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[Feedback] There Is Too Much Villainy.

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~ Fiend ~

  

91 members have voted

  1. 1. Are there too many psychopaths? (And what ever happened to 3-5 on the server?)

    • Yes
      70
    • No
      21
  2. 2. Are there too many murderers? (Particularly those with no good reason. Insanity is not a good reason. Bad history is not a good reason. Motive, means, and legitimate criminal psychology is a good reason.)

    • Yes
      77
    • No
      14
  3. 3. Ideas?

    • Remove VAs for a trial period.
      21
    • PURGE!1
      22
    • Crack down on who deserves them.
      38
    • Remove VAs entirely.
      26
    • Other. (Post, of course.)
      11


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Ugh. I'm not saying not to be villains entirely, I'm saying not to do it so repetitively that it genuinely makes people cringe OOCly.

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Ugh. I'm not saying not to be villains entirely, I'm saying not to do it so repetitively that it genuinely makes people cringe OOCly.

 

 

You're implying that something needs to be done about the number of villains, which, on paper, sounds good, but in practice is just stealing other people's RP.

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All these psychopathic/tainted/snowflake supervillains are just annoying, but I live in Oren so we usually just PvP them. Reason #47 why I don't go to Malinor.

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Welp. Guess that's on tick on the "go away fiend, back to forum RP with you" box.

 

And of course, being a victim should be obligatory. Wanna be a villain? Sure! Wanna be a victim? Eh, too bad. He wrote up an application.

 

 

 

I've had multiple people ask both ICly and OOCly to kill my monk character at the Coud Temple. The rules may be there, but the spirit is not.

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Just to clarify, I want the Villain Application removed, but I believe that every player ought to be able to perform villainous role-play whenever they feel like it without requiring approval from the staff. Our current and age-old problems with villainy just prove that the Villain Application System no longer serves it's purpose and that improving villainous role-play lies in the hands of the community. Same goes for the Magic Application System.

 

I don't feel that villainy requires a whole lot of talent either. You don't have to have killed a man with your bare hands to role-play a good killer, it certainly helps get the mood right, but it's not entirely necessary. Those who seek to be good role-players and villains just need a wisdom and an understanding of how to treat other human beings when playing a game as a member of a community. Be a good communicator, learn how to listen and get along with others and you're likely going to be a good villain and a good role-player that others want to be around. Those who don't learn how to do this end up being shot out of the air-lock soon enough.

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Just to clarify, I want the Villain Application removed, but I believe that every player ought to be able to perform villainous role-play whenever they feel like it without requiring approval from the staff. Our current and age-old problems with villainy just prove that the Villain Application System no longer serves it's purpose and that improving villainous role-play lies in the hands of the community. Same goes for the Magic Application System.

 

I don't feel that villainy requires a whole lot of talent either. You don't have to have killed a man with your bare hands to role-play a good killer, it certainly helps get the mood right, but it's not entirely necessary. Those who seek to be good role-players and villains just need a wisdom and an understanding of how to treat other human beings when playing a game as a member of a community. Be a good communicator, learn how to listen and get along with others and you're likely going to be a good villain and a good role-player that others want to be around. Those who don't learn how to do this end up being shot out of the air-lock soon enough.

This seems like a pretty valid thing. If the VAs were removed and people needed RP and motives and whatnot behind killing, it could improve drastically.

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Just to note, anything is better than the casual boring small talk roleplay. If not for villainous roleplay, I'd have logged out of LOTC 5 minutes after I log in.

 

Roleplay right now is really dull and stale as it is without someone coming in and causing a ruckus.

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Just to note, anything is better than the casual boring small talk roleplay. If not for villainous roleplay, I'd have logged out of LOTC 5 minutes after I log in.

 

Roleplay right now is really dull and stale as it is without someone coming in and causing a ruckus.

Sure, I'm glad you enjoy it. The problem when so much is going on, even different villainy plots, that it's just groan inducing.

Well I could be doing a b c d e or f, but someone felt like being villainous so instead of the rp I could have, I have to stop another villain.

Again.

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I know no one here will support this, but it's just a fact from my past role play experiences.

