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squakhawk

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  1. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  2. Working on a Ruibrium rewrite, having some trouble working on the thematics and mechanics of it- contact me if youre interested 

    1. Ryloth

      Ryloth

      pretty sure that material draws a little inspiration from https://rimworldwiki.com/wiki/Luciferium, might be worth giving it a look

    2. Banned

      Banned

      hi my name is ruibrium

  3. dont think there is going to be response because the only thing you did was spawn money and leave
  4. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  5. looking forward to reviewing it and to see where these guys go
  6. maybe a CA sometime- I’m a firm believer we can have many races that fit even if they’ve got low population. Currently I’m considering something regarding descendants – open CAs (Kha, Hou, Wonk, Olog) are doing fairly well off in activity, with the first two succeeding quite well. The closest thing we have to beasts are Cursed Children and Azdrazi- aswell as Kha to a point, but they don’t quite cover the more animalistic and untamed version. I certainly think a wild, untamed beastman-type race would be interesting, but currently at least LT have other priorities. Though if a quality player submission arrived- I could certainly take a look at it.
  7. i told you to not convince me
  8. -1 sold a weapoin i made months ago ont he auction house andi t upset me do not convince me he did not do it i know he did **** you **** you **** you
  9. Lucian wonders how many times people will bicker over titles of better and dead men.
  10. Material Name and Description (Refined Form) Arcanium is a rather blanketed term for a forging-technique that is unique among smiths, quite rare between magi- Arcanium is a term applied to any weapon of any material, for the important part is the post-forging effects not-unique to the inherent blade, but to the effects of the forging process. Arcanium has two forms, defined as Inert and Active. Both have similar properties but are different in application. Arcanium as a whole, can be used as a casting implement. Inert Arcanium is often used among spellblades and magi who use a blade interwoven with their practice, the weapon becoming one with the user. The item used would shimmer idly, taking a more ethereal form that was interwoven with stars. However, if casted, such would take on the formation of the caster’s voidal magic. Activation of Inert Arcanium would occur upon the voidal mage’s connection, the Inert Arcanium being handled by an Atronach, being manipulated by a spell such as alter position or conjurations and would last until the end of a combat encounter, or two hours in narrative. Evocation The blade would take upon the form of the evocation used, in a merely aesthetic purpose- dazzling flame or shapechanging water, the item would function as for the behavior of it’s forged metal, and not take on any aspects of the magic used. Transfiguration The blade would glow and ephemeral colour coordinated with the user’s aura, dissipating a manalike fog off of the item that would disperse as it hit the ground beneath it. Illusion The item would behave somewhat differently. Normally, the item would merely exist as a mundane item- such as a sword hilt. However, when casting or a connection occurs, the weapon would form in full with a shimmer of the wielder’s aura, seeming at power. Conjuration The item would appear as mundane, dead organic material (bark, scales, flesh, etc). When activated, it would appear to revitalize and gain a healthier complexion. It may grow leaves or flower buds, move in minor aesthetic ways, or even breathe in time with the caster, etc. Translocation When activated, the blade will begin moving on it's own slightly beyond it's normal confines. The metal will segment and portions will phase in and out of reality. Voidal Artificery When utilizing Voidal Artificery, the item may take up non-combative aspects akin to a mastercraft. Nonsensical, impossible creations such as free-spinning gears or floating pieces interconnected. Freeform creation, akin to a Mastercraft. These would be deactivated, until a voidal connection was established. Voidstalking When utilizing Voidstalking, the item would seem to manifest as an aura-coloured shadow without a true form. When a Voidal Connection was established, the item would seem as nebulous as a stormcloud or still yet, true-dark. Noncombative, occasional streaks of elemental discharge would appear from the item, of any evocation, new