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BDanecker

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Everything posted by BDanecker

  1. Dorimnur Goldhand slams his hammer down, leaving it beside him as he takes a break from working a spearhead. He sighs, and leans back against the cool cobbled columns of Kal’Mugdor, and takes out his miner’s lunchbox, stuffed with food. He eats it while Kragdin Starbreaker tells of the missive. Dorimnur throws a cleaned lamb leg into the forge’s lava, and wipes his hands on his shirt as he lifts himself back up from his reclined state. He says to Kragdin “Now t’at be ah festival ah’d go to. Nae interested in t’at Belka one w’en we’ve got ah war wit’ ot’erworldleh bein’s, but t’is?” He picks up his hammer and strikes the cooling ferrum “T’is be wot weh need.”
  2. Dorimnur Goldhand would walk into the temple, as he would each week. He’d walk to the shrine of Grimdugan, and set his bag down, but notices a missive that is not usually there. He reads this, and gives a sly smile, mumbling to himself “Ah, new t’ings ta loive boi. We’ll see ef t’ey work loike t’a last met’ods did ta bring me gud fortune.” He reaches into his bag and pulls out a shiny ferrum ingot, and places it before the alter, before heading out of the temple to continue blazing the fires of the forges of the dwedmar.
  3. I like the tie in with Aegis. The passive aspect of this lore is great, as I feel like that’s the best way to go about not disrupting the years of Brathmordakin RP.
  4. Yemekar’s Pick Dorimnur Goldhand would stand upon the half-built ramparts of Urguan’s southern gate, chiseling away at the stone when a mule-pulled cart of oak logs arrived, driven by a fellow dwed. He shouts down “Ye can jest leave et,” but the dwed would have dire news to tell. After the recounting of the duel, Dorimnur sits atop the ramparts, still for a while before sighing and saying “Let t’ese fortifications ensure t’at nae ‘appens again.” He turns to pick up his hammer and chisel again, off to continue his work, albeit faster paced. He mumbles to himself “t’at bastard sure did make t’a best breakfast...”
  5. I really like this, especially the part where Runesmiths can only make so many runes before their previous runes loose power. One thing that confused me was the Hammer and Chisel part, as it seems both are needed to create the runes, but the post says the hammer creates, while the chisel removes?
  6. Don’t forget the Players who make “Tough, but caring, quiet, strong, never looses a fight, tall, muscular, great at everything, attractive, but doesn’t act like it...” characters
  7. Dorimnur Goldhand shrugs after hearing word of this from his GRAND KING JORVIN, and says “eh, minas be minas.”
  8. hey i’d like a skin or two for my dwarf, 2k Minas for it
  9. “Pft, ‘umri, olwehs so promiscuous in t’eir s’ort loives“ Dorimnur Goldhand says as he reads the missive, being a 168 year old bachelor.
  10. Dorimnur Goldhand looks upon his kinsmen’s work as a Goldhand with pride.
  11. Yemekar’s Pick Dorimnur Goldhand looks proudly upon his hard working smiths of Kal’Mugdor’s Worker’s Guild! The crafting of a Decorative Pick for Mugdor-Dharok was planned, and a shortsword for Urist Ireheart was crafted.
  12. Dorimnur’s Campaign Thematic Music: WHY WE NEED A KING We need a king to lead the dwarves. It is as simple as that. Good king or bad king, they are intended to lead and drive the kingdom. Without a king the nation would go astray, devolving into each individual’s interests.. We don’t need a king because we are weak, unable to make decisions for ourselves, and we don’t need a king because it is custom; we need a king because they help us to understand who we are as dwarves. WHAT MAKES A GOOD KING A good king is successful at doing their duty as king. This is regardless of public fame, appeal, or social opinion. A bad king is one who is full of themselves, haughty, makes decisions that are not for the betterment of the kingdom, and one who values themselves above their kingdom. However, a good king is one who realizes their weaknesses, and eliminates them with advisors and guildmasters. Striving towards a betterment of the kingdom, a good king looks after his people, and makes the tough decisions on their behalf. They have to be able to listen to their advisors and not rule with a dictatorial fist, considerate of those who know more than he. WHY DORIMNUR WOULD MAKE A GOOD KING First and Foremost, Dorimnur would focus on the identity of the dwarves. With a renewed focus on who we are, there would be a push towards more essentials activities. This would include peasant and menial work, rough and dirty as it may be. More focus on artisan crafting, and glorious dwarven smithing. More dwarven battle hymns and more guilds for labor. More legendary dwarven mining, with more work with the rare minerals of this land making it less mundane. When other descendants come to the dwarven cities, they should be coming for masterwork armor and blades forged by no other than the dwarves, and uniquely blown glass sculptures, and artistic wonders of art and stone carvings. He would also push for dwarven industry. Pushing the boundaries of technology further and bringing the future of the dwarves to use through steam, sweat, and gears. All of this, to solidify our dwarven roots, and our dwarven identity. He would do this with an unbreakable will, backed by his circle of advisors and council, unwavering and unbending. He is willing to act, knowing that inaction can lead to a rusty pickaxe, and inaction can lead to a decaying country. He would not be one to shirk away from war, knowing the glory of the dwarves be found in battle. Through this focus on dwarven identity, a resurgence of loaded dwarven coffers and pockets would bloom, bringing prosperity to the kingdom unheard of for centuries before. Dorimnur’s goal would not be to maintain the nation, but to push it forward; not waiting to arrive at the next milestone in dwarven history, but to create dwarven history himself.
  13. IGN: BDanecker RP Name: Dorimnur Goldhand Candidate: Dorimnur Goldhand
  14. BDanecker – Dorimnur Goldhand Miner, Blacksmith, maybe artisan Yes BDanecker#1120
  15. I love this. It’s unique, and obviously well thought-out. The pictures very much helped keep everything straight, as there are a lot of moving parts. My suggestion is to add some lore about WHY you have to make stones, and then why you have to make circles instead of treating the stones as something like an arcane focus. I would love to see this implemented!
  16. I don’t think they should. If you have a pre-loaded flintlock, even against a ready opponent, it would feasibly take one emote to draw and shoot, and being highly lethal. I saw something about Crossbows are already in, why not musket? But the thing with firearms is that they are concealable, faster projectile speed, and can deal more with armor because of their higher speed and lower surface area. They just seem to be OP, like why would anyone learn, say, evoc magic for combat when that takes multiple emotes, when you could just draw a gun and shoot, killing most people and certainly incapacitating nearly everything you draw on. I’d even think it could lead to less sword type RP, as it would just make more sense to use, train, and carry the superior weapon, effectively changing the general feel of RP on the server.
  17. I would come back to LotC just to play wonks.
  18. Dor Irongut bobs his head, thinking about the idea. “Hmph. Aneht’ing ta improve me smithin’ be appreciated.”
  19. “Miscreations... I like the sound of that, I like that a good bit right there” Dor Irongut says thoughtfully.
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