Telanir 6975 Author Share Posted August 27, 2014 Druidism-related spells need to be restricted to our guild in some way. I have role-played my Druid character for many years and have put so much development into him. I know most Druids of the Order have put so much time, effort, and development into their characters as well. It is entirely no fair to a guild of our size (55-60+ people), significance in our RP, history, dedication and culture to have our role-play cheapened in such a way where our magic capabilities are able to be obtained by anyone. I understand that this plugin is to give magic users PvP significance, but no mages, Clerics, Shamans, or Shades are able to use the gifts of nature, period. But since anyone can learn the spells which are paralleled to Druidism, role-players will rise who, completely disregarding lore, have obtained the abilities that Druid role-players put so much role-play, effort, and dedication into. It is essentially LotC stabbing us in our backs with a lore-disregarding plugin that throws years of dedication and strenuous effort -since the near beginning of the server- into the toilet. You keep claiming that keeping players from Druid magic spells is unfairly restricting them. That is so entirely wrong! You're unfairly oppressing US, tossing our years of lore and dedicated RP into the toilet, the Druid role-players! And this IS breaking lore, despite that you say it isn't! It is against lore for non-Druids to harness the gifts of nature (the gifts of nature is how we refer to nature/druid magic, in case you weren't aware). No one besides Druids needs nature/Druid magic in combat. No one besides Druids are able to, by lore, use nature/Druid magic in combat. Therefore, what does the restriction on other players matter? By lore, hence the guild-lock, they are restricted and cannot harness Druidic abilities. So, you are, in fact, disregarding lore with, at least, this particular area of the plugin. Ahh, I think I see the problem. It is the result of a miscommunication I believe. Don't fret that I believe that it is unfair to restrict certain magics to certain groups because that is not what I believe and is certainly harmless. Imagine so that you are but one simple person who wishes to learn from such a group, but there is only one, and due to some circumstances it is so that they won't teach you. You won't get this magic. But-- I figure if this person was to try as hard as they possible could to find an alternative way they are able to, but at big costs. Mostly accessibility, as there is we could say, maybe only one or two such spells that bypass groups. If a person dedicated enough time to finding this one flower spell or such (you can make up the reasoning for how as you go idc its your story) the druids could see the effort and dedication someone put in and give them second consideration. It's like a little completely harmless little addition for some added role-play, imagine the surprise from a druid when they find out someone tried hard enough to find this one little spell, I will repeat that restricted magics are indeed restricted and will remain so until admins decide otherwise. :) The druids themselves would not be deprived of any such role-play either, given that to learn any further they are still forced to visit you and present you with this gift. What happened to going out and roleplaying for things? What happened to earning your keep? What's the point of roleplaying for things if the plugin lets you have spells for free? What's the point of playing your 3 year old magic character if people can have the same tools you have for free? The least you could do is reward players for going out and roleplaying with other players instead of sitting in a corner for a minutes and automatically learning a spell. And why didn't you give the old magic players what you promised 9 months ago? 1. You are not allowed to have spells for free. 2. You spent 3 years developing your character, if you care so little of them as to dispose of them now that is not my problem. 3. We reward you for role-play, find a teacher and oh boy are you going to need to role-play to get them to help you. 4. What? I gave them the magic plugin that everyone has been asking for, for over 3 years now! And it is here finally, rejoice. :) Also please Cyndikate don't tell me that you literally unbanned yourself just to come over and complain about something that does not concern you anymore. I... really? I'll ignore the shambles of this post, and base my own opinions on my own thoughts. Good job with the plugin, Telanir, I'm sure it will be accepted in due time. There are a few rough edges that need to be smoothed down, but I am sure you will find them all in due time. Meanwhile, I want to point out the biggest 'rough edge' in hopes that you fix it quickly. That would be the fact that locked subtypes can be learnt by anyone. As you said yourself, there is a small Playerbase for those locked subtypes, so what I propose is that you put one person (the leader of that magic subtype, for example) in charge of giving perms to learn that magic to other people. In this way, not everyone can become a Druid, not everyone can become a Necromancer, and not anyone can become a Shade; the leaders of those groups will be able to control who is actively able to learn the magic. Aye please read above my friend I hope I have answered it thoroughly, thank you for your self-control. :) You can tell us to hunt down rogue/heretic druids in RP, but the problem is that they should not exist in the first place. Rogue use of nature magic is only possible if an attuned druid goes bad, which has happened and creates perfectly good RP. But some random person RPing nature magic is lore breaking, that's really all there is to it. Not letting everyone learn how to magically grow a flower might seem elitist or unfair, but as Katherine said that is not for the tech team to decide. Growing flowers is not important to anyone's RP outside of druids anyway. Please read above my friend, I hope I have answered your concern thoroughly. Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted August 27, 2014 Before I blow the horn of Bravepaw to bring him in, flex with a Arnold smile, and scare the druids away like he had to do to keep his ruddy tree in Minecraft; I'll suggest the following instead. You mentioned Telanir about certain areas [regions perhaps?] that would be required to meditate in to get a desired "magical trance". Walk in a desert, learn a spell concerning earth evocation as relates to sand for example. Is there a way, to at least assuage these druids' woeful worries to make a region specifically around the Druid's Grove that will be required for any would-be druid to mechanically meditate and actually achieve druid spells? 3 Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted August 27, 2014 My main concern is the hardcore PVP purists on this server will now spent unhealthy amounts of hours attaining spells to gain an edge in order to wrek people with l33t skills instead of doing it because it remotely makes sense for their character. 3 Link to post Share on other sites More sharing options...
