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A Proposal To Lock All Of The Magic Subtypes.

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He's saying it how it is. Boo-*******-hoo if it hurts someones feelings. Develop a tough skin and move on, it'll probably be the only useful thing you'll ever get from this server.

Times change, magic ain't unique anymore. Tough ****, you can't be unique because of it. Try to make your character interesting instead. Dozens of players managed to do that before, (ex: Geo, Sheumgal, etc...)

 

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When I said it made me sad...it was in a joking manner. Whelp, this is why flame wars start; one can never truly put tone into text. Allow me to edit it.

"It makes me sad, lol"

There you go, much better

Calling my character uninteresting, that's where you err. Ask some of the people in this thread, they'll tell you otherwise.

I am an alchemist, but after that I'm a dwarf, and after that I'm a mage. I simply enjoyed the time when magic was a rarity. That's my opinion, no need to put me down for it (no directed to you spam, directed to /all/ of you, you know who you are.)

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When I said it made me sad...it was in a joking manner. Whelp, this is why flame wars start; one can never truly put tone into text. Allow me to edit it.

"It makes me sad, lol"

There you go, much better

Calling my character uninteresting, that's where you err. Ask some of the people in this thread, they'll tell you otherwise.

I am an alchemist, but after that I'm a dwarf, and after that I'm a mage. I simply enjoyed the time when magic was a rarity. That's my opinion, no need to put me down for it (no directed to you spam, directed to /all/ of you, you know who you are.)

I had no intention of putting you down with my post, just so you know. It seemed to me like you worded your post as if your character lost a massive chunk of his charm/fun because of all this.

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First paragraphe was meant for Lagomorphia.

Second paragraphe was meant for all elitist magic users, not just you. (But you included.) Anyway, interest is relative so it's no use telling me to ask other people. I don't care what they think about your character.

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Yes, I realise this is the Internet.

 

And no, that does not give you all free license to take potshots at one another "because internet." If you're a **** to someone, the fault is yours, not theirs.

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Ooor,

Or.

We just let everyone have fun and be creative and not have super rigid rules and keep our mean kitty claws in when dealing with newbies.

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Before I share my opinion with everyone, I would like to point out a few things. First and foremost, I read the entirety if this forum post, from page one to page eleven. Now with that being said, a lot of what I have to say more than likely has already been said, but that doesn't mean I want to remain quiet on this topic, since magic roleplay has always interested me.

 

I hated books when I was younger. I absolutely hated them. I hated books because to me, I could watch television and get the same effect... I was horribly wrong and to this day, consider myself an idiot for thinking that. When I found the subject of high fantasy, I think it was the first time I truly fell in love with anything that didn't come from a fast food restaurant. The two things that have always interested me most about high fantasy, were the aspects of magic and combat. With that being said, I am going to break down my opinion into two different categories, so everyone honestly understands what I'm trying to say. I am going to begin with physical combat (swords, bows, and the like).

 

My Minecraft name is Drone414 but as you can see, on  the forums I go by Azel Bloodseeker. Azel was my first main character on this server, he was the first character I've put over four hundred hours of excessive, detailed, and breathtaking rp into. He's grown from a young fool, to a wise, skilled warrior. I would have to disagree with what many constantly say when it comes to the topic of locking magic. What would that be? Well, it would be what everyone says about picking up a sword and swinging it, that it's easy, when it truthfully isn't. Everyone who argues magic being free will always say that if you can swing a sword, why shouldn't you be able to do magic? I agree with that. If you can claim to be a master swordsman or archer after being a part of the server for twenty minutes, why shouldn't you be able to do the same with magic? Because it's stupid, but there truthfully is no way to monitor it. If you've ever roleplayed with me as Azel when I am actually in combat, you would see how hard I work to make it a fun fight for not only myself, but the other person. Azel has been training for centuries, I have been training him for that long, but in fights, I realize it can always go either way, so I do my best to make it fun for the other people being a part of it. 

 

Combat Rp can be as deep as magic Rp. Every weapon is different, there are thousands of styles, and more being made. Hell, I've created three different forms of sword fighting with Azel in Rp, and I've taught it to a select group of people who Azel found worthy to be trained. Does that mean it should be locked? Nope. I am not locking it, if anyone came to me about learning how to sword fight, I'd teach them how to be a badass. Why would I do that? Because without guidance, you get newbies and even players who have been around long enough, powergaming and metagaming. Does that mean physical combat should be locked? Nope. Does that mean a teacher should be necessary? Nope. It's honestly the same thing with magic.

