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Re: Dwarves And Magic (Ooc)

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Lima

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Now, good friends of Malinor, let us look at the dwarven "resistance" to magic itself. Go look at the plugin, you have 2 extra hearts. Your blessing is being resilient. Your 2 extra hearts mean you take less damage from everything. That doesn't mean a fireball doesn't burn you, it does mean you are more resilient and have more health.

 

We are talking about our ability to use magic. Not what the plugin says. Funnily enough, we can't use magic if we don't have Irongut blood.

Dwarves are distant from the void and the use of the void is impossible because oh how hard it is to initially connected. Ironguts do not face this issue.

 

Any restrictions the dwarves put on themselves in regards to magic are their own choice. Thus, if they want to say their dwarf can't do magic because they're not an Irongut, they may. However, one does not have to be an Irongut to do magic if they do not want to be.

 

Dwarves may always say they have Irongut blood. This does not mean their in the clan. They can happily be a 4th cousin twice removed to be a magic user. 

This does not give anyone the resistance to a fireball, our blessing is to be smart creatures from availer. The MC buff means nothing to us.

We only care about RP consequences of non-Irongut blood being able to use magic and thus destroy our clan identities. 

We can handle Thanium, that's the furthest our distance to the void gives us. Its our lore, not self imposed, we don't want any MC buffs relevent to it, but its our lore.

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We are talking about our ability to use magic.Not what the plugin says. Funnily enough, we can't use magic if we don't have irongut blood.

Dwarves are distant from the void and the use of the void is impossible because oh how hard it is to initially connected. Ironguts do not face this issue.

 

 

Dwarves may always say they have irongut blood. This does not mean their in the clan. They can happily be a 4th cousin twice removed to be a magic user. 

This does not give anyone the resistance to a fireball, our blessing is to be smart creatures from availer. The MC buff means nothing to us.

We only care about RP consequences of non-irongut blood being able to use magic and thus destroy our clan identities. 

We can handle thanic ore, that's the furthest our distance to the void gives us. Its our lore, not self imposed, we don't want any MC buffs relevent to it, but its our lore.

Mhm

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The lore backing for the Dwarven resistance and inability was removed a far time ago. Just because Dwarves say it is so doesn't mean they can enforce it OOCly or use it to their advantage. As always, deal with it in RP.

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We've been RPing since Aegis that dwarves only of irongut blood are even capable of producing magic. I really don't care who or what tries to change what the dwarves have been doing, because every dwarf will continue to RP exactly as we have been since Aegis, regardless of what anyone else tells us.

 

We don't want MC mechanic crap to do with this, we just want out lore to stay the same, because that is how it's supposed to be.

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I feel I have to re-itterate this. We gain no benefits from not being able to use magic bar handling thanium.

No magic resistance, at all.

Just no void magic without Irongut blood.

 

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You're fully welcome to self-impose upon your individual characters, but you can't say to a new dwarf that OOCly they aren't allowed to use magic, and chastise dwarves OOCly when they do, and you can't use any resistance to magic (which some people claim exists, maybe not Lima) when someone tries to magic you.

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Hellfiazz, we wish to impose on all dwarves like it has been before. They can say at any point they have irongut blood.

A new dwarf can have a trillion times great father in the ironguts, whatever. Its an Irongut thing.

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This is quite confusing and, in my opinion really needs a solid answer. One side says Irongut can only use magic while others say any dwarf can. Still confused with what you mean by the mc buff however.. do you not want it because of the possibility of ruining irongut clan lore? Maybe I'm just not absorbing it all...

 

 

 

I feel I have to re-itterate this. We gain no benefits from not being able to use magic bar handling thanium.

No magic resistance, at all.

Just no void magic without Irongut blood.

 

Okay this cleared it up for me! How would you assume players are Irongut with the magic plugin though? What happens if a dwarf of non Irongut blood roleplays magic and uses the plugin? Like would the plugin (for Dwarves) require some sort of "I am an Irongut" sign off thing, or would this just be assumed in roleplay?

( Maybe I'm still a bit confused)

But I agree if you don't want a magic buff you shouldn't have it forced upon you, same with the Thanium benefits.

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No High Elf should detirmine our lore, they know as much about dwarves as they do pvp

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He's not a High Elf OOCly, he doesn't turn off his computer, purge impures, and go to bed. On LotC, OOCly he's a Lore Master. Who's job it is to determine lore.

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Regardless he knows nothing about dwarves, they gave Mountain Dwarves stonemasonery in the plugin what makes them think they can handle our lore correctly?

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You're fully welcome to self-impose upon your individual characters, but you can't say to a new dwarf that OOCly they aren't allowed to use magic, and chastise dwarves OOCly when they do, and you can't use any resistance to magic (which some people claim exists, maybe not Lima) when someone tries to magic you.

 

The fact is everyone but dwarves are imposing, or suggesting things about dwarves, disregarding everything that the actual dwarves are saying. This is exactly the point, your oppinion in this matter is miniscule compared to every other dwarves oppinion here simple because this matter affects us far more than it does you. The same can be said for every LM, every other inconsiderate person who feels the need to stick their nose where it doesn't belong.

 

By dwarf standings, culture, and the entire playerbase, we don't want magic, because we know we're not supposed to use it, because it is simply impossible, and too far out of reach for dwarves to even consider. Except if you're part of the Irongut clan for obvious reasons.

 

You must be of Irongut blood, we have already settled this issue in game, and we do intend to tell new players that they cannot do magic unless they are of irongut blood. So far all the new dwarves seem to agree to this and find it interesting because it offers a unique sect of dwarves different from the others. We have been RPing this since Aegis, it's settled quite well in RP, we just won't accept actual lore written by the LM's to change anything that we've been doing. As such, even though it's been told dwarves 'can' do magic, every dwarf says 'WE CAN'T DO MAGIC' unless you're irongut.

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