and old. Scion Magic When utilizing Scion Magic, the Arcanium item would seem incomplete, or lackluster in view. Dull, tarnished, or flat out broken. However, when a Voidal Connection was established, the item would seem to revive to life and glow brilliantly, it’s pieces fixed and put whole with hard-mana the colour of The Scion’s aura. Voidal Eminence When utilizing Voidal Eminence, the item would seem dormant, and lackluster. Showing as only a fraction of it’s true form while the rest lay in The Void. When a Voidal Connection was established, the item would slowly build itself, in the connection emote or over many, into a fully assembled piece and item which bore a commanding presence and a maddening feeling of power unto the wielder. Active Arcanium is used most often as flashy gifts and weaponry for the ignorant and easily entertained, being used as a factor of intimidation or focus. The item would bear a permanent effect, seemingly always a form of voidal magic, but not nearly to the empowered extent of Inert Arcanium. However, during the forging process of an Active Arcanium item, the voidal mage bombarding such with mana would imbue a mark, or a sigil of their work. Connecting to the voidal plane, and calling upon their magic would form a tether between the item, the caster, and the voidal plane- bearing a form of the magic they had connected with. Evocation The item would take on the form of a solid-type of that evocation. A blade conjured of crackling lightning or solid stone, forever staying in such a form. Transfiguration The item would be in an almost ethereal form, as if it were conjured. The item would glow idly of the original mage’s aura. Illusion The item would emanate a mild sound of the caster’s choosing, and would have an arc that remained briefly within the air tracing their swing of the weapon. The permanence of these effects is up to the forging mage, limiting at just a few seconds. Conjuration The item bares organic features, such as coiled vines, blindly squirming fingers, or a heartbeat persistently vibrating from the depths of the item. It may also actively produce biological substances such as sap, fur, etc. Translocation The blade appears broken, shattered and floating in the air, held together by the mana of the user's aura. Voidal Artificery When utilizing Voidal Artificery, the item may take up non-combative aspects akin to a mastercraft. Nonsensical, impossible creations such as free-spinning gears or floating pieces interconnected. Freeform creation, akin to a Mastercraft. Voidstalking When utilizing Voidstalking, the item would seem as nebulous as a stormcloud or still yet, true-dark. Noncombative, occasional streaks of elemental discharge would appear from the item, of any evocation, new and old. The item would would as well bear a consciousness akin to a Second Mind, or a Voidal horror, within it, only communicable with Voidstalkers. Scion Magic When utilizing Scion Magic, the item would enhance itself akin to Melding with hard mana the colour of the mage’s aura. The item could, rather than enhance, evolve itself into an advanced state or form. As example, from normally a dagger, to a full mana-made mageblade with the dagger at it’s core. Voidal Eminence When utilizing Voidal Eminence, the item would bear a commanding presence and drew attention to itself, as if it were some prized artefact. It would surround itself in a cloud of aura from the mage’s colour. With each spell successfully fired, the item would give off a powerful sound- an explosive boom, a thundering clap, or a rumble of earth, which would not interrupt casting, alongside expelling of a semi-transparent mana cloud in every direction for up to ten meters. Applications (Refined Form) Typically Arcanium, Active and Inert, is used in forging weaponry. In the case of gifts it may vary in any shape or size of one, but as a mage it is typically bound through a weapon of point, such as spear or sword to cast through. Arcanium is most commonly made into jewelry, weaponry, gauntlets or gloves and very rarely small shields. The more mass an item, the more mana required- breaching into the category of armour would not bear Arcanic effects upon the forged item. When enchanted with a Voidal Enchantment, Arcanium shall reduce the emote requirement wrought from Transfiguration by [1] Emote. This is to say that an enchantment of [3] Emotes will instead cost [2], akin to the actual spell. It is noted that Arcanium, Enchantments still afflict the user with Enchanter’s Sickness. Red Lines (Refined Form) -Arcanium’s effects are merely aesthetic, and do not give any advantage. -The