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Balthasar

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  1. GUILD COAT OF ARMS HISTORY The Paradisian Adventurer’s Guild, founded in 1956 by Johannes Lothar von Alstreim - Waldenian Princeling of Merryweather - in order to best counter domestic abnormalities plaguing the realms of Aevos brought on by the devastating war between the Grand Covenant and the League of Veletz. With most able-bodied men and women being conscripted and deployed to the frontlines, many nations, particularly the United Kingdom of Aaun, have enacted special measures to ensure domestic stability. In the Kingdom of Aaun’s case, the Prince of Merryweather, vassal to the King of Aaun, John I of the Royal House of Alstion, has formed the Paradisian Adventurer’s Guild under his noble purview, investing his Princely wealth in enlisting the aid of like minded individual - thus the Guild formed one fateful day in the halls of the Black Rose Tavern and Inn within the Royal City of Whitespire. GUILD MISSION The Paradisian Adventurer’s Guild was created with a simple goal in mind: detecting, evaluating, designating, and exterminating the unknown and other extraordinary dangers of Aevos, protecting the mundane from the unnatural threats that roam the untamed countryside and lurk within the dark crevices of civilization. Though headquartered in the Capital of the United Kingdom of Aaun, the White City of Paradisius, colloquially Whitespire, and its Guildmaster of its noble peerage, the Adventurer’s Guild is ultimately a neutral organization; politically unaffiliated, welcoming aspiring Descendants of any background, creed, race or religion, so long they are not wanted criminals or the very same fiends that the Guild hunts. It is designed with time and sufficient growth, that the Guild shall be able to expand internationally, acquiring Writs of Operations and opening new Chapter Houses throughout the Realms of Aevos to best counter the growing need to deal with the world’s abnormalities. GUILD HIERARCHY The Guild prides itself on its inclusivity, accepting all who seek to safeguard civilization from the abnormal - race, creed, religion, nationalities; all are made irrelevant in such a pursuit. Accomplishments, skills, and competency shall set Adventurers apart, with those successful earning themselves increasing prestige, fulfillment, spoils, gold and rankings. It is not expected for Adventurers to dedicate their entire existence to the Guild, and that they can take on Quests and Bounties whenever they are able. There is no quota to fulfill, and no senior officer to report to. The only burden to carry is the desire to see the Realms of Aevos safe from abnormalities, the Guild shall facilitate the rest to see this done. The Council Any organization requires a hierarchy and management. This Guild is no exception. The Adventurers do not boast a complicated hierarchy with intricate bureaucracies, rather priding itself on streamlined simplicity instead. There exist only two senior members to administer the guild, along with their staff of Clerks to manage the day to day affairs of the Adventurers. In due time, Chapter Masters shall represent the Guild’s interests abroad, as new Guild Chapters are opened in other cities, thus forming the Guild’s Council. Guildmaster The guild master is tasked with the management of the Guild, he posts all missions, approves new candidates, and arranges payment and promotions. New Guildmasters are appointed by directives of the prior office holder, and in the instance that the entirety of the executive of the Guild are made incapable, a general assembly of all Adventurers shall form to elect a new Guildmaster. The current Guildmaster is Prince Johannes Lothar von Alstreim of Merryweather @Balthasar Prince Alstreim Vice-Guildmaster The right hand of the Guildmaster. Has the authority to act in the Guildmasters name, and should they be absent, they assume control of the Guild. The current Vice-Guildmaster is Tiber of Whitespire @seannie Tiber Whitespire Guild Clerk Clerks are tasked with the overall organizing and dispatching of adventures to their appropriate bounties. Should an Adventurer be considered to be woefully unprepared for their Bounty, the Guild Clerks reserve the right to prevent their dispatch to Bounties until remediation - to best maximize likelihood of survival. They are paid an annual salary and cannot register to become adventurers due to the potential of scheming and liability issues. The Adventurer’s Corp The ones tasked with carrying out the Guild’s primary reason of existence - the Adventurers. Responsible for delving into unknown wilderness, or scouring the depths of a long forgotten ruin. They are the front-line against the unnatural, paid contractors that protect the Realms of the Descendants. Ever since its formation, the Guild has been divided in ethos by two factions; one dedicated to the wholesale and indiscriminate slaughter of the dangerous unknown, and the other for the documentation and experimenting of such to best discover the truths of the world - though both groups cooperate in tandem still, each realizing the need for unity against the horrors of Aevos. Carbaurum-class Adventurer These adventurers have reached the apex of their field. Their mettle has been tried and tested countless times and are without a match in