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A Proposal To Lock All Of The Magic Subtypes.

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When I was designing the current magic system with the magic team, before we got rid of the magic team entirely we had one set goal.  Make magic available to anyone.  Anyone should be able to come on lord of the craft and do magic whether they are staying here for a day or for a year.  Making people sit and wait months and months before they get to try and RP how they want is pretty stupid and pointlessly restricting.  We've made it so that anyone can role-play some magic regardless of who they are.  Some magics require special things before you can learn them, but not all of them do.  We made it this way for a reason and we're happy with it.  It likely won't change in the near future.

 

With all due respect Geo, you didn't exactly put a lot of work into the changing of the Magic system. You passed the crafting of the current system on to Cruz, who then wrote the post detailing the changes to the magic system with me (he didn't tell me before you Heads told the rest of the MAT, but several GM's did and I told him I knew what was happening and offered my help). It's my understanding you made one or two relatively minor revisions after he showed it to you, but it more or less stayed the same. I'm not saying that to criticize you, but rather to say that we had something slightly different in mind when we wrote the post. Our hope was that magic would lack any sort of OOC restriction. Sure, it would be breaking lore for a random human to use kha-esque magic, or for druids to start destroying nature, but that could easily be attributed to some sort of copy-cat magic that could lead to ostracism IC, rather than people getting OOC'ly upset about "breaking magic lore." If anything truly horrendous was happening, a GM could be asked to handle the situation. However, we made this far too ambiguous in our post, presumably because we assumed whoever "took over" the "moderation" of magic (I assumed it would be the GM's, just as they do with the moderation of all other RP) would ask Cruz to clarify anything that wasn't clear in his post. Obviously, that did not happen. I may be misrepresenting Cruz, but I am pretty sure I'm not, and I doubt he cares enough to post whether he agrees/disagrees.

 

Anyways, my point is that this system sucks. It's not what the long-awaited removal of the magic system was meant to bring about. Basically the only magic that isn't "guild-locked" is void magic (not even all of it) and non-canon magic, previous types of magic are being restricted/removed, and magic is explicitly not free. The system is a lot more complicated than it was before, because while the system allows for "free" magic while keeping it heavily restricted, likely because it's moderated by a group that dislikes the removal of the magic system previously in place, yet has no power to reinstate it. New players will be more confused about magic than they would have previously. Honestly, I'm not sure if this magic system is better than the old one anymore, just because its terrible implementation makes it harder to understand for the newbie than the old system. They're two shitty options that both make magic kinda suck.

 

Anyways, I will agree that this magic system has made magic available to everyone, which is good, has gotten rid of the ridiculous wait times, which is good, and has put magic users on an even playing field with everyone else, which is good. However, it hasn't allowed for creativity and ambiguity in magic to the extent that it was desired, which is really damn lame.

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I came here to say "No!" with a list of witty reasons why this was a terrible idea, but I actually agree now.

 

How about a system where all magic has to be taught completely ICly, perhaps through a certain approved guild, that focuses more on the needs of the individual students? Students wouldn't be forced to wait 6 months just to learn, but rather they would be set free after they were evaluated and thought to be able to RP their magic in a non powergaming way. 

 

Yes, yes. I like it.

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After reading a very good point on the creator healing magic thread. It's safe to further conclude that this current system is no longer working.

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Ultimately, anything done to magic at the moment is just a band aid on a severed limb, but everything should fix itself when the magic plugin comes out. When that comes out, we'll have a plugin to set the capabilities of magic clearly rather than trying to make rules that are either to restrictive or so subjective that they breed OOC fights. Then we can finally do away with this magic system (which is effectively the MA system but without the paperwork) for good and apply the same mech rules we applied to lore: if you've got that spell in your spellbar, you can explain it however the hell ya like.

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Ultimately, anything done to magic at the moment is just a band aid on a severed limb, but everything should fix itself when the magic plugin comes out. When that comes out, we'll have a plugin to set the capabilities of magic clearly rather than trying to make rules that are either to restrictive or so subjective that they breed OOC fights. Then we can finally do away with this magic system (which is effectively the MA system but without the paperwork) for good and apply the same mech rules we applied to lore: if you've got that spell in your spellbar, you can explain it however the hell ya like.

This.

GG. No. Re.

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[!] Then we are back to the nepotism system, no and no magic should either be for everyone or no one. [!]

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I'm all for the old magic system. Elitism. . .you talk as if it is a bad thing. We're turning LotC into Skyrim. Will this drive people away? Yes, it will. It will drive the un-dedicated away

Implying a minecraft server should require some level of  hardcore dedication in order to get into. You said yourself anyone just looking for casual fun will leave. An attitude like this is what makes the server stagnate and eventually die.

