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BDanecker

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  1. Upon the daily tasks at hand, paying his Workers, stocking his Clan Coffers, and making Deals, the driven Lord of the Aurokanar finds his check-in of the gastly hole... uneventful. A step into the caverns illuminated by Slystel bioluminescence and sulphur proves to not flood his mind of those he had lost. The golden dwed makes his way with plodding steps of golden sabatons through the view of great mushrooms and fungus, a tower shield and spear of wrought of kings in hands, though, neither would be needed on this day. He stops at the throne, and smirks to see his "gift" of silverish gilding still poured out. Though, the sight of the Lion's Pride's sigil on the throne instead of the baleful Goat gives him pause, and then a tinge of remorse. Perhaps the adage that enemies can be missed simply because they are easy to hate rang true in this moment for the dwed of two centuries. Vile-filled words fling from his mouth despite the victory in words of "Fockeh damned learned ta nae mess wit' Dwedki round these parts. Good riddance. Took t'a so called 'Holy Knights' long enough. Worthless rabble." he laments to himself in that cave, as if slight remnants of The Mournful Goat's influence still racked his mind in that place, or even a greater story held within the dwed's mind. Regardless, he tread on out of the cave, to continue with life as death lay behind him, a scar down the middle of his face carrying the tale of The Goat wherever he went.
  2. If this passes I'm creating a steam revolution in Urguan
  3. IGN: Bdanecker RP NAME: Dorimnur Goldhand AGE: 202 ACTIVITY REQUIREMENT: ALL (Legion, Guild, Home Owner, Clan List) CANDIDATE: Dorimnur Goldhand
  4. "Bloodeh 'ell" the golden Lord of the Aurokanar states with a booming chuckle on his Clan's throne as Rylanor tells of the news "tell them ta go foight et, ah'n then they can charge such piss poor prices" a wag of his black coal beard "ah pay 600 minas fer ah haircut!"
  5. [!] The response of Davli Goldhand recieves a resplendant letter with golden filigree and written in silver writing. To my Son, son of the Aurokanar Lord, Good Fortune: Your Hoard shall remain locked away in your vaults, for you to safely return to and be greeted by your wealth. I have full assurance you will return home in one piece, to those you love. I await your return eagerly, my son. -D
  6. The Master Thieves Guild Written by Raptor and Racker, edited by BDanecker INTRO The Master Thieves guild was one of the first and oldest organizations of criminals, brigands and thieves, banding together with one common goal; to become wealthier. Members of the guild use each other’s talents to help each other out to steal all they can manage, pooling their wide range of skills and talents to accomplish even the most impossible tasks. The guild is the very embodiment of “Honor among Thieves”, backing each other up and bringing their resources, skills and wealth together to strive to greater the guild’s wealth, power and infamy. Every member is expected to have the other’s back and every member is expected to treat their partners in crime as brothers. The guild is not an army, but an independent family and brotherhood of thieves, all working towards the same thing: satisfying the Greed within us all. Disclaimer: All the information on this post is entirely secret. This is not open or public knowledge. It is known to the guild members and the guild members only (with some exceptions). GUILD HISTORY The Master Thieves Guild is one of the oldest organizations in known history, with the founding of the guild occurring over 500 years ago. At the height of it’s powers the guild housed some of the most infamous thieves and criminals of all time. These people include Red Raven and the Upright Man, the founders of the guild, who undertook one of the first heists in recorded history, alongside Dune Walker, another original member. Other members included thieves such as The Faceless Man, Lucas Black and Freema Grenedad. The guild can be attributed to heists that include the theft of the priceless portrait of the Wandering Wizard, the break in of the Salvus Vaults, and the robbery of General Gabriel’s Breastplate, as well as numerous other relics untold. After 150 years of the guild's existence throughout Aegis, Asulon and Anthos, the guild disbanded as many of its members died or disappeared. It was not until a former member of the guild's last sect of members decided to rebuild the guild so thieves and vagabonds could once again make their mark upon the world, and enrich themselves in whatever infamy and fortune awaited them as a result. The Cunning Man brought the Guild of great history and report back to the scene in the lands of Arcas, as he himself had underwent many tales such as the presumed sighting of Lady Luck herself, as he more than well fit the bill for proudly leading his new group of thieves in acts well beyond their expected abilities. This includes the Theft of the Carrington Vaults, Theft under the Vanity of Vitenna, and other numerous smaller works. RANKS Guildmaster The designated leader of the Master Thieves Guild. Technically, the Guildmaster is still a Master Thief and not above them in rank, but is the chosen head to make the final call and final decisions (e.g. Master Thief