moment anything may attempt to pass through the gaps in Translocation-Arcanium, the segments will collapse and block it. The metal will collapse before touched, to aswell prevent anything other than thematic use. Should one attempt to go through the missing-spaces in the Inert version, the missing piece will re-apparate before one could harm themselves, others, or objects. The collapsing and expanding parts do not affect the inertia, weight, or balance of the weapon. -Arcanium’s effects do not provide an advantage in combat besides intimidation, e.g. no “Lightsabers” or rapidly retracting/detracting blades, and for such do not count as a combat enchantment -The activation of Inert Arcanium would trigger when a spell is casted, this spell would dictate how the blade looks. It may change throughout combat, should different spells be used. -Arcanium weapons may be used as casting implement regardless of make (Sword, glove, shield) etc., and may be enchanted by transfiguration. -Abjuration would destroy an Arcanium weapon. -Arcanium weapons, if engaged in any form of combat (in melee parrying, dodging, or attacking), will have their casting interrupted and halted. -Arcanium weapons are signed by LT, and by such may be denied by LT for any reason regarding vagueness, irregularity/inconsistency, clarification, or inappropriate to the lore. -Aesthetic extensions and ideas are protected and serve as the core piece, and so long as such is clear and does not provide advantage, is protected. -Voidal Feeling does not instruct someone how Arcanium is made, only that the item is densely packed with Mana. -One cannot make “Arcanium Ingots”. The item is either forged or pre-made before being Arcanium Enchanted. -Any weapon can be made “Arcanium”, however it’s strength and durability lower to that of regular steel. -If an Arcanium item were to break completely, it would become completely inert and defunct. If an Arcanium Item were deeply damaged, it can be repaired at the Arcanium Forge it was created at. -If Inert Arcanium is being manipulated by a spell, that would affect how the Inert Arcanium manifests. -If inert Arcanium is being handled by an Atronach it would use the evocation related to the Atronach, otherwise it would default to transfiguration. Refining Technique Arcanium requires much preparation when forging, unlike that of any other normal blade. A special forge is needed, with large reserves of mana. These reserves can be from multiple locations, which increase chance of success greatly, and require a great exertion of force to bombard a metal with mana. A rather open forge is needed, with the blade pre-refined to get to a malleable point, infusing the large-granted-surface-area and allowing for the highest chance of success. This however, requires a smith of adequate strength and stamina, and may take multiple attempts- it aswell will drain a voidal user, putting them to maximum exhaustion. The forge will need sources of mana. This will either be in the form of Voidal Mages, Mana Obelisks/Anchors, and a Voidal Heath- with proximity to The Monolith. 1A. In the case of Mana Obelisks/Anchors, one would need a means of transporting the mana directly to the metal- which can be performed using mana wire or focus crystals. The forge may be ignited and the heating will start. The item is prepared already, merely put to the flame to become more malleable and shapeable. When becoming red hot- enough to shape- one would begin to funnel mana into the flames of the forge. The blacksmith may begin shaping the metal, drawing it away from the flame should they need, and attending means of bombardment from the flames to the item directly. In order to create the item, a rolling system is implemented. Each means of providing mana (Obelisk, nearby monolith, or voidal mage) provides a lower threshhold to create the item. A threshhold of creation is based at 20 to start, off of a dice roll. Voidal Mages add -3 to the threshhold of creation Mana Obelisks/Voidstalkers add -4 to the threshhold of creation Voidal Artificers add a -4 to the threshold of creation Voidal Hearths/Tears/Hollows adds -5 to the threshhold of creation Note: Non-Voidal-Mage Modifiers may only be applied once. This means one can only gain benefit from one obelisk and voidstalker within a tear, even if more of any of those three are within range. If successful, the metal will be imbued with its new effects immediately, and all involved will be exhausted and will succumb to an amount of voidal exhaustion additional to the forging processes. Refining Red Lines -The forging process may only be attempted once per