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A Different Look On Ores And Mines

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100x100 mine with 0.8% iron would be like.. 800 iron ore,

 

I am fairly sure your math is off here.

 

 

 

(math as requested)

 

100x100 is 10,000.

0.8% is 0.008 or 8/1000, % means per 100, so 0.8 per 100 would be 0.008

 

Therefore I would think,

 

10,000 X 0.008 = 80

 

80 item per 10,000 blocks.

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Jistuma you could just have a check-in point where there's a door that is locked to everyone but those who have a mining permit for that region, like a door that is locked to all but those given permission to enter, and beyond that door lies the TP to the mining world. That way the nation itself controls who enters and who doesn't, along with the encouragement to seek out someone who can give you permission, and the continued monthly payment to use the mines, best of both worlds.

 

 

Soulsand could be in the Orcish mine as little pockets, which could be explained as quick sand.

There we go, if it were to be implemented that'd be a good idea, but then again, there has to be stuff to go in the other racial mines
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I am fairly sure your math is off here.

Most likely. Care to do the math for me kind sir? What I think I messed up on was that I did a flat 100x100 instead of it being a cube >.>

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Jistuma you could just have a check-in point where there's a door that is locked to everyone but those who have a mining permit for that region, like a door that is locked to all but those given permission to enter, and beyond that door lies the TP to the mining world. That way the nation itself controls who enters and who doesn't, along with the encouragement to seek out someone who can give you permission, and the continued monthly payment to use the mines, best of both worlds.

 That would require players to be online when the owners are. It's a mess.

 

Most likely. Care to do the math for me kind sir? What I think I messed up on was that I did a flat 100x100 instead of it being a cube >.>

It's 8000 not 800.
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 That would require players to be online when the owners are. It's a mess.

 

It's 8000 not 800.

If someone has a door with LCW and you have perms to that door the owner has to be online? 

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Take that into account that if the server refreshes the mines every 2 months, the maximum we'll see is around 600 diamonds a year and no more, IF the mines are picked to the bone. I alone can't make this decision, and that's something the Admins will obviously have to discuss.

 

The problem with this, is after 2 weeks, at most, the mines are going to be empty, completely picked to bone, and the entire nations supply of ores are going to be gone, with the ores being horded by players, because they know they cannot get any more. New players will not be able to get any ores, because they are all gone by the time they join, causing them to quit. With the current system in the fringe, everyone is able to mine, whenever they want, where they want, and for how long they want, because they know that the ores will still be there whenever they want/need to mine. When the mines are reset after a certain period of time, everyone will flock to the mines, to gather ore to store until the next reset time, and those unable to mine that day, will find the mines barren, with small amount of ores. 

 

 

 

Jistuma you could just have a check-in point where there's a door that is locked to everyone but those who have a mining permit for that region, like a door that is locked to all but those given permission to enter, and beyond that door lies the TP to the mining world. That way the nation itself controls who enters and who doesn't, along with the encouragement to seek out someone who can give you permission, and the continued monthly payment to use the mines, best of both worlds.

 

 

What about those who chose to play evil characters, such as the Necromancers, Dread Knights, Pirates, or other various bandit clans. Nations will refuse to let them into the mines, and they will have zero source of ore, with the only way to get it is to call PVP default on other players coming from the mines, who haven't had a chance to create armor yet. The maximum these players will be able to get directly is leather armor, with stone swords. The same goes for those who are the enemies of the nation. There will also be less evil from third parties, because they risk a way to gather ores and get items, the basis of minecraft.

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From what I remember, mining on LoA wasn't too bad until iron was made less durable than stone.

 

But, yeah, this seems a good system, and I'm certain fairly simple things could be written up for kha and halflings.

 

Edit: Actually, I thought about it. The abundance of basic plate, or just straight iron armor has made things annoying. Everyone from peasant to King has full plate, and it's really sorta annoying. In the future I'd like to see iron become less of an abundance and force nations to use chain and leather to supply their levies, and maintain the importance skilled knights and soldiers by distinguishing them on the battlefield with full plate.

