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A Proposal To Lock All Of The Magic Subtypes.

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1. Lucas Black and morals? LOL, surely you jest. Even as much of a loner Lucas was, he worked with Rilath and people who he considered close. Blundermore worked in an unofficial mages guild prior to the magic plugin being created, even before he was an Ascended.

 

2. People with magic dedicate their entire lives to the study of magic, and only magic. They have a neutral focus when it comes to matters of the nations they were born to. The core focus of study and reflection is a mantra that guides them. So they sacrifice all else to become surreal to their craft. You can either pick the book, or the sword. You don't get to have both so choose wisely.

 

1) Everyone has morals. Even having screwed up morals that are terrible and sadistic are morals.

 

2) That really isn't true. I can be the head of a guard of a city, but I won't train myself or use a sword. I can have allegiance to a nation all I want to. Your points draw off of character traits, often separate from the magic.

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As if people follow this rule. I've met plenty who made up who they were taught by.

Actually if you make a fresh character they can know any unlocked magic so long as you RP it correctly.

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1) Everyone has morals. Even having screwed up morals that are terrible and sadistic are morals.

 

2) That really isn't true. I can be the head of a guard of a city, but I won't train myself or use a sword. I can have allegiance to a nation all I want to. Your points draw off of character traits, often separate from the magic.

 

1. A sociopath, or even a reformed sociopath has no morals. Even if they are trying to give the illusion of morals.

 

2. Then obviously you would fall under the category of: "I can have my cake and eat it too." The rule I am proposing is in the interest of fairness for all.

 

Personally, I am going to abstain from your argument. Mainly I am trying to make this into a rule that is fair to the concerns listed in the OP; and open up a new road for magic users in the interest of fairness. Accepting the responsibility that there is power-gaming in the new magic system, and trying to give newbies and vets a rule both sides can agree upon. In as much as I would like to see a guild/coven system among emerging magic users.

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Look, I'm pretty sure all that's being suggested is a small post explaining where you learned magic from, screenies from your tome and/or confirmation of training from the teacher. Not a lot of work and it stops people from getting magic and not knowing how to play a mage.

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As someone who was originally leaning towards the side of wanting magic free and now wanting it free. I believe we should have a magic app. But a very simple one that simply states. What is your magic types, then how did you acquire such knowledge. But perhaps making it non mandatory, though recommended. Don't get me wrong. I love to see more new mages and especially ones who are in my subtypes. When one fails and powergames you help them. I needed help when I started. I am sure everyone needed help by atleast one person. And having a small list of volunteers to help regarding each subtype of magic. Somewhat like the mentor system but with magic.

 With what someone said regarding guilds and covens. If you think people should have them. Make one in rp. Take the initiative and create one yourself. Or join the mages guild. Make ic boundaries not ooc boundaries. So if you hear someone is abusing magic icly. Locate them, teach them what they are doing wrong. And if they refuse find the mages guild and have them silenced. ((If the lore is accepted that is. Still not sure if it is or not))

 But the mentor system I feel would be a better way to handle things rather than making a mandatroy application. Simply find people fro the old system or ones who are not. And ask them if they would like to help. Make a post regarding it and make it . Not one where you would have to search the entire forums for.

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2. People with magic dedicate their entire lives to the study of magic, and only magic. They have a neutral focus when it comes to matters of the nations they were born to. The core focus of study and reflection is a mantra that guides them. So they sacrifice all else to become surreal to their craft. You can either pick the book, or the sword. You don't get to have both so choose wisely

Practicing magic is sacrificing your physical ability, to some extent. It makes no sense for them to have to abandon their home nation. If a patriotic Dwarf found a teacher and wanted to learn magic even if it meant he would be worse with the axe, why would he have to leave his nation? The teacher might tell him to, but if the teacher didn't then there is absolutely no IC reason at all.

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Let's not bring back the elitist mind set, I'm sorry but some people just don't have the time to find an in character teacher who's already annoyed by people ( peoples ) asking them to be taught. I'm still confused why so many sub types are locked myself.. also the magic plugin is coming out soon ( I pray to the lawds that its not a fetch a book in some dungeon or you have to learn from someone deal ) that should change magic anyway.

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Let's not bring back the elitist mind set, I'm sorry but some people just don't have the time to find an in character teacher who's already annoyed by people ( peoples ) asking them to be taught. I'm still confused why so many sub types are locked myself.. also the magic plugin is coming out soon ( I pray to the lawds that its not a fetch a book in some dungeon or you have to learn from someone deal ) that should change magic anyway.

The magic applications caused the elitism. Not magic itself. If people don't have the time to actually create a journey for their own characters and reach their own goals, then they don't have time to provide roleplay for others. Not everything in life, or in a game should be handed to you in a silver platter. The enjoyment is starting from a peasant and working your way up to greatness.

 

I would love to see special magic tomes only acquirable through dungeons or player teaching them. This allows players to stand out from the rest of the crowd.

 

I always assumed that no matter the magic, you still had to be taught in RP and that you didn't have to make an app anymore.

I'll quote Cappy on this. Free magic means that any player can simply pick up and play without working for it, which is a terrible idea since I see a lot of players practice magic with no understanding of the void.

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I'll quote Cappy on this. Free magic means that any player can simply pick up and play without working for it, which is a terrible idea since I see a lot of players practice magic with no understanding of the void.

Wrong. If you have a character that doesnt' know magic, and you pick up and instantly master a magic you're powergaming. I forget who said that, but it was a staff member.

 

You can create a character who already knows magic, on the other hand.

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Wrong. If you have a character that doesnt' know magic, and you pick up and instantly master a magic you're powergaming. I forget who said that, but it was a staff member.

 

You can create a character who already knows magic, on the other hand.

 

Exactly the rule I was speaking of, why cant I just make a character who knows some magic and continue from there? Why do I need to pester people mainly oocly to get magic it's annoying and wrecks people who cant provide a ton of time to the server but would still like to offer some interesting roleplay when they can. I know a good amount from guides and ooc discussions in chats if I know how it works and don't powergame why should I have to take weeks-months to learn from someone who is often on a high horse because they can roleplay magic? I'm sorry but when I log on I want to have fun and try to provide roleplay for myself and others why lock me out of that and force me to find a teacher in game? Essentially what you are suggesting is the return of magic applications in a smaller form. I mean how else would show you have been taught magic besides a sort of application? In the end I disagree please don't force me to spend months searching for a teacher or beg them to teach me It's beyond annoying and I personally feel awful pestering people just to learn magic on a Minecraft server of all things.

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Just a notice to those saying "Teach them, don't lock it": You can't teach what you don't know. You can't teach when you know what they are doing is powergaming but do not have enough knowledge to share to them. Ban reporting them at that point is a fairly d*ck move when they are RPing the magic how they think it should be RPed. Nor is it really possible to teach them as they are killing you because they will think you are just whining and/or being a snob. The simple fact of "Teach them" as they are conducting their magic is out of the question because the result is that the victim will still act rather hostile in OOC towards the new guy cause they are having "To deal with this." I support magic being learned from magic users instead of free-usage of magic.

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Can we lock physical combat?

 

It's easier to backhand someone than it is to shoot them with lightning, don't you think?

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PVP magic mechanic that overrules the 'mechanical standard' on magic use. One gains access to a series of spell type by being taught it from another.

 

One would assume that the PVP plugin will function like that and mages can pass on their knowledge to other mages either completely freely, or by defending it with their life. Roleplaying magic, therefore, would flow on from what is accurately represented by a PVP plugin. If you're a scrub at PVP air magic then you don't be RPing no tornadoes.

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