 

As for magics, just unlock all of them, who still cares about magic these days? (coming from an ex- Tier 4 in two subtypes)

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One of my characters, Derik Shard, has a IC teacher, and trust me, I've learnt SO much more than I did through guides. Having an IC teacher really helps players new to magic, and the server in general, to learn a lot more than guides can teach!

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I don't know what to say but to hope that the magic plugin doesn't upset anybody and that it works well...

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[!] Then we are back to the nepotism system, no and no magic should either be for everyone or no one. [!]

 

It's for everyone. They just have to earn it and learn it the right way.

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It's for everyone. They just have to earn it.

Who decides who earns it? Some ppl might even be ignored and treated differently.

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You're in all rights to just declare you learned a magic and start using it. You'll **** off all the old MA hardliners but you still can do it.

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Piss on the MA hardliners.

 

Let the players decide how to handle their magic and let the magic plug-in, when it's finally implemented ten years from now, dictate any further need for regulations. If a player wants to learn magic by himself at his own pace, let him. If a player wants to struggle their way to the top, learning magic from a trainer the hard way over a longer period of time, let him. We don't impose these elite rituals on all of the day-one hardened hundred-year-old war veterans that spawn into the world, nor the craftsmen, nor the noble heirs that grow their family tree from a mound of nothing, so stop imposing it on magic-users.

 

If you decide to take the long, hard path, take pride in it for what it is but don't try to use it to gain an edge over your fellow role-players. If they're role-playing it wrong, teach them, guide them, avoid them or report them, but those that are capable of role-playing the magic correctly ought to be allowed to choose at what magical stage their character is introduced to the world and at what pace they are to develop.

 

I've seen many tenured, top-tier magic users that are horrible role-players and despicable members of the community in my book allowed to flop onward without any form of accountability and then I've seen new players that log on and are capable of much better role-play on their first week on the server blackballed by the upper crust as the veterans try to grasp onto what they perceive as "theirs".

 

The magic and the lore that you create belongs to our community, not to your cliques. Keep it rolling and keep it free.

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Piss on the MA hardliners.

 

Let the players decide how to handle their magic and let the magic plug-in, when it's finally implemented ten years from now, dictate any further need for regulations. If a player wants to learn magic by himself at his own pace, let him. If a player wants to struggle their way to the top, learning magic from a trainer the hard way over a longer period of time, let him. We don't impose these elite rituals on all of the day-one hardened hundred-year-old war veterans that spawn into the world, nor the craftsmen, nor the noble heirs that grow their family tree from a mound of nothing, so stop imposing it on magic-users.

 

If you decide to take the long, hard path, take pride in it for what it is but don't try to use it to gain an edge over your fellow role-players. If they're role-playing it wrong, teach them, guide them, avoid them or report them, but those that are capable of role-playing the magic correctly ought to be allowed to choose at what magical stage their character is introduced to the world and at what pace they are to develop.

 

I've seen many tenured, top-tier magic users that are horrible role-players and despicable members of the community in my book allowed to flop onward without any form of accountability and then I've seen new players that log on and are capable of much better role-play on their first week on the server blackballed by the upper crust as the veterans try to grasp onto what they perceive as "theirs".

 

The magic and the lore that you create belongs to our community, not to your cliques. Keep it rolling and keep it free.

I certainly agree with you. Although this could have been said in a less harsh way, but, yeah, this is true. I dislike the MA. Let players RP the way they want. If they appear to be doing something wrong, help them. Teach them. If one has to make an actual application to use magic, it doesn't feel the same. I've grown so much in terms of my magic RP. I'm not saying that I'm the best at magic RP, in fact, I'm far from it, but I've certainly learnt a lot more from the help of players. 

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Piss on the MA hardliners.

 

Let the players decide how to handle their magic and let the magic plug-in, when it's finally implemented ten years from now, dictate any further need for regulations. If a player wants to learn magic by himself at his own pace, let him. If a player wants to struggle their way to the top, learning magic from a trainer the hard way over a longer period of time, let him. We don't impose these elite rituals on all of the day-one hardened hundred-year-old war veterans that spawn into the world, nor the craftsmen, nor the noble heirs that grow their family tree from a mound of nothing, so stop imposing it on magic-users.

 

If you decide to take the long, hard path, take pride in it for what it is but don't try to use it to gain an edge over your fellow role-players. If they're role-playing it wrong, teach them, guide them, avoid them or report them, but those that are capable of role-playing the magic correctly ought to be allowed to choose at what magical stage their character is introduced to the world and at what pace they are to develop.

 

I've seen many tenured, top-tier magic users that are horrible role-players and despicable members of the community in my book allowed to flop onward without any form of accountability and then I've seen new players that log on and are capable of much better role-play on their first week on the server blackballed by the upper crust as the veterans try to grasp onto what they perceive as "theirs".

 

The magic and the lore that you create belongs to our community, not to your cliques. Keep it rolling and keep it free.

 

All of this

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