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ThatFunkyBunch

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  1. The Kaktuz Weekli was just so good a certain Ker was inspired to get this show on the road. LET THE GAMES BEGIN
  2. ๐• ๐”ธ ๐•Œ' ๐•ƒ ๐•† โ„ค: ๐•‹โ„๐”ผ ๐”พโ„๐”ธโ„•๐”ป ๐•Šโ„™๐•€โ„๐•€๐•‹ ๐”พ๐”ธ๐•„๐”ผ๐•Š Artist Credit: Yin Wang The beginning of Vau'loz is simple. ______________________________________________________________ Vau'loz is started by the selection of a Game Masters, , and Task Masters. After these are selected, a grand brazier is fashioned. Once each Task Master has selected an area, created their competition. The Game Masters will light the brazier. This will officially declare the state of Vau'loz. Vau'loz is not complete until each Task Master has selected their own victor. Victors, are typically granted audience into the realm of the spirit they competed for. Runner ups gain material prizes. In addition, if the spirit in question has no Champions, Vau'loz may declare victors as the champion of the spirit they compete for. ______________________________________________________________ :Game Masters: These induvial's act as an referees, coordinators, and judges of Vau'loz Those wishing to be selected as a Game Master, contact any of the below. :Current Game Masters: Mothsham Al-Uk Yar: Game Master of Krugmar Porobmรดg Qudlia Jusmia: Game Master of Nor'asath Korโ€™garr: Offical Vau'loz Announcer ______________________________________________________________________________________________________________________ :Task masters: Task Masters are assigned to create tasks, oversee competition, and rewards for a single spirit. Should a spirit have a champion, it is natural that the title of Task Master falls upon them. Their is only one Task Mandatory. At the end of Vau'loz, every victor of the tasks before gather in an arena. A battle to unconsciousness (K.O) with only blunted weapons and leather armors. The Victor shall be claimed as the Spirits Champion until the next Vau'loz. :Exampes of Tasks to Come: Votars Task Master would need to find game beforehand, stake out hunting grounds and lead challengers to them. They will be in charge of deciding how one wins the task. Ghorzas Task Master would need to make a pathway that spans for miles. Commonly, a marathon is held for Ghorzas. Where runners may be on their feet for weeks. :Current Task Masters: To become a Task Master, send bird to any Game Master, and this notice shall be updated in accordance. Anaxagoras, First as The Hyptos : Qarkah : Scorthuz : Draaghluk : Genthuraz : Emony Akaal :Drelthrok: ______________________________________________________________ THE RULES OF VAU'LOZ Task masters may not compete in their own tasks, but are welcome to compete in others. Breaking these may result in disqualification Killing a fellow competitor. Cheating at any Task as set by a Task Master. The use of any magic as a competitor. Threatening/Bribing/Blackmailing any Task Master or Game Master. Any form of sabotage against another competitor. Use of any performance enhancing chemicals, or alchemical effects. Breaking the rules of any Task as set by a Task Master
  3. ๐• ๐”ธ ๐•Œ' ๐•ƒ ๐•† โ„ค: ๐•‹โ„๐”ผ ๐”พโ„๐”ธโ„•๐”ป ๐•Šโ„™๐•€โ„๐•€๐•‹ ๐”พ๐”ธ๐•„๐”ผ๐•Š Artist Credit: Yin Wang The beginning of Vau'loz is simple. ______________________________________________________________ Vau'loz is started by the selection of a Game Masters, , and Task Masters. After these are selected, a grand brazier is fashioned. Once each Task Master has selected an area, created their competition. The Game Masters will light the brazier. This will officially declare the state of Vau'loz. Vau'loz is not complete until each Task Master has selected their own victor. Victors, are typically granted audience into the realm of the spirit they competed for. Runner ups gain material prizes. In addition, if the spirit in question has no Champions, Vau'loz may declare victors as the champion of the spirit they compete for. ______________________________________________________________ :Game Masters: These induvial's act as an referees, coordinators, and judges of Vau'loz Those wishing to be selected as a Game Master, contact any of the below. :Current Game Masters: Mothsham Al-Uk Yar: Game Master of Krugmar Porobmรดg Qudlia Jusmia: Game Master of Nor'asath Korโ€™garr: Offical Vau'loz Announcer ______________________________________________________________________________________________________________________ :Task masters: Task Masters are assigned to create tasks, oversee competition, and rewards for a single spirit. Should a spirit have a champion, it is natural that the title of Task Master falls