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Everything posted by Unwillingly
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shoutout to those guys in providence who tried to execute bobbox's character because he broke a window 💯 🔥
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hello gajamessiah I see u hard at work in ST playlist channel in ST discord every day keep up the good work zaba - glass animals AM - arctic monkeys I don't have any other specific albums I like I'm all over the place with music so here are some of my favorite songs all time forever and ever I'm mostly into darkwave/alt rock (esp classic 80s)/metal/electropop/hyperpop
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T H E ʜ ɪ ʟ ᴇ ɪ ᴀ ' ᴇ ᴠ ᴀ ʀ ᴀ ɴ R E P O R T S A R C H I V E ✵ ✵ Issued by High Prince Galahad Ilumrin 13th of the Deep Cold, 220 S.A. The streamlining of information is among one of the many coveted virtues of the Hileia'evaran. It is the wielding of coordination, communication, and effective dialogue that drives success, that which not only emboldens the dignity of our esteemed soldiers, but the city they are beholden to protect. Thus, it’s the necessity for this nature of discipline that the Reports Archive of the Evaran is issued. This archive will serve as a logbook for all recorded incidents, encounters, and law violations within the Princedom of Cauróst. Information within this ledger is considered confidential, only to be shared among fellow Evaran or trusted Caurósi denizens. Types of Reports Reports are divided into four classes: Activity, Incident, Crime, and Restricted. Activity and Incident reports may be issued at one's discretion, and are not mandatory. Crime and Restricted reports are mandatory at all times. Class A. Activity Reports Activity reports are issued for matters pertaining to internal operations and mobilization within the Hileia'evaran. Although not all events of activity will warrant a report, notable events are to be logged under this category. Examples include, patrols, skirmishes, escorting royals, guarding meetings, or other isolated activity among the Evaran. Class B. Incident Reports Incident reports are issued for matters such as civil disputes in the absence of punishment or reprimand under the law. Examples include, noise complaints, anti-social conduct, suspicious behavior, or other non-threatening behaviors. Class C. Crime Reports Crime reports are issued for matters involving criminal activity and distributed punishment as stated under the law. Examples include, assault, theft, vandalism, or other actions in violation of the law. Class D. Restricted Reports Restricted reports are issued for confidential cases, such as encounters with notorious, high-profile creatures, beings, individuals, and local deaths. These are issued in private statements and forwarded directly to the High Prince. Report Format Name of Report: Type of Report: Date & Time: Location: Involved Persons & Witnesses (If large crowds, specify, and name only those most involved): Short Summary of Events (What happened?): Issued By (Name & Rank): Further questions are to be directed to Galahad. Signed, Galahad Ilumrin High Prince of Cauróst Example Report Name of Report: Petty Bandit Type of Report: Class C Date & Time: 10th of the Deep Cold, 220 S.A. Location: The outskirts of Eldwyn Involved Persons & Witnesses: Myself, Avagis, Ellathor, Raelwyn, Meracache, Leithril. Summary of Events: It was early in the morning that those of the Princedom were called to the defense of a traveler reported to be under assault by the common bandit, to which we rode northward and successfully subdued the marauder after a brief chase. During such, he had invoked the name of the Cross-slinger bandit, presumably an ally of his. After bringing him back to the city, it was decided his belongings would be seized as reprimand for his crimes, only after a vicious beating from Meracache. Afterward, we had sought to release him, with the approval of the victim in light of no significant harm having been done. Unfortunately, the bandit made the bold decision to attempt to attack myself, Ellathor, and the victim when we attempted to permit him to leave with his life. Thus, he was cut down justly. Issued By: Galahad Ilumrin, High Prince
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hi! thanks, appreciate it a lot! :) so far leading caurost has been a cakewalk, I'm fortunate that we have an incredibly laid back and chill community, so it's definitely made leadership a lot easier to manage. compare that to my previous tenure as NL, I was 15, and the sutican community I recall being incredibly... whiny, to be blunt. a lot of problem players, a lot of OOC drama, never want to touch that with a ten foot pole again I think Atlas is the map I look back on most wistfully. while the playerbase certainly was incredibly toxic, far more than it is now, there was never a boring day on the server. whether you were an NL or just a normal player, you were bound to have something happen to you that would be interesting, and that's something I feel to be a rarity in LOTC 2025. stuff that happened back then just does not happen now to any capacity and it's a real shame burgundy or maroon! that dark purplish-red color, specifically these shades I'm really excited to see the live-action how to train your dragon :) I know live-action adaptations are kind of the subject of critique but the franchise was my entire childhood. that as well as the new animated last airbender movie, my dad and I plan on going to see both when they come out, he really enjoyed those as well
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a lot of people seem to think that 😅 thank you though! my favorite character is my warlock castiel, hes a very enjoyable character and emotes come to me so easily when I play him. I've had him for a very long time so I've had a lot of time to flesh him out, so that's probably part of the reason I enjoy him so much
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might be kind of a non-answer but pinterest is my go-to, I have a ton of boards just purely dedicated to creative writing and world building and that's basically all I use some of my favorite artists are probably -eldrtchmn -lelvenlock -laproxie -frostbite.studios -isnanaun -skizodraws my favorite of ur characters is probably ilaria tbh she's the perfect mix of grunge whimsigoth fairycore guitarist I miss her MY favorite character is castiel for sure, he was such a fun character and although it's fun to RP a big scary monster, it's just not the same :( maybe one day I'll get to rp him again
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I would have never became a zar'akal bro that has been my biggest regret in all my 8 years of playing, feels like I lost such a good character to such an awful CA. u already know why tho ur probably tired of hearing me yap about it alternatively I would have taken the time to figure out Galahad a bit more before playing him, he's a pretty solid character but something about him feels a bit lacking but I can never figure out what it is
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yes, it's slightly wilted so I gotta nurse it back to health but it'll survive. it's a peace lily everything you hear about me is fanfiction to put it simply, I've always desired the creative liberty of being able to build my own community from the ground up. caurost didn't have pre-existing backstory lore nor an extensive history, we're a relatively fresh face of the server that's yet to really make our mark, per se. part of it was the product of me being unhappy with my RP outlets at the time, and feeling like I was limited by things beyond my control. It's a sentiment I learned other players shared as well, which is what led me towards creating caurost, more on this in my response to jihnyny thank u man my dad actually gave all of his swords to me and it's what started my collection, and from there on it's just been gifts from other people. some of them are meant to look a bit rusted, others are just burnt bc they were salvaged from a house fire maybe this sounds really self-aggrandizing but I'd say my main aspiration for caurost is to break the status-quo, because I genuinely believe nations are one of the best outlets for RP that get incredibly underutilized and miss out on so many incredible RP opportunities. I'm not sure how exactly this will be done, or if it can be done, because unfortunately normalcy is very appealing to the average player and it's what makes nations so prone to being isolated and hugboxy ur my fkn op for this sword is on the floor bc I'm out of wall hooks to hang it with, and my motorcycle is an 88 yamaha radian :) thank u bro honestly I think that if people enjoy the server to whatever capacity there is and they aren't hurting anyone it's not my business, so I've just never really given it the thought. I'll probably grow out of it one day though
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hello today is my birthday, I'm turning 22. I've been on the server for 8 years, and have been NL of caurost for about 4 months. there are many such instances where nation leading, or community leading in general, is nothing short of a part-time job, but I can only say this community has been an absolute joy to be part of so far and look forward to where we'll end up in the future outside of minecraft NLship things have been good. I started a new job bartending, getting my motorcycle fixed, and got an exotic plant and a cool sword for my birthday :) AMA
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what's the most memorable RP encounter you've taken part in, anything that just sticks out in your mind? did you experience a "culture shock" moment upon coming off hiatus? did anything about how the server change between then and now? if there was one rule you could change, implement, or remove if you were the admin of any team, what would it be?