Tethras 278 Share Posted August 27, 2014 I have to agree with the stance on not grandfathering. People who roleplayed master smiths, stonemasons and other professions have to work hard and level up so they can be so. Why can't mages? At the end of the day if you want to be a master druid/mage/whatever work for it. It's only fair on those who've had to grind to became a master X. So in short, well done techs. Edit: Doesn't make sense in rp? Find a reason, it's not hard. The farmers and artisans of the server have had to, mages can do it as well. 1 Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted August 27, 2014 4. What? I gave them the magic plugin that everyone has been asking for, for over 3 years now! And it is here finally, rejoice. :) You promised compensation for them. Now where is it? Link to post Share on other sites More sharing options...
Nug 2011 Share Posted August 27, 2014 will we know what spell we are learning before meditation? Link to post Share on other sites More sharing options...
Katherine1 362 Share Posted August 27, 2014 Ahh, I think I see the problem. It is the result of a miscommunication I believe. Don't fret that I believe that it is unfair to restrict certain magics to certain groups because that is not what I believe and is certainly harmless. Imagine so that you are but one simple person who wishes to learn from such a group, but there is only one, and due to some circumstances it is so that they won't teach you. You won't get this magic. But-- I figure if this person was to try as hard as they possible could to find an alternative way they are able to, but at big costs. Mostly accessibility, as there is we could say, maybe only one or two such spells that bypass groups. If a person dedicated enough time to finding this one flower spell or such (you can make up the reasoning for how as you go idc its your story) the druids could see the effort and dedication someone put in and give them second consideration. It's like a little completely harmless little addition for some added role-play, imagine the surprise from a druid when they find out someone tried hard enough to find this one little spell, I will repeat that restricted magics are indeed restricted and will remain so until admins decide otherwise. :) The druids themselves would not be deprived of any such role-play either, given that to learn any further they are still forced to visit you and present you with this gift. 1. You are not allowed to have spells for free. 2. You spent 3 years developing your character, if you care so little of them as to dispose of them now that is not my problem. 3. We reward you for role-play, find a teacher and oh boy are you going to need to role-play to get them to help you. 4. What? I gave them the magic plugin that everyone has been asking for, for over 3 years now! And it is here finally, rejoice. :) Also please Cyndikate don't tell me that you literally unbanned yourself just to come over and complain about something that does not concern you anymore. I... really? Aye please read above my friend I hope I have answered it thoroughly, thank you for your self-control. :) Please read above my friend, I hope I have answered your concern thoroughly. The lore issue with them being able to learn, perhaps one or two spells is that druid magic requires that you have been attuned, which requires an already attuned druid who knows how to perform. There is simply no way that doesn't violate lore to learn even the simplest rudiments of druid magic. Link to post Share on other sites More sharing options...
KarmaDelta 969 Share Posted August 27, 2014 Why not just relate this plugin with nexus regions? Yes, that would be another set of work in itself, but think about it: -Each order would have a plot of land within their territory that would be the closest to their all powerful magic giver. Ex. The Aspects for Druids and whatnot. -The only way to access the region, and to make full use of it, is if you are added to the region. This region would be blocked off via force field, saying you can't enter this area if not added. -The other more common magics would be able to be done via open plots of lands. This would be so that the groups that have maintained their magical lore and numbers over the years can be happy and won't be interfered. -To counteract someone from the special cliques of magic users, they have only access to their own clique's magic. An example of this would be if say, a druid has access and uses his druid spells. He cannot go to say, a plot of land that has access to perform wind magic. This would be the trade off these cliques have. -If the above isn't well liked, then an alternative would be if they can only learn, say, up to tier 2 spells of the other magics. So if, for example again, a druid has the title of Earth Druid, he would already have access to learning druid magic, and would if need be, be able to find an open plot of land that gives off Earth magic. I honestly feel like this would probably be the only route to go to make it fair and to make people happy. If not, with this much bickering, I could see the Magic Applications coming back. Link to post Share on other sites More sharing options...