upon them. Their is only one Task Mandatory. At the end of Vau'loz, every victor of the tasks before gather in an arena. A battle to unconsciousness (K.O) with only blunted weapons and leather armors. The Victor shall be claimed as the Spirits Champion until the next Vau'loz. :Exampes of Tasks to Come: Votars Task Master would need to find game beforehand, stake out hunting grounds and lead challengers to them. They will be in charge of deciding how one wins the task. Ghorzas Task Master would need to make a pathway that spans for miles. Commonly, a marathon is held for Ghorzas. Where runners may be on their feet for weeks. :Current Task Masters: To become a Task Master, send bird to any Game Master, and this notice shall be updated in accordance. Anaxagoras, First as The Hyptos : Qarkah : Scorthuz : Draaghluk : Genthuraz : Emony Akaal :Drelthrok: ______________________________________________________________ THE RULES OF VAU'LOZ Task masters may not compete in their own tasks, but are welcome to compete in others. Breaking these may result in disqualification Killing a fellow competitor. Cheating at any Task as set by a Task Master. The use of any magic as a competitor. Threatening/Bribing/Blackmailing any Task Master or Game Master. Any form of sabotage against another competitor. Use of any performance enhancing chemicals, or alchemical effects. Breaking the rules of any Task as set by a Task Master
  4. A further notice has been sent to the editors of The Kaktuz Weekli. From Qudlia Jusmia ๐• ๐”ธ ๐•Œ' ๐•ƒ ๐•† โ„ค: ๐•‹โ„๐”ผ ๐”พโ„๐”ธโ„•๐”ป ๐•Šโ„™๐•€โ„๐•€๐•‹ ๐”พ๐”ธ๐•„๐”ผ๐•Š Artist Credit: Yin Wang The beginning of Vau'loz is simple. ______________________________________________________________ Vau'loz is started by the selection of a Game Masters, , and Task Masters. After these are selected, a grand brazier is fashioned. Once each Task Master has selected an area, created their competition. The Game Masters will light the brazier. This will officially declare the state of Vau'loz. Vau'loz is not complete until each Task Master has selected their own victor. Victors, are typically granted audience into the realm of the spirit they competed for. Runner ups gain material prizes. In addition, if the spirit in question has no Champions, Vau'loz may declare victors as the champion of the spirit they compete for. ______________________________________________________________ :Game Masters: These induvial's act as an referees, coordinators, and judges of Vau'loz Those wishing to be selected as a Game Master, contact any of the below. :Current Game Masters: Mothsham Al-Uk Yar: Game Master of Krugmar Porobmรดg Qudlia Jusmia: Game Master of Nor'asath Korโ€™garr: Offical Vau'loz Announcer ______________________________________________________________________________________________________________________ :Task masters: Task Masters are assigned to create tasks, oversee competition, and rewards for a single spirit. Should a spirit have a champion, it is natural that the title of Task Master falls upon them. Their is only one Task Mandatory. At the end of Vau'loz, every victor of the tasks before gather in an arena. A battle to unconsciousness (K.O) with only blunted weapons and leather armors. The Victor shall be claimed as the Spirits Champion until the next Vau'loz. :Exampes of Tasks to Come: Votars Task Master would need to find game beforehand, stake out hunting grounds and lead challengers to them. They will be in charge of deciding how one wins the task. Ghorzas Task Master would need to make a pathway that spans for miles. Commonly, a marathon is held for Ghorzas. Where runners may be on their feet for weeks. :Current Task Masters: To become a Task Master, send bird to any Game Master, and this notice shall be updated in accordance. :None: ______________________________________________________________ THE RULES OF VAU'LOZ Breaking these may result in disqualification Killing a fellow competitor. Cheating at any Task as set by a Task Master. The use of any magic as a competitor. Threatening/Bribing/Blackmailing any Task Master or Game Master. Any form of sabotage against another competitor. Use of any performance enhancing chemicals, or alchemical effects. Breaking the rules of any Task as set by a Task Master
  5. Two Titans. Unable to best the other. Both remain unconscious before the musical institution
  6. **Awaken

    Awaken
    As you know Revan and Malak went to war against the Mandalorians, and you followed under Revans banner. I have heard tales of Malachor V and Revan's part in it. I know you served in that final battle. It must have been a terrible thing. I realize that you have traveled alone ever since the Mandalorian Wars.