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wowj posted this on behalf of squakhawk due to his ongoing metaplay ban like and follow for more agriculture tips
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chronically closed gates suck but tbh retweet on flemish, this isnt something mods need jurisdiction on. if people want to reap the benefits of open gates they can and if ppl want to suffer in player traffic or general criticism from the playerbase as a consequence of not manning their gates they can it'd just be another rule that unfairly dictates what characters can/cannot do even in situations where it doesn't make sense "my liege there's been a lot of trouble on our roads lately, we should take precautions and try to secure the city where possible using the tools available to us" "loyal squire of mine we cannot do that because the blue demons say our gates must stay open at all times lest we stay awake at unreasonable hours of the night" just introduces more problems than it solves
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so what's it like being a celebrity
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whys this woman eating fruit with hjer toes says galahad
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ᴄᴏᴅᴇx ᴏғ ᴛʜᴇ ʜɪʟᴇɪᴀ’ᴇᴠᴀʀᴀɴ A GUIDE TO ELVEN MARTIAL DISCIPLINE ✵ ✵ Issued by Galahad Ilumrin 13th of the Deep Cold, 218 S.A. T A B L E O F C O N T E N T S ❖ I. Introduction ❖ II. Virtues & Values ❖ III. Code of Ethics ❖ IV. Code of Conduct ❖ V. Training ❖ VI. Hierarchy ❖ VII. Divisions ❖ VIII. Duties & Protocol ❖ X. Ceremonies & Traditions ❖ XI. Military Law & Discipline ❖ XII. Recruitment ❖ XIII. Contact Information Chapter I. Introduction The Hileia'evaran Codex serves as a universal guide for the duty, conduct, expectations, and stipulations in servitude to the Ivory Crown. Through the codification of procedures, standards, and protocols, the forces of the Hileia'evaran may hope to better achieve a unified and cohesive body by which the dignified culture and legacy of Caurost was forged. In this codex, the reader will be taught on principles of honor, ethics, conduct, hierarchy, combat, and discipline. This codex may be altered at any time at the behest of the High Prince and Annilir, and in exceptional cases with probable cause, void and null in cases of misuse or loopholes. Chapter II. Virtues & Values Honor Honor is the adherence to principles of dignity and ethics, to forgo deceit and pursue mercy. It’s the embodiment of respect and integrity for not only the ally, but the enemy, for a mali who forgoes principles of honor has tarnished the prestige of himself and elvenkind as a whole. Altruism Altruism is the selfless regard for the wellbeing of others, even at the cost of one’s personal wellbeing. It’s the embodiment of compassion and goodwill, for the Caurosian warrior is not afforded merely a sword to wield against his foes, but a shield to protect his people. Discipline Discipline is the rigorous conditioning of the mind and body. It’s the backbone of self-control and precision, for a mali who fails to control himself cannot be controlled by his superiors. Brotherhood Brotherhood is the love for one’s kindred and one’s community to the absolute. It’s the ability to forge bonds worth a lifetime, and the willingness to not only bleed alongside your brethren, but for them, and because of them. Fortitude Fortitude is the ability to remain resilient even in times of adversity. It’s the ability to be strong in mind, body, and soul, even in times of great sorrow, for if the guardians of the people are despondent, so too shall the people be despondent. Chapter III. Code of Ethics While in service to the Hileia'evaran, soldiers-- broadly referred to as "Keepers" or "Evaran--" are expected to uphold a strict code of ethical virtues in order to maintain the dignity of oneself, their kindred, and the Ivory Crown. Violation of these codes shall result in appropriate penalty, as outlined under Chapter XII, Martial Discipline. I. The unjust slaying of the surrendered to he who has not earned it, lest he is of dark origin, is an act of cowardice. II. The unjust slaying of the defenseless to he who has not earned it, lest he is of dark origin, is an act of indignity. III. The unjust slaying of a child, lest he is of dark origin, is an act of immorality. IV. Regard the weak as you would regard your kindred, grant them warmth in all actions. V. Regard the Crown with nothing short of selflessness, grant it your life in all things valorous. VI. Regard oneself with dignity and respect, grant it absence of mindless obedience. Chapter IV. Codes of Conduct The Caurosi soldier is a representative of the collective before himself. Their every word and action serves as a direct reflection of the martial body, and shapes the elven public’s perception. By donning the Caurosi regalia, the warrior is entrusted with honoring the trust and solidarity placed in the Hileia'evaran by elvenkind. As such, there exists a rigorous code of conduct and social grace and decorum to be adhered to whether the warrior is on or off-duty. Violation of these codes shall result in appropriate penalty, as outlined under Chapter XII, Martial Discipline. Intoxication To be under the influence of drugs, alcohol, or other substances while in uniform, is strictly prohibited. Profanity Displays of vulgar language (including excessive cursing, slinging insults, or unwarranted yelling) while in uniform, is strictly prohibited. Insubordination Openly disobeying, arguing with, or challenging Hileia'evaran superiors, especially in view of the public, is strictly prohibited. Infighting To engage in personal disputes, abrasive arguing, or conflicts with one’s peers while in uniform, is strictly prohibited. Intimidation To use one’s authority within the military to intimidate or threaten Caurosian populace, is strictly prohibited. Chapter V. Training Those of the Hileia'evaran are expected to maintain their physical and mental fortitude at all times. Often hosted by those of officer ranking or higher, expected training routine is as follows: Standard Sparring Using weapons of their choice, the Evaran will engage in one-on-one fights, team-based fights, as well as routine skirmishes among themselves or with most esteemed allies. Hand-to-Hand Combat The Evaran will engage in hand-to-hand combat to test their competencies in close quarters, as well as train their response to critical situations where they are disarmed or otherwise without a form of self-defense. Ranged Combat The Evaran are expected to show moderate to adept capabilities with at least one form of ranged weaponry, such as the javelin, spear, bow, throwing axe, et cetera. Formations & Jargon The Evaran are expected to have a thorough understanding of formations and jargon as to enhance