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Diogen

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Everything posted by Diogen

  1. MC Name: iDiogen RP Name: Elena Persona ID: 20942
  2. Elena was absolutely shredding the electric guitar as she sat down beside Ramona who was writing the invitation.
  3. are there any active arab players remaining? (not born in america pls)

    1. Show previous comments  4 more
    2. Samson Option

      Samson Option

      Im not Arab but I speak and write Arabic semi-fluently 🤓

    3. Diogen

      Diogen

      proud of you

    4. flexMate

      flexMate

      salamalaykumwarahmatullahwabarakatu :)

  4. hello if anyone is interested in a farfolk family taking heavy inspiration from medieval catholic lebanon let me know on discord

    1. Show previous comments  1 more
    2. Turbo_Dog

      Turbo_Dog

      How will this effect the spooky population?

    3. Diogen

      Diogen

      @rukio im genderbending playing a man atp

    4. Neviah
  5. Naele pondered to herself. What is Lemonhill, when its lemons have been frozen off? Should she call it Lemonhill? Welcome to Hill.
  6. credits to karim for the design btw, ive been relentlessly commissioning and spending bank on karim's work, he's ******* amazing his discord is karim3037 by the way, super affordable. he made me like 3 whole animated books for my community
  7. [!] This is a prophetic vision accessible to seers, naztherak, farseer shamans, vivification clairvoyants, and mystics with hexing per Prophecy lore. - A sleep plagued by disturbance, the sight of azure eyes, watching one’s every movement. Those adept in the occultism felt its energy, beckoning to stare back. Blink. Blink. Consumed in an eternal darkness, one stretching far and beyond, incapable of making out one’s surroundings. The sounds of something crunching under your very steps, sinking slightly. Yet, amidst this uncharted territory, laid a familiar sight: The Eyes. Frostbarn, þú ert það ekki. A deep, guttural voice boomed, echoing within your very mind. It was disturbing, yet oddly comforting- a cold embrace, reinforcing the cold, whistling winds, enveloping your form. Winds that seemed to carry odd, guttural chanting. A choir of horrific voices. Rís upp. It echoed once more, as that darkness seemed to retract, revealing the surrounding land: Snow. It was all but mere snow, extending further than one’s vision can reach, barren of all forms of fauna and flora. It was but mere hills and ice-like formations, shrouded by the night sky. Or at least, that was what you believed, until… The sight of a familiar building. That of a torn-down Canonist church. The Lorraine cross, encapsulated in ice, the withered body of a Bishop hung on it. Þú ert heima núna. Tek undir það. As the voice spoke, a Nun exited the walls of that church. Then another, and another. Reaching to a numerous point. One could swear they were in the hundreds, yet their forms all similar. Dressed in dark, ragged robes, tainted by the ever-falling snow upon their silhouettes. They all smiled. Blink. BLINK. Once more, the vastless white once seen and felt as a firsthand experience dissipated, returning your mind back to reality.
  8. when god sings with his creations, will you be apart of the choir?
  9. The usage of the remains of a Descendant is no oddity to the Fjarriagua - especially blood. For the arts drawing upon the essence of blood is one that both Blood Mages and Fjarriagua share, although for different reasons. Yet, it does not take one long to see the ways that both magics go hand-in-hand, for an experienced Fjarriagua knows the demand and sacrifice that her own unholy powers require. Through the sacrifice of specific parts of her prey, with the addition of manipulating Genus, a Fjarriagua may draw upon an entirely new set of abilities and utility, although ones that do not innately come to either Fjarriagua or Blood Mage. Rather, requiring them to be taught such. Or rather, experiment themselves until the intended results come to fruition. Fjarriagua, due to their almost-frozen and slow blood, are incapable of regenerating Genus as a typical person would. Rather, their Genus is limited, and one that requires constant harvesting from the many sacrifices that they are renown for. Through harvesting the blood of their prey - ones possessing Genus - the Fjarriagua may imbue their power within it, transmorphing the Genus into a corrupted state. One frozen, eternally preserved. Which may be consumed by the Fjarriagua to replenish her own Genus. Or even kept in storage. Corrupted, is the very flesh of a Fjarriagua. Their very blood; the key to corrupting one's body, capable of inflicting horrific curses upon those not of their own. For that, they sought to further weaponize it, twisting that dark essence that slowly courses within their body, and inflicting it into the bodies of living creatures, to - in turn - corrupt their very form as well, resembling that of the Fjarriagua. Flesh to Ice. (Non-Combative) Flesh to Ice - [2 Corrupted Genus] - Water + Mortality Through the carving of a rune of Mortality and Water upon an animal - dead or alive - using Corrupted Genus, the creature's body will begin to freeze over. Its body as a whole, corrupted with their very essence, and in turn, suffer from a similar transformation: Its eyes growing a dim, azure glow within their sockets, as their maw grows rows and rows of extremely sharp and jagged teeth, similarly to those of a Fjarriagua. Their blood turned extremely slow and slushy, their heartbeat slowed almost to the point of non-existence, and their breathing rendered nil. Gaining an immunity to the cold, but in return, suffering from all weaknesses a Fjarriagua's body possesses; such as Aurum, Deific-adjacent magics and Fire. Unlike their living counterpart, these animals do not have full sentience of their own, rather being direct servants of their superior counterparts. Taking orders only by those who corrupted them, and no one else. For only their creators may interact with them. Should they be stranded somewhere, or left in a place without orders or anyone to follow, they will automatically make their way towards the nearest altar - the structure that calls to them. Where they may wander within. Growing a taste for meat and flesh - raw above all else - and the very warmth within it, these animals feed purely on them, regardless of their previous form's dietary restrictions. Upon their death, should they be struck by anything that would Soft-PK a Fjarriagua, they will be Soft-PKed, requiring their body (mostly intact) to be returned to the Altar, and be subject to the ritual responsible for reviving a Fjarriagua, requiring but a single Mother - or two Fjarriagua - rather than the full amount, due to their lesser nature; being much easier to bring back. Putting them at no ritual cooldown, nor taking up any of the maximum slots for revival per week. Should the corpse not be present, or most of it destroyed, then a new corpse of the same animal is required for its soul to return upon that new vessel. In the case of the Fjarriagua being slain, the animal bound to her will perish