The Shades of Arun’Asna
music
“For they cannot rest until they do evil; they are robbed of sleep til they make someone stumble. They eat the bread of wickedness and drink the wine of violence.”
Table of Contents:
- Background/Origin
- Magic Explanation
- Ritual Spells
- Spells
- Magic Redlines
- Tier Progression
- Purpose/Citations
Background/Origin
Birthed from darkness in the realm of Aegis, Aknu’gul, the chained mother, was birthed of the churning chaotic energies of the first gem, gifted to the realm by Iblees, the Archdaemon. The first Shade, Rilath Ilwindor, served faithfully as one of Iblees’ lieutenants throughout yore, falling from his post after the destruction of Aegis and the fall of the Archdaemon’s forces. However, prior to his fall, and in the time thereafter, Rilath formed the first coven, a cabal of Shades who followed in the steady march of evil, plaguing the land with strange manipulation and mentally crippling dread.
Though it did not last eternally, the Shades adherence to the orders of the Archdaemon, for his fall separated them from their master, leaving the Shades to their own devices. It was there that the chained mother, Aknu’gul, seized an opportunity, and grew vastly in her power with the greedy meddling of two eldritch elves. It was one damp day, deep within a hidden cave, that Aknu’gul achieved her first ascendance, and moved beyond the original confines of the gem, and spread her influence across the coven.
Over the course of the proceeding centuries, the covens thereafter received some semblance of guidance, and were given a broad direction, a chaotic mission with no discernable detail, to perpetuate across the ages. It wasn’t until the realm of Atlas that the Shades saw another significant shift in their constitution, with a great theft of power from the Foretakers. The Daeva were stolen, those who occupied such an exalted echelon were shunted down, and stripped of their power in the name of transcendence, a further rising of Aknu’gul, who was finally able to free herself from the confines to the gem, to become one with the freedom of the world. Aknu’gul was no more, shifting into an incorporeal entity known as Arun’Asna, Mother of Shade.
Magic Explanation
Shade is a 3 Slot Dark Magic, only capable of being taught by someone with an accepted Shade Father/Mother TA.
Upon receiving a Shade Father/Mother TA, Shade Magic augments to take up all 5 of ones given magic slots.
Shade Magic cannot be practiced alongside any other deity-related magics, excluding Seer of Vaasek. Shade magic cannot function with Chi. Additionally, Shade adheres to any redlines in other magics stopping the two from melding.
When initially granted a Parasite through the Parasite Creation spell, no MA is made, and no magic is received; only the downsides mentally of becoming a Shade.
“Shade” in reference to Shade Lore, is not in reference to the Player Character, nor the Parasite they control. It is a reference to the combination of both of them in a single body.
The Parasite of Rancour - Amber
Connection/Disconnection
The Parasite Mentality
Shade Takeovers
The Physical Deterioration of the Shade
Shade Fathers/Mothers
Shade Gems
Ritual Spells [Shade Father]
The below written spells are reserved for Shade Fathers, who have made a second connection to a Shade Gem in order to learn all of the spells therein. They lose all of their Magic Slots in turn for the ability to create and progress new Shades, as well as the will of Arun’Asna through the creation of her fabled Gems.
Parasite Creation | Non-Combative
Emotes: 5 Narrative minutes.
Cost: 20 Points of Amber
Description:
Mechanics:
Connection | Non-Combative
Emotes: 5 Narrative minutes.
Cost: 20
Description:
Mechanics:
Shade Gem Creation | Non-Combative
Emotes: 15 Narrative minutes.
Cost: 30 + 20 + 20 [70] points.
Description:
Mechanics:
Spells
These Spells are the basic abilities present within all Shades, from Tiers 1 to 5. It should be noted that Shade progresses in Tiers even without being taught, as the Parasite’s presence on the Soul of the Shade grows, though they must still be taught specific spells in order to cast them.
Amber Manipulation | Combative | Tier 1
Emotes: (1 Connection + 1 Cast Minimum)
Cost: 2 Points of Amber Minimum
Description:
Mechanics:
Amber Corruption | Mixed | Tier 2
Emotes: (1 Connection + 2 Cast)
Cost: 4 Points of Amber Minimum
Description:
Mechanics:
Caliginous Healing | Non-Combat | Tier 2
Emotes: (1 Connect + 2 Cast)
Cost: 3 points of Amber.