    But that time of self-reflection is over. Much has happened in the Galaxy in your absence and since the defeat of the Mandalorians at Malachor V. It is not an easy thing to cut one off from the Force. War leaves many scars but rarely does it blind one to the Force.

    If anything conflict and challenge may make the connection stronger, more intense.No matter what horrors you experienced in the war, no matter who you served, it is unlikely that the force would have been lost to you. Unless another factor was involved. It is much like losing one's ability to listen, or being put into deep sleep. Such a thing has been done before: when Jedi have pronounced sentence on their own and exiled them as they did you. What affects you affects me. There can be no division in our actions or everything is lost. Our link may have had other consequences. Perhaps you can hear the Force again distantly through me. If so, then there is hope.ย 

    ย I offer to train you to become strong again: to know the ways of the Force and to hear the Force sing within you as it once did I fear there may be no other choice. The threat we face is grave. If you cannot defend yourself then we have already lost. You are the battleground. And if you fall, the death of the republic will be such a quiet thing.
    A whisper that shall herald the darkness to come. I am but a mirror whose only purpose is to show you what your own eyes cannot yet see.**

    **This place is your last test. It is the graveyard of the past where you lost everything. It is the dark place in your mind that still echoes of failure. Now we shall see if you can overcome the weight of Malachor and silence the echoes that beat from its heart. It is all that is left unsaid upon which tragedies are built. More echoes travelling through the Force.ย 

    What do you wish to hear? That I once believed in the code of the Jedi? That I felt the call of the Sith? That perhaps once, I held the galaxy by its throat? That for every good work I did, I brought equal harm upon the galaxy? That perhaps what the greatest of the Sith Lords knew of evil they learned from me? ย Know that there was once a Darth Traya. The Galaxy needs its betrayers, especially in the times to come

    Perhaps you were expecting some surprise. For me to reveal a secret that had eluded you. Something that would change your perspective of events, shatter you to your core. There is no great revelation. No great secret. There is only you.**

    **In time's past and in time's future, there are Jedi who will stop listening to the force. Those who will try to forget it, but maintain unconscious ties. And those, as in the past just as I, who have had the Force stripped from them. But no Jedi ever made the choice you did.

    To sever ties so completely, so utterly, that it leaves a Wound in the force. It is said that the Force has a "will", that is has a destiny for us all, and that is abhorrent to me. Because I hate the Force. I hate that is seems to have a will. That it would control us to achieve some measure of "balance", when countless lives are lost. But in you, I see the potential to see the Force die. To turn away from its will, and that is what pleases me. You are beautiful to me, exile. A dead spot in the Force; an emptiness in which its will might be denied. There is no truth in the Force, but there is truth in you, exile. And that is why I chose you.

    The apprentice must kill the master. If you do not, I will kill you. If I do not, then all you have achieved will be as nothing. As empty and as violent as Malachor itself**
    ย 