on the spot. Regardless of whether the Fjarriagua Soft-PKed or not, the animal requires to be brought back from an altar with its body mostly intact - or a new corpse of the same animal altogether. If the Fjarriagua was manually brought back from an altar, then the Mother and the partaking Fjarriagua for the ritual may revive all the animal corpses and the slain Fjarriagua together in one go. (Combative) A self-sacrificial method of wielding ice. A Fjarriagua practicing the arts of blood may draw upon her own icy blood through injuries - self-inflicted or otherwise - making use of its frozen state. With that, she may draw upon her very blood, consuming [1] Genus to cast a frost-related spell, without spending the extra emote to conjure ice in regions not possessing ice. A sacrifice of one for one, quid pro quo. Trading her very health and well-being. The spells conjured will have a reddish hue to them, representing the frozen blood that was used in the stead of freezing ice from outward sources. Due to the corrupted nature to the blood of a Fjarriagua, those struck by their frozen blood will find their wounds affected by some form of pull, causing them to bleed at about 1/3rd of a faster pace than the typical bleeding amount caused by the injury. (Non-Combative) This rite covers the area in a mist - a mist that shrouds the sun, disallowing its light from penetrating through it. Under that frozen mist, there is an eternal soft chanting, like a whisper. One with barely comprehensible whispers, although ones telling the tale of Skjoldier. Of the Entity that lurks within. Within that foggy mist, one can see a piercing and glowing gaze, staring at those who dare look up. The eyes following, akin to the moon following one wherever they may be. All organic lifeforms slain within this area, will have this dark mist seep within their body, overtaking their body and mind, akin to spreading the curse of the Fjarriagua. Their body undergoing similar changes; eyes glowing a dim azure, body frozen into a cryostasis, and rows of horrifyingly sharp teeth. Ones lacking sentience, merely whispering the chanting present within the mist itself as they wander aimlessly, within the borders of the rite. Should any of those who are not a Fjarriagua or a part of their kin, these creatures will stare towards them, their mouths moving as they speak the words within these chants- the words within these whispers. Amplifying the sound of the tale of the North. They do no more than that, not reacting to any injury taken to themselves. They will continue to speak until slain, or forcefully dragged out of the mist, where that mist overtaking them will exit their body, allowing the dead to remain at peace once more. Those who sleep beneath this endless night, will be overtaken by nightmares of the North. Nightmares of the Entity. A calling, for them to accept their path in becoming one with Ice - yet a threat to those who resist. (Non-Combative) A rite embodying the very corrupting essence of the Fjarriagua. To Corrupt one means to corrupt them to their very bone. To corrupt them to their very soul. For the live victim's body will begin to rapidly shift and contort, surfacing its greatest horrors: A manifestation of their deepest fears and failures, in the form of that of a creature. Through the drawing of a circle, using Corrupted Blood, the Fjarriagua may place a live victim within it. Before adding the runes of Mortality, Power, and Dark. Requiring [2] Fjarriagua and [2] Blood mages - a Fjarriagua being capable of simultaneously being both. Then, they may draw upon [6] Corrupted Genus specifically, before drawing the Water symbol upon the forehead of the victim, allowing the rite's effects to activate. Their body will begin to bulge throughout, shifting and twisting in horrifying ways as they will begin to surface their deepest fears and failures, heightened to the point of horror. For example, in the case of a persona's deepest fear being their problems with their physical appearance and insecurities of it, their body may shift to that of a bald humanoid figure, with saggy skin. Elongated claws and missing teeth, to represent a heightened form of ugliness, in the form of a monster. This creature, throughout the horrific transformation will eventually pass out due to the overwhelmingly painful process, as they may then begin upon waking up. A creature they have become, their very body shifting to that of a creature, capable of taking them to many horrific forms. Their strength, capable of increasing or decreasing to the limits of their respective race, and their body able to shift to a maximum of [1] foot in size. For they possess the remains of the rune upon their forehead, representing that they were once Descendant to the knowledgeable, but one whose sanity is lost. One whose very body betrays them. During this state, they will find themselves incapable of wielding proper weaponry, due to their horrific nature being far too simple and enraged for such, as well as their new temporary biology making it unwieldy. They may, though, have a thicker skin, comparable to that of padded leather, that skin being more crystallized and icy in nature. Making blunt attacks easier to break through than sharp. Their blood, as well, inherits the traits of that of the corrupted blood that they have been transformed with, similarly to that of a Fjarriagua. Akin to a slowly melting ice, viscous and thick. Their very minds are not kept free from the corruption's effects. Rather, they are turned more brutal, more beastial in nature, for they are set out to achieve one thing in specific: Destruction. They generally tend to seek out and even wish to obliterate people it has any manner of connection to, whether positive or negative, such as their own family and friends, or even those they have been victim of abuse to. Credits: @Diogen Writing @Agy@Mordhaund@NLThomas Ideas & Feedback @Bonito@BenleftFor the feedback replies on the first take of the submission The rest of the community for feedback Take 2
  10. [!] A missive was scattered throughout all of Haense. Its writer and origins unknown. One could hear chanting within the very lands of Haense. Incomprehensible whispers. Within the snow it watches. Within the snow it grows. Its piercing gaze ever-present. The ENTITY has awakened. Within the snow, whispers of its tales one can hear. - God of Skjoldier, deity of the Cold. May your eternal Winter come true. Your TRUTH spread across all corners of this land. May the non-believers find true salvation within your cold embrace. For all heretics who dare turn a deaf ear to your tales of the North may shatter under your frigid breath. God of Skjoldier, deity of the Cold. May Skjoldier's borders eternally expand. May all kingdoms be put to sleep under your cold, white blanket. For their dreams to be filled with your presence. God of Skjoldier, deity of the Cold. Awaken. -
  11. "Pigeons are not real. They are spies for the government." Said a crazed Mali'Ker
  12. 60th is right for that warning though
  13. Crazy? I Was Crazy Once. They Locked Me In A Room. A Rubber Room. A Rubber Room With Rats. And Rats Make Me Crazy.

