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A Proposal To Lock All Of The Magic Subtypes.

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I'd argue against it just for the sole purpose that not everyone has several hours to dump into LOTC. I get the idea of earning something, and working hard for it. However, if working people who also go to school don't have the time then that's an entire type of character and RP they couldn't have for a very long time. However, i think practicing reason is something that everyone should do.

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If people don't want to roleplay learning from others, don't make them. Do you think Blundermore or any of the OG mages did? No, they woke up one day and were magical motherfucking beings, and nobody had any complaints with that because they roleplayed enjoyably.

The issue isn't magic, it's roleplayers not sure what to do.

That was aegis where players were more accepting of each other, and those days are long gone. This is Anthos/The Fringe where newbies have to play survival of the fittest to get enjoyment from the game. They have to not get on the bad side of the ruthless player/ clique in order to get roleplay and not be shunned or teased, etc.

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That was aegis where players were more accepting of each other, and those days are long gone. This is Anthos/The Fringe where newbies have to play survival of the fittest to get enjoyment from the game. They have to not get on the bad side of the ruthless player/ clique in order to get roleplay and not be shunned or teased, etc.

Put away the tinfoil hat.

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Keep this magic system running fine and dandy.

However, I don't see bringing back the old MA system promotes 'elitism'', only segregation and segregation only, hardly anyone blatantly shouts "I'm on a higher position than you, peasant!" or something akin to that. Hell, people are still 'elitist' with the MA system still gone. In my eyes, bringing back the old-old system will likely result in dissatisfaction of multiple players due to the fact that they must bust their ass and begin to know other players well in order to get their app accepted.

I remember one of the arguments for getting this system implemented was letting "players be creative with magic" or something similar... But when this system got implemented, like hell creativity occurred, the typical lust for magical power grew vastly and hardly anyone concentrated on being creative 'passively', so to say. People (with magic) have wither taken the path of getting more than three sub-types or do something ridiculously powerful with their magic. I won't lie myself, I've taken the former path. So, this 'creativity' argument noticeably died down partially, and the only valid argument is the 'elitist' argument. 

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Personally, I don't plan on self-learning if I can avoid it. I think it'd be far more satisfying to take the long road to learning and mastering a magic ICly because, at least in my mind, magic is meant to be something far above and beyond any other skill set. It requires focus, attention and specialization to get around to unlike swordplay or using a bow. On top of that, I haven't noticed any OOC prejudices against my trying to learn magic from people actively to the point that I would have had to self learn.

 

I do think Magic should be a rare thing. Or if not rare, at least exclusive to people who know how to do it well and go out of their way to learn it ICly. A mage or wizard should generally be looked upon as an intelligent person with knowledge of the arcane and mysteries that the regular person doesn't know, and couldn't know without focused study because that's generally what magic is- A mystery that users of the arcane have been taught to solve.

 

Comparing the learning of magic to the learning of swordsmanship is off by several degrees. Not only do you not actually lose anything from learning how to wield a sword effectively, it also doesn't take a deep understanding and devoted time to actually learn how to even pick it up, unlike forming a connection to the Void for mages. According to magic lore, learning how to even start magic should take a large amount of time, followed by even bigger chunks of time to learn parts of one subtype. Now sure, a lot of people don't follow that to the letter, but I think they should otherwise what's the point? Which is another reason I think there should at least be SOME enforcement- All you end up having is a bunch of people ignoring the designated time delays to mastering their magic, which does in turn just make it like wielding a sword. In my eyes, that ruins the mystery of magic and just turns it into something like making a level 1 Wizard in DnD who throws out magic missiles on a whim.

 

At the very least, if you're using magic to any strong degree there should be some enforcement that you can't perform proper physical combat ICly. And I mean enforcement, not just correcting people who don't know.

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I really think we f'd magic up beyond repair. Magic used to be something mystical, awesome when you saw it in character. Now it's just 'oh, wow, another?'

