Jump to content

A Proposal To Lock All Of The Magic Subtypes.

 Share


Recommended Posts

Maybe have worked out for you, SpamShok, but the majority of the time teachers were very elite. If a new player put up a forum post asking for a teacher, they'd spam the post en masse with vicious mockery.

I still do this.

Link to post
Share on other sites

No.

You make a strong argument. I'm convinced.

Link to post
Share on other sites

You make a strong argument. I'm convinced.

You're sarcasm is weak. 

 

You should give YOUR argument first.

Link to post
Share on other sites

There's also the flipside where if you make something teacher only teachers get pestered like nothing else until they get very burned out with dealing with people they don't know. That's what caused a lot of the elitism/cliquing in the first place.

Link to post
Share on other sites

Which is hard when there's a public MA forum.

Link to post
Share on other sites

For every time that I had trouble with magical PG, there were fifteen times I had trouble with melee PG. 

 

I mean, I'd just like to point out that no one bats and eye at some one who creates a super mega ultra awesome swordsman that uberpwns everyone. But did you just fire a fire ball that didn't even work! PGER!

Link to post
Share on other sites

I think there needs to be some restriction, some guidelines. I was against the removal of MAs in the first place, and I'd certainly be for the re-implementation. Like with villainy, if you don't put in the effort to get it legitimately, we shouldn't trust you to put in the effort to roleplay is correctly.

 

Sure, even now some of the locked sub-types are nothing more than cliques. How to solve this? Events. If a magic type is being locked into an ooc clique, the staff can give it to a player outside of that clique.

Link to post
Share on other sites

I think there needs to be some restriction, some guidelines. I was against the removal of MAs in the first place, and I'd certainly be for the re-implementation. Like with villainy, if you don't put in the effort to get it legitimately, we shouldn't trust you to put in the effort to roleplay is correctly.

 

Sure, even now some of the locked sub-types are nothing more than cliques. How to solve this? Events. If a magic type is being locked into an ooc clique, the staff can give it to a player outside of that clique.

This I like. But not sure about that. 

Link to post
Share on other sites

Learning magic through roleplay is much more rewarding than picking up and playing.

 

 

This.

Link to post
Share on other sites

This. is just my opinion.

That's YOUR opinion.

Link to post
Share on other sites

Locking all magic subtypes for what purpose? 

 

Some people want to RP magic and don't have 6 months to put into a Minecraft Fantasy Role-play server.

Link to post
Share on other sites

Hmm seems I missed this reply.. I don't subscribe to threads that's likely why...

I know it's late but I believe now is a good time as ever to formulate my response.

 

I think you made it pretty clear that not only did you not read my original post and refute it, you also didn't read the several times I refuted yours and other player "lolol guide them" arguments and it seems to go the other ear.

 

Well, that's quite rude of you to think I did not, Of course I did read your previous posts but you likely don't seem to understand people can be guided and assisted. Sure there are some dinks out there who continually claim they're right but you can always help someone and if not get a Gm or some staff help. The same thing happens to players taught as well, if someone powergames and continues to powergame even with guidance they either need more help by someone more understanding of the type of magic or Gm/staff assistance. Guidance takes time, and before you go off and say "you haven't event tried guiding people." I have and I still do. Did a teacher teach me? no.. no I simply follow the guides which have been a massive help to many new magic players. I'll quote a previous post of yours. "Most of us have tried teaching and guiding them, but our guidance isn't always enough due to how complex magic is." Magic is quite complex and difficult to teach new people I get that but you can at the very least lay down the groundwork so they don't powergame.

Magic applications made teaching restricted. It's not going to cause elitism and exclusivity that the magic application originally promoted and if it's going to, it's not going to change anything because the newbie is still running around conjuring dragons and getting teased by other players. Players can offer him help, but there's too much that should be explained and he could end up ******* it up again. Locking magics without the teacher restrictions will make it easier for players to find teachers.

 

In my opinion I find that it really won't though. Teachers may be able to have as many students as they want but many would rather keep magic to themselves and their group of friends. By locking all magic you are in fact going back to magic applications, How else to expect people to know who actually has been taught? at the very least there has to be a sort of list.

 

the phrase "Do you have an Ma?/are you on the magic list?" will pop up in the middle of roleplay and it will be stalled to check lists and groups like the old magic applications did. Players who simply don't have the time or can't meet up with teachers will once more be shunned from magic. pretentious magic teachers will turn new players away from magic roleplay or the server itself. Magic will become over glorified again making people think they're somehow better then the average player, ect. I see no good in locking magic, people will likely continue to powergame if they already do with guidance.

I will say it for the last time. Unless it's IC.

Guidance.Doesnt.Work

Anyone who claims this without reading my original posts or refutes to his or her arguments will be ignored
.

 

I have read your arguments against it and honestly I think you're wrong, "Guidance.Doesent.Work" isn't a fact, please stop pretending it is. Ignore me if you wish but there is no need to be arrogant of others differing opinions.

It's not that I don't value your opinions. I don't want to repeat myself 50 times.

 

This contradicts your last few lines of text immensely, if you valued our opinions on this you would bother to see guidance has worked and does work for many magic players instead of claiming your opinion is the only right one.

Link to post
Share on other sites

Locking all magic subtypes for what purpose? 

 

Some people want to RP magic and don't have 6 months to put into a Minecraft Fantasy Role-play server.

 

If it took even one month to get magic you might have a point.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...