OOC day. -A Structural (Non voidal mage -3) modifier may only be applied once. This means, regardless of how many Voidstalkers or Obelisks are present, each only count toward the modifier once. -Arcanium counts as a Tier 5 Enchantment, affecting any magic and lore effectively as so (E.x. immunity to Auric Oil, the ability to overpower and overwhelm Thanhium.) -When interacting with Thanhium, Arcanium would last at most [3] Strikes, in which afterward it would go into a dormant state as it recharged for [1] OOC day. -Arcanium-smithing cannot be enchanted with anything but voidal magic. Any enchantment, voidal or not, will be overridden when sent through Arcanium Forging. -The blacksmith/forger themselves do not count towards the “Voidal Mages” threshhold. -Due to the nature of forging requiring an excessive bombardment of voidal energies, only one who knows arcanium forging, or is capable of knowing arcanium forging, may act as forger or assist in the ritual. -Enchanting larger pieces of metal with Arcanium would greatly exhaust the voidal mage, no matter the source of mana nor how many magi were involved. Outside of small pieces of armour or full weaponry, an Arcanium Forge could not be larger than a gauntlet or helm. -If "Fused" or conjoined together by any physical or magical means other than coupling by chain or strap, Arcanium would lose its properties. -To have the item signed, sreq with screenshots of the roleplay, or sreq to have the rp overseen before creation. -The exhaustion would put great wear on a voidal mage if present, and would prevent them from casting for the rest of the day. -The exhaustion would put great wear on the smith, making them unable to work under load, effectively giving them voidal weakness for a day. -Failure in Arcanium smithing would make the item incredibly soft and weak, effectively useless. -One may learn Arcanium Forging through partaking in it, reading of it (from an author whom knows it), or observing it directly as a voidal mage. A non voidal mage may not possess the knowledge on how to create Arcanium, nor could they teach it to others. Purpose (OOC) Arcanium was a problematic addition to the server, as it allowed weapons effective both against undead and mundane with no drawback- such is why it has been completely reworked into something more aesthetic and interesting, which is not possessed in current lore, and allows for more magic incorperations to smithing and forging, alongside weapons that are magical-yet-mundane. Part of an ongoing project of rewriting minerals on LOTC. A thanks to Riftblade, Toxcat, Archipelago, and Ellennanore for aiding where needed on this piece and all further pieces. Citation Spoiler
  11. Material Name and Description (Raw form) Aurum, commonly known as gold, is a moderately rare mineral found in ore veins all across the world, with no particular favour toward any environment which may house it. The metal is rather heavy naturally - roughly twice the weight of steel - and is also incredibly soft. Material Name and Description (Refined Form) Aurum when refined, is significantly more useful as it has gone through a state of processing, in which weight may be tamed- perhaps even in an alloyed form, such as Slayersteel. Aurum overall however, due to natural softness, would make it still incredibly ineffective for practical weapons and armor, save for decorative purposes. However, Aurum bears a unique and ill-understood effect of being incredibly effective against undead, and spectral beings- as if an anchor to the living world. It may depend on the type of entity, but often Aurum will strike a searing and terrifying pain into the being, depending upon the mass of the item used. In total, Aurum is an anchor to the physical plane, and has direct ties with magical energies which makes it effective as a conduit of enchantment, and an direct tie which may harm or trap things that are not material, or do not belong, on the physical or living plane. Applications (Refined Form) Weapons and armour to use against other descendants or better prepared folk is incredibly ineffective, and Aurum would nearly solely be used to jewelry, religious purposes, or weaponry and armour against undead. They aswell may be lain to thick plates, which are put at city gates or entrances to sacred areas to prevent the dead from entering within. Demanifesting undead or spectral entities, Aswell, should opportunity allow such as a cage, one may even trap an undead or spectral entity within, disallowing a call of undead ability and only offering true death. If killed with one, a spectral being or undead’s soul may become attached