communication and coordination. Survival Training The Evaran will be trained on basic survival skills, including how to hunt, locate shelter, and endure the harshest of conditions such as hot or cold climates. Chapter VI. Hierarchy Uniforms are among the most basic forms of routine and discipline among elven militias. They serve as martial indicators of status and rank, as well as a testament of one’s ability to adhere to obedience, for a soldier who refuses to don his regalia proudly cannot be entrusted to fulfill further expectations. As a soldier ascends the rank, their regalia becomes more and more personalized and complex. Taeluir (recruits) are afforded simple, ill-detailed uniforms that do not stand out. Diraar (soldiers) are gifted the silver laurels and waist chains, which fade into a rusted copper-gold shade with use. Upon reaching Aneh'wyir, they are given a deep crimson waistcloth symbolic of spilt blood, until the entirety of their cloak is dyed red. Annilir (General) The general of the Hileia'evaran, the Annilir is entrusted with absolute authority over their soldiers. Their duties include ensuring top-down military functionality, overseeing large-scale military campaigns, and working directly along the High Prince in order to counter threats to the Princedom. Aneh'wyir (Right Hand) The right-hand-man of the Annilir, the Aneh'wyir operates as second in command of the Hileia'evaran. Their duties include issuing tasks to officers, aiding the Annilir with military operations, enacting their orders and overseeing short and long-term projects. Nealuir (Senior Officer) Senior officers of the Hileia'evaran, the Nealuir are trusted veterans who have proven capable leaders. Expected to enact orders of the Aneh'wyir and Annilir, their duties include the hosting of trainings, patrol coordination, and issuing promotions. Virair (Junior Officer) Assistant officers of the Nealuir, the Virair are prospective officers chosen for their potential leadership skills. Soldiers are heavily scrutinized at this rank, for it’s deemed the most critical rank in determining whether a they are fit for extended and demanding leadership roles. Duties include military recruitment, leading patrols, or hosting training sessions. Diraar (Enlisted) The backbone of the Hileia'evaran, the Diraar are adept warriors who have completed the bulk of their initiate training. Although they hold no substantial authority, their duties include common law enforcement, city patrols, gate duty, and guiding the Taeluir. Taeluir Recruits of the Hileia'evaran, the Taeluir consist of the young, the untrained, the newly inducted. They have no ability to enforce the law, and are instead beholden to shadow their superiors, typically the Diraar, during patrols, training, and to study the military codex. This is typically a short-lived period of observation of basic learning capabilities. Chapter VII. Divisions Within the Hileia'evaran, it’s not uncommon that soldiers may excel in unique fields of warfare. As is the virtue of brotherhood, it’s critical that soldiers remain not only capable, but willing to fulfill the roles that their peers might stagnate or struggle in, thus the introduction of specialized fields, dubbed divisions, of which there are three: Battle Medics, Cavalry, and Infantry. Most soldiers are trained in basic infantry, but if one shows promising skill, may branch into cavalry or healership. If proven capable enough by the Annilir, an Evar may even be permitted to specialize in all three, but this demands years of training, dedication, and martial prowess. Most Evaran will master no more than two divisions. Bᴀᴛᴛʟᴇ Mᴇᴅɪᴄs Bᴀᴛᴛʟᴇ Mᴇᴅɪᴄs ᴀʀᴇ ᴛʜᴇ ᴀᴅᴇᴘᴛ ʜᴇᴀʟᴇʀs ᴀɴᴅ ᴘʜʏsɪᴄɪᴀɴs ᴏғ ᴛʜᴇ Hileia'evaran. Tʜᴏᴜɢʜ ʟᴇss ᴛʀᴀɪɴᴇᴅ ɪɴ ᴡᴀʀʀɪᴏʀsʜɪᴘ ᴛʜᴀɴ ᴛʜᴇɪʀ ᴘᴇᴇʀs, ᴛʜɪs ᴅɪᴠɪsɪᴏɴ ɪs ᴇxᴘᴇᴄᴛᴇᴅ ᴛᴏ ᴀᴄᴛ ᴀs ғɪʀsᴛ ʀᴇsᴘᴏɴᴅᴇʀs ᴏɴ ᴛʜᴇ ʙᴀᴛᴛʟᴇғɪᴇʟᴅ ᴏʀ ᴛɪᴍᴇs ᴏғ ᴅᴜʀᴇss ᴀɴᴅ ᴀʀᴇ ᴛᴏ ʙᴇ ᴛʀᴀɪɴᴇᴅ ɪɴ ᴀᴅᴠᴀɴᴄᴇᴅ ғᴏʀᴍs ᴏғ ғɪʀsᴛ ᴀɪᴅ. Iɴғᴀɴᴛʀʏ Iɴғᴀɴᴛʀʏ ᴀʀᴇ ᴛʀᴀɪɴᴇᴅ ɪɴ sᴛᴀɴᴅᴀʀᴅ ғᴏʀᴍs ᴏғ ᴄᴏᴍʙᴀᴛ, ɪɴᴄʟᴜᴅɪɴɢ ᴍᴇʟᴇᴇ ᴀɴᴅ ʀᴀɴɢᴇᴅ. Tʜᴇʏ’ʀᴇ ᴇxᴘᴇᴄᴛᴇᴅ ᴛᴏ ʙᴇ ғᴀᴍɪʟɪᴀʀ ᴀɴᴅ ᴠᴇʀsᴀᴛɪʟᴇ ᴡɪᴛʜ ᴛʜᴇɪʀ ᴡᴇᴀᴘᴏɴʀʏ, ᴀɴᴅ ʙᴇ ᴀʙʟᴇ ᴛᴏ ᴀᴅᴀᴘᴛ ᴛᴏ ᴛʜᴇ ɴᴇᴇᴅs ᴏғ ᴛʜᴇɪʀ ᴘᴇᴇʀs ᴀɴᴅ ᴇɴᴠɪʀᴏɴᴍᴇɴᴛ. Cᴀᴠᴀʟʀʏ Cᴀᴠᴀʟʀʏ ᴀʀᴇ ᴛʀᴀɪɴᴇᴅ ɪɴ ᴍᴏᴜɴᴛᴇᴅ ᴄᴏᴍʙᴀᴛ. Tʜᴇʏ’ʀᴇ ᴛʏᴘɪᴄᴀʟʟʏ ᴛʜᴏsᴇ ᴡʜᴏ ʜᴀᴠᴇ ᴇxᴄᴇʟʟᴇᴅ ɪɴ ᴛʜᴇ Iɴғᴀɴᴛʀʏ ᴅɪᴠɪsɪᴏɴ ᴀɴᴅ ʜᴀᴠᴇ ᴅɪsᴘʟᴀʏᴇᴅ ᴀsᴘᴇᴄᴛs ᴏғ ᴄᴏɴғɪᴅᴇɴᴄᴇ ᴀɴᴅ ᴠᴀʟᴏʀ ɪɴ ᴛʜᴇ ʜᴇᴀᴛ ᴏғ ʙᴀᴛᴛʟᴇ. Tʜᴇʏ ᴀʀᴇ ᴛʏᴘɪᴄᴀʟʟʏ ᴛʜᴇ ғɪʀsᴛ ɪɴ ᴛʜᴇ ʙᴀᴛᴛʟᴇ ᴀɴᴅ ᴛʜᴇ ʟᴀsᴛ ᴛᴏ ʟᴇᴀᴠᴇ. Chapter VIII. Duties & Protocol Escorting Royals When escorting royalty, government authority, or figures of import, the Evaran are to assume each flank. This is colloquially referred to as a “Wing Formation.” Although it’s important the soldier remains unobtrusive to the individual being escorted, they must remain vigilant and cautious in twain. They shall not mingle with one another in idle, shall remain in constant study of one’s surroundings. Formations are critical to the protection of notable figures. Responding to Threats When confronting individuals in violation of the law or social harmony, it’s necessary that proper protocol is navigated lest one wishes to escalate ordeals. Most critically, blades are a weapon to protect, and are not to be brandished where it can be avoided. Before action of any kind is taken, proper warnings are to be issued, for the accused must be given an opportune chance to refrain themselves lest the Hileia'evaran becomes susceptible to corruption. Emergency Response Protocols In cases of immediate threat or large-scale emergencies, such as enemy raids, otherworldly fallout or disaster, or the need for backup, Evaran are to sound the bell at the earliest notice. This is the easiest, most effective tactic of summoning aid. Until aid arrives, however, Evaran are to first and foremost ensure the protection of citizens where possible, and stave off whatever immediate danger they can. Citizens may be granted safe quarters in the barracks, or somewhere else of protection if combat is not an option. Gate Duty Although closed gates are a rarity of Caurost, times of war may necessitate citywide security. They are not to be left unattended while closed, unless in cases of high-activity wartime at the order of the High Prince. While manning the gates, visitors are to be asked basic security information: Name, allegiance, and a brief search of body. Weapons are not to be confiscated, but individuals may be turned away if in possession of illegal contraband (such as magical enchantments, as outlined in the codex of law), or hail from a political enemy state. Those of facial coverings or masks are to show their face as proof of identification, but may don them upon entering the city. During wartime activity, it’s pertinent that one remains conscious and aware of suspicious groups of people, especially ones traveling together. Chapter X. Ceremonies & Traditions Among the virtues of