 

This was tried a little bit ago along with nexus, but eventually it sort of wavered away for whatever reason.

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From what I remember, mining on LoA wasn't too bad until iron was made less durable than stone.

 

But, yeah, this seems a good system, and I'm certain fairly simple things could be written up for kha and halflings.

 

Edit: Actually, I thought about it. The abundance of basic plate, or just straight iron armor has made things annoying. Everyone from peasant to King has full plate, and it's really sorta annoying. In the future I'd like to see iron become less of an abundance and force nations to use chain and leather to supply their levies, and maintain the importance skilled knights and soldiers by distinguishing them on the battlefield with full plate.

 

This was tried a little bit ago along with nexus, but eventually it sort of wavered away for whatever reason.

 

PVP default is why Iron Armor needs to be available to everyone. If a bandit manages to get Iron Armor, and a sword, he can run around on the roads, and rob people, call PVP default, and kill them easily, because only a few get Iron Armor, rather than everyone.

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whiteoak123, I personally have always disliked the open world, build here build there, it allows players to build things that aren't aesthetically pleasing, and took RP away from the main cities by having people settle in their dirt for in the wilds by themselves, hoping to be a king, but end up with no one to join them. Getting rid of the resources in the wilds will make it so that players only reason is to make a dirt hut, and mine forever, this way they'll have to have an actual reason for being in the wilds besides their own reasons. Contrary to your statement, players will more likly stay, the biggest put off on an RP server, is there being no one online, or not finding anyone, with this more people will be in towns, cities exc. encouraging more rp, and keeping new players here. But perhaps to get the best of both worlds, it might be best if everything but coal and iron were left in the world, or the ideas suggested by http://www.lordofthecraft.net/topic/112471-ores-and-mines-in-40/ .

 

Also, it takes, A LONG time to pick 10,000 blocks dry, it may or may not be picked by the end of the month, but given the percentages, people aren't in a hurry to pick the mines clear. Do note, that the way this is set up is to also prevent people from picking mining as an easy profession, to help encourage other professions like a fisherman, tailor, or anything else, while also retaining the basic fundamentals of mining and being different.

 

If you were worried that players will go into mines, pick them dry, then the only way that would happen is if they were xraying, or not using proper mining regulations, in which it's very easy to find them and get banned. Villains can also walk into any town, or city and offer to buy their wares, they don't have to directly mine the resources themselves. This is to help create a middleman which will encourage more RP, instead of avoiding people and getting them yourselves.

 

If I were to have a hand in LotC development, things would be operating differently so that the players could have fun and encouraged to RP more, but the mining system will have to do.

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PVP default is why Iron Armor needs to be available to everyone. If a bandit manages to get Iron Armor, and a sword, he can run around on the roads, and rob people, call PVP default, and kill them easily, because only a few get Iron Armor, rather than everyone.

Then organize patrols with your military, etc. A couple people in chain can take down someone in full iron with some ease.

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This idea could certainly work with some tinkering, but why the hell not? Sticking with the previous system is an inevitable failure anyways. +1

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Then organize patrols with your military, etc. A couple people in chain can take down someone in full iron with some ease.

 

 

 

This got me thinking a bit on how bandits may be RPed. If they can get armor to antagonize people on roads, then it'll put initiative for Patrols on roads. Would add a dynamic effect on how soldiers are used, and how materials could be shifted around from bandits, to levies, to knights.

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If someone has a door with LCW and you have perms to that door the owner has to be online?

No, I mean someone to get perms to a door with LWC needs to have the owner online, and the owner doesn't want to keep changing or adding to that door. An automated way has to be done.
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This got me thinking a bit on how bandits may be RPed. If they can get armor to antagonize people on roads, then it'll put initiative for Patrols on roads. Would add a dynamic effect on how soldiers are used, and how materials could be shifted around from bandits, to levies, to knights.

 

This actually sounds really cool. You have my support, OP.

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Diamonds don't need to be so limited.

 

Our 4.0 design theory is that we bottleneck crafting, not limit materials, that hasn't worked yet in our history and instead proves frustrating. Materials can be plentiful.

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