their field, as such, not much remains to prove themselves. The trials and tribulations of Aevos are of a miniscule affair to them, and now enter the Hall of Honored Heroes of the Paradisian Adventurer’s Guild. Emerald-class Adventurer Guild veterans and figureheads to those of lesser rank, acting as captains in the field. They are the ones initiating missions and often the ones leading them as well. Emerald-class adventurers are without a digit or two and perhaps even the less fortunate one is without a limb, but even then they are a foe the monster cowers from. Aurum-class Adventurer The middle ground, adventurers who have dedicated blood, sweat and great effort to the guild mission. Truly they’ve made monster hunting their way of life, thus being afforded the privilege of picking any mission their rank allows. Further advancement requires a demonstration of great skill and captaincy. Ferrum-class Adventurer Proven warriors of the Guild, the regulars. These guild members have proven themselves as middling fighters, they’ve picked up the basic tenets of the guild, but are still not considered fully-fledged members. Copper-class Adventurer The trainees of the guild, the lowest of the low. New and untested members will fall into this category. Copper-class Adventurers don’t have many pickings in contracts and are not permitted to go on missions alone, always with another more experienced adventurer who acts as a mentor as to best mitigate the possibilities of needless casualties. In due time, they shall prove themselves able. CODE OF CONDUCT The Adventurers Guild has a few rules that the adventurers are expected to take to heart, to ensure a safe working environment for everyone. The higher-classed adventurers are expected to enforce the code of conduct. 1. It is forbidden to steal from another adventurer, during a contract. 2. It is forbidden to assault another adventurer, during a contract. 3. It is forbidden to fabricate falsehoods about achievements. 4. It is forbidden to discriminate against an Adventurer’s culture, race or religion - the Guild is for all, so long as politics and religion are not brought into missions. Legalities: 1. It is not required for adventurers to be on favorable terms. It is only required that adventurers prioritize completing contracts. 2. Adventurers must adhere to the principles of neutrality during a contract, adventurers incapable of separating their feuding nationalities shall be made unable to be in the same Party for quests. 3. Lower-classed adventurers may attach themselves to higher-classed adventures to participate in more dangerous contracts. 4. Numerous breaches in Conduct shall result in the termination of an Adventurer’s Badge. THE ABNORMALITIES REGISTRY The Guild does not only kill monsters, it also documents the hostile or abnormal beings found on our plane of existence. The creatures are categorized into classes, based on their threat level, with each class being expectedly more dangerous than the prior. With discoveries being made every day, the guild is well aware that documentation will always remain incomplete. Anyone with information on new creatures is encouraged to bring the information to any guild members, to which they will be rewarded on a monetary basis based upon the significance of their discovery. Copper-class Abnormalities: Feral Goblins Vodniks Skeletons Zombies etc. Ferrum-class Abnormalities: Boggens Harpies Fiskmen Skelts Ratiki Drowners etc. Aurum-class Abnormalities: Venators Ents Gryphon Jabbernacks Cockatrice Liches Trolls etc. Emerald-class Abnormalities: Basilisks Drakes Wyverns Giants etc. Carbarum-class Abnormalities: As of yet, the Guild has not designated any abnormalities suitable ranked Carbarum. HOW TO JOIN To enroll, one must seek out the Guild Headquarters upon entering the Royal Capital of Whitespire, Kingdom of Aaun, within the upper floors of the Black Rose Inn. An appointment will be scheduled with a senior official of the guild, typically arranged by a Guild Clerk, who will then assess the qualities and integrity of the potential adventurer. Once approved, the adventurer is granted membership into the guild and their copper-class badge, henceforth an official guild member. Past experiences, be it that it is comprehensive with ample evidence, an applicant may under extreme cases be allowed to skip one or two classes. To contact the appropriate guild official who can process an applicant's interview, one must simply fill out the following form below and send it off to the guild headquarters in Whitespire by bird, courier or mail. A relevant authority will respond at the earlier opportunity. The criteria for enlistment is as such; be at least fifteen years old. In a fair physical and mental condition. The Paradisian Adventurers Guild does not take responsibility for adventurers injured or killed during their contracts. APPLICATION FOR INTERVIEW FULL NAME: AGE: PRIOR EXPERIENCE: (if any) METHOD OF CONTACT: (Discord name/Mcname) Current guild members may withdraw their membership from the guild, if for whatever reason they are unable to continue their work with the guild. To resign one must locate the nearest guild official and issue a notification of resignation. This notification will be brought to the guildmaster who will then process it himself, the adventurer's registry is stricken and their badge is returned.