discipline, protocol, and policy, are the customs of tradition and identity. Some consider it a means of easing the mind of a turbulent, war-addled soldier, especially one whose tenure has been of extensive service, that Evaran adopt the values of Caurosi culture through means of war braids, body art, regalia personalization, and the forging of weapons. War Braids War braids are a common symbol of valor and victory in battle. Soldiers with a mane of long braids can be assumed vindicators of warfare, those with years of dedication, skill, and experience to their name, while those of sparse braids or shorter hair may be newly recruited or inexperienced. Typically, war braids are woven by fellow soldiers, for to apply war braids to oneself is considered an act of stolen valor. Some braids may be clasped with bronze and copper pins, while others are intertwined with silken ribbons and cloth from the cloaks of fallen brothers and sisters. Blade Forging It's not uncommon that enlisted soldiers, typically at the rank of Diraar, forge their own unique, signature blade as it pertains to their loyalty among the Hileia'evaran. This blade becomes their signature weapon throughout the remainder of their service, unless it breaks, in which case they are to forge a new one. Weapons may range from sabers, spears, or daggers, each designed to symbolize the soldier’s identity and dedication. Blades are typically inscribed with elvish blessings and oaths, but this is not mandatory, as freeform expression is encouraged in such a rite. Regalia Personalization Individuality is most esteemed among the many traditions of the Hileia'evaran. As a soldier advances in their service and dedication, it’s not uncommon they delve into more abstract, self-expressive regard of their uniform while adhering to the collective recognition of their service. Personalization may include the addition of warpaint, embroidery, jewelry, ribbons, etc. Body Art Body art, most commonly that of tattoos, are not unheard of among soldiers. Like warbraids, tattoos are typically inscribed by fellow Evaran in order to commemorate shared victory, shared loss, battles fought, or fallen brothers. Sometimes, they may be abstract and interpretive lines and whorls over the cheekbone and brow, and other times they come as intricate murals designed to tell a story on one’s back. Chapter XI. Military Law & Discipline While serving the Hileia'evaran, enlistees are beholden to strict, codified laws that dictate critical conduct, expectations, and violations of their service. In such a case, they are subject to appropriate discipline, which may only be enacted by the Annilir. Disciplinary measures are outlined in Section II of this chapter. Section I. Military Law 1.) The enforcement of local law while off-duty, except in cases of immediate threat or danger, is forbidden. 1a.) An individual is deemed “Off-duty” while not wearing their state-mandated uniform. 2.) Be it civil or martial, the enforcement of law on a fellow Evar is forbidden. 3.) Soldiers who are found to be in violation of the law, be it civil or martial, are to be reported to either the Annilir or Aneh'wyir. 4.) The distribution of state-mandated uniforms to individuals not enlisted in the Hileia'evaran is forbidden. 5.) The desertion or disobeying of one’s post in times of duress, warfare, battle, or necessity is forbidden. 6.) The willful and deliberate destruction of state-issued gear, such as uniforms and weapons, is forbidden. 7.) Violation of the codes of honor, ethics, or conduct is forbidden. 8.) The disclosing of classified or sensitive legal information to individuals not enlisted in the Hileia'evaran is forbidden. 9.) The abuse of power upon citizens through means of coercion, intimidation, or neglect of the law, is forbidden. Section II. Discipline Verbal Reprimand Reprimand may either take place in private quarters through word, letter, or in the presence of one’s fellow soldiers as a means of humiliation. Extended Labor Evaran may be subject to twice the routine workload, such as extended gate duty, patrols, or exhaustive training. Demotion Demotion of no more than two ranks, depending on the severity of the crime. Lashings Lashings may account for ten at minimum, fifty at maximum, and may take place either in private or public quarters. Punitive Discharge Evaran may be terminated of their service, forbidden from re-enlisting unless pardoned of their transgressions by the High Prince. Chapter XII. Recruitment Those who wish to enlist in the Hileia'evaran are to meet the following criteria at minimum. Should the criteria be met, they will be inducted as a recruit, wherein they will be learned in basic through advanced training. I. Must be of pure elven descent II. Must either be capable in battle, or be willing to learn it. III. Must be above the age of eighteen. Chapter XIII. Contact Information High Prince, Galahad Ilumrin | @Unwillingly (discord: unwillinglyy)
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L A W S & L E G I S L A T U R E O F C A U R ó S T Issued by the Grace of the Ivory Crown 13th of the Deep Cold, year 218 S.A. “ɪᴛ ɪꜱ ᴛʜᴇ ʟᴀᴡ ᴛʜᴀᴛ ʙɪɴᴅꜱ ᴛʜᴇ ᴘᴇᴏᴘʟᴇ. ɪᴛ ɪꜱ ᴏʀᴅᴇʀ ᴀɴᴅ ʜɪᴇʀᴀʀᴄʜʏ ᴛʜᴀᴛ ᴇxɪꜱᴛꜱ ᴀꜱ ᴛʜᴇ ᴄʜᴀɪɴ, ꜰᴇᴛᴛᴇʀɪɴɢ ᴛʜᴇ ᴍᴀᴅɴᴇꜱꜱ ᴛʜᴀᴛ ᴍɪɢʜᴛ ᴏᴛʜᴇʀᴡɪꜱᴇ ʟᴀʏ ᴅᴏʀᴍᴀɴᴛ ᴡɪᴛʜɪɴ ᴛʜᴇ ꜱʟᴏᴛʜꜰᴜʟ ᴘᴇᴏᴘʟᴇꜱ ᴏꜰ ᴇʟᴠᴇɴᴅᴏᴍ. ꜱᴏ ᴛᴏᴏ ᴀʀᴇ ᴛʜᴇꜱᴇ ᴛʜɪɴɢꜱ ᴛᴀɴᴛᴀᴍᴏᴜɴᴛ ᴛᴏ ɢʟᴏʀʏ, ᴀɴᴅ ᴛᴏ ꜱᴘʟᴇɴᴅᴏʀ. ꜱᴏ ᴍᴜꜱᴛ ᴇᴀᴄʜ ᴄᴀᴜʀoꜱɪ ᴋɴᴏᴡ ᴛʜᴇᴍ ᴀꜱ ʜɪᴍꜱᴇʟꜰ, ᴛʜᴜꜱ ɪꜱ ʙᴏʀɴ ᴛʜᴇ ɴᴇᴄᴇꜱꜱɪᴛʏ ꜰᴏʀ ᴊᴜꜱᴛɪᴄᴇ, ᴀᴜᴛʜᴏʀɪᴛʏ, ᴀɴᴅ ᴅᴇᴍᴀɴᴅ ᴀᴛ ᴛʜᴇ ᴡʜɪᴍ ᴏꜰ ᴛʜᴇ ꜱᴏᴠᴇʀᴇɪɢɴ’ꜱ ɢᴏᴏᴅɴᴇꜱꜱ, ʙᴇɴᴇᴠᴏʟᴇɴᴄᴇ, ᴀɴᴅ ʜᴇᴀʀᴛ ʟɪᴋᴇᴡɪꜱᴇ.” The Ivory Edict is the acting book of law of the Princedom of Caurost, of which it’s categorized into four major articles: Common, Criminal, Judicial, and Legislative Processes. Common law encompasses common rights, citizen conduct, obligation, and commercial policy. Criminal law addresses violations that put the security, wellbeing, and harmony of the Princedom and her denizens at peril, be it of the person, property, crown, morality, or state. Judicial law regards legal proceedings, stipulations, the roles of authority, and the insurance of an impartial system. Punishments of minor and moderate offenses may be freely enforced by members of the esteemed military, major offenses by the Annilir or their second in-command, while capital offenses are enforced only by the High Prince. In the absence of authority, it is the duty of the people to report law violations and criminal activity in order to maintain the security, harmony, and tranquility of the beloved Princedom. In extreme cases, such as immediate threats or life-threatening encounters, citizens are obliged to raise arms in defense of their homeland and shall be exempt from charges of vigilantism. If the crown or authority of lesser order are accused of mistreatment or illegal activity, citizens are within their right to