    1. Morigung-oog

      Morigung-oog

      Crazy? I Was Crazy Once. They Locked Me In A Room. A Rubber Room. A Rubber Room With Rats. And Rats Make Me Crazy.

  14. Since CAs tend to define their strength and durability referring to races & material, I believe we can keep the system simple without overcomplicating it by having these CAs refer to certain race strengths and durability in order to set up their modifiers. This means, if we have, lets say, a CA of originally Elf strength, although are known for being powerful casters, then you would use the Elf + Scholar / Sage modifiers. Or for example, if we take the Azdrazi's dragon transformation which gives them Olog strength, then their attack modifiers would change to fit that of the Olog's modifiers. Using @Fishy's suggestion of renaming the stats to further simplify it: Here's my proposed changes: Archetypes will remain untouched, although here is another section to consider: The topic of armor has also not been given a system at all. I recommend giving things such as padded leather & chainmail +1 to END, +2 for plate, +3 for thick-stone strength armor (such as earth rune on armor) with a -1 to AGI in return for such a slow-moving armor. Voidal mages (and any caster-type CA or MA that reduces one's strength in return for magic) should have a -1 to STR but a +1 to SPR instead
  15. in what way have you grown as a person throughout your time on lotc? and have you made any considerable connections with people?
  16. wow my nuns r taking over the forums

  17. Naele spat her eyeballs out at the price on each nun's head.
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