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Re: Dwarves And Magic (Ooc)

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Lima

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Kaun, how does this even effect you?

Regardless, many clans who claim pureblood will not want the magic, legitimately 95% of the dwarven playerbase has no void magic. Only Ironguts and their relatives do. They all are fine with this.

So yes Kaun, its a way for these new dwarves who apparently so badly want magic. (though no-one has met them yet.)

 



 

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Regardless of what the LMs or GMs say about this matter we will stand for our lore and you will have to ban every single one of us if you wish to too end in such a way that does not please the playerbase, I myself will stand for it as a Grandaxe knowing magic makes no sense and ruins our lore that had been here since I've even joined the server.

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Talk about dwarven resiliance

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I'm going to note that yes, anyone can call themselves a descendant of Irongut, but that's huge slap in the face and a kick in the balls to players who actually play Ironguts.

aka. A **** move that can't get any more disrespectful.

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Just a note:

 

This Lore decision has been done for longer than an year. Seriously, it's not new, at all.

 

Dwarves can self impose that they can't learn magic or have a harder time learning if they are not ironguts, but it's not lore. If a dwarf that isn't an irongut decides to learn magic he can, and there is nothing in the rules that stop him.

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I think it's time for a dwarf to be plopped on the Lore Team so we can have lore that makes sense too our culture, Start applying !

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I'm going to note that yes, anyone can call themselves a descendant of Irongut, but that's huge slap in the face and a kick in the balls to players who actually play Ironguts.

aka. A **** move that can't get any more disrespectful.

 

Pretty much what I and Bael have been saying, you have to be an aproved member by the head of the irongut, and the only way to really get approved is via joining the clan, hence you wouldn't know or officially know if you were irongut or not, regardless of the loop holes in this system, that's just how it should operate, 

 

Do note, that this is magic for dwarves, not any other race, and this would be to limit the amount of magic dwarves can use, which we're already comfortable since most of us already agree that we won't be using magic. I don't see why other people make it such a big problem, it's not like there are as many dwarves as there are humans. We still haven't even filled out our Town pillar for 30 active players.

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I think it's time for a dwarf to be plopped on the Lore Team so we can have lore that makes sense too our culture, Start applying !

 

We also need a GM, we're probably the most bullied race by staff on the server.

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I did some digging and found this old thing: link

 

I remember when magic was released in Aegis, it was literally released, like a gas into the atmosphere. Everyone is breathing this stuff in, now. When magic was a public thing, it awoke in the blood of all things, and you needed the Mage's Guild to help you harness your newly awakened powers.

 

Now, having said this, isn't this lore as guilty as those it fails to restrict? You have your non-Ironguts claiming to have magic because they said so, and your Ironguts saying only their blood unlocks magic because they said so.

 

There's been an official decision one way or another, and by my memory, it would seem one was made with the release of magic. 

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Quotes arn't working for me..

But yes Soresan, they can.

 

 

 

Oh. Well that seems rather fair.

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No clan has a issue with odd offshoots from ancient times who are bastards. The Irongrinders are a vague and funny clan of off-shoots.

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Just a note:

 

This Lore decision has been done for longer than an year. Seriously, it's not new, at all.

 

Dwarves can self impose that they can't learn magic or have a harder time learning if they are not ironguts, but it's not lore. If a dwarf that isn't an irongut decides to learn magic he can, and there is nothing in the rules that stop him.

 

Since you implemented this, no one but ironguts have been mages. Even then, some ironguts don't practice magic, but this has been brought to light only because of the magic plugin, which might bring us fireball launching dwarves everywhere.

 

As I've stated, when you originally made this decision you made a dumb decision, because you were touching an entire server race without consulting it, and the Magic/Lore team were wrong in doing so without consulting any of the dwarves, or even heeding any of our lore. As a race we can alter our culture lore, and back then when it wasn't official, you should have promoted our lore, not go off and made dumb decisions that disregarded our lore in it's entirety relating to magic.

 

Hence why it has to be corrected because it hasn't been a problem yet, but it will in 4.0, which is why the current lore team has to revert the decision to what it should have been. Because in making that decision you didn't consult to any dwarf regarding our standing. We still don't abide by that lore ever since it was put in place, because we simply won't acknowledge it. The newer generation of dwarves already have it drilled it in their heads they can't do magic, regardless of what you say.

 

If we do see Dwarf mages, we'll think of an IC reason to kill them repeatedly on sight for some kind of heresy. It would make both of our jobs a lot easier if you actually made the magic regarding dwarves, modeled after the lore we've had implemented for the last 3 years since the server started, instead of your lore that hasn't been implemented at all on the server, because all dwarves still believe themselves impossible, to even think of summoning anything from the void.

 

The lore team really won't win this

  1. The lore we have implemented in IC, has ruled supreme for the last 3 years since the server started
  2. Haven't consulted in the dwarves AT ALL, REGARDING ANY OF THE NEW DWARVEN LORE.
  3. Can't beat dwarven resiliance
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We also need a GM, we're probably the most bullied race by staff on the server.

 

I support dwarves getting a GM and LT so they can be represented and threads like this don't have to exist.

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I did some digging and found this old thing: link

 

I remember when magic was released in Aegis, it was literally released, like a gas into the atmosphere. Everyone is breathing this stuff in, now. When magic was a public thing, it awoke in the blood of all things, and you needed the Mage's Guild to help you harness your newly awakened powers.

 

Now, having said this, isn't this lore as guilty as those it fails to restrict? You have your non-Ironguts claiming to have magic because they said so, and your Ironguts saying only their blood unlocks magic because they said so.

 

There's been an official decision one way or another, and by my memory, it would seem one was made with the release of magic. 

 

"Dwarves from their mighty halls, of stone, hardened and sturdy." (http://www.lordofthecraft.net/topic/4621-the-history-of-magic/?hl=magicThis is the explanation granted towards the use of runesmithing, golemancy, beardmancy and other dwarven magics, but lore written for our race around the same time  tells that we traded our connection to the void in exchange for a longer lifespan (I think)

 

That thread doesn't give reason for our connection tot he void because countless lore written after that has changed the state of magic since then.

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I support dwarves getting a GM and LT so they can be represented and threads like this don't have to exist.

 

See, we should re represented regardless if there is a GM or LT, I don't see why they can't go out of their way, to ask a dwarf of their opinion, of things completly related to their RP that they will be enacting for the times to come. It's the same thing with the professions plugin, at the start they should have consulted a little tot he public, and they did. Then they listened to the feedback given by the public regarding the plugin, and things were easily modified, I don't see why the LT can't do the same for the dwarves

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