promotions, benefactors, large heists and alliances.) He is the Master of the guild and head of our band of thieves. Master Thief Master Thief is the highest rank in the guild. The Master Thieves are beyond experts of the craft, knowledgeable in all the arts of thievery, stealth and deception. Able to talk their way out of (or into) any situation, Master Thieves are able to slink into society like the shadows, waiting to steal when the time is right. Their job is to teach the lower ranks the necessary skills needed to become a Master Thief themselves. They are in charge of organizing jobs, heists, collecting and setting up dead drops, making contact with new recruits, making contact with benefactors and contacts. All other ranks answer to the Master Thieves. Shadow The elite of the guild. The best of the best. The most skilled and stealthiest thieves among the ranks. The Shadow is the role model for Burglars and Thieves, being the prime example of how they should act. They are unseen, they are swift and they never miss their mark. The Shadows are to assist the Master Thieves in the training and supervision of the Brigands and are also able to orchestrate jobs and heists. They often have enough report behind their name to leave a mark on history, and the coffers of those who believe their valuable to be safe. Thief Thieves are the bulk of the guild, and represent the name of the MTG by acting accordingly. They have free reign over the jobs they pull, though not able to conduct full operations and Heists. Now being permitted to do jobs for the guild stated on the job board, suggest and take part in heists, inform the guild of targets and perform their own jobs without supervision, thieves use their cunning and adaptability to learn what the thieving world has to offer. Burglar The Burglars are now allowed to start going on certain jobs. Burglars will be under the guidance of a qualified thief who will teach them how to use the skills they studied in practical use. Burglars must follow the directions of their superior, while working on their skills to be promoted. To rank up to Thief, one will be tested by pulling a job where they will take the lead. If they succeed, they will be promoted. If not, then they must do another term (length decided by their superior) of study until they will be tested again. Unbranded The fresh meat, the new bloods, the brand new recruits, fresh off the streets and ready to be turned into professional thieves. These are those the guild has expressed interest in their talents and has decided to induct Unbranded into it. They are not permitted to do anything, nor take part in any jobs. At this point, Unbrandeds are not considered part of the guild, nor privy to any information at all. Once the Guild has expressed interest, Unbranded find themselves taken by a Shadow or a Master Thief on a minor job to prove their worth and skill. Should they succeed, they will be branded with the guild mark upon their forearm and made to take the Oath. After this, Unbranded are officially part of the guild. GUILD LAW Guild Rules Do not betray the Master Thieves Guild. If you are caught, do not reveal that you are a part of the Master Thieves Guild. Do not act above your rank i.e. a Brigand may not orchestrate heists and jobs and a Thief may not command a Shadow or a Master Thief. Do not act against the guild and it’s members. This includes theft, acts of violence and insubordination. Differences can be taken up with the Master Thieves, or the Guildmaster. Secrets are secrets for a reason, take them with you to your grave. Guild Expected Standards Thieves are expected to show a certain amount of finesse when performing a job. Killing is restricted unless absolutely 100% necessary and is frowned upon even then. Thieves are expected to leave their guild coin behind as a “calling card”. The guild’s reach has no limits and people must be reminded of this. Thieves are expected not to act against allies and/or contacts of the guild without express permission from a Master Thief. OOC SECTION OOC DISCLAIMER/RULES Understand that you may be ejected from the guild at any time for whatever reason, be it rule breaking (IC or OOC) or we feel you are no longer suitable for the guild, etc. Once ejected from the guild, you may return only if the Master Thieves deem it fit that you should return. Should you choose to leave the guild of your own accord, the guild will grant you free pardons to roam the world without the guild by your side, provided you keep to your oath of secrecy. Should you break this oath whilst not being a part of the guild, you will be treated the same way as if you were ejected from the guild. Understand that if you are forcefully removed from the guild for a serious offense (deemed by us), you will be hunted down RPly until the ends of the earth. If you are caught, understand that you may be tortured, beaten and/or repeatedly killed. DO NOT APPLY FOR THE MASTER THIEVES GUILD IF YOU DO NOT UNDERSTAND THIS. THREAD RULES The guild has been created to try and innovate thievery roleplay within the server. The aim of the guild is to provide quality RP for both thieves and their victims and anyone applying should want to create RP that is fun for both sides. The goal is NOT to "win" per say, but rather to craft a quality narrative on this server. There is no reason for Holy Knights and noble Marshals if no Thieves and