express their grievances to the High Prince through private means, or through the request of an Eldertide summit. In times of distress, the High Prince may call martial law, in which all civil rights and laws are suspended and powers typically maintained by judicial proceedings are replaced with military authorities. INDEX The Order Clause Rights of the People Common Law Laws of the Commoner Laws of Citizenship Laws of the Crown Laws of the Duel Criminal Law Crimes against the Person Crimes against Property Crimes against the Crown Crimes against Morality The Arcane & Supernatural Judicial Law Legal Proceedings Legal Defenses Criminal Penalties Institutional Law The Ivory Crown Legislative Processes Citizen & Crown Dialogue Eldertide Summits THE ORDER CLAUSE Any conduct which may be considered detrimental to public unity, morality, harmony, wellbeing, or strength, or which debases the honor and dignity of Elvendom, will be subject to discipline and reprisal from the state. Penalties are at the discretion of relevant authority. RIGHTS OF THE PEOPLE 1.) The Right to Legal Protection All citizens are guaranteed the right to protection and safeguarding under the law. 2.) The Right to Equal Opportunity All citizens are guaranteed the right to equal opportunity under the law, regardless of class, age, or vocation. 3.) The Right to Due Process All citizens are guaranteed the right to a fair trial before a tribunal when accused of a crime. 4.) The Right to Petition All citizens are guaranteed the right to express grievances or conflictions to the Crown or appointed authority. 5.) The Right to Service All citizens are guaranteed the right to pursue repositories of knowledge and education through either public or private institutions. COMMON LAW Section I. Laws of the Commoner 1.) All citizens of Cauróst who are not members of the Vanguard are automatically enrolled in the Caurósi Militia and are required to carry weapons on their person, by the Law of Myumier. The only exception is users of Kani. 1a.) The Law of Myumier dictates that it is the duty of the people that they are capable of defending the needy, suppressed ones, and to defend the righteousness and freedom of expression of their people, in defense against the enemies of the Princedom - both in body and in mind. It is for this reason that all Citizens of Cauróst are required to bear arms at all times. 1b.) The Caurósi Militia are considered members of the populace who are not members of the Vanguard, but are expected to defend Cauróst in times of distress. 2.) Association with enemies of the State will result in banishment until one’s trial. 2a.) This includes, but is not limited to: political enemies, Ibleesians, and traitors. 3.) All citizens are obliged to aid fellow citizens whose lives are threatened or endangered. Failure to do so is considered an act of weakness, subject to reprimand. 4.) All citizens may summarily conduct a citizen's arrest upon bandits, traitors, exiles, and other immediate dangers to Elvendom. 4a.) This is only lawful when there exists insurmountable evidence that this individual is classified as such— namely, and only, when an official missive has been released by the Council regarding such. Section II. Laws of Citizenship 1.) To be considered a citizen of the Princedom, one must be of pure Elven descent and own residential property. Non-elven citizens are strictly forbidden. 1a.) Citizenship is defined as individuals in ownership of taxable residency within Caurost. 1b.) Citizens found to be in violation of this law through the harboring of non-elven descendants, or deceiving the Crown through body modifications, are subject to reprimand as outlined under Criminal Law. 2.) Those in ownership of property within Cauróst will be subject to yearly tax in order to fund improvements and endeavors of the State. 2a.) Citizenship may only be revoked in violation of the law, failure to pay yearly taxes, or the abandonment of one's residency. 3.) Only citizens may own residential or commercial property. Small commercial property, such as market stalls, may be rented by non-citizens. 4.) Denial of one’s citizenship or Elven heritage will result in the revocation of citizenship and/or a designation as an enemy of the State. 5.) All half-breeds born within Caroust are to be designated as non-citizen wards of the State and placed under its protection until the age of eighteen. Section III. Laws of the Crown 1.) The High Prince is a democratically elected member of an established royal bloodline. If they wish to resign or are otherwise incapacitated without having chosen an heir, another must be elected in their place. 1a.) Currently recognized royal bloodlines are the Ilumrin House. 3.) The High Council is appointed by the High Prince and may be relieved of their position if they are found ineffective. 4.) The High Prince and High Council maintain the authority to enforce or alter this codex at any time. 5.) The High Prince possesses complete legal immunity. Section IV. Laws of the Duel 1.) Duels are state sanctioned combat between two members of Cauróst who have agreed to settle their differences through a trial of arms. 2.) The terms of a duel must be negotiated between the parties. If no compromise can be reached, it will default to a duel of the yield, fought with blades of equal length and material. 3.) Prior to the duel, the Halerir and High Prince must be notified of its occurrence and the demands of satisfaction of both parties. 3a.) The Halerir and High Prince may forbid any duel from occurring. 3b.) Duels to the death may only be authorized by the High Prince, and are otherwise forbidden. 4.) Citizens may not challenge non-citizens to a duel, nor may citizens be challenged by non-citizens. 5.) Citizens who engage in excessive, unreasonable dueling may have their citizenship revoked. CRIMINAL LAW Section I. Crimes against the Person 1.) Murder The deliberate and unlawful taking of one’s life through malice. 1st Degree: Murder with premeditated malice aforethought. A capital offense. 2nd Degree: Murder in the absence of premeditated malice, but with extreme recklessness. A felony. Manslaughter: Murder due to sudden emotional distress, or gross negligence. A felony. 2.) Torture The intentional and extreme infliction of pain upon another, either with the intent of malice, to punish, coerce, or extract information. 1st Degree: Torture that results in significant, lasting injury. A capital offense. 2nd Degree: Torture that results in moderate injury that does not last. A felony. 3.) Assault The deliberate infliction of injury upon another, either through malice or negligence. 1st Degree: Assault that results in the consequence of lasting, debilitating injury upon another. A felony. 2nd Degree: Assault that results in the consequence of lasting, but not debilitating injury. A misdemeanor. 