  7. The Bardic College of Nor'asath. Damaged. Laced with the scars of this conflict. The world will never remain the same.
  8. In the square of Nor'asath. Two Titans Clash The Poncho Goblin. The Mean Pebble Lady
  9. The shamanic Ker grabs her bag of pebbles and heads off to confront the Poncho Goblin
  10. Some shaman looks at the paper and sets it down. She looks at her closet. The denizens of Nor'asath had a more pressing concern that banishment of a people that would rarely want to visit Krugmar. "How the **** does a Goblin steal every shoe in the city over-night? It's actually insane."
  11. I have been playing since mid Atlas. I have never mained a race other than dark elves and I don't plan to stop now. I realize that their is a large community I typically ignore or just, don't view in a fond light due to mistakes of past groups not around on the server. Towards the start of Arcas I had a persona almost join up with the shades and decided after watching the roleplay to simply, not. However since then I realize I have grouped all 'spook' groups into this category and I want to try and branch out and learn about a side of the server I typically ignore. However I am a spirit simp fully. I adore the spirits. I adore the dark elves. I decided to try and meet in the middle. The Inferi. I want to play an ancient Azulite Dark Shaman from Magara'lin that was cursed to become an Inferi and ideally get summoned up and bound to a Warlock. Hmu for tips, tricks, and if you are willing to help me out in my quest.
  12. Eden Characters introduced. The following passage is taken from the second chapter of the story, as the first chapter is currently being reviewed, revised, and renewed. Morning brings the sound of people and their steps. Life in the fort of Anmok starts early for most. As the sun peaks, they begin their work. Others are granted rest. An expedition team of eight rests during the sunlit hours. With the sun leaning into the evening, the air became cool. They gather outside the gate. As explained hours before, the outsiders have been permitted to head into the lands. Towards a narrow monolith of dark clean metal, no life grows over it. With clear black glass windows. It has been locked for as long as anyone knows. For no door appears to exist upon it. Towering high into the sky, it looms over the smaller trees in the area. Though it reaches nowhere near the forest tops. Lacking knowledge of the jungle requires a guide or few, in exchange for part of whatever can be salvaged within. Only Buok and Jurta plan to enter the monolith, with any additional persons of the party willing. Buok and Jurta claim they know how to get inside, so they set out around dust. To the northeast of the wall, deeper into the jungle. Walking slowly and carefully as dusk turns to night, the miles start to carry on in silence but all the nocturnal life. Some small mushrooms glowed like they were splattered in pink paint, regardless of their color. Upon the stocks, over the heads, but only, in perfectly round small dots. Midnight was when the monolith came into a view. Bearing no outside markings. No light around it. It rests on a flat patch of grass. Unnaturally short, it never even grew but acted as a carpet. With the absence of light, it was even harder to see up close. Buok and Jurta tapped at their screens, wandering around all sides of them. They took so long that the others had managed to set up makeshift tents of tarps, went to find some food, came back, made a fire, cooked, and prepared for the sunrise. They slept, unsure if Buok and Jurta would sleep. On the second day, Buok and Jurta were searching every square inch of the flat rounds, from the outer edges inward. It wasnโ€™t until night fell again that two, very loud, cries of delight rang out from the pair. Which naturally prompted the five around their camp to grab what they could and come rushing forward. Arriving at a three-meter by three-meter patch of grass, which turned out to be smooth black metal doors that lay flat on their sides. Exposing a ramp down, and no sign of the outsiders. Caution flooded the faces of each, but with a firm nod, they went within. Finding the two men ahead. From their visors shined a bright yellow light that provided clear light. Temporarily blinding the six for a moment before it was shut off. None could tell who was who, but they raised a finger to their filter and made a soft. โ€˜Shhโ€™. Before them, all was a meter by two-meter doorway, currently sealed with an even darker door. Buok, who still had his flashlight on, knelt beside the door. All watched curiously as he pressed his fingers softly against different parts of the wall directly beside it. All but Buok and Jurta let out audible gasps when part of the wall suddenly slid open and revealed a bright sex of blue and orange buttons. Each had strange symbols never seen before, odd stars and crosses, circles and brands. From Buok started to press the buttons carefully, and in moments the door slid open rapidly. Causing Jurta to rise his large rifle into the room instantly. Hissing out in a whisper. โ€œWarn me next time Baโ€™dash.โ€ to Buok, who retorted. โ€œShut it wrencher, I didnโ€™t expect access so soon.โ€ In the same whisper. Flashlight turning off, visor dark, and rifle down the hallway. The rest simply followed suit. Aiming what they could. Inside was a thin corridor with an elevator up. Dimly lit blue by small narrow lights along with the ceiling and flow. One by one they filtered into the hallway and the elevator. Bryner was the first to talk โ€œWhat the actual ****.โ€ As for five of them, this was shocking to see. How was this still clean and not overrun by the forest? They had seen elevators but none like this. It was a silver box brightly lit by an entire ceiling of light behind glass. It was oddly wide and spacious, and once all were inside, it closed. None were sure what compelled them each to go up. Buok and Jurta werenโ€™t even sure why they had let these six follow them. It was only a short trip until the doors opened again. Fascination compelled them each out. The inside of the monolith was mostly hollow. Several rings and walkways extended up, with round and hexagon rooms extending from the rings and pathways. Everyone gave a startled jump when each light, from the first floor up, turned on one by one. Filling the monolith with light more and more. A loud, feminine automated voice rang out all around. โ€œWelcome back, R. Phillips. It has been 1,482 years since your last visit. Several ventilation shafts in all levels required repair. External connection to the HUB is severed, and immediate action is requested. Life support is stable. Hydroponics is in dire need of repairs. Your work is cut out for you, as you are the only maintenance engineer on duty. Thank you, the H.B.C. appreciates your continued work for us.