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I really think we f'd magic up beyond repair. Magic used to be something mystical, awesome when you saw it in character. Now it's just 'oh, wow, another?'

 

Magic was scarcely like that. It should be like that, but it wasn't like that here.

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I still say no. Magic's public because it's not special. Yes, it's cool, and destructive. But, when it was private, people taught people they oocly liked. People like me were excluded from this unless we joined a magic-guild and worked at it for eight months to just getting a teacher. People keep acting like magic is inherently stronger than other forms of combat-- it's not, it takes practice and work just like wielding a sword or bow does. 

Leave magic open, as it will stay. I in my opinion think people should be preaching the unlocking of all sub types as long as people use them right, if they don't, report them for pg, or talk to them. 

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Ehh... I agree to an extent. I do think there should be some way to make sure that A) Players are actually roleplaying out their learning experience and B) Making sure older players aren't flipping their lids if new players are using magic. I just would rather not bring back the old MAs. Somehow make it a bit easier for people to learn magic, rather than just "Find a teacher, suck up to them, and then /maybe/ you'll learn magic". Cuz that kinda sucked. Basically if you were Joe Cool, no one picked you for magic =/ It was basically whoever the teacher was friends with is who got magic. This is, of course, just based off of my experience. However, maybe having things be all "Everyone can learn magic! As long as you have a teacher... Or a tome.... Or... Just do whatever the hell you want". Sadly I have no ideas :c Just posting what I think will help.

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I think the only problem with unlocked magics is that people don't read magic wikis. I like being able to test out magics without months of rp.. but in the end I do search for teachers if I like a certain magic type. I can't do that when magic is locked.

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I dont believe these subtypes should be locked, but at least enforce some sort of restriction, Like, make it so a teacher HAS to teach you. How do you keep track of tachers? Well, refer to the old MA's. I dont like being an elitist with magic, but now-at-days, when I roleplay the fire evocation i've worked on for a whole year now, it really does mean nothing. Make some sort of documenting system nothing more. 

 

Thats all I have to say.

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Fire evocation hasn't been unique in years. Even when MAs were in place one in every three regular joes were pyromaniac edgies.

 

I think people are forgetting magic was common and un-special even when MAs were around. It was just infuriating to RP thanks to the MAT's RP-nazi-ism and teacher elitism.

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I dont believe these subtypes should be locked, but at least enforce some sort of restriction, Like, make it so a teacher HAS to teach you.

That's what locking is. A Locked subtype is one considered not to be general knowledge learnable from books in the many libraries of the LotC world.

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I dont believe these subtypes should be locked, but at least enforce some sort of restriction, Like, make it so a teacher HAS to teach you. How do you keep track of tachers? Well, refer to the old MA's. I dont like being an elitist with magic, but now-at-days, when I roleplay the fire evocation i've worked on for a whole year now (Since June 5 of 2013, my teacher was truthseeker83), nobody is wowed anymore, and nobody really regards me as a master either. . .which makes me sad because my RP is sapped from me. But, nontheless, some restriction on magic should be placed, at least to make it more structured. 

See, I see what's going on here. You miss being "special" because you had magic and most people didn't / couldn't have / had a difficult time getting magic. Magic shouldn't be a hard thing to get, unless it's things like necromancy, which I'm still not in full agreement with either way but I understand why THAT is.

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See, I see what's going on here. You miss being "special" because you had magic and most people didn't / couldn't have / had a difficult time getting magic. Magic shouldn't be a hard thing to get, unless it's things like necromancy, which I'm still not in full agreement with either way but I understand why THAT is.

It's not about him being special.

 

I think what Kardel meant is that back in the old days when you see a mage you could pretty much fanboy him. Now when you see a mage, you'd just be like "Oh, that's nice."

 

He means that magic in itself has grown devalued because everyone and their cat can pick it up for free.

 

I nearly killed off a character because she really has no value left in her.

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