  2. ✠ EIGHT WALDENIC DIET First Session, 15th of Godfrey’s Triumph 1956 ACTHE WALDENTAG Erste Sitzung, 15. Triumph des Gottfried, 1956 MERRYWEATHER-ALSTREIM REINMAR-SUTICA MINITZ MARIGNAN VELEN MOTIONS ANTRÄGE ELECTION OF THE NEW LORD VANDALORE AND MARGRAVE OF VANDERFELL Vote: Appointment of JOHANNES LOTHAR von ALSTREIM as 15th Lord Vandalore and Margrave of Vanderfell INVESTIGATE THE STATE OF THE ELECTORATE OF HOHENGARTEN Vote: Investigate the Waldenic status of the Electorate of Hohengarten. To be ready by the second session. ELECTION OF THE NEW LORD VANDALORE AND MARGRAVE OF VANDERFELL On the 10th of Godfrey’s Triumph, 1956, the Eight Waldenic Diet convened on the matter of electing the supreme cultural head and protector of the Waldenic peoples. After the untimely death of Lord Vandalore HEINRICH LOTHAR von ALSTREIM. The Electorate of EINMONT, represented by THERESE von THEONUS nominated herself for Lord Vandalore. Likewise the Electorate of MERRYWEATHER-ALSTREIM, represented by JOHANNES LOTHAR von ALSTREIM, nominated himself for Lord Vandalore. The Electorate of REINMAR-SUTICA sponsored LUDWIG BISHOP. VOTE: APPOINTMENT OF JOHANNES VON ALSTREIM AS THE LORD VANDALORE AND MARGRAVE OF VANDERFELL JA MERRYWEATHER-ALSTREIM REINMAR-SUTICA MINITZ VELEN ABWESEND EINMONT With all the majority votes in favor of JOHANNES LOTHAR von ALSTREIM. A vote for THERESE von THEONUS and LUDWIG BISHOP were unnecessary. INVESTIGATE THE STATE OF THE ELECTORATE OF HOHENGARTEN After the appointment of the 15th LORD VANDALORE, FRIEDIRCH von AUGUSTEN approached the diet wishing to motion it to reinstate the house as Electors of HOHENGARTEN. It was discussed and it was decided to instead investigate the status of the house and at the next session determine if the von AUGUSTENS are ready to rejoin the Waldenic diet. VOTE: INVESTIGATE THE STATE OF HOHENGARTEN JA REINMAR-SUTICA MINITZ EINMONT VELEN ABWESEND MERRYWEATHER-ALSTREIM Motion passed 4-0. MERRYWEATHER-ALSTREIM abstained. Report will be ready for the next session of the Waldenic Diet where the Diet shall also vote on the reinstatement of HOHENGARTEN. VOTE: MOTION TO ADJOURN THE FIRST SESSION OF THE EIGHT WALDENIC DIET JA MERRYWEATHER-ALSTREIM REINMAR-SUTICA MINITZ EINMONT VELEN Issued and proclaimed in the name of the Waldenian People, Ausgestellt und verkündet im Namen des Waldenischen Volkes, LORD VANDALORE
  3. "To have a handful of stray projectiles hit your castle walls and from that your entire castle falls to ruins. Poor craftsmanship" remarked Arpad
  4. Aaun is always looking for new people. It's a very multicultural nation, so you can do whatever you want culturally. There's also plenty of opportunities in business, military and the government, if that's anything you'd be interested in. Feel free to reach out here or on discord @Balthy
  5. Hello Crafters, I was in a discord and someone brought up conflicts near the "public" SS pillars. With the conflict between Veletz and the rest of the world. Is there anything preventing players from waiting at pillars for an unfortunate soul to teleport there and bandit/attack you or whatever? Unsure if theres any rules already but pls lets talk about it :)
  6. MAP OF THE UNITED KINGDOM OF AAUN TABULA AAUNICA AUTHORED & DRAWN BY HIS HIGHNESS, JOHANNES VON ALSTREIM OF MERRYWEATHER CROWNLANDS The Crownlands are the jewel of the Union. It is the most populous region of the Kingdom, consisting of the Royal Capital of Whitespire, New Conkerhove, Applebie. Further west you will find the Principality of Merryweather, where the rural village of Apfelberg is attached to Castle Ulrichsburg, home to the von Alstreims. The region is packed with industry and trade, all matter of peoples ploughing their trades, be it from the sea, the mountains or the land. Nearly all types of enterprises are