โ€ Silently, they looked at each other, then up and around. None had ever seen something so clean. From the walls of the first floor, opened small metallic doors. Robotics that rolled around, started to sweep and clean. Saying things in a genderless and very electronic voice such as โ€˜Pardon meโ€™ โ€˜Sorryโ€™ and โ€˜Excuse meโ€™ when they got too close to the eight. Several drones move slowly overhead, with flat tops. By all known means they shouldnโ€™t be able to achieve flight. They not only control it but expertly float without visible propulsion systems. With rib-like legs that hold boxes and crates. Carrying them towards unknown ends. Fountains, with pointed tops and wide bowls at their base, feed into small lifeless ponds. They are bright ivory, devoid of any flaw, and unnaturally smooth. The floors are polished marble, rippled with black and white hues. On the walls hang old large screens. Light up with a blue background, with a silver, 3D set of letters spinning in a circle, spelling out H.B.C Vaxnoq was the first to spot the gruesome corridor on the left. Skeletons, at least a dozen were all piled in an elevator, some in the wide open doors that softly, and constantly jammed on the pile of bones. It didnโ€™t take long for everyone to take in the sight with their sharp inhales. Each bone seemed perfectly normal from afar, though devoid of clothing and flesh. โ€œThis is a tomb..โ€ Vaxnoq trailed off, words laced with clear caution. Beneath the feet of Buok appeared a straight, blue line that ran ahead, then to the direct right of his feet. His filtered voice is only a soft but clear whisper. โ€œDo not stray far, form a circle, and keep quiet.โ€ Without a look at his partner, the other strode forward in a crouched stance, footsteps near silent, heavy rifle poised forward. The rest followed suit. Those with guns on the outside, with Vaxnoq and Buot in the center. Buot crouched down lower than the rest. He takes long but slow steps, his head buried in the screen on his right wrist. Vaxnoq stole a glance at the screen. It was bright green, with clear white lines across the screen. The top reads S.S.F and displayed a clear layout of the very room they were in, with six green dots and two red dots. The line leads them to a narrow set of stairs that lead up to a square-like room. As they approached, the door slid open smoothly. The room was poorly lit but revealed several shelves, filled with boxes of old wires and fuses. Clamps, drills, and an assortment of strange electronic parts that seemed small and delicate. Over near the back wall was a row of desks, all with monitors hanging on walls with hooks. Wires lead to a flat surface with strange symbols and a vast set of runes none seemed to recognize. Most flickered, with cracked screens, only one was intact. A blue symbol reading H.B.C rotates slowly on the screen, with Buok wordlessly stepping forward. His digits fiddle with his left gauntlet, extending a wire towards the monitor. Plugging it into a small socket upon the back of the monitor. The screen flickered to life, displaying a dark blue back screen. Several icons were displayed over this. With the touch of his fingertips, Buok prattled away at the screen on his left gauntlet. Which was currently, and vividly scanning over the contents in rapid lines of green text. Riddled with numbers and letters until Buok stopped. He pulled up a small text command and entered something into the gauntlet rapidly. On the keyboard, keys lit up in response, and the monitor brought up a new screen. It displayed a 3D diagram that could be rotated with the tapping of Buoks gauntlet. Several red lines were flashing all within the walls, into offices. Labels identified the entire complex. The first eighteen floors were for offices and workspace. Eight more for housing and commands, and the final ten were labeled โ€˜Research and developmentโ€™. Several of these levels were shaded a faint red. Labeled โ€˜In dire need of repairs, and mainly towards the tower's tip. Jurta turned his back from the screen, facing the other six in the room. Voice coming out softly โ€œIf youโ€™re worried about dying, Iโ€™d leave, and leave now. If you can handle yourself, youโ€™re welcome to stay, but Iโ€™d do what we say.โ€ To most of their surprise, Vaxnoq was the first to turn and leave. Followed by Ivan, and his sister. This left only a backpack less Vanessa and Matt, who leaned in closer towards the screen. All this time, Buok was fiddling away with the screen on his raised wrist. Speaking once everyone who was leaving, vacated the room fully. โ€œThis system is fried, no reports here or anything. The ducks on several floors are jammed tight, and security on the upper floors is decently active. We have clean air at least, water still works. Several elevators are down, unfortunately, what weโ€™re after is high up.โ€ Buok reached around to disconnect the wire, spinning about on the heels of his feet. Matt, glanced down at his rifle, ejecting the clip to peer within and check what was left inside. With a loud click, itโ€™s locked back into place. โ€œRight, and what exactly are you after?โ€ In this dark room, it was difficult to read Matt's expression. His tone shifted from awe to concern. Vanessa glanced back and forth between the helmed men, fiddling with her belt. She took her hat off, and set it on a shelf near her. Chiming in with โ€œAnd whatโ€™s this security youโ€™re talking about?โ€. Prompting Jurta and Buok to stare at one another in a few moments of silence before each looked back at the two.
  13. Revan was power. It was like staring into the heart of the Force. Even then, you could see the Jedi he would slay etched on his soul. Almost a decade ago, the Mandalorians began preying on the Republic. Bringing the fires of war to many planets along the Outer Rim. Their predations continued, winning victory after victory. Until the Republic finally begged the Jedi Council for aid. The Jedi Council counseled caution and patience to asses the Mandalorian threat as the Outer Rim burned. Two Jedi Knights, Revan, and Malak defied the Jedi Council. They challenged the Mandalorian fierceness and brutality on the battlefield with a viciousness of their own. Revan's entrance into the conflict marked the true beginning and end of the war. It was Revan who drove the Mandalorians back into the Unknown Regions. The war's end was merely another beginning, and what seemed a victory for the Republic was far from it. Many believed the Mandalorians were defeated at Malachor V, but the Mandalorians taught the Jedi much through battle. And so it was that Malak, Revan, and the Jedi who followed them discovered their true natures in the Mandalorian crusade. One quickly learns that the Jedi code does not give all the answers. If you are to truly understand, then you will need the contrast. Not adherence to a single idea. As Revan and Malak fought the Mandalorians in battle after battle, they grew to despise weakness, just as the Mandalorians did. In the end, the Mandalorians had taught them through conflict, shaped the Jedi, and turned them into a weapon against the Republic.