to the blade, the soul’s personality and memories potentially melding with whoever may wield, condemning such to a “Cursed” nature. Red Lines (Refined Form) -Aurum is an effective weakness against any creature which has had it's soul altered in some manner. Undead, spectrals, and soul-bound constructs, would all be affected by Aurum equally. Be sure to check with each lorepiece to be certain as to which hold Gold/Aurum weaknesses, and which do not. If it is specifically unspecified they are not weak to Aurum, that creature is weak to Aurum. -Aurum is only effective against undead given mass. Small applications such as flakes or pebbles would still hurt an undead, but would give little effect otherwise. A dagger or blade, or perhaps even hammer, would be significantly more effective, with the increased surface area. "Pin-prick" tests, or anything similar, would be indistinguishable between a normal reaction to so, and any affected by Aurum's. -Gold has no additional effect when enchanted, merely being as capable as anything else to. -When trapping or effecting souls, such is only done and effective (respectively) upon corrupted or exposed souls- those of direct undead. Depending on the lorepiece, some may have different effects. As example, Ghosts are directly debilitated by being attacked by aurum, and necromancer-creations are not. -Aurum causes a searing and debilitating pain to an undead or spectral being. -Aurum is incredibly soft and easy to dent and break, causing it to not stand chance against more practical weaponry. -Aurum may trap only undead or spirits (Ghosts, Gravens, Poltergeists, Phantoms, etc) within, giving it a “Cursed” tag. If a player kills or banishes an undead or spirit with an Aurum item, they may get it signed by the ghost or undead to give it proper effects based on the kill. This requires OOC consent. If the undead/spirit is fully entrapped (PKing the character), the item may be ST signed. -Weaponry alloyed with gold would not bear the spirit-trapping effect, due to a low concentration of gold to total mass. -Should an Aurum item be broken, reforged, melted down or degrade into irreparable state, the soul would be free to enter wherever it may belong in the soulstream. -Holding a spirit within a blade would permanently give wear and deteriorate on it’s wielders psyche over time. ON AURUM AND PHANTOMS Clarification Refining Technique Aurum has a rather simple smithing technique, renowned for being an incredibly easy metal to pick up and work with- it is typically the afterparts, such as engravings or the shaping, that may be different. -With refined or unrefined raw gold, typically denser particles that seperate from stone or the riverbeds they may be found in, one would put such within a crucible above a forge. -Using coal, or charcoal, one would begin the flame of the forge. One would likely not require significant amounts, or maximum air conditions to ebb the gold to melt- flux aswell would not be needed. -After some time, the gold would be liquedous and malleable enough to pour into a mould, cast, or to shape in general. Refining Red Lines -Gold added with other metals would do dilute the Aurum-effect and would weaken the overall blade significantly, to something between the two. -Typically, or practically, one could only combine Aurum with Ferrum, Daemonsteel, Blackferrum, Steel, Carbarum, and Qualashi Steel. All of these would give significantly weakened states, but would absorb some effects of a parent metal such as the breaking style of Qualashi Steel or Black Ferrum, or the heat-retaining effect of Daemonsteel. Purpose (OOC) Aurum is a rather common staple to LOTC’s canon and plays an integral part in multiple types of roleplay, ranging from The Church to Dark Magics, and there is an interaction there. This lore allows a bridge between the two, those who do not interact with magic much to stand ground and even strike fear into undead or spectral forms, as it always has been with a unique effect. This piece, effectively, shelves magegold as it bore no additional effect beside being “More receptive to enchantment”, which was vague and an incredibly difficult concept to work with, which is better off done with- I believe the write of Arcanium will do well to replace it. Part of an ongoing project of rewriting minerals on LOTC. A thanks to Riftblade and Ellennanore for aiding where needed on this piece and all further pieces. Citation Spoiler
  12. Ramona cackled wildly at the sight of the issued order.
  13. all wiki team members are nice and i like them all thank u puff parion muffins and noz u guys are great love you xoxoxo ???