found here. The region consists primarily of Heartlanders who migrated from the Petran and Cathalon regions of old Oren. Going further west, towards the Langkette where Merryweather is, you will find those of the Arentanian alps, primarily Waldenians and Lechians, who make up a large percentile of the United Kingdom. FLOODPLAINS Moving further east one arrives at the floodplains, sometimes referred to as the Waterland, it consists of small noble estates, that of de Lewes, Varoche, Tiber and Renshin. Who are each of different cultures. There is hardly any industry in the region, the marshlands makes any profitable businesses difficult. Thus most nobles make their income from the capital, working in the palace, running companies or serving in the guard. The cultures of the aforementioned nobles are Savoyard, Illatian, Heartlander and finally Oyashiman. All excluding Renshin, have a much involved history with Aaun and Oren of old, such as the Pertinaxi houses of Varoche and Tiber. As of writing this, the Savoyard house of Ashford de Lewes serves leally as the chancellors of Aaun. PAST THE LANGKETTE Past the Crownlands, going west you will find yourself in the lands of Minitz, Styria and Lemonhill. These lands are ruled mostly independently by their own governments. The ruling families of Minitz and Styria are Barclay and Ivanovich, both founding families of the Union. Further west from Minitz and Styria is Lemonhill, lands overseen by the Mother Church and ruled by a Ser Morgan, a knight of great repute. Andregrad and Kanunsberg (The city names of Styria and Minitz), are both great urban centers with smaller castles dotting the outskirts of the cities. The main industry of both cities are agriculture, specifically that of various foodstuffs and alcohol. Kanunsberg developed a small iron mine to the mountains, which is mainly used in the making of tools, but is without a doubt also used in the arming of the Minitzian Warbands.
  7. "Tandem Triumphans" Cried Johannes
  8. DER DOOMTAG By dictation of Johannes Lothar von Alstreim Penned by Scribe Konrad Lipa On the 6th of Harren’s Folly, 1952 FRIEDEN UND SEGEN, The children of the late Heinrich, Johannes and Adelheid reached the age of majority some years ago. But no celebration was ever made. War, crisis and death have marred the Union and made such festivities irresponsible. Yet now, with a short stint of peace on the horizon. Merryweather invites peers, friends and commoners to join us in Merryweather to celebrate the journey of life of both Johannes and Adelheid. The doomtag is a rite of passage for young children, a tradition brought to house Alstreim, over three generations ago by Prince Ulrich Lothar von Alstreim, while exploring the cultures of Atheran Salvus. It is a day of festivities with friends and family, which towards the night turns to one of the foretelling of one's death. The event begins in the early morning, where a sermon shall be given, about life and death. All will then move out to the feast area, where blood pie, beef and plenty of drink shall be served. The siblings will not partake in the feast, restricting themselves to water, committing themselves to the rite of dooming. When daylight fades and the night takes over, the two siblings shall be taken one by one to speak with a doomsayer in private - Exactly what happens is known only to those who go through the rite. No matter the details, one thing is certain, the two will resurface pale-faced with the knowledge of how they will die. Depiction of Archaengul Aeriel, guide of the dead HIS HIGHNESS, Johannes I von Alstreim, Prince of Merryweather and the Rhine, Landgrave of Alstreim, Baron of Corwinsburg, Lord of Blackwater, Palsgrave, Master of the Langkette Pass
  9. "A man taken from us much too soon!" muttered the Alstreim Prince, Johannes.