 

If you have the capability to log on and say "I am a master pyromancer as of this day," and actually Rp it properly, you deserve it, plain and simple. If my best friend applied to this server and wanted to be a master I'd advise them to find a teacher. But if they can roleplay it right, without powergaming and annoying other people, I would see no reason for them to find a teacher. Why take months of time to learn something from others, others who might not even want to help you. As stated before, this can cause segregation or elitism (whatever you prefer, they are both different but both suck). The point of an Rp server is to have fun, to roleplay with others, to create an environment everyone can enjoy, but also to keep it in order and not too crazy. With that being said, though it can be crazy at times due to magic being free to everyone, it's still somewhat in check. Sure here or there people run into the jerk who claims to be a tier 5 pyromancer, who can barely Rp, who can barely even speak English, but that doesn't mean everyone is going to be that way. I've met more people who Rp magic amazingly than I have those who don't.

 

As stated before, and will be stated again, guidance is keep. Yes Ahri, I get it, you can't always guide everyone in magic. I also get that magic is so in depth, that you might not be able to guide the person the way they need to be done so, but that doesn't mean people can't try. I'm doing my best to make my human character a master mind mage. I just found a teacher, and I'm going to put my whole heart in soul into him learning from a teacher, because I agree with others, the journey is sometimes more valuable than the goal, but that doesn't mean others feel that way. Locking magic is not the answer, leaving it free, all of it, is a good idea. It sucks that the only way to actually maintain stability for the server may be ban reports, but maybe some players need to have a good ban to understand this is a privilege and not a right.

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No.. I had horrible times finding teachers. Horrible. If I did they would simply push me away or even kill me..especially necromancers. The magic users are, as I see it, in their own group. Most are all friends, and most don't want anyone else learning their magic. (Besides their friends.) So they probably would see no point in teaching someone. It's quite annoying.

Perhaps if you want to have magic serve as a means to make your character interesting, you develop your own type of magic and roleplay it, rather than using the pew pew fireballs and other magics that everyone has already seen and knows about?

Last time I tried creating my own magic, (Pathomancy) I was shut down unfortunately by the lore team.

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I'm currently teaching a relatively new player I had no past interactions with before teaching. I wouldn't consider that sticking to a group of close knitted friends. 

 

I believe when he made his earlier post, he did not mean every single player and magic user does this. As some magic users and a good amount of players do tend to just stick around their friends, which is in no way a bad thing, unless it prohibits roleplay. Also, what magic are you teaching (sorry to go off topic)?

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Get rid of magic.

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Get rid of magic.

No.

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In response to those that want to get rid of magic:

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In response that want to lock magic to bring back cliques:

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In response to those that want to get rid of magic:

url-17.gif

 

In response that want to lock magic to bring back cliques:

url-17.gif

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Instead of locking them (Though some remain locked for good reason) why not just look at the quality of rp they do and just stop complaining? How do you think we did it in aegis? We looked to see if they rp'd their magic well and accurately (And fairly). If it was? Sweet! It's legit. If it wasn't? Okay so their character is just a crazy person who thinks they can do magic. Yaaay. If it created problems because someone unfairly abused that? Well that's when GMs get involved. That system isn't ideal but honestly? If the rp is good, who gives a ****.

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No.. I had horrible times finding teachers. Horrible. If I did they would simply push me away or even kill me..especially necromancers. The magic users are, as I see it, in their own group. Most are all friends, and most don't want anyone else learning their magic. (Besides their friends.) So they probably would see no point in teaching someone. It's quite annoying.

 

 

I'm all for keeping magic a free thing but I can tell you it isn't a friends only group. Perhaps in some cases, yes but not all. When I still played I found a magic teacher through RP without ever trying to arrange it OOC (We didn't know each other at all.). I saved her from execution and after a lot of debating my character and hers ended up starting a symbiotic relationship.

 

I got her magic and she got my pirate ships. We only started chatting in OOC after we had arranged the whole thing through RP without once breaking character.

 

So yeah, keep magic for all but not the wrong ideas.

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Maybe have worked out for you, SpamShok, but the majority of the time teachers were very elite. If a new player put up a forum post asking for a teacher, they'd spam the post en masse with vicious mockery.

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