  14. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  15.  my oc darkmage shooting death bolt while freeform casting 

  16. based couldnt recall ive been pretty content but recently was playing r6 with my friends and i just started popping the **** off one night and back to back kept landing MVP and it felt p good because lately ive been feeling and doing ****, was tearin it up on ela & jackal
  17. [Guide] Kani, Art of The Oscillit Kani is the art of manipulation of one’s environment through Resonance, the art of changing one’s environment through the frequencies of sound and mana surrounding them. Resonance demonstrates the control of inertia and friction of all matter, in some form. Gas being the weakest of connections, next to Solids- Liquedous material, or disconnected solids being the strongest for connection with Resonance. The Oscillit’s range is limited, entirely dependant upon the item they are manipulating, with a maximum of six metres for the most flexible material, water. Resonance is channeled through the precise control of an Oscillit’s breathing, as the waves of matter and reality surrounding them open themselves up to manipulation in some form. The Oscillit does not draw upon their own mana as significantly so as a voidal mage, nor does the connection to the void exist. The Oscillit does not expulse mana from themselves, upon their own art- rather, should their mana be drained or thinned, so would their connection to Resonance. The mana of The Oscillit would restore as normal typically, and their ability to Resonate would slowly return. Mental and Physical Changes Description Kani unlike many other magics, does not bear any great changes to a user’s physical or mental form- however it may require some adjustment of such. An Oscillit is required to breathe, and exceptionally steadily and rhythmically at that. The form of an Oscillit must be physically adept should they wish to use their art within combat, as typically an Oscillit is fighting hand to hand. An Oscillit must have the endurance to withstand combat with steadied and controlled breathing. While not entirely physical, the character would have to do away with armour as they learn Kani, as it impedes Resonance. The Oscillit would have to adjust slowly and trustfully to wearing light-to-no armour, and would require adjustment getting used to behaving without such. Advice to roleplaying the physical attributes is to try and have a character than is foreign to the idea of controlled and calculatedness in combat or manipulation, requiring long hours of meditation and practice to begin to understand their craft- such situations would prepare them for less than anticipated circumstances in which the Oscillit would need to Resonate on a whim, with them entering the state they were in when they had meditated and practiced all those hours before. Alongside such, as Kani is only usable in a melee-range, the character would more than likely need to learn how to fight in hand-to-hand combat. This is something that would almost certainly be taught alongside Kani, and interweaving the two styles would take a grand amount of time, and likely require the character to become stronger, more dexterous, and with a greater stamina to combine the two arts. The mental attributes of an Oscillit are originally that of anyone else- unchanged, and considered normal. However, an Oscillit is likely to grow more calmed, controlled, and critically thinking as they master their art. To Resonate requires a steadied and controlled breath which will likely be the case within combat, and the mental fortitude to maintain such without breaking focus or willpower. Advice to roleplaying the mental attributes is to maintain a focus with your character, as if they were to be voidal-casting- yet still being able to move and act throughout. The character as they develop will likely panic some in combat, as the idea of steadied breathing aiding you throughout a fight would sound insane to most initially, and they will likely break such focus multiple times during their training and learning. As so, the character would require their willpower and psychology to be honed, not necessarily fearless- but to trust within themselves that should they allow themselves to fail, they certainly shall. Resonances Aggressive Resonance Connection Resonance Connection is not necessarily a spell, but required for when using Resonances within combat- Aggressive Resonance only needs to be used and maintained once throughout a combat scenario to use Resonances in an aggressive manor. Emote 1: <Character> would slow, the armoured foe before him. He seemed to still, carefully coming to a brief moment of rest and respite- he channeled a peace within him that helped him slow his rapid breathing. Emote 2: <Character> began to breathe rythmically, slowly, as he took the moment to advantage. His control and focus kept him sustained in such a manner and he started to feel, almost connect- with the mana around him. Emote 3: <Character> seemed to come back to reality, as his eyes gained focus with a renewed fervor. His breathing was within a perfect rhythm, he could feel- and control- the mana that existed around him, that made up his surroundings. His fists at the wrist became surrounded in a sudden ring of uncontrolled flame, that burned a bright orange and licked outward toward the cold air. He stepped forward, with resolve to defeat his opponent, Emote 4-Onwards: Any form of Aggressive Resonance