Yoff 328 Share Posted August 27, 2014 Can you do something quick for necromancers? Whatever you've done for conjuration, you can do for necromancy, letting them summon monsters and such. Link to post Share on other sites More sharing options...
Booklight12 481 Share Posted August 27, 2014 This comment is base mainly to the locked magical groups that have anger towards this plugin. My question to you, is would you rather have none of your groups magic implemented into the plugin that has been developed for a long time and cannot really be altered without waiting a significant amount of time.. Again... Or! Let a few randoms learn your "sacred" magic even if it is slightly lore breaking. Perhaps giving them a chance to see what happens. Perhaps you will infact have a lot of fun RP with those folk. 1 Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted August 27, 2014 You promised compensation for them. Now where is it? Well hot damn, you sound like an inner-city injury lawyer. Unrelated to the above, I'll make a Sufi mystic druid just to steal their spells! Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted August 27, 2014 Before I blow the horn of Bravepaw to bring him in, flex with a Arnold smile, and scare the druids away like he had to do to keep his ruddy tree in Minecraft; I'll suggest the following instead. You mentioned Telanir about certain areas [regions perhaps?] that would be required to meditate in to get a desired "magical trance". Walk in a desert, learn a spell concerning earth evocation as relates to sand for example. Is there a way, to at least assuage these druids' woeful worries to make a region specifically around the Druid's Grove that will be required for any would-be druid to mechanically meditate and actually achieve druid spells? Why yes of course! I can't give away too much but you could probably deduce that some very special druids and their counterparts will be holding some keys to some very special rooms that you can't get to unless you get it in good with them. ;) My main concern is the hardcore PVP purists on this server will now spent unhealthy amounts of hours attaining spells to gain an edge in order to wrek people with l33t skills instead of doing it because it remotely makes sense for their character. Yes, I am also concerned about that. I am afraid, there is little we can do. :( I have to agree with the stance on not grandfathering. People who roleplayed master smiths, stonemasons and other professions have to work hard and level up so they can be so. Why can't mages? At the end of the day if you want to be a master druid/mage/whatever work for it. It's only fair on those who've had to grind to became a master X. So in short, well done techs. Edit: Doesn't make sense in rp? Find a reason, it's not hard. The farmers and artisans of the server have had to, mages can do it as well. Yes this is indeed my reasoning. Cyndikate please read. :) will we know what spell we are learning before meditation? No. :) The lore issue with them being able to learn, perhaps one or two spells is that druid magic requires that you have been attuned, which requires an already attuned druid who knows how to perform. There is simply no way that doesn't violate lore to learn even the simplest rudiments of druid magic. We have nothing new to say to one another we're going in circles, let us remain civil and not get heated about something so trivial. Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted August 27, 2014 Alright, problem solved, I put away the horn to summon Arnold and the druids will hopefully be satisfied like at a KFC buffet. Link to post Share on other sites More sharing options...
Katherine1 362 Share Posted August 27, 2014 Why not just relate this plugin with nexus regions? Yes, that would be another set of work in itself, but think about it: -Each order would have a plot of land within their territory that would be the closest to their all powerful magic giver. Ex. The Aspects for Druids and whatnot. -The only way to access the region, and to make full use of it, is if you are added to the region. This region would be blocked off via force field, saying you can't enter this area if not added. -The other more common magics would be able to be done via open plots of lands. This would be so that the groups that have maintained their magical lore and numbers over the years can be happy and won't be interfered. -To counteract someone from the special cliques of magic users, they have only access to their own clique's magic. An example of this would be if say, a druid has access and uses his druid spells. He cannot go to say, a plot of land that has access to perform wind magic. This would be the trade off these cliques have. -If the above isn't well liked, then an alternative would be if they can only learn, say, up to tier 2 spells of the other magics. So if, for example again, a druid has the title of Earth Druid, he would already have access to learning druid magic, and would if need be, be able to find an open plot of land that gives off Earth magic. I honestly feel like this would probably be the only route to go to make it fair and to make people happy. If not, with this much bickering, I could see the Magic Applications coming back. Druid totems do not dictate their powers. That is also lore breaking. Additionally, druids are restricted from learning other forms magic anyway, so druids not being able to learn non-druid magic would be plenty acceptable. Link to post Share on other sites More sharing options...
KarmaDelta 969 Share Posted August 27, 2014 Druid totems do not dictate their powers. That is also lore breaking. Additionally, druids are restricted from learning other forms magic anyway, so druids not being able to learn non-druid magic would be plenty acceptable. I was giving it as an example. I was a druid once before too, so I do know this. I was merely saying how it should go down if it does go that way. Link to post Share on other sites More sharing options...
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