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After watching the video with the magic, I have to say I like what you showed. Can't wait to see the other spells.

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After reading this...

 

Well, I have to say several things, not exactly approval;

  • The whole use of a stave to increase your mana pool really seems like it's encouraging the stereotypical, robed mage.
  • The whole system of earning magic seems rather, well, stupid, for lack of a better term; it seems to not only break the established lore, but take a rather nasty dump upon it!
  • The method in which magic is learnt seems as if it can easily be abused, and well, again, seems rather stupid.

I know that as I write these criticisms, I am a rather new player, but this is what simply struck me as standing out. Overall, I must implore as to why this was neccessary, and if so, why was it done in such a foolish manner?

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Looking good Teliniry~ Loved the work you put YOUR own time into unpaid and everything. Though people will always argue don't take it to the heart. That was the butter now for the axe! I've read all the comments though I have not seen a single thing upon monk magic, is this still a thing or is it going to be open/locked? 

All I really wanted to ask.

 

 

Though still +1 to you!

 

Monk magic hasn't been forgotten, and I've heard it is a locked magic.

 

I am probably just missing it here.... but was there a date announced for release? 

 

You can find a somewhat legit answer to that, there is a Q: When will it be released? on the main post.

 

 

After watching the video with the magic, I have to say I like what you showed. Can't wait to see the other spells.

 

 

Thank you. :)

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Monk magic hasn't been forgotten, and I've heard it is a locked magic.

 

Elindor, here to make your life easier:

 

https://www.lordofthecraft.net/topic/106598-comprehensive-guide-to-canon-magic-void/

 

https://www.lordofthecraft.net/topic/106895-comprehensive-guide-to-canon-magic-deity/

 

(Though some of the magics on both guides are neither Diety magics, nor Void magics. But I digress.)

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Q: Will existing mages be compensated?
A: No. Since we were unable to compensate players who valiantly role-played a profession throughout earlier maps, it only seems fair to apply the same clean slate for magic.
 
Q: Does that mean all of my work goes to waste?
A: No, provided that you roleplayed out your magic in the past you are most likely a much more profound roleplayer than most seeking to engage in magic roleplay. People will be more willing to agree with you roleplaying powerful magic than those who have yet to learn self-control and the lore behind spells.

 

 

This leaves me sad.  Your reasoning for not compensating players is because you've never done it in the past?  That's actually not true.  I was given access to the magic plugin being one of the more powerful Druids when it was being tested in Anthos.  What you are saying is fair is totally unfair.  There are players who have been waiting for promise after promise about a magic plugin.  And your only reassurance is "well you were probably a good RPer anyways so you'll just find it faster".   Seems lazy to me.

 

 

 

Now onto the worst problem.  I read through enough pages to see what is happening to this subtype and I am extremely angry at how flippant everyone is about nature magic being released.  It goes against every single bit of lore that has developed and the Druids have kept a VERY tight hold on their lore.  This plugin shall NOT undermine 3 years of stability.

 

I don't know how other subtypes feel about it I'm just looking at this how it relates to Druidism and I am extremely disappointed that despite at length talks with you over skype and an extensive google doc about Druidism and nature magic you went without saying anything to those in charge of this lore (aka me) and want to say that in the favor of "accessibility" some spells are allowed.

 

 


Katherine, I realize you want the power, and I know that cliques want certain spells and the lock and key for them, but do you realize how much it is to ask for a team with a full plate to focus on a very specific minority in our community (which we love and don't question it) and dedicate a sizeable portion of our time to making sure every concern is met? I promise we will try to accommodate everyone as best as we can but there are in fact limits.

 

 

Then remove nature magic entirely.  I'd rather lore be followed than not at all.  We discussed Druid magic at length and during our discussions our subtype didn't seem like a problem at the time.  Sorry but ensuring lore is followed when making your plugins is not catering to players.  I keep trying not to compare you to Vaq but this is the second time in as many days when that's how you're rubbing off.

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Thank you for your concerns Arik. I believe we have gathered enough intel and player feedback on this thread for now, (20 pages of player care, you guys are quite proactive o-o), thanks friends.

 

Contact me if you need anything, including a thread unlock, and we can discuss it together, my Skype is on my profile.

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The roleplay that goes on within these restricted magic groups is without a doubt some of the most engaging on the server. The atmosphere, community and history each of these groups has created is what will always remain most valuable and no amount of plugins could threaten that.

It's not about the spells and I'm sure you guys know that.  I just want to remind each of you that what you have cannot be broken if you stick to what you know and love. There can always be an explanation in role-play and I encourage you guys to keep an open mind when it comes to these spells.

 

I'm personally going to thinking about this a lot because I've read every page of this thread and I want everyone to be happy. PM me on the forum if you'd like, thanks!

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