Delaying of Inertia Striking an object would effectively yield no result. However, that is only to start- Each strike would yield a “Timer” upon the location struck. There can be multiple locations with different timers, about two seconds for solids and ten for liquids. At the end of this ‘timer’, the force that was struck with would finally impact, and yield the achieved result. In short- striking would lead to no instant effect, but past a set time, the strike would be realised in force upon the area struck. Inertia, delayed. Emotes 1-3: Aggressive Resonance Connection Emote 4: <Character> would step forward toward the armored figure, who merely awaited an expectedly-pathetic strike, of fist against steel. The Oscillit reeled back, and struck with great force- at The Knight’s shoulder- still breathing in the rhythm, he had focused upon the mana from the inertia, the impact he’d created against the pauldron- pulling back a brief moment, he prepared his next strike. The Knight was about to chuckle, before suddenly his shoulder reeled back, as if it had been struck. Selective/Penetrative Inertia The art would not merely be made to fight against unarmored combatants- Penetrative inertia would be able to project the force of the strike made behind objects as hard as 3/16ths of an inch of carbon steel, to as much of two inches of hard wood. Reasonably meaning, someone would project the force of a strike behind armour, or thin wooden cover. Emotes 1-3: Aggressive Resonance Connection Emote 4: <Character> would look to The Knight as he laughed, then stepping forth and going to strike his chest. Manipulating and demonstrating control over the impact created upon the armour, he’d moved that force the slightest bit back- behind the armour. The strike had no effect on the armour, but the knight behind would find himself as if he’d taken a blow to his bare chest, knocking the wind out of him. Hardening By commanding the mana inside of solids and liquids, one would temporarily harden different lengths of them to something akin to rubber- but unpierceable, but certainly dense and difficult to break. Doing this, one could solidify water temporarily for up to seven meters ahead, and on softer and easier solids like fabric for at maximum four. This hardening can vary, but at hardest acting as rubber, count to aggressive resonance with the extreme change in an object’s density. Emotes 1-3: Aggressive Resonance Connection Emote 4: <Character> would look to the pond ahead, then focusing his breathing. He began to get into the rhythm of the mana that surrounded him, specifically that of the post. Quickly but certainly- the post he’d stepped around was as solid as could be, The Knight’s blade striking such but to little avail as his blade stuck for a moment, expecting himself to cut straight through a weak post. Friction By changing an object or surface’s properties, up to six meters away, one could add or subtract friction. Meaning, one could make solid stone appear slippery, or something as unstable as ice as easy to walk on as mere earth. Should a person wish to manipulate something coarse like dirt, they'd find their range lowered to [4] meters instead. One could make climbing significantly easier (or harder) with this, alongside walking in a hazardous area. Using an extreme, such as making earth slippery, would be in the aggressive range of resonance. Emotes 1-3: Aggressive Resonance Connection Emote 4: <Character> would step back, running out of ideas on how to defeat his armoured foe- yet, his resolve and focus maintained. He took to the stone pavement below, deciding to make his foe’s footing betray him. Manipulating the mana of the ground just a few meters before him to be distanced and spread, creating a slippery surface. The Knight charged forth, intending to plunge his blade into the chest of The Oscillit, before his footing gave way, and he fell to his back with a thud. Persistence with Mana By forcing mana in an unnatural state, such as being drawn from the void by an evocationist or voidal mage in general, one would be able to make the mana “Persist”, or freeze, in a form of stasis. The mana is stimulated to seize up, and would appear frozen in time. At a slow rate, the stasis’d object would dissipate, as mana emanated outward, and no longer existed within the stasis. Emotes 1-3: Aggressive Resonance Connection (Example Emote) The ice-spike thrown by the water-evoker flew at great speed toward The Oscillit. Emote 4: <Character> began to focus upon the mana in its path, than the mana itself- his breathing controlled and trusted, the item would suddenly stop- entering a stasis. It would seem frozen in place and time, The Oscillit breaking a sweat at the effort it took. Tangible Energy Tangibility can be created in otherwise what would be intangible. Energies that naturally exist would not become more tangible- merely, the intangible would be temporarily to The Oscillit. Things that are unbound to the physical plane yet still exist, can temporarily become available to The Oscillit. Emotes 1-3: Aggressive Resonance Connection Emote 4: <Character> would hear the phantom scream as it swirled, barely visible around him. He would focus upon the apparition’s pattern, and would strike forth- his breathing controlled, he noticed the mana untied to the rest, and struck such with great force as he would untie his own mana to match the phantom. With it’s surprise, it would connect easily with the unsuspecting phantom. Condensing