  10. The New Prince of Merryweather, Johannes Lothar von Alstreim wept a tear over his father's body. He had died much too soon. Yet it seemed his time was now and not in twenty years or more, as Johannes wished - He would continue life and Merryweather and Alstreim until his time was to come.
  11. The W I L L A N D T E S T A M E N T O F E D M U N D Forasmuch as it hath pleased Almighty God to visit Us with long sleep and, being weary of Our present incapacities, but not doubting in His grace and goodness to restore Our former strength and to live, in this mortal and transitory world, as long as it shall please Almighty God; whereunto We do with all Our heart most humbly, wholly, and clearly submit Ourself to His mercy to Judge Us, as We have always endeavoured to do good deeds to the pleasure of Him, and to grant Us eternal life in His most perfect Skies; And calling to Our remembrance the necessity to have the estate of Our Royal Crown of this Our Realm of Aaun, which is ordained by Almighty God from whom all things flow, and from which we enjoy Our continual prosperity in this mortal and transitory life, and which must be continued and preserved for the quiet preservation of the Common Weal; from which said Royal Crown We did come into by the just, lawful, and right inheritance of Our late and most dear Grandshire King James the Second of Glorious Memory; And notwithstanding the tumult of these years past which We spent not fully in governance but being governed by the Executors of Our said Grandsire of Glorious Memory; and forasmuch as We do never wish to subject Our Royal Crown to the same, and knowing also according to the lawful succession of Our Royal House and the acts of Our Constitution, only those with the name of Our Royal House may accede to the Crown attached to the same; Know ye that We of our Special Grace, Royal Right, and mere motion do by these Presents make and declare our Will and Testament concerning the Royal Crown; We, having written Our earnest desire and express commandment on touching the limitation of the succession of the Crown of this Our Realm of Aaun and Our other Realms and Dominions; do, by Our special and absolute commandment Will that by these Presents immediately after Our decease out of this life, Our uncle John Alexander shall have and enjoy the said Royal Crown and Kingdom of Aaun, and of Our other territories King, the Principality of Alstion, the Duchies of Corazon and Balemena, Our Counties of Enswerp and Whitespire, Our Title as Protector of the Realm, with all dignities, honours, prerogatives, authorities, jurisdictions, lands, possessions belonging to him and the heirs of his body lawfully begotten, and all of this is done according to the Laws of Almighty God. Also We give Our said uncle all the stuff of Our household and all Our money and jewels also, saving that which is left aside for this Our Will and Testament, and also all Our munitions ordenances artillery ships and beasts. For lack of issue of Our body, the Crown will pass to Lord John Alexander and to the next issue of his body male; then to the Lady Adeline, then to the Lady Augusta, then to the Lady Mary. For lack of issue, then to Lord Heinrich and his heirs male. Neither We, nor any other mortal creature, knows the time or place when it shall please Almighty God to call him from this transitory world. Calling to our remembrance the dignity, estate, and honours that Almighty God has granted Us in this world, and reflecting of perfect mind that by God’s Grace We are never to return to the same such dignity or breath from Our mortal body from the moment of our decease until the ending of time, We do commend and bequeath Our soul to Almighty God, who has always been our protector and guide; And knowing that We cannot write this Our Will and Testament without concerning the disposition of the Royal Crown of this Our kingdom of Aaun, which is ordained by Almighty God from whom all things flow, and from which we enjoy Our continual prosperity in this mortal and transitory life; We put Our singular trust in them to do what is right for Our kingdom of Aaun, and to swear true allegiance to Our uncle John as Our Heir to this Our Royal Crown; In the name of God we exhort and strictly charge Our Lords and Counsellors to have diligence zeal love and loyalty to the dignity and estate of Our said grandson, the proper affairs of this Our kingdom of Aaun, charging them to follow every part of this Our Will and Testament, reminding them that they will answer before God when they too depart this transitory world. We commit Our soul into the hands of Almighty God and trust that He will judge the good deeds of Our transitory and undeserving life to be worthy of His heavenly Skies. To my People, I say this: go forth into the world in peace; be of good courage; hold fast that which is good; render to no one evil for evil; strengthen the faint-hearted; support the weak; help the afflicted; honour all people; love and serve Almighty God. The blessing of Almighty God be amongst you and remain with you always. In witness whereof we have signed this Will and Testament at the Hand of Horen on the twentieth of Sun’s Smile in the fifteenth year of Our Reign. ✿ EDMUND R.
