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ThatFunkyBunch

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  1. The woman, pauses, looks down as the Ker throws papers into the tavern and leaves..at her table she reads it over...and tucks away for the trail to come.
  2. A shaman, flops down onto her bed. "One day war. Never going to be able to live that down. "
  3. OOC: The following is the result of roleplay, late hours. Do not meta-game this information below. To those in my own clan, Jusmia, that have vague hints of the lore I am pulling out from the depths finally. : D :OOC By blood we begin, by blood, do we end. The shaman had never looked so desolate upon the ferryman's boat. Matum'Lur was a joyous spirit. One she often enjoyed conversation with on these little pilgrimages into Stargush. It was something the towering spirit took note of. Offering only one parting trinket of verbal exchange between the two. "Their is only one thing, you can do. The best you can." Through the sunlit fields of Stargush, the Lutuamancer walked forward, for the first time in eons, alone. She had never made habit to explore the realm on her own since the new age dawned. Her feet carried her down dirt roads through reeds. Fingertips barely danced along their tops as they were passed. Soundless, her crimson gaze only flickered up with the sunlit rays ceased. Beneath the pale form. Towers and vast temples of Goth'Stroh, were but an inky shadow against a pitying moon. The lone shaman strode up the mountain of the Maehr. Ancestral Spirits long passed, enjoying the bounty of eternity. She did not stop for a single one, though not a single one cared. So up she went, until finding one of the many entrances of the cavern. Within she slipped from the moons light. Down dark tunnels, squeezing through gaps, crawling on her hands and knees. Down, down, down. Until light was no more, and only the ethereal glow of fauna and flora could hope to guide her. Hours passed, wondering the network of tunnels beneath Goth'Stroh. Searching in the nomadic camps of ancestral spirits that lived this far down. Though few and far between they were, as even down here. Spirits typically stayed away. Claiming something laid beneath Stargush itself. How long had she been down here? Days? Weeks? Roaming with the nomadic clans. Moving with the Lurker herds, and partaking in their ritualistic hunts. She did not know. Though her search would not be in vain. Her journey was near its end. The shaman pushed on. To a vast, aquifer. Faint, red lights danced on the other side. But the Garnenite knew what they were. With the aid of a boat of reeds and long oar. She could finally make it across. Through the water, silent. The boat, stopped against a rocky shore. Figures in red shawls, covered in scars and tattoos stopped their chanting and singing. Masked in bone and metal. Crimson Ichor staining their foreheads. All turned their gaze to the lone Jusmia. Slowly, she stepped forward off the reeds. Offering her hands out. One by one they walked around her. Ushering her into their encampment. Old stone kept clean and orderly. Marked with paintings of ancient Maehr. The left the shaman alone. Deep within the stone structure. Before suddenly, she fell into oblivion. Screaming with the descent. When she rose, she arose from a vast pool of Ichor, though not alone. A towering figure offered her a hand. Which the shaman shakily took. When it spoke, she could not help but let the tears fall from her eyes. "Qudlia Jusmia. For the answers you seek, there is but one sect you will belong to. But one place for you in Stargush. That place is here. From Blood we begin, by blood we end. Rejoice. Zircon is your guide. To know the power in blood. We are scorned. Though without us, my brothers and sisters would have never escaped Magara'lin. It is time..you learned...the truth of our clan. Of my family." "Qudlia of Zircon."
  4. A simple missive is placed on Doors of Nor'asath. The High Council of Nor'asath has decided due to the pact made with the Shamanic moot, not being upheld. The Moot, not staying away from the political affairs of Nor'asath. Claiming to know the Will of Mother Moon, and treating Nor'asath a Religious Vassal. Nor'asath will no longer be considering itself apart of this moot. And will continue to operate as it did, before and after. To further denounce claims aimed toward the Ashen State. The Ashen State knowingly kept Dal'lisse Oussanna and Alviss during their time as voidal magi. And made constant attempts to get them to forsake it. The Moot was successful in the voidal purging of Alviss . And both Dal'lisse Oussanna walk the path of Shamanism. Nor'asath will not be pushed around. By any Mali, nor any Uruk. If the Moot attempts to claim violence than pursue reconnection through diplomatic channels, these attacks will be met with Ire. The Maehr Bend The Knee To None. Signed, Unanimously. The Council of Nor'asath
  5. A spirit, slowly pushes from the bank with a long oar. It hums softly as the gulls hang over head. Speaking in a tongue that the Uruk would know by heart. "That's the spirit. Everything ends. Now, you have eternity to live."
  6. A ker, slowly exhales as she shakily signs the paper. Those around, can easily tell it pains her. "Their is still a chance..."
  7. Perhaps I finally have a reason to play my void mage again
  8. Some dark elf, throws herself onto the floor of her lounge. Drained by the encounter with extremely augmented Lurkers and one bigger than a dragon. She, look at a stack of papers. Blinking slowly as she reads them.
  9. "Cross-Species Relations are outlawed in Nor'Asath regardless. If they do not press this issue. I do not care But I will not welcome them back, for I had believed her and her partner where coming to Luaras light. And I was lied too May this void blighted city not suffer the same fate as every other voidal city. Which is to say, besieged by voidal tears. " A Ker Shaman comments as she sits near a hearth, folding the missive up.
  10. A Lutaumancer pushes herself up from the ash sea of Gundar Broshan. Lofting, from the ashes a simple lantern. So begins the Kers walk, to start searching section by section to help guide Fyre to Kors Gate.
  11. Concerns have more so been from players, saying that they see no use in even bothering to make weapons. The cost is too high whilst the effects offered are no better than more durable slayer steel. This would give players more willingness to sacrifice their permanent echoes. The MArt is leave or stay. I believe by lowering the cost we will get people that make more, whilst increasing he cost on a sliding scale based on the metal keeps the balance divine wants to achieve without increasing the power of the weapons themselves. EI, making these out of Slayer steel and Aurum would be silly as it's activation only lets it act like either. But yes, basic non ST signed minerals would share a universal cost of {4} the MArt idea can honestly go, and Azhl could be dropped into the Lunarite {6} and making Boomsteel {8}
  12. Feedback Idea: Wanna see how people feel. Ancestral Weapons Echoe cost tweak Ferrum or non ST signed minerals cost a PERMANENT {4} Echoes Lunarite and Steel Wood costs {6} Azhl Costs {8} Boomsteel Costs {10} MArts of these items will require {15} as a Base Cost this would keep redlines that materials not listed above can not be used in Ancestral Weapons
  13. LET IT BE KNOWN. THE WALL BROKE BEFORE THE REAR GUARD DID
  14. Some Shaman prepares the holy salt bomb of the second age
  15. Somewhere, in an underground office. Unware of any missive. A shaman, looks up from her desk. And sets the pen aside. "You know...I wonder if Azdrazi dream of flaming sheep."
  16. A New Space Heater for Divine lore writing Basement is acquired
  17. The shamanic Ker, with hammer in hand, nails the notice on the wall of the Moonlit Maehr
  18. "May they repent before they face judgement at Kors gate. It is a long, lonely road. If not, may their death be swift."
  19. I flew under the radar for a long while in Atlas and start of Arcas
  20. Over 2000 mind you her persona slot is shared with two other personas Because dark elves and lack of a better RP medium. The second their is a Sci-fi LoTC I am gone
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