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Telanir

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My only worrys personally

 

How will you represent conjuration and primordialism?

 

Are there any spells / will there be any spells for electric? I noticed in your video you didn't showcase anything for it...

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*Hopes that their will be a small variety of priest healing spells...And possibly ones special to either Creator, or clerical clerics.

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I meant by the enthusiasm over the Druid Magic :)

Also, I meant that there was no mention of the Monks and any magic they might posses :(

 

Why don't you just sit back, and get excited over the fact that there is a magic plugin in the first place. :P

There's like a crapton of subtypes I didn't show off, not to mention-- subtypes don't really even exist anymore.

 

But yeah, I'd end up with a video way too long. :o

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I am excited, don't worry!

*gives cookie to calm down Telanir*

Definitely looking forward to finding out the subtypes, maybe I'll even have to apply for Beta Testing...

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Just a side note, I feel like raid metas will come into play where armed groups of bandits will come in with ice mages and just strand someone in place for a long time, thus making it absolutely impossible to get away from the pack. I was wondering if the freeze times were being considered for modification, because they seem to be a bit absurd at the moment.

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Just a side note, I feel like raid metas will come into play where armed groups of bandits will come in with ice mages and just strand someone in place for a long time, thus making it absolutely impossible to get away from the pack. I was wondering if the freeze times were being considered for modification, because they seem to be a bit absurd at the moment.

 

They're about 1-5 seconds depending on your skill level (5 being completely mastered), and it is then placed on a half minute to minute cooldown.

 

If they manage to coordinate it in a way where they can get one person to stop for a while (group of like 10+ people)-- and also have it perfectly timed with the group of mages... then the output you get from the ordeal is obviously going to be the effort you put in. It's a short time crowd control spell that you can use to detain someone, so while I'd be surprised at people pulling off what you've suggested, it would be the result of months hard work, and that's worth it.

 

Not to mention, if you've got that many people what's the point of freezing one chap anyways hahaha.

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Not everything can be represented. That's just the way it is. Think of illusion, that's like impossible to represent with a plugin XD. That said, as an aeromancer, I absolutely love what you've done Telanir.mair magic looks absolutely superb. The other magics look ok too..:P now then, as has been mentioned earlier, balancing might be somewhat an issue. Having played on a pvp server with heroes, with balancing going on all the time, here is my advice - Firstly, mages shouldn't be able to wear armour. At all. Period. Their spells can be quite powerful as you've shown so they should be squishies or 'glass cannons'. The moment someone gets I close they should be all but done for.

Second, I think you need to lower the mana regents speed. I understand that your showcase was from the perspective of a master Mage, however that cool down is still pretty insane. My character is somewhat of a master aeromancer (tier 4 old system) and with this plugin, I could safely stand back and keep knocking them away without much risk of them getting in. Using mana wisely and carefully should be the defining factor between a good Mage and a dead Mage. In its current state, it looks like a Mage could get away with just spamming their arsenal, as apposed to having to carefully pick and choose their spells. Now this next comment might not make me the most popular person, but I feel it needs to be said. Put off releasing the magic plugin until there is a PROPER combat plugin *cowers as is bombarded by hate*.

Hear me out for a moment here. In an rpg (and lotc is rp rpg now remember) there is a basic sort of triangle. Mage beats warrior, warrior beats rogue, rogue beats Mage. Of course that isn't set in stone but that's the basic gist of it. For the moment lets just focus on the whole rogue beats Mage section. How does this happen? Why does this happen? Well you see, a rogue in an rpg is supposed to have speed. Agility. Stealth. Burst damage (or non burst, depends on the rogue variant). These attributes allow the rogue to get in close and quickly take out our Mage, who is a distance damage dealer (which allows it to take out warriors). Now, the problem is you see, all we really have in terms of combat at the moment is a bland old warrior. I believe that nexus magic would need to be released with some form of shiny combat plugin. A because it is pretty much necessary in. Order for combat to be balance. And B because it's not really fair for mages to have a shiny, beautiful plugin while warriors (the people who generally pvp more) are left with boring old vanilla mc pvp. I don't see that as entirely fair nor balanced, and I'm a Mage xD.

But, I'm getting off point here. I love this, I honestly, truly do. It's a work of art. But I think it will need a lot of balancing and monitoring to ensure it makes for an exciting pvp experience. On that note, I'll go head over to the beta tester thread so I can (hopefully :P) provide some input and help towards this masterpiece

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-snip-

 

I realize what you're thinking, but this plugin wasn't made for a server with perfect internet connection and a constant rate of 20ticks per second.

 

This was made for a server that often has 150+ people on the server. The cooldowns, the mana regens, the etc. slows down when you're on the server. The server doesn't have that many people during Australian times, but their connections aren't any better.

 

Anyways, lets pretend that we're having a random lowtime and there's like 40 players online and everyones casting spells and blah blah. The generic pew-pew spells you saw are the equivalent of playing darts-- with a moving dartboard. They don't require a lot of mana, don't deal a lot of damage, don't have a long cooldown-- that's all they are, pewpew spells to perhaps fight off mobs. If you strafe while a mage is fighting you, you're not going to get hit much, you're a warrior that's the way it works.

 

The triangle goes like this: Warrior --> Archer --> Mage --> Warrior

Archers beat mages, mages beat warriors, and warriors beat archers, just like that.

 

Oh, and while the video didn't portray it (I hadn't coded it yet), master mages have 5 max hearts. As you progress in power, you lose hearts. There is a lot of work going into this, we have had months of preparation and planning, don't think we aren't balancing it. ;)

 

In fact, we've got this guy balancing our plugin so we're in good hands.  :troll: 

 

http://www.youtube.com/watch?v=Orjk6W8-iaI

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Guys keep in mind. I was able to kill him using just a wooden sword and no armor when he was using these spells. And trying his hardest not to die. All you got to do is plan out and have tactics when you fight them. I eventually figured out when he was charging to stay away and move to the side.. You just need tactics this actually is enjoyable to fight you just need to give it a try first.

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But minecraft archery is pretty much useless, how do you expect someone with a bow to stand a chance to that kind of arsenal you just showed us? From what i saw you could keep spamming those no cooldown-no manacost spells such as fire lance to keep anyone away from you, or are you only being able to spam it because of your incredibly high mana regen+pool?

 

Telanir's magic level was cranked to the maximum. I doubt a run-of-the-mill mage will be able to fire off spells non-stop. And if the nerfed health thing Telanir said is true, then a mage could be brought down by a single charged arrow if he's unlucky.

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But minecraft archery is pretty much useless, how do you expect someone with a bow to stand a chance to that kind of arsenal you just showed us? From what i saw you could keep spamming those no cooldown-no manacost spells such as fire lance to keep anyone away from you, or are you only being able to spam it because of your incredibly high mana regen+pool?

 

Archers may also be getting some cool stuff. ;)

No promises though. (magic plugin wasn't promised either)

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Looks well developed, better than I expected. Well done.

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I have a question, for mages that are already tier 5 and such, do we have to still learn from the start?  If so isn't that defeating the purpose, and does this mean every person and their mother will have access to magic or can we get the MA back?

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