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A Stolen Throne

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WM0Cn0a.png

 

In the castle of Adarin Colin, it appears a rather large object is missing. Dirty tracks and a scratched floor lead to the outside of the keep, where they disappear into the fields, what is there pointing to Kal'Arkon.

 

 

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"How does somebody steal a throne without being set upon by guards and the person who owns it?"

asks a random peasant.

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Syles Colin dreams of such event and wonders how (RPly) all the gates are locked down guarded by many men. This is, in fact, impossible!

 

((I am aware the gates are broken due to some glitch going on with the iron but this doesn't warrant you to run in when people are busy IRL and steal the throne.))

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Syles Colin dreams of such event and wonders how (RPly) all the gates are locked down guarded by many men. This is, in fact, impossible!

 

((I am aware the gates are broken due to some glitch going on with the iron but this doesn't warrant you to run in when people are busy IRL and steal the throne.))

Craftbook is fully functional again, and your gate mechanisms worked fine, besides being all open, when I toggled them. The wooden doors at your front door seemed to be either open or unlocked, or both. I accounted for this, and I got a GM's permission. RP is RP.

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((As a former thief I found that RP was always better than just walking in with GM perms, breaking some blocks and leaving a sign))

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((As a former thief I found that RP was always better than just walking in with GM perms, breaking some blocks and leaving a sign))

I RP'd down to killing a witness. Wha'chu talkin about.

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*John looks to the empty room beside Cicero

 

"Seems the thief is some sort of mage that can shrink objects..."

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