@Tato I’ll go through your things in order.
To moderate the downsides? I am quite unsure what you mean by such. The downsides of bloodmagic are often susceptibility and vulnurability after casting or during casting, alongside their generalized weakness of using too much blood, capping them – if they have not defeated an opponent when they are dangerously close to being useless in combat, they are effectively finished.
Bloodshards will stay, and will keep staying. The only downside is having them stolen. I would reccommend not storing them in the place everyone expects to have them, this issue was prevalent when at one time three shards were stored within 500 blocks of one another. Bloodshards only downside is their potential inability to be accessed, which may be easily fixed by getting another.
Someone can make a bloodshard of a dreg, should there not be 9 for whatever reason (most likely that someone kept it unsharded for too long).
Sensing may be used as a lie detector, correct, the intended purpose is to be viewing the heartbeat and blood of their enemy, allowing for noticing how quick their heart may be racing, or how slow. This however is consensual between both sides, and may not be forced ooc information. Sensing is active in a maintained state, effectively as if you were putting glasses on for that time and saw the world differently. Afterward, it takes time to adjust and for such there is a period of await.
No tell guide has the blood cost, it is within the spell itself. It is also defined at the bottom in the general redlines that blood is withdrawn from the user as soon as the spell begins its cast upon the first emote. The cooldown of contortion is that it may not be used multiple times, it is that you may cast it twice consecutively (3 emotes each, as normal) until each enters a cooldown.
Congealing can form dregs into any shape they should wish for aesthetic purpose, and they do not have a size restriction any lower than a normal, fist sized dreg.
You may not form dregs into objects really useable, without having them break easily, as they are effectively a weak glass. Breaking a dreg in half merely breaks in in half, destroying its once whole use.
For concussion, the first line is intended. That is meaning if the cast is interrupted, such as if they break focus for any reason necessary. The second line is baseline from Gen 3, and is merely a quality of life concept that every helmet will have an opening cover, that would make it unfair if they often will go out of vision or be shrouded by the darkness of the helmet.
There is not a much better reference to strength than directly referencing a race. Dardonas has a piece in submission, and if such passes, i would change it. If the bloodmagic is an orc, their strength, stamina, and dexterity would be renewed as if they had just started, which is in the spell baseline – in an example, an orc bloodmage being wounded, would use the spell and act as if they were not effectively.
There is no guidelines as an effect for a non-bloodmages bloodloss, as that whole idea is likely too big for the scope of this lorepiece. This piece entails what it does in general to players, and to other bloodmages.
The elemental rituals do not exist to serve as a red coloured transfiguration. I also had contemplated making life give an item limited sentience, but that is taking something that likely belongs to stay in cognatism and will not pass. The rune of flesh was added as a mere aesthetic purpose for enchantment.
As said in the ritual of binding, one is able to refuse consent of the ritual. Players, and constructs alike, are under this mutual consent. I think the power ritual is fine, I had another idea that it used a form of augmentation as a ground rune that empowered or changed the aesthetic of spells surrounding, but the idea doesn’t make much for sense, and augmentation is removed for a reason. The ritual of life again, stays from Gen 3 and was never able to be used with darkmagic. It is allowed to be used within voidal and holy enchantments however, on it’s side of the use.
Thank you for your feedback, this will allow me to clear up and change a small part of the lore so all I said above and all you said is now clear and written within the lore, with the mistakes I had made. Have a good evening