Dorimnur’s Campaign
Thematic Music:
WHY WE NEED A KING
We need a king to lead the dwarves. It is as simple as that. Good king or bad king, they are intended to lead and drive the kingdom. Without a king the nation would go astray, devolving into each individual’s interests.. We don’t need a king because we are weak, unable to make decisions for ourselves, and we don’t need a king because it is custom; we need a king because they help us to understand who we are as dwarves.
WHAT MAKES A GOOD KING
A good king is successful at doing their duty as king. This is regardless of public fame, appeal, or social opinion. A bad king is one who is full of themselves, haughty, makes decisions that are not for the betterment of the kingdom, and one who values themselves above their kingdom. However, a good king is one who realizes their weaknesses, and eliminates them with advisors and guildmasters. Striving towards a betterment of the kingdom, a good king looks after his people, and makes the tough decisions on their behalf. They have to be able to listen to their advisors and not rule with a dictatorial fist, considerate of those who know more than he.
WHY DORIMNUR WOULD MAKE A GOOD KING
First and Foremost, Dorimnur would focus on the identity of the dwarves. With a renewed focus on who we are, there would be a push towards more essentials activities. This would include peasant and menial work, rough and dirty as it may be. More focus on artisan crafting, and glorious dwarven smithing. More dwarven battle hymns and more guilds for labor. More legendary dwarven mining, with more work with the rare minerals of this land making it less mundane. When other descendants come to the dwarven cities, they should be coming for masterwork armor and blades forged by no other than the dwarves, and uniquely blown glass sculptures, and artistic wonders of art and stone carvings. He would also push for dwarven industry. Pushing the boundaries of technology further and bringing the future of the dwarves to use through steam, sweat, and gears. All of this, to solidify our dwarven roots, and our dwarven identity. He would do this with an unbreakable will, backed by his circle of advisors and council, unwavering and unbending. He is willing to act, knowing that inaction can lead to a rusty pickaxe, and inaction can lead to a decaying country. He would not be one to shirk away from war, knowing the glory of the dwarves be found in battle. Through this focus on dwarven identity, a resurgence of loaded dwarven coffers and pockets would bloom, bringing prosperity to the kingdom unheard of for centuries before. Dorimnur’s goal would not be to maintain the nation, but to push it forward; not waiting to arrive at the next milestone in dwarven history, but to create dwarven history himself.