 

I used to play this mud that had role play, perm-death, and lots of war / etc.  All of the fighting was mechanics based and the rest was rp. It was a star wars mud in case any of you are wondering.

 

Villains were encouraged (sith) and exciting because your skills (mechanics) and actions (commands / decisions) determined the outcome.  You role played the character, but much of the time the game mechanics determined if you lived or died.  You used commands but the skills determined how successful you were. 

 

It was exciting because when you had conflict, you could die, and then you started over.  Leveling up was fun, and there were level caps.  Each time you died you had to work your way back up your factions command chain (this solves landless nobles, and let new players experience leadership for a time before they also ultimately died).  It also created a very rich back story.

 

Before you flame, I am not suggesting that here.  I've read the post about people putting 2+ years into their characters, etc. and it's clear to me this server is more mush and less mud, but I figured I'd put in my 2 cents.  Honestly, I don't think the mechanics are in this server currently to make it work the above way anyway.

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Remove Villain Applications altogether simply because they no longer serve their purpose nor benefit the server. We removed Magic Applications and the server didn't fall into ruin as foretold by the prophets. These are wasted efforts.

 

As for the amount of villainy, players are going to do what's fun for them. If villainy is fun for players, they ought to do it. If villainy's not fun for you, endure the occasional villainous encounter for the sake of others' enjoyment, do something else, let villains know you're not interested or find another server. Several villains shouldn't have to have their entertainment revoked or crimped simply because one player wants to do something else.

 

If villains are pushing the envelope repeatedly, simply tell them it's not really fun for you and it's cramping your style and ask them to lay off a bit. If they persist to the point of harassment, they're not really being a cooperative member of the community and you can just tell them to sod off at that point and get staff involved, taking it to revocations and ban reports if necessary. Just don't take on this pacifist, uncooperative attitude during every encounter or it's essentially you that's become the problem.

 

Players have to give and take for this server to work. The reason players dread these villains so much is because the majority of them have it in their mind that they're entitled to win every encounter.

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It's not so much too many villains as too many murderers and the generally horrible OOC attitude of villains. We as a community like to force things on each other. I've seen too many RPers RP to win. Taking the extra step of OOC perms (even if it's not truly required) can help a lot with this issue, and is my personal rule for when I want to pickpocket or kill someone's char.

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In most forum RPs I have ever been in, one of the big rules that player permission is required to kill someone's character. What VAs do is hand out a licence to kill against the victim's wishes. For that reason, death had to become meaningless on this server in order to allow people to not give up characters they didn't want to, and now we're stuck here.

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All these psychopathic/tainted/snowflake supervillains are just annoying, but I live in Oren so we usually just PvP them. Reason #47 why I don't go to Malinor.

That's a lot better than what I got a couple days ago. Someone (not pointing fingers...) literally walked into New Malinor and started walking up to people going "Minas or die!" with another person. That was a load of nonsense that I didn't think I'd ever have to witness. The RP was garbage and it was clear that the person just wanted minas for themselves. 

 

Someone from Oren, coincidentally enough.

 

I would MUCH rather the type of villain I play, psycopathic/tainted/snowflake over any "minas or die" nonsense who then just goes pvp default when someone doesn't give the minas up.

 

As for my character, I think she's a pretty good villain. I think she's fairly interesting. She follows Setherien, but she doesn't go around using that as an excuse to murder every second person. She tries to convert people, basically, preaching to them. If you've seen her propaganda posters you'd know what I mean. She'd rather things didn't get violent at this point, since she too, is tired of it.

 

So sure, she's a tainted psycophathic snowflake, but at least she isn't a tainted psycopathic cereal killer master assassin thief master overnight mage snowflake. But a lot of people oocly look at her and their first impression is "...eeeeeedgggyyyyyyyy"

 

Try getting to know these 'snowflake' characters a bit better instead of just groaning and going to murder them and maybe you'll be pleasantly surprised.

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Radical Solution: If you have a VA and you use it to attack/kidnap/be insane and you die you will be PERMA killed, but's the monk rule stays the same for innocent characters/characters who aren't using their VA to kill (I know some people only got VA's so the option is open for their character, however they don't necessarily use it 24/7.)  Anyone like it?

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