - The presence of 1 tier 5 mage is compulsory for the creation process, however magi of a lesser tier may act as equivalents of a tier 5 magi: Two tier 4 magi = One tier 5 magi Two tier 3 magi = One tier 5 magi - The creation of an obelisk takes a substantial amount of time in RP and would leave the mage exhausted of their mana for one OOC day with its conclusion. - Mana Obelisks require ST Signage. - 5 strikes with non-specialized weapons, such as swords or strong kicks, or 2 strong blunt weapons, such as hammers, mauls, or maces shall destroy the obelisk. - Mana Obelisks must be represented in the form of a physical build which adheres to height threshold guidelines. - Mana Obelisks are easily breakable given the force of an applied tool, with the consistency of a malleable metal like Gold, a brittle Stone, or an extremely malleable metal. - Mana Obelisks may not be moved unless the intent is to break the Obelisk. - Aesthetic liberties may be taken with the capstone of the obelisk, as long as it is made of a good conductor of mana, ex. magegold, arcanium, focus crystals, etc., and adheres to all rules of builds. - Mana Obelisks, while not having a height cap, do fall under "common sense" in reference to the build. Please do not call a mountain a mana obelisk. Function Charging The primary use of Mana Obelisk is recharging. As solutions have been found to have mana more permanently imbued unto Gems and Conduits themselves, this use has largely faded away; save Atronachs. Mana Obelisks, without the aid of a Magi, may recharge and revitalize an Atronach from just being in the proximity. Connection A new use gained from studies of Voidal Heaths is being able to awaken a Voidal Connection within one, allowing the utility and learning of voidal magic. Akin to Heaths, one would encounter esoteric visions, incomprehensible and subliminal conceptions of the void before finally being met with an inevitable loss of consciousness, after which connection is finally established. This follows the mechanics of connection as outlined in Voidal Connection lore. Voidal Groves A newfound side effect of mana obelisks is its behaviour, akin to a miniature-hollow which causes the same manner corruption upon the nearby area. One may find within a small area, the land would become much more magical; though the specifics of so vary wildly- as an Obelisk does take the mark of its creators. Furthermore, within the Obelisks’ Proximity, one would find it incredibly easy to create passive enchantments, most notably those of a lesser variant; creating one within an obelisk’s effective range would allow these enchantments to remain activated, as they would be able to draw from the obelisk’s vast reserves with proper connection by an alterationist. Aswell, Voidal Reagents previously found at Voidal Heaths would be eligible for find and growth at these groves. Mana Reservoir As per it’s inherent nature, Mana Obelisks predominantly function as large banks of active mana which naturally enables it to provide the tremendous flow of fuel necessary for tasks. Mana Obelisks may provide the exceptional amount of mana required for MArt tier enchantments, and aswell may passively fuel enchantments within it’s radius, though mana-intensive (Combative) enchantments are incapable of utilizing this resonant mana. Aswell, Voidal mages may find Obelisks to act as a sort of Battery, allowing themselves to siphon mana into their reserves, though by no means replenishing it - adding a fortification, or resilience, to their manapool while casting- exhausting themselves at a twice-slower pace. Redlines - A Mana Obelisk does not carry the same permanently environmentally-negative effects of a Voidal Tear. -A Mana Obelisk may have creative and aesthetic enchantments passively within their radius which do not require ST signature. These are wholly disallowed to be combative in nature in any way whatsoever. -Noncombative casting (Strictly spells that are listed as 'non-combative' are free to use and are unrestricted by emotecounts, without any incurring of exhaustion. This does not apply to Enchantments.) -Artifice-related expenses of incurring manaloss (Potent/Grand enchantment, Arcanium crafting, Spellforging (not the use of spellforged spells), etc.) are not refunded, meaning one is still unable to create more even if their reserves are fortified or quickly replenished. -A Mana Obelisk, at best, fortifies the manapool of mages within it’s range, reducing their voidal exhaustion by half. -A Voidal Mage may not “Recharge” themselves at a mana obelisk. An exhausted voidal mage, or a voidal mage who has expended their mana for some reason (Arcanium forging, enchantment creation, liquid mana creation, etc) may not recharge any quicker here. -A Mana Obelisk does not have its effects stack for the purposes of recharging, batteries, and so on. They may justify MArt creation, but may not amplify casting, enchantments, constructs, or so on in any manner. -Thanhium armour/weaponry within radius of a Mana Obelisk does not bear any unique effects. - A Mana Obelisk may be used as a connection point. - A Voidal Grove may provide and sustain Voidal Reagents. - The effects of a Mana Obelisk are only effective within it's effective radius (Found in creation). - A Voidal Grove does not make active (Potent or Grand) enchantments easier, and aswell does not create a hostile or 'unwelcoming' environment by itself. It does not negatively effect voidal magi, or anyone in particular. - A Voidal Grove afflicting natural flora would count for use of the spell "Purging" under druidic blighthealing. However, should the Obelisk remain undestroyed, the flora would shortly return back to afflicted-state. - A Voidal Grove, if housing natural flora, would be clearly suffering to druids using Communion. - One may not connect to the void at a Mana Obelisk unless being taught by someone possessing a TA in a voidal magic. - Obelisks require ST Notification (a simple sreq suffices) that an Obelisk is being destroyed. An ST does not need to actively be present. - A Mana Obelisks build must adhere to building rules, and must adhere to building redlines outlined in Creation- one may not be at creative freedom to make a "different" style of Obelisk. - Firing spells at a Mana Obelisk would yield no effect. Abjuration however, regardless of knowledge, would destroy the Obelisk- causing it to fall apart, crumbling and breaking. - Mana Obelisks are considered lore structures and do not require region owner permission to be destroyed. Purpose Mana Obelisks have long-been a piece of lore on LOTC utilized by multiple pieces and parts while itself being rather ignored- the original piece had been quite good for it's time and serviced for many years. Given some changes from the last Voidal Project under Flamboyant, it was time for an update and a good way to round in the changes which were cut, but liked, from other pieces, and to make it a more cooperative goal for Voidal Mages to wish to achieve. If any issues are found with the piece, subjective or objective, please do not be afraid to list them below or in personal message. Credits The Voidal Project Team (Consultation) Johann (Writer) SquakHawk (Writer) Moot (Original Writer)
  18. everynight is a living nightmare because i fear your power
  19. pineapple black olive and ham is the best pizza
  20. Glad to see another good, competent person coming onto administration.
  21. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  22. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
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