The Oscillit may bring particulate or particulates of the intangible and small together, to create something greater. Such as things like condensing sand to make a block of condensed and hardened sand, would be easy- as it is incredibly particulate and malleable. Something such as smoke in air, could aswell be condensed and shortened, but such would take significantly more effort- particulates at rest would be much easier to manipulate, than those that change and move. Emotes 1-3: Aggressive Resonance Connection Emote 4: <Character> would look to the smoke ahead oncemore, the Fire Evoker hidden behind, planning his escape. The Oscillit would begin to take the spread and open particles of smoke, and with great effort, taking a toll upon himself- condensing and pushing the mana together, into a smaller and almost particulate form that made vision of the evoker clear. Tier Progression Kani may be taught with OOC oversight, and does not require knowledge of spells to progress in tiers. However, one may not utilize spells they have not been taught by a teacher in roleplay or make a TA without knowing all spells. Tier 1 Character Progression The Oscillit begins to adjust the mental and physical attributes that are advised by their teacher. The Oscillit would begin to learn how to incite Resonance, but not Resonance-manipulation. The Oscillit would reach this tier as soon as the blessing is given by an instructor (MA made) Spell Progression No range of Resonance is practiced or learned at tier 1. Tier 2 Character Progression The Oscillit would now have a small grasping of Resonance, and would be able to manipulate passive-ranges of Resonance, given full effort and concentration. This tier would be reached two weeks, and potentially longer. (More time is determined by the student and teacher, and if there is disagreement, an LT intervention. Such will not be referred to further for redundancy’s sake.) Spell Progression All passive-range Resonance and versions of it are usable at tier 2, but not practically, nor at all easily. Tier 3 Character Progression The Oscillit can manipulate passive-range Resonance with little strain, starting to practice aggressive-range Resonance. The Oscillit would spend most of their time on this tier becoming more adept in their physical and mental form to enhance their ease-of-use. The Oscillit, should they wish, may opt into Continuous Resonance. This Tier would be reached at one month, and potentially longer. Spell Progression All passive-range Resonance and versions of it are reliably usable at tier 3. All aggressive-range Resonance and versions of it are with difficulty usable at tier 3. Tier 4 Character Progression The Oscillit can effortlessly manipulate passive-range Resonance, forming a muscle memory and potentially even subconsciously. The Oscillit has learned to create and utilize aggressive-range Resonance, with much less difficulty than mastering passive-range- only with some errors in their full form, usually as they form the new muscle memory and try things too lightly, or heavily. This Tier would be reached at two months, and potentially longer. Spell Progression All passive-range Resonance and versions of it are effortlessly usable at tier 4. All aggressive-range Resonance and versions of it are reliably usable, but unpracticed at tier 4. Tier 5 Character Progression The Oscillit can now effortlessly and subconsciously manipulate aggressive and passive-range Resonance, able to use Resonance at any learned capability with utter ease. ThisTier would be reached at three months, and potentially longer. Spell Progression All passive and aggressive-range Resonance and versions of it are effortlessly usable. Quirks Quirks are the described effects Resonance and Kani has on other factors of the world. They have no real application but simply occur as a side effect of use. Diminished Mana -When resonance is passed through a mana bearing non-sentient thing the mana tends to rapidly drain or return diminished power. An example of this is often voidal enchants which quickly can lose their power should they have a finite pool. Things with infinite pools often give lowered power as an output when resonance is present. Unknown to Deities -Deities often simply will what they wish into existence while in their realm, and it is because of this that they also would likely be totally unknowing of metaphysics or resonance. This is due to the fact that replicating the exact conditions of resonance and its use would require extreme precision and would be very tedious. Rewrite credit to Archipelago Original lore credit to Phil and Dunstan Guide credit to Squak & ZachoSnacko
  18. CCCCRRRRRROOOOOOOAAAAAAAKKKKKK

  19. from what ive gathered this is something to do with modded clients, i get this issue and i know others with modded clients get the issue aswell and launching in vanilla keeps it from happening in general just trying a couple of times to log in works
  20. very few times under your administration did i think you had a bad intention or a bad idea, it was just a good bit disconnected from the community, and you certainly are far more than an easy target to pick. i feel these last few weeks, particularly with Korvic who i know disagreed with you significantly, probably have wisened you up a lot to how things are. Your job in any case is not an easy one, thank you regardless of if you are perceived as doing poor, or great.
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