4.) Battery The unlawful and intentional utilisation of force against another person, resulting in harmful or offensive physical contact. 1st Degree: Battery causing severe bodily harm or involving the use of a deadly weapon. A felony. 2nd Degree: Battery causing moderate injury but not resulting in permanent harm. A misdemeanour. 5.) Kidnapping The unlawful seizure, transportation or detention of a person against their will through force, threats or deception. 1st Degree: Kidnapping with intent to harm, ransom or detain for an extended period. A capital offense. 2nd Degree: Kidnapping without intent of harm, such as unlawful restraint for a brief period. A felony. 6.) Harassment Unwanted and repeated behaviour intended to threaten, intimidate or distress another person. 1st Degree: Harassment involving threats of violence, stalking or persistent intimidation. A misdemeanour. 2nd Degree: Harassment involving offensive, but non-threatening conduct, such as repeat unwanted communication. An Infraction. 7.) Endangerment The reckless or intentional act of placing another person at significant risk of harm or death. 1st Degree: Endangerment involving extreme recklessness, such as reckless actions that nearly cause death or severe injury. A felony. 2nd Degree: Endangerment involving negligence but without severe harm, such as failing to secure a hazardous area. A misdemeanour. 7.) Vigilantism The enforcement of law and criminal penalties in the absence of authority. 1st Degree: Vigilantism that results in the wrongful mistreatment of the accused that results in grievous mistreatment or harm. A felony. 2nd Degree: Vigilantism that results in the wrongful mistreatment of the accused that results in minor or moderate mistreatment or harm. A misdemeanor. Section II. Crimes against the Property 1.) Theft The unlawful seizure of another person’s property in the absence of consent. 1st Degree: The theft of property deemed to be of moderate or significant value. A misdemeanor. 2nd Degree: The theft of property deemed to be of low value. An infraction. 2.) Burglary The unlawful entry into a structure, dwelling or property with the intent to commit a crime. 1st Degree: Burglary into any form of Crown-purposed establishment or governmental office, including the Vault. A capital offense. 2nd Degree: Burglary involving violence, use of force, or entry into an occupied dwelling. A felony. 3rd Degree: Burglary without violence, such as breaking into an unoccupied building. A misdemeanour. 3.) Vandalism The willful destruction, defacement or damage of property belonging to another. 1st Degree: Vandalism causing severe damage, or involving significant public property. A felony. 2nd Degree: Vandalism causing moderate damage, such as graffiti or minor destruction. A misdemeanour. 3rd Degree: Vandalism causing minor damage, such as scratching surfaces or littering. An infraction. 4.) Trespassing The unlawful entry onto or remaining on another’s property without permission. 1st Degree: Trespassing with intent to commit a crime, or involving defiance of explicit warnings. A misdemeanour. 2nd Degree: Trespassing without criminal intent, such as unknowingly entering restricted areas. An infraction. 5.) Smuggling The illegal transportation of goods, substances or persons in violation of laws. 1st Degree: Smuggling involving weapons, dangerous contraband, or trafficking. A capital offense. 2nd Degree: Smuggling involving restricted or illegal goods without dangerous intent. A felony. 6.) Arson The intentional setting of fire to property, structures, or land. 1st Degree: Arson involving occupied buildings, causing severe destruction or loss of life. A capital offense. 2nd Degree: Arson involving unoccupied buildings or land, without loss of life. A felony. 7.) Harboring The protection or housing of criminals, fugitives, or non-elven individuals, either with the intent to protect or room. 1st Degree: The act of knowingly housing criminals or fugitives with the intent of eluding law enforcement. A felony. 2nd Degree: The act of knowingly housing non-elven individuals with the intent of eluding law enforcement. A misdemeanor. Section III. Crimes against the Crown 1.) Treason The act of betrayal of the state, through attempting to aid political enemies or overthrowing the government. A capital offense. 2.) Regicide The deliberate and unlawful killing of a reigning High Prince, or any member of the High Council or Royal Advisors. 1st Degree: The premeditated and intentional assassination of the High Prince, a member of the High Council or a Royal Advisor. A capital offense. 2nd Degree: The unintentional but reckless killing of the monarch, such as through gross negligence. A capital offense. 3.) Rebellion The organised resistance against or uprising to overthrow the ruling authority, the Ivory Crown, of the Princedom. 1st Degree: Leading or organising an armed rebellion against the state. A capital offense. 2nd Degree: Participating in an armed rebellion without a leadership role. A felony. 3rd Degree: Supporting rebellion through non-violent means, such as funding or aiding rebels. A misdemeanour. 4.) Deceit The act of deliberately misleading others for personal or financial gain. 1st Degree: Large-scale fraud, forgery or deception that causes severe harm to individuals or the state. A felony. 2nd Degree: Moderate fraud or deceit, such as falsifying minor records or small-scale scams. A misdemeanour. 3rd Degree: Petty deceit, such as minor lies for personal benefit. An infraction. 5.) Sedition The act of inciting rebellion, disorder or discontent against the Ivory Crown without direct violence. 1st Degree: Publicly calling for the violent overthrow of the Ivory Crown, or inciting mass unrest. A felony. 2nd Degree: Disseminating anti-Crown propaganda or spreading seditious ideas. A misdemeanour. 6.) Espionage The act of secretly gathering, transmitting, or selling classified information to a foreign power or enemy. 1st Degree: Espionage involving national security threats, wartime intelligence, or treason. A capital offense. 2nd Degree: Espionage involving economic, trade or minor political intelligence. A felony. 7.) Conspiracy The act of secretly planning or agreeing to commit an unlawful act, whether or not it is carried out. 1st Degree: Conspiracy to commit treason, regicide, rebellion or espionage. A capital offense. 2nd Degree: Conspiracy to commit a felony, such as murder or large-scale fraud. A felony. 3rd Degree: Conspiracy to commit a misdemeanour, such as smuggling or bribery. A misdemeanour. Section IV. Crimes against Morality 1.) Proselytism The attempt to convert or indoctrinate others to a faith, belief, or practice through unwanted manipulation, coercion, or harassment. A misdemeanor. 