  14. Question number three from one of the many resident schizos. If a new submission is missing a few of the clarifications. {Explicitly asking about magic submissions as shamanism is being worked through the gears} Will there be a chance to make sure the magic is fixed from a few minor issues such as ability labels, without the entire submission being denied and having to go through the review process again? I ask because my ability to retain information from posts like these can be bad, and I need to re-read them several times. As perhaps mentioned before Divine, Sewer and I are working on a Lutaumancy and others are working on the fixes needed for Witch Doctor and Farseer, I won't deny I may miss a few things as the Lutau is 68% done. From what I gather it is along the lines submitted here but in case, I miss something I basically want to know if a grace period will be given to let changes be made.
  15. Got it, are magics that aren't as updated going to need to be re-written or changed to better fit the criteria?
  16. Question for those able to answer. In the case of Witch Doctor, Farseer, Animisim. Which I imagine are going to need to be made in accordance to these submissions, is fine. That I get making them in accordance to here. But what about existing magics that contradict the information outlined here, as reading Ability types magics that go against these already come to mind? TDLR for this comment: Is this going to kick off a new Lore Games?
  17. Short and Sweet they said. Quick read in and out they said. Time to scour this and slowly absorb the changes made in each sub-forum
  18. A void mage crawls out from a crevice in the under ground of Celia'nor to look at the discarded paper. "The buyers didn't even list what skills these women have. I'm not paying for a woman that can't make a chair. Outrage fills me at their poor selling tactics."
  19. The aged shaman, puts this one up on her wall as well. "Fine and dandy, ******* hate blood magic."
  20. The Porobmรดg of Nor'asath gives a low hum as she slides the strange ceremonial helm over herself and looks back to the other Ker with a firm nod. "Did someone say road trip?"
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