  12. you're my roman empire, seannie

  13. "I just find it strange that they made all this fuss in Aaun, resisting to be tested and whatnot. Then as soon as the Church enters they bend over and let them do all the testing they want - All of this discord could've ben avoided, if they just cooperated!" retorted the newly inducted Count of Whisperwood, Johannes Lothar, scion of Prince Heinrich II @Olox_
  14. IGN: Vylkmir DISCORD: Balthy SKIN: Northern Front: Giles AMOUNT: 25 USD
  15. Little Johannes von Alstreim gazed upon the list of various knights. One illustrious day he would make it upon such a list!
  16. how are you friendo?

    1. colovian fur

      colovian fur

      good balthy how are you bro 

    2. Balthasar

      Balthasar

      good, good. enjoying that oil money :) - how's the family?

  17. Little Johannes was so unfortunate as to be visiting Numendil at the time of the attack. Only returning home the day after the attack "I would've killed them all, AGAIN!" Spoke the boy in hushed tones...
  18. 𝅘𝅥𝅮𝅗𝅥𝅘𝅥𝅯𝅘𝅥𝅮𝅘𝅥𝅮𝅗𝅥𝅘𝅥𝅯𝅘𝅥𝅮 MERRYWEATHER PIE DAY By dictation of Johannes Lothar von Alstreim Penned by Scribe Konrad Lipa On the 12th of Horen's Calling, 1942 FRIEDEN UND SEGEN, The Principality hereby invites the United Kingdom of Aaun and its friends, from noble to common man to participate in the Merryweather Pie Day. All are invited to Apfelberg to participate. As we have more than entered the summer, many fruits and vegetables have already ripened, ready to be put to use! What other way than to participate in a celebration of summer, harvest and of course pie! The day shall begin in the newly constructed fairgrounds, where farmers and merchants may peddle their wares. Some time after the event has begun, once people have arrived the pie day begins in earnest. The first event on the list is naturally; how to make a pie. Mister Berthold will call upon the pie day-goers and give everyone a crash course in pie making. These pies may be used for the other festivity on the list! The second event is the pie eating contest! Aspiring-contestants will have to purchase a pie for a mere five marks (also the entry fee that goes into the prize pool), once entered into the contest, one must compete with two others, the fastest pie-eater wins. Contestants will compete against one another until there is only one competitor left! The winner takes half of the prize money! The second competition is that of the best or most unusual pie! Competitors either have made the pies prior to the festival or make them during it, for example at the crash course. Each pie is carefully examined; first it is looked at, smelled and finally tasted by three judges. The best pie-maker in the kingdom wins a golden pie trophy and a bag of minae! The second best a silver pie and the third best a bronze trophy - A badge of honor, for who else can claim to have made the best pies ever? GOTT MIT UNS, HIS LORDSHIP, Johannes Lothar von Alstreim
  19. "With law shall the land be built! - or something like that!" Said Johannes von Alstreim, having read the quote from a book while studying
  20. Little Johannes von Alstreim made preparations to accompany his father to the inauguration of Reinmar, a once in a lifetime event.
  21. High Pontiff Pontian IV welcomed his old friend into the Seven Skies with open arms
  22. "Long live the King!" proclaimed Johannes von Alstreim
  23. Little baby Johannes Lothar von Alstreim wailed as he was born!
  24. High Pontiff Pontian IV, otherwise known as Adrian Helen Sarkozic welcomed his nephew into the Seven Skies with open arms "At last we meet again, little Franz. It is good to see you!"
  25. "Slava Stran!" exclaimed the young Arpad Ivanovich
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