Bewitchments:
As literal witches that fill the niche of cursing people, and probably the CA for cursing, wouldn't it make more sense to provide us with more mastery in choosing our curses removing the roll mechanic?
Suggestions Evil Eye curses:
Old:
New:
Another suggestion is to make some curses global in terms of allowing the same X amount of curses to be transferred via Sight, Hearing or Food, and then having 1-2 curses specific to each way of transferring it. Such as Sight, hash blizzard blindness thingy. Food, has Y curse that only exists from it, and Hearing, has Z curse that only exists from it.
For example Evil Eye can have the harsh blizzard curse only locked to it. Then every other curse within the list can be transferred via Hearing & Food & Sight. While Hearing has its own unique curse, Food its own unique curse. Giving them all their own variety but also allowing the witch to transfer certain curses creatively based on what they believe is the best route to go. Maternal Instinct:
He meant Chant's punch since it's a bit weird for Orcs to get extra screaming strength out of nowhere when it comes to magic.
I still 100% support that when hardened, their strength increases to Orc strength, being that Mothers are an Endgame-CA and locked to very very very few people in this server. Not just that, but they are the Guardians of the coven and are expected to at least be able to beat shit up for their daughters. Having been replaced completely with Cursed Ice, what race they used to be shouldn't matter all too much anymore, being all of the same material, same durability, same strength.
Mothers could instead all be locked to Human strength at most, and hardening themselves increases it.
Another thing I want to note is that 4 emotes just to harden their body to be able to start to fight might be too long, as 4 emotes is typically when the winner of a fight is decided, especially since they become slow creatures afterwards and have to get back into the fight after spending so long preparing mid-combat