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[Feedback] There Is Too Much Villainy.

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~ Fiend ~

  

91 members have voted

  1. 1. Are there too many psychopaths? (And what ever happened to 3-5 on the server?)

    • Yes
      70
    • No
      21
  2. 2. Are there too many murderers? (Particularly those with no good reason. Insanity is not a good reason. Bad history is not a good reason. Motive, means, and legitimate criminal psychology is a good reason.)

    • Yes
      77
    • No
      14
  3. 3. Ideas?

    • Remove VAs for a trial period.
      21
    • PURGE!1
      22
    • Crack down on who deserves them.
      38
    • Remove VAs entirely.
      26
    • Other. (Post, of course.)
      11


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Radical Solution: If you have a VA and you use it to attack/kidnap/be insane then if you die you will be PERMA killed. Anyone like it?

No.

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No.

Why not? If you try to kill or kidnap or mug someone or something like that, you shouldn't be able to just come back and keep causing trouble, no matter what is ever done to you.

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Why not? If you try to kill or kidnap or mug someone or something like that, you shouldn't be able to just come back and keep causing trouble, no matter what is ever done to you.

With that logic the assassination of Kings and other royalty should mean permadeath as well.

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With that logic the assassination of Kings and other royalty should mean permadeath as well.

I always said that with my queen character. I was willing to permakill her if she got assassinated.

And she didn't because people liked her, and she had guards.

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Here's an idea.

An edict of banishment under which if they return they are immediately killed. By PvP. They can't RP in your city without being politely asked to leave and then clicked to death. Constant, endless death by pixel. They'll get the hell out of your city soon enough.

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I always said that with my queen character. I was willing to permakill her if she got assassinated.

And she didn't because people liked her, and she had guards.

 

Still, the same should be expected of other characters as well. You can't honestly force PK on one group unless you force it on everyone. 

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I always said that with my queen character. I was willing to permakill her if she got assassinated.

And she didn't because people liked her, and she had guards.

 

Still, the same should be expected of other characters as well. You can't honestly force PK on one group unless you force it on everyone. 

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Here's an idea.

An edict of banishment under which if they return they are immediately killed. By PvP. They can't RP in your city without being politely asked to leave and then clicked to death. Constant, endless death by pixel. They'll get the hell out of your city soon enough.

 

I can appreciate that. Way to Lago.

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I can appreciate that. Way to Lago.

 

Yeah, bu tthat can easily be abused.

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Yeah, bu tthat can easily be abused.

So? So can villainy. Or anything, for that matter.

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I don't think a purge would work. Last time we purged everyone who shouldn't have had villain applications got them again, it doesn't matter. Evaluating the current villains would do so much better, or even just a temporary removal of villain applications.

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Radical Solution: If you have a VA and you use it to attack/kidnap/be insane and you die you will be PERMA killed, but's the monk rule stays the same for innocent characters/characters who aren't using their VA to kill (I know some people only got VA's so the option is open for their character, however they don't necessarily use it 24/7.)  Anyone like it?

Do this.

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Honestly, I support just dealing with it in RP. Crack down on the baddies in the game world. Get more guards, more patrols. Make them want to leave.

Exactly.

Look at Abresi for an example. Of course we get villains, but we organize patrols, kick out troublemakers, and kill criminals. If your area has a high crime rate, deal with it in rp. Find ways to overcome it, and maybe create some rp from these situations?

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Exactly.

Look at Abresi for an example. Of course we get villains, but we organize patrols, kick out troublemakers, and kill criminals. If your area has a high crime rate, deal with it in rp. Find ways to overcome it, and maybe create some rp from these situations?

People come back many times after death JUST to spite the guards no matter how many times we PVP them to death.That and the problems surrounding them never cease because they simply don't die.

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Alrighty. I'm going to say here what I've been saying for a long while.

 

We can't fight this, at all. No matter what we do, what we attempt to do... there will always be an abundance of killers and psychopaths. Why, do you ask?

 

Well, first of all, this is a game. In this game, people get to do what they don't normally do in real life. In real life, you can't stab someone without having consequences. Here... you die and within 5 minutes you are back to life, ready and raring to go. People enjoy doing what they cannot do.

 

Second, people may complain about the overabundance of killers and whatnot, but think about it. How often do people 'die' on this server? (I'm talking about leaving the server, or perma-killing). How many cataclysmic events happen so very often? How many of this psyche shattering things occur here? This isn't going to not affect your character. I tried to be absolutely normal with so many of my characters. 2 got brainwashed, and 1 got pushed into a war and saw all his friends die around him. (The other is happily skipping around Abresi, but we shall ignore him. No one cares about Tomas). This is going to harden people, make them more likely to kill or 'snap'.

 

So, it is a deadly circle. We start with a lot of villains and evil events, which lead to more villains as terrible things happen, which leads to more evil events... and more villains (you get the point).

 

So, let's live and let live... and try to be considerate OOC. Let's not just go around murdering for the fun of it, right? Do your best to make fun as a villain... and as a victim.

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