Description:
Mechanics:
Chains of Binding | Combative | Tier 3
Emotes: (1 Connect + 3 Cast)
Cost: Special
Description:
Mechanics:
Aura of Dread | Mixed | Tier 3
Emotes: (1 Connect + 2 Cast)
Cost: 10 Points of Amber, CONTINUOUS.
Description:
Mechanics:
Marking | Non-Combat | Tier 4
Emotes: (1 Connect + 3 Cast)
Cost: 10 Points of Amber
Description:
Mechanics:
Strength of Night | Combative | Tier 4
Emotes: (1 Connection + 3 Cast)
Cost: 15(Minor) | 30(Major)
Description:
Mechanics:
Parasitic Purging | Mixed | Tier 4
Emotes: (1 Connect+ 2 Cast / 7 Cast)
Cost: 5 Points of Amber (willing) or 30 points of Amber (unwilling)
Description:
Mechanics:
Caliginous Flame | Combative | Tier 5
Emotes: (1 Connect+4 Cast)
Cost: 10 Points of Amber
Description:
Mechanics:
Darkened Divulgence | Non-Combat | Tier 5
Emotes: (1 connect + 2 cast)
Cost: 8 points.
Description:
Mechanics:
Magic Redlines
Having a Parasite does not necessarily grant you Shade Magic. It is treated as nothing but a magical curse until Connected, that must be possessed for a minimum of a week prior to Connection.
Shade Magic must be taught by someone with an accepted Shade Father TA.
To become a Shade Father, the Connection spell must be cast on someone who has had an accepted MA for 5 months at minimum.
You must always keep in mind the amount of given Amber you have when casting, and emote the consequences of its use accordingly.
Shade Takeovers, though in the hands of players, are not avoidable. They should always happen at some point; once every other week at minimum.
Tier Progression
Tier 0[1+ Week]
Tier 1[2 Weeks]
Tier 2[2 Weeks]
Tier 3[1 Month]
Tier 4[2 Months]
Tier 5[1+ Month(s)]
Shade Father
Purpose
The previous Shade Lore has been in serious need of maintenance for a fair deal of time, and as a long-standing magic on LOTC it has finally received the care it needs to maintain its relevance and balance within the current scope of the server. This rewrite will allow for a progression in Shades without the need of chokeheld Shade Gems, while still maintaining their use and importance to the Shade Community and magic as a whole.
With this rewrite, the Magic is reworked to allow Shades progression to Tier 5 from Tier 1 without any pause or need of a gem, only needing such for the initial connection as well as progression to Shade Father and CA’s. Any and all Shade Fathers are aware of the abilities associated with such, including how to create a Shade Gem - though only one may exist per Coven now. Non-Shade Fathers may learn disconnection to better police any breaking of Tenets among the shades, as well as the rules have been slackened to allow, and even promote, infighting IRP among shades. With a rebalancing of spells on top of this, the majority of prior issues with Shade Lore can be considered resolved.
This rewrite implies a complete wiping of the current list of MA’s and TA’s for Shade. A few will be grandfathered in to give it a clean slate. Previously existing Shade-Related Magic Items/MArt’s will also be wiped.
On a final note, the Shade CA’s(Exalted and Resin Fathers) will be undergoing their own rewrites separately, and in the meantime be considered shelved until then.
Cited Sources
- Previous Shade Lore
- Arun’Asna Lore
Credits:
Sam: Co-Author in the creation of this lore.
BonesOfTheEarth: Co-Author in the creation of this lore.
Riftblade: Consultant in the creation of this lore.
Triplewing: Consultant in the creation of this lore.
Changelog:
[June 3rd, 2020] – Added an emote to cast time for Strength of Night. Added in Purging to Shade Disconnection.
[July 6th 2020] – In response to the new Paladinism Rewrite, changed rules and regulations regarding the purging of Shades by means of Paladinism.
[August 4th 2020] – Removed Tenets/Creeds entirely. Added new Disconnection Spell. Shades will no longer require other Shades to have broken tenets in order to attempt to disconnect them.