Bandits to quell. We hope to fill the guild with quality roleplayers and not a quantity of roleplayers. However anyone and everyone is welcome to apply and will be given equal opportunity within the guild, whether they are an old player with lots of roleplay experience or a new player with little roleplay experience, provided they want to create fun RP for everyone. With that, here are some simple rules you need to keep in mind when posting on this thread. Do not post your application on this thread, please PM it to me, BDanecker, on discord at BDanecker#1120 The only posts to be made on this thread are that of an RP nature, though most exploits will be shown in full forum posts. Please PM me if you have any OOC questions. If you do have any OOC comments to make, please put them in a spoiler beneath an RP post. Failure to abide by these simple rules will result in your post being removed (if you do not fix it upon request) and a possible instant denial from the guild. APPLICATION The application is not the only form of joining the guild, however it is the most practical. It is for you to express your interest in joining and for us to determine whether or not we would take interest in your character. Sometimes members will be inducted purely based on RP experiences and will not be required to fill out the application. SEND YOUR APPLICATION TO ME ON DISCORD AT BDANECKER#1120 OOC MC Name: Why do you want to join?: How will you provide the guild and the LOTC community with a great RP experience?: Have you read and agreed to the OOC Disclaimers and warnings?: Discord Name: RP Info RP Name: Race: Age: Personality (A paragraph will suffice): Aspirations and Motives for joining:
  7. I figured i'd be further on the Edgelord side
  8. This is sick, I can see the explosion one being used for giant worms underground
  9. @Datweirdguy [!] The letter of the Clan Lord of the Aurokanar returns to the Clan member's, matching in color but of greater opulence for a given letter; thick azure wax sealing the well dried paper, written and decorated in silver and gold filigree and writing. It shall be done, my son. The Kharajyr of Mitzuul Grove, the Grimgolds, and others shall be on their way.
  10. Nothing like an entire CA right outside of your Guild of Workers >:)

  11. [!] A cavern bat, a black-headed child, as well as a couple of songbirds bring this flyer to those who’d be in the lands of Almaris, written upon thick parchment. The Worker’s Guild is expanding to new territory, and wish to fill the lives of descendants with their results! Horses, as well as other exotic creatures like Bokolos, are beginning to become available for purchase, as well as exhibits to view for the kids. BYOS! (Bring Your Own Saddle) Animal Donkey (All stats) Mule (All stats) Horse 10 speed Horse 11 speed Horse 12-13 speed Bokolo Price 50 65 80 125 150 75 for egg 150+ full grown
  12. A letter bound with amethyst cloth, written in gold. To Davli Goldhand, son of the Golden Throne; @Datweirdguy Wonderful my son! I knew you would flourish in such wilderness. I will send your Clan helmet, but you will receive just the axe from me. You can supply yourself with it, rather than my delayed delivery of wood. Did you manage to help in the killing of the Giant Crab? I'm sure you did, you've slain Direwolves and sharks with me, a crustacean is naught a challenge for my son. I don't know what a Kelpy is, send me a drawing of it! And Hana will always be in safe hands here in Urguan. She babysat Damona when she was younger, and even gave her a magickal doll, so she shall be quite safe from harm. Business is booming, and you shall return to a world of greater splendor than you left from. I look forward not only to your return, but to the recounting of your experiences and the great stories you can tell me with all of the theatrics.
  13. "Why didn't ah think o' that?" the greedy Clan Lord of the Goldhands says upon reading the missive on his lavish desk
  14. "T'a Grudge goes unanswered..." Dorimnur Goldhand utters on his throne, the heads of 11 siren skulls, the scales of a Basilisk, the fin of a sandshark, the scales of a Lubba, and the serrated club of Elven origin lined with shorn siren teeth. "Let us answer the call o' t'a Sea."
  15. I don’t play mages and this is still sick +1
  16. "Looks loike ah've nae ta get fussed at fer razin' ah village then. Wos goin' t'a do et with or without the Grand Grudge" the Yemekar's Pick states as he looks over a boomsteel axe, unused, and the pinnacle of dwedmar smithing "Get ta put our guds ta work finalleh."
  17. The Yemekar's Pick reaches the crest of a sand dune at a later date than the order given, the stone goliath peering out of the sand in untold potential, waiting to be touched. He'd loft his Lunarite Pickaxe, the names of all his forefathers written upon the oaken haft as the stark light of the blistering sun illuminates his symbol of authority. "Let the dwedmar work, to dig their history and prospect our riches, forgotten to all but Grimdugan himself."
  18. A lone figure sits bent over his wide desk, the chill having just left him from a forsaken visitor, as if the warth of the mighty forge has cleansed his deepest heart. "Goin' t'a turn t'at one into ah arm bangle perhaps." the Clan Lord of the Aurokanar states, refocusing on his draftspaper "or maybe a nose ring."
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