2.) Slavery The unlawful sale, ownership, trade, or coercion of a living person into servitude against their will, in order to revoke their autonomy. A felony. 2a.) Beings deemed “less than people” are exempt from this law. 3.) Interspecial Relations The engagement of relations between a being of another species than oneself, or sires children of mixed-species heritage. A misdemeanor. 3a.) Children born of these relations are protected by the state until the age of eighteen, at which point they are revoked of their citizenship. 4.) Mutilation The act of willful bodily mutilation for reasons that are not cultural or religious. A misdemeanor. 5.) Child Abuse The act of physical, emotional, or psychological abuse towards a child. 1st Degree: Abuse that results in the physical abuse of a child, be it through magical or mundane means. A felony. 2nd Degree: Abuse that results in the emotional or psychological distress of a child. A misdemeanor. 6.) Desecration The mutilation, unlawful seizure, or tampering with the deceased. A felony. Section V. The Arcane & Supernatural 1.) The Occult The practice or harboring of magic or dark creatures that draw upon corrupt, dark, or Ibleesian origins. A capital offense. 2.) Unauthorized Casting The casting of Voidal magic, whether passive or combative, outside of life threatening situations or in the absence of authority. 1st Degree: The combative casting of voidal magic in situations deemed non-life threatening, unless for spar. A misdemeanor. 2nd Degree: The passive, harmless utilization of voidal magic. An infraction. 3.) Cursed Children Cursed children are considered less than people, thus subject to scrutiny for signs of blackcraft meddling. 4.) Mori'quessir Mori'quessir are prohibited from city travel unless with citizen escort, or for commercial trade or business. Recognized as Fae. 5.) Constructs Man-made, magical constructs are considered less than people, thus criminal penalties are deferred to their creator. 6.) Arcane Proliferation The attempt to spread magic throughout the populace in excess. 1st Degree: The deliberate, large-scale proliferation of magic with the attempt to incite rebellion, corruption, or form unlawful organizations. A felony. 2nd Degree: The deliberate, large-scale proliferation of magic without malicious intent but without proper authorization. An infraction. 7.) Enchantment Distribution The illegal selling of magical enchantments or magically-influenced objects in the absence of a permit. 1st Degree: The creation and widespread distribution of enchantments designed for combative purposes. A misdemeanor. 2nd Degree: The creation and widespread distribution of enchantments designed for non-combative purposes. An infraction. 8.) Certain practitioners of various supernatural arts exist that are exempt from magical law, though only in the utilization of their specific masteries, those being the following: The Oscillit Colloquially known as “Kani.” Minstrel Magic Colloquially known as “Bardmancy.” Domestic Magic Colloquially known as “Housemagery.” Templars of St. Michael Colloquially known as “Malchediael’s Templars.” Servants of the Aspects Colloquially known as "Druidism." JUDICIAL LAW Section I. Legal Proceedings 1.) Tribunes Only the High Prince and Halerir are qualified to act as a sitting judge for a proceeding trial. As the rite of responsibility, the Halerir typically serves, though in more severe cases the two may act together. 2.) Representatives The accused maintains the right to elect another to represent them before the tribune. The sitting judge may reject the proposed individual if they are deemed incapable of impartiality, at which point the accused may elect another. 3.) Witnesses Individuals recognized under the law may be called forth at the discretion of the sitting judge. A witness’ words may be omitted if they are deemed to have been committed under perjury, or at the discretion of the sitting judge. 4.) Pardons An individual may be pardoned at the discretion of the reigning exarch or sovereign. This requires a publicly available document denoting such, to be made aware unto the denizens of the Princedom. 5.) Repeated Offenses An individual in repeated violation of the law may be subject to greater penalty than what would be otherwise. This is at the discretion of the sitting judge. Section II. Legal Defense 1.) Duress The act was committed due to distress, threats of harm, or coercion. 2.) Supernatural Compulsion The act was committed under the influence of magical presence, or the presence of a greater, overarching being. 3.) Self Defense The act was committed to protect oneself or others from immediate harm. 4.) Lack of Intent The act was committed without criminal intent or understanding. 5.) Entrapment The act was committed under the order of a figure of authority. 6.) Necessity The act was committed to prevent a greater harm or threat. 7.) Protection of Kinship The act was committed to protect the dignity or honor of another. Section III. Criminal Penalties Infraction A minor crime, which warrants a monetary fine of up to 50 minas or a warning. Misdemeanor A moderate crime, which warrants a monetary fine of up to 300 minas, labor/community service, public humiliation, or minor dismemberment. Felony A severe crime, which warrants banishment/exile, branding, public flogging, mock execution, or severe dismemberment. Capital Offense A heinous crime, which warrants execution or lifetime banishment. Section IV. Magical Malfeasance Magical Escalation The involvement of magic to violate criminal or civil law shall result in the elevation of the criminal penalty by one tier. A crime that is otherwise an infraction becomes a misdemeanor, a misdemeanor becomes a felony, a felony will become a capital offense. INSTITUTIONAL LAW (("Institutional Law" is slightly outdated. Until it's updated here, you can refer to this thread.)) Section I. The Ivory Crown High Prince The High Prince or Princess is elected by their people to embody the ideals and virtues that define Cauróst itself: those of the austereness of the unyielding warrior, the honorable man, the ethical man. As the guardian of the realm, they balance justice, compassion, and resolve in twain, working alongside the High Council and Annilir to defend and uplift the will of the Princedom. Succession and Deposition Although Cauróst’s ambitious and proactive culture makes the death of the High Prince or Princess a credible possibility, elves are equally blessed with near-eternal lives outside such. Thus, there are other conditions by which the reigning monarch is considered unfit or a monarchical election is otherwise deemed appropriate. ❖ The High Prince has decided to abdicate from the throne. ❖ The High Prince has committed crimes against Cauróst’s citizens deemed inexcusable by the High Council, in which case a supermajority vote is required. ❖ The High Prince is indisposed either from illness, injury, or age. Upon the death, abdication, or deposition of the High Prince, his chosen heir shall ascend to the throne. If no heir has been chosen, the council may convene to elect one in his stead. ᴀᴅᴅʀᴇss It is with respect and utmost deference that all individuals must address the High Prince, whose esteemed position commands courtesy and honor. Interactions shall reflect due regard for his authority and office. This includes, but is not limited to: ❖ ᴀᴘᴘʀᴏᴘʀɪᴀᴛᴇ ᴠᴇʀʙᴀʟ ᴀᴅᴅʀᴇss “nae'leh ahMalaurir,” or “Your Highness.” ❖ ɢᴇsᴛᴜʀᴇs ᴏғ ʀᴇsᴘᴇᴄᴛ Bowing of the body or head, or curtsying, The removal of masks, hoods, and helmets, Palm over the heart, then offered outwards. ❖ ᴀᴅʜᴇʀᴇɴᴄᴇ ᴛᴏ ᴀʟʟ ᴇsᴛᴀʙʟɪsʜᴇᴅ ᴘʀᴏᴛᴏᴄᴏʟs Neglecting these diligently earned regards for the High Prince is viewed as a great offense. It is incumbent upon every citizen to uphold these principles, ensuring that he is treated in a manner commensurate with his elevated status and the profound responsibilities he shoulders. High Council Second to the High Prince is the High Council, composed of five general seats that oversee the various critical fields of the state’s operation. They are appointed and ejected from their positions at will, such as if the council member is lackluster in fulfilling their duties, they have committed crimes against the state, or are indisposed from illness, injury, or age. Royal Advisor Royal Advisors provides counsel to the crown, offering guidance on local and foreign affairs and disputes. While they hold no direct authority, they assist in the leveled decision making and rational endeavors of the Ivory Crown. Heial ito Lye The Congress of Commons is a diverse assembly that serves as a crucial link between the populace and the nation's governance, diligently representing the multifaceted interests of both the people and the state. Its responsibilities extend to providing counsel on the daily operations of government, initiating proposals for new legislation, and acting as a vital conduit for public opinion. While its legislative authority may be circumscribed, this limitation is effectively counterbalanced by the considerable influence it wields through the power of public mandate, ensuring that the voice of the citizenry is heard and considered in the halls of power. LEGISLATIVE PROCESSES It is the rulers of Cauróst that are the greatest servants to their own people. In their pursuit of this exalted service and purpose, they are the open ears to the cries of their peoples, no matter the time, no matter the place. Section I. Citizen & Crown Dialogue In order to ensure the wellbeing and collaboration of the citizenship and rulers of Caurost, citizens may issue statements advocating for change, concerns, or proposing amendments to the Ivory Crown. These submissions may be made through one of the following methods: I. Public Statement Submission Citizens may draft formal letters available to the Ivory Crown and populace, including a clear explanation of their concern or proposal, as well as an outline of potential solutions. Statements must include supporting arguments or evidence. II. In-person Audience Citizens may request an audience with the High Council to present their statements directly. During the audience, citizens will have the opportunity to articulate their proposals, respond to council inquiries, and engage in a dialogue regarding their suggestions. Section II. The Eldertide In times of distress, warfare, or significant events, the Ivory Crown may call for an Eldertide. This summons serves as a platform for the citizens of Caurost and its esteemed allies to convey information and engage in open dialogue. During this assembly, the High Prince, the High Council, and the populace will have the opportunity to make remarks, pose inquiries, or present statements pertinent to the Princedom.
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the point with the cursed children is that they're not treated like cursed beings at all, but I acknowledge the onus is on non-darkspawn to treat darkspawn like actual darkspawn (I know cc specifically aren't darkspawn by lore but I'm referring to narthok's point about how some darkspawn just do nothing all the time every day forever and ever). people want to play a cursed child but don't want to be the subject of societal injustice and discrimination that comes with being a product of dark magic interference, even though it would be a million times more interesting and engaging RP than cursed children doing tea party larp to piggyback on the subject of Le Evil Darkspawn Nation I actually agree with the precept that it's difficult to do any substantial villainy RP that isn't immensely scripted between attackers/defenders. the server has a noticeable attitude towards conflict right now where people who try to do large-scale, organized antagonist RP turn into international threats and get dogpiled by 50 nations and it's what enables nations to be so isolated towards themselves rather than engaging with the rest of the server on both large and small scales. but whether this is a consequence of people just being bored and wanting to be involved involved involved due to the lack of actual compelling things happening on the server rn, or if it's a more malicious intent to adhere to the status-quo of hugbox and bubblewrap mentality is beyond me. people used to be able to get very far with that kind of thing but now the best we really get is RP that's, for lack of a better term, heavily moderated and scripted
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- thank you pallodium
- thank you danny
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Further to the east, Galahad lifts his head in regard of the news. Often, it was difficult for him to reason with his rudimentary biases, of which he possesses many. Matters of the Western Valeites were no different. Perhaps it'd be Sonna who would heal his bitter, flawed inclinations, rather than cause them to fester after so long.
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the guy below me jumped in front of a car that was barreling towards me at 90 mph on the freeway in 2009, stopping it with his bare hands. he saved my life. let him decide the appeal.
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the power of the sun in the palm of my hand
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caurost is not on the wandering soul list or cloud temple map :^(
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[✗] Corcitura Flavor Addition - Imperfect Affliction
Unwillingly replied to Babehab's topic in Denied Lore
more ways for me to metagame darkspawn +1 -
I wanna know which two people have gone to my profile specifically to upvote